This commit changes mouse-based selection and middle click to use the
PrimarySelection.
CTRL-SHIFT-{C,V} use Clipboard.
{SHIFT,CTRL}-Insert use PrimarySelection.
`CompleteSelection` and `CompleteSelectionOrOpenLinkAtMouseCursor` now
require a parameter to specify the destination clipboard.
Removed the `default_clipboard_XXX` options added in
8dad34fa61 in favor of just explicitly
assigning the key/mouse bindings.
closes: #417
* Adds `CopyTo` and `PasteFrom` assignments that specify the
destination/source.
* Adds `default_clipboard_copy_destination` and `default_paste_source`
config options that specify the default destination/source for
existing `Copy` and `Paste` operations (for @bew)
* Deprecating `PastePrimarySelection` in favor of `PasteFrom`.
* Added `CTRL-Insert` -> `Copy` (for @Babar)
Aside from the new key assignment, these changes shouldn't change
the default behavior, but do make it easier to consider changing
that in a later commit.
They should allow for example:
* Set `default_clipboard_copy_destination = "PrimarySelection"` to
prevent populating the clipboard by default when using the mouse.
* Overriding the CTRL-Insert, CTRL-SHIFT-C to explicitly populate
the clipboard
* Set `default_paste_source = "PrimarySelection"` for middle click
to paste the selection.
* Overriding SHIFT-Insert, CTRL-SHIFT-V to explicitly paste from
the clipboard.
refs: #417
* Add config option to specify default current working directory
* Make `cwd` of CLI take precedence over `default_cwd`
* Update docs for `default_cwd` and Launching Programs
Explains the `default_cwd` property more succinctly on the `Config` struct.
Adds documentation on the various ways to set the working directory and the logic used to decide the working directory.
* Add ClearBuffer action
Clears all lines, both visible and those scrolled off the top of the viewport, making the prompt line the new first line and resetting the scrollbar thumb to the full height of the window.
This is the behavior that Hyper / xterm has for clearing the terminal.
* Combine ClearBuffer into ClearScrollback as enum with associated erase mode
Makes it easier to manage the different options of clearing the terminal.
The default is true, which means that adjusting the font size will
cause the window to resize to preserve the number of rows/cols in
the terminal.
When set to false, the window size is preserved and the number of
terminal rows/cols is adjusted instead.
refs: https://github.com/wez/wezterm/issues/431
wezterm sets a more restrictive umask (`0o077`) by default so that any files
that it creates (eg: unix domain socket, log files) are more secure
by default.
However, some environments rely on the more general default of (`0o022`)
without checking that it is set.
This matters because programs spawned by wezterm inherit its more
restricted umask.
I hadn't noticed this because I've had `umask 022` in my shell RC files
since sometime in the 1990's.
This commit adds some plumbing to the pty layer to specify an optional
umask for the child process, and some more to our umask saver helper
so that any thread can determine the saved umask without needing a
reference to the saver itself, which may be in a different crate.
The logic in the config crate has been adjusted to connect the saved
value to the default command builder arguments.
The net result of this is that running `wezterm -n start bash -- --norc`
and typing `umask` in the resultant window now prints `0022`.
refs: #416
When running the GUI, we generate a unix domain socket path for
the current process and start up a mux server for that path.
This allows `wezterm cli list` and `wezterm cli split-pane` to
work implicitly inside the GUI session.
When started in this way, the mux server is not persistent;
when the GUI process is terminated, all of its windows, tabs
and panes are terminated.
refs: https://github.com/wez/wezterm/issues/230
The new banner is less intrusive; it doesn't steal focus
and for users that have multiple wezterm processes, doesn't show
one per process.
So let's turn off the updater window. I'm considering moving the
"smart" upgrade links into a helper subcommand, but that's for
another diff.
61c52af491 accidentally broke key
assignments that included ALT on macOS (and perhaps others?) because
LEFT_ALT or RIGHT_ALT were also now being passed through to the
keymap lookup, preventing a direct match.
This defaults to None, taking the default from the freetype library.
You can select an integer value to tell the library to use an
alternative version.
Versions that are available in the build used by wezterm are 35, 38 and
40.
See https://freetype.org/freetype2/docs/subpixel-hinting.html for
more information.
The default is 1.0. `line_height` is used to scale the effective
cell height, increasing the amount of space between font baselines.
refs: https://github.com/wez/wezterm/discussions/387
This helps keep the config object a bit smaller and the trace logging
output less verbose.
We now memoize the effective palette in the config, which should shave
off a little bit of time in the renderer.
in ab342d9c46 I started to rearrange how
the output processing thread works. It wasn't quite right, so this
commit tidies things up.
The main change here is that there is now back-pressure from the output
parser on the reader; if it is taking a while to parse the output then
we don't buffer up so much input.
This makes operations like `find /` followed immediately by `CTRL-C`
more responsive.
With this change, I don't feel that the
`ratelimit_output_bytes_per_second` option is needed any more, so it
has been removed.
To avoid confusing behavior, normalize the configured keys
in the same way that we normalize key presses.
In other words, this:
```lua
{
key = "y",
mods = "CTRL|SHIFT",
action = "Copy",
}
```
is treated as if you wrote:
```lua
{
key = "Y",
mods = "CTRL",
action = "Copy",
}
```
refs: https://github.com/wez/wezterm/issues/372
Teach the core text locator how to obtain the system fallback list
and add that to the fallback.
Fixup handling of ttc files on macOS; we'd always assume index 0
when extracting font info from the font descriptor. We now make
the effort to enumerate the contents of the TTC and find a match.
https://wiki.lazarus.freepascal.org/Cocoa_DPI states that the dpi
on macOS is 72. That matches up to the experimental results reported
in #332 (in which 74.0 appears about the right size).
This commit introduces a `DEFAULT_DPI` constant that is set to 72 on
macOS and 96 on other operating systems.
The result of this is that a 10 point Menlo font now appears to be
the same size in Terminal.app and WezTerm.app.
refs: https://github.com/wez/wezterm/issues/332
This commit is a bit noisy because it also meant flipping the key map
code from using the termwiz input types to the window input types, which
I thought I'd done some time ago, but clearly didn't.
This commit allows defining key assignments in terms of the underlying
operating system raw codes, if provided by the relevant layer in the
window crate (currently, only X11/Wayland).
The raw codes are inherently OS/Machine/Hardware dependent; they are the
rawest value that we have available and there is no meaningful
understanding that we can perform in code to understand what that key
is.
One useful property of the raw code is that, because it hasn't gone
through any OS level keymapping processing, its value reflects its
physical position on the keyboard, allowing you to map keys by position
rather than by value. That's useful if you use software to implement
eg: DVORAK or COLEMAK but want your muscle memory to kick in for some of
your key bindings.
New config option:
`debug_key_events = true` will cause wezterm to log an "error" to stderr
each time you press a key and show the details in the key event:
```
2020-12-06T21:23:10.313Z ERROR wezterm_gui::gui::termwindow > key_event KeyEvent { key: Char('@'), modifiers: SHIFT | CTRL, raw_key: None, raw_modifiers: SHIFT | CTRL, raw_code: Some(11), repeat_count: 1, key_is_down: true }
```
This is useful if you want to figure out the `raw_code` for a key in your
setup.
In your config, you can use this information to setup new key bindings.
The motivating example for me is that because `raw_key` (the unmodified
equivalent of `key`) is `None`, the built-in `CTRL-SHIFT-1` key
assignment doesn't function for me on Linux, but I can now "fix" this in
my local configuration, taking care to make it linux specific:
```lua
local wezterm = require 'wezterm';
local keys = {}
if wezterm.target_triple == "x86_64-unknown-linux-gnu" then
local tab_no = 0
-- raw codes 10 through 19 correspond to the number key 1-9 positions
-- on my keyboard on my linux system. They may be different on
-- your system!
for i = 10, 20 do
table.insert(keys, {
key="raw:"..tostring(i),
mods="CTRL|SHIFT",
action=wezterm.action{ActivateTab=tab_no},
})
tab_no = tab_no + 1
end
end
return {
keys = keys,
}
```
Notice that the key assignment accepts encoding a raw key code using
a value like `key="raw:11"` to indicate that you want a `raw_code` of
`11` to match your key assignment. The `raw_modifiers` portion of
the `KeyEvent` is used together with the `raw_code` when deciding
the key assignment.
cc: @bew
Adds an option to control how wide glyphs (more specifically: square
aspect glyphs) are scaled to conform to their specified width.
The three options are `Never`, `Always`, and `WhenFollowedBySpace`.
When a glyph is loaded, if it is approximately square, this option is
consulted. If overflow is permitted then the glyph will be scaled
to fit only the height of the cell, rather than ensuring that it fits
in both the height and width of the cell.
refs: #342
Make an effort to explain what failed to load and where it came from,
and funnel users to the documentation on font configuration.
The message presented is slightly different depending on whether
we think that the font was their primary font, an explicitly
specified font_rule or an implicitly synthesized font_rule.
refs: #340
Bundle the *Last Resort High-Efficiency* font from
https://github.com/unicode-org/last-resort-font/
version 13.001 (Oct 22 2020).
This provides a more useful fallback glyph than we'd otherwise
produce if there is no matching glyph in any of the fonts.
Its license is OFL-1.1 which is compatible with the other
bundled fonts.
There are a number of cases where font-loader might panic on windows,
and the optional font-loader dep causes problems with `cargo vendor`
in #337, so this is a step to removing that dep.
This commit makes direct GDI calls to enumerate monospace truetype
fonts from the system and then applies our normal matching on the
result.
This makes it possible to configure wezterm to eg: triple click
on command input (or output) to select the entire input or output
without messing around trying to find the bounds.
The docs have an example of how to configure this; it requires
setting up shell integration to define the appropriate semantic
zones.
Adds some supporting methods for computing the `SemanticZone`s
in the display and a key assignment that allows scrolling the
viewport to jump to the next/prev Prompt zone.
This wasn't used by anything and the version was getting pretty stale.
Upgrading is awkward because newer versions pull in an incompatible
freetype library version.
This commit revises the opacity configuration to make it more
consistently applied.
* `window_background_opacity` controls the overall window capacity,
whether a background image is present or not.
* When a background image is present, or if the window is transparent,
then text whose background color is the default background is
changed to have a fully transparent background.
* `text_background_opacity` controls the alpha channel value for
text whose background color is NOT the default background.
It defaults to 1.0 (fully opaque), but can be set to be
transparent by setting it to a number between 0.0 and 1.0.
* The inactive pane hue, saturation, brightness multipliers
have been factored out into their own struct which changes
that set of options to:
```lua
return {
inactive_pane_hsb = {
hue = 1.0,
saturation = 1.0,
brightness = 1.0,
},
}
```
* `window_background_image_hsb` is a new option that can apply
a hue, saturation, brightness transformation to a background
image. This is primarily useful to make a background image
darker:
```lua
return {
window_background_image = "/some/pic.png",
window_background_image_hsb = {
brightness = 0.3,
},
}
```
refs: #302
refs: #297
Upcoming changes to the GUI mean that it will be double
the work to keep maintaining this, and it is already lagging
behind on pane support.
With the Mesa llvmpipe fallback we should be in a pretty
good state to not need another non-GL implementation.
I thought it would be cute to add an option to add a background image to
the window.
While playing around with the parameters, I accidentally implemented
window transparency on X11/Wayland, provided that you have a compositing
window manager. I don't know of the transparency also works on macOS or
Windows as of yet; will try that out once I push this commit.
This commit introduces three new configuration options explained below.
In the future I'd like to allow specifying equivalent settings in a
color scheme, and then that would allow setting per-pane background
images.
```lua
return {
--[[
Specifies the path to a background image attachment file.
The file can be any image format that the rust `image`
crate is able to identify and load.
A window background image is rendered into the background
of the window before any other content.
The image will be scaled to fit the window.
If the path is not absolute, then it will taken as being
relative to the directory containing wezterm.lua.
]]
window_background_image = "/some/file",
--[[ Specifies the alpha value to use when rendering the background
of the window. The background is taken either from the
window_background_image, or if there is none, the background
color of the cell in the current position.
The default is 1.0 which is 100% opaque. Setting it to a number
between 0.0 and 1.0 will allow for the screen behind the window
to "shine through" to varying degrees.
This only works on systems with a compositing window manager.
Setting opacity to a value other than 1.0 can impact render
performance.
]]
window_background_opacity = 1.0,
--[[
Specifies the alpha value to use when applying the default
background color in a cell. This is useful to apply a kind
of "tint" to the background image if either window_background_image
or window_background_opacity are in used.
It can be a number between 0.0 and 1.0.
The default is 0.0
Larger numbers increase the amount of the color scheme's
background color that is applied over the background image.
This can be useful to increase effective contrast for text
that is rendered over the top.
]]
window_background_tint = 0.0,
}
```
refs: https://github.com/wez/wezterm/issues/141
This is similar in spirit to the work in 4d71a7913a
but for Windows.
This commit adds ANGLE binaries built from
07ea804e62
to the repo. The build and packaging will copy those into the same
directory as wezterm.exe so that they can be resolved at runtime.
By default, `prefer_egl = true`, which will cause the window
crate to first try to load an EGL implementation. If that fails,
or if `prefer_egl = false`, then the window crate will perform
the usual WGL initialization.
The practical effect of this change is that Direct3D11 is used for the
underlying render, which avoids problematic OpenGL drivers and means
that the process can survive graphics drivers being updated.
It may also increase the chances that the GPU will really be used
in an RDP session rather than the pessimised use of the software
renderer.
The one downside that I've noticed is that the resize behavior feels a
little janky in comparison to WGL (frames can render with mismatched
surface/window sizes which makes the window contents feel like they're
zooming/rippling slightly as the window is live resized). I think this
is specific to the ANGLE D3D implementation as EGL on other platforms
feels more solid.
I'm a little on the fence about making this the default; I think
it makes sense to prefer something that won't quit unexpectedly
while a software update is in progress, so that's a strong plus
in favor of EGL as the default, but I'm not sure how much the
resize wobble is going to set people off.
If you prefer WGL and are fine with the risk of a drive update
killing wezterm, then you can set this in your config:
```lua
return {
prefer_egl = false,
}
```
refs: https://github.com/wez/wezterm/issues/265
closes: https://github.com/wez/wezterm/issues/156
This changes the ALT/dead key behavior a little bit more,
and in a way that is likely more useful to terminal users.
The default behavior is that system dead key processing is enabled.
For example, with DEU keyboard layout activated:
* `^` `<SPACE>` results in a single `^`
* `^` `e` result in those two characters combining into an e with a
diacritic.
If the config sets `use_dead_keys = false` then the behavior changes;
wezterm probes the active keymap to determine which keys are marked
as dead keys and computes their single character expansion. When
the dead key is pressed then that expansion is substituted instead.
So `^` is simply `^`.
In order to pull this off, the window layer needs to selectively
call `TranslateMessage` for the system dead key expansion case
instead of unconditionally in the global message loop.
As a result of *that*, it means that we don't perform the default ALT
key translation for every key press any more. I looked to see how old
friend putty handles this and found that it only allows default system
processing for ALT-space and ALT-F4. I was resistent to selectively
processing system shortcuts because the full set are effectively
unknowable to an application and I didn't want to try to replicate
a wide selection of varying keypresses. I'm fine to only allow
these two, so this commit does that, and reverts the portion of
the prior commit that prevented passing general ALT key combinations
through.
refs: #275
refs: #296
This commit teaches the config layer to distinguish between
explicitly configured fonts and automatic fallback fonts.
Font loading now maintains the set of loaded fonts. If after
loading from all configured sources a non-fallback font is
not present in the loaded set, wezterm will now pop up the
configuration error window to explain what is happening.
closes: #263
This will delay for the specified number of milliseconds.
This is an async function; it won't block the gui thread,
it will deschedule running the script and resume it once
the timeout has expired.
refs: #222
This commit adds very basic first passes at representing the Pane
and GuiWindow types in lua script.
The `open-uri` event from 9397f2a2db
has been redefined to receive `(window, pane, uri)` parameters
instead of its prior very basic `uri` parameter.
A new key assignment `wezterm.action{EmitEvent="event-name"}` is
now available that allows a key binding assignment to emit an arbitrary
event, which in turn allows for triggering an arbitrary lua callback
in response to a key or mouse click.
`EmitEvent` passes the `(window, pane)` from the triggering window and
pane as parameters.
Here's a brief example:
```lua
local wezterm = require 'wezterm';
wezterm.on("my-thingy", function(window, pane)
local dims = pane:get_dimensions();
wezterm.log_error("did my thingy with window " .. window:window_id() ..
" pane " .. pane:pane_id() .. " " .. dims.cols .. "x" .. dims.viewport_rows);
window:perform_action("IncreaseFontSize", pane);
end)
return {
keys = {
{key="E", mods="CTRL", action=wezterm.action{EmitEvent="my-thingy"}},
}
}
```
refs: #223
refs: #225