I've wanted to avoid checking in all the screenshot pics as the png
files change every time I run the generation script, and it bloats
the repo over time.
This commit changes the doc generation step to use the asciinema
web player with the equivalent contents.
Really, it's only a smallish step to go from this to just emitting
the html directly in the doc pages, but I think I might use
the player for some examples in the future.
I think this is still a fine step for now in any case.
While comparing this with the existing screenshots, I noticed the
the Alabaster screen shot png has the wrong color for its rightmost
column: there's an issue in wezterm in parsing the dynamic color
escapes that causes it to pick up the wrong color.
Loading the scheme by name has the correct color and matches
how it is shown as of this commit.
Not sure why this only really showed up with Wayland, because the
issue was that the computed tab bar height ended up being 1 or 2
pixels shorter than the area we had allotted.
This commit resolves it by forcing the height to match, and
then aligning the content to the bottom of that region to avoid
having an undesirable line under the tab.
refs: #1256
When using the win32 keyboard encoding, the delete and backspace keys
were encoded with the wrong character codes compared to the native
terminal. This caused subtle issues in multiple applications.
This change brings the encoding in line with the native terminal.
The fixup callback can now by async, which makes it possible to use
other async functions in the callback.
There is an additional parameter to wezterm.exec_domain that allows
setting the label that is shown in the launcher menu.
It accepts either a string value or an async callback function
that can be used to compute the label dynamically.
Hook it up for resolving geometry, but note that wayland doesn't
allow positioning and we don't expose a way to set width/height
based on screen right now.
An ExecDomain is a variation on WslDomain with the key difference
being that you can control how to map the command that would be
executed.
The idea is that the user can define eg: a domain for a docker
container, or a domain that chooses to run every command in its
own cgroup.
The example below shows a really crappy implementation as a
demonstration:
```
local wezterm = require 'wezterm'
return {
exec_domains = {
-- Commands executed in the woot domain have "WOOT" echoed
-- first and are then run via bash.
-- `cmd` is a SpawnCommand
wezterm.exec_domain("woot", function(cmd)
if cmd.args then
cmd.args = {
"bash",
"-c",
"echo WOOT && " .. wezterm.shell_join_args(cmd.args)
}
end
-- you must return the SpawnCommand that will be run
return cmd
end),
},
default_domain = "woot",
}
```
This commit unfortunately does more than should go into a single
commit, but I'm a bit too lazy to wrangle splitting it up.
* Reverts the nil/null stuff from #2177 and makes the
`ExtendSelectionToMouseCursor` parameter mandatory to dodge
a whole load of urgh around nil in table values. That is
necessary because SpawnCommand uses optional fields and the
userdata proxy was making that a PITA.
* Adds some shell quoting helper functions
* Adds ExecDomain itself, which is really just a way to
to run a callback to fixup the command that will be run.
That command is converted to a SpawnCommand for the callback
to process in lua and return an adjusted version of it,
then converted back to a command builder for execution.
refs: https://github.com/wez/wezterm/issues/1776
You can start a window in full screen mode using something like:
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
wezterm.on("gui-startup", function()
local tab, pane, window = mux.spawn_window{}
window:gui_window():toggle_fullscreen()
end)
return {
}
```
refs: #177
refs: #284
reconciling causes gui windows to be created and allows for stuff like
this, that would otherwise fail because the gui window hadn't been
created yet.
```lua
local wezterm = require 'wezterm'
local mux = wezterm.mux
wezterm.on("gui-startup", function()
local tab, pane, window = mux.spawn_window{}
window:gui_window():set_inner_size(1200, 1200)
end)
return {
}
```