1
1
mirror of https://github.com/wez/wezterm.git synced 2024-12-27 07:18:13 +03:00
wezterm/docs/config/key-tables.md

4.9 KiB

Key Tables

Since: 20220408-101518-b908e2dd

In addition to the default key table defined by the keys configuration option, wezterm supports defining additional named key tables using the key_tables configuration option.

On its own, a named table doesn't do anything, but when paired with the ActivateKeyTable action, some powerful keyboard customization is possible.

As a motivating example, let's consider working with panes. In the default config CTRL+SHIFT+ArrowKey will activate a pane in the direction of the arrow key, while CTRL+SHIFT+ALT+ArrowKey will resize a pane in the direction of the arrow key. Our goal is to avoid holding down so many keys at once, or even having to remember so many key combinations, so what we'd like to do is use CTRL-SHIFT-SPACE as a leader prefix to select between resize and activation modes, using r for resize and a for activation:

local wezterm = require 'wezterm'
local act = wezterm.action

-- Show which key table is active in the status area
wezterm.on('update-right-status', function(window, pane)
  local name = window:active_key_table()
  if name then
    name = 'TABLE: ' .. name
  end
  window:set_right_status(name or '')
end)

return {
  leader = { key = 'Space', mods = 'CTRL|SHIFT' },
  keys = {
    -- CTRL+SHIFT+Space, followed by 'r' will put us in resize-pane
    -- mode until we cancel that mode.
    {
      key = 'r',
      mods = 'LEADER',
      action = act.ActivateKeyTable {
        name = 'resize_pane',
        one_shot = false,
      },
    },

    -- CTRL+SHIFT+Space, followed by 'a' will put us in activate-pane
    -- mode until we press some other key or until 1 second (1000ms)
    -- of time elapses
    {
      key = 'a',
      mods = 'LEADER',
      action = act.ActivateKeyTable {
        name = 'activate_pane',
        timeout_milliseconds = 1000,
      },
    },
  },

  key_tables = {
    -- Defines the keys that are active in our resize-pane mode.
    -- Since we're likely to want to make multiple adjustments,
    -- we made the activation one_shot=false. We therefore need
    -- to define a key assignment for getting out of this mode.
    -- 'resize_pane' here corresponds to the name="resize_pane" in
    -- the key assignments above.
    resize_pane = {
      { key = 'LeftArrow', action = act.AdjustPaneSize { 'Left', 1 } },
      { key = 'h', action = act.AdjustPaneSize { 'Left', 1 } },

      { key = 'RightArrow', action = act.AdjustPaneSize { 'Right', 1 } },
      { key = 'l', action = act.AdjustPaneSize { 'Right', 1 } },

      { key = 'UpArrow', action = act.AdjustPaneSize { 'Up', 1 } },
      { key = 'k', action = act.AdjustPaneSize { 'Up', 1 } },

      { key = 'DownArrow', action = act.AdjustPaneSize { 'Down', 1 } },
      { key = 'j', action = act.AdjustPaneSize { 'Down', 1 } },

      -- Cancel the mode by pressing escape
      { key = 'Escape', action = 'PopKeyTable' },
    },

    -- Defines the keys that are active in our activate-pane mode.
    -- 'activate_pane' here corresponds to the name="activate_pane" in
    -- the key assignments above.
    activate_pane = {
      { key = 'LeftArrow', action = act.ActivatePaneDirection 'Left' },
      { key = 'h', action = act.ActivatePaneDirection 'Left' },

      { key = 'RightArrow', action = act.ActivatePaneDirection 'Right' },
      { key = 'l', action = act.ActivatePaneDirection 'Right' },

      { key = 'UpArrow', action = act.ActivatePaneDirection 'Up' },
      { key = 'k', action = act.ActivatePaneDirection 'Up' },

      { key = 'DownArrow', action = act.ActivatePaneDirection 'Down' },
      { key = 'j', action = act.ActivatePaneDirection 'Down' },
    },
  },
}

Key Table Activation Stack

Each wezterm GUI window maintains a stack of activations, which allows you to create complex layering of keyboard customization.

The ActivateKeyTable action will push an entry to the stack, and provides one_shot and timeout_milliseconds fields to affect when/how it will pop itself from the stack, and replace_current to implicitly pop the current entry from the stack.

The PopKeyTable action will explicitly pop an entry from the stack.

The ClearKeyTableStack action will clear the entire stack.

The stack is also cleared when the configuration is reloaded, so if you're working on a complex key table setup and get stuck, you may be able to unstick yourself by re-saving your wezterm configuration to trigger a reload.

Since: 20220624-141144-bd1b7c5d

When resolving a key assignment, the top of stack is first searched for a match, and if one is not found, the next entry on the stack is searched and so on until a match is found.

In previous releases, only a single lookup was performed on the top of the stack.

The new behavior allows key table activations to effectively layer over the top of previously activated key assignments, making it a bit easier to compose key assignments.