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559 lines
18 KiB
Markdown
559 lines
18 KiB
Markdown
### Color Scheme
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WezTerm ships with over 700 color schemes available from
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[iTerm2-Color-Schemes](https://github.com/mbadolato/iTerm2-Color-Schemes#screenshots),
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[base16](https://github.com/chriskempson/base16-schemes-source),
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[Gogh](https://gogh-co.github.io/Gogh/) and
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[terminal.sexy](https://terminal.sexy/) and a couple of other locations.
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You can select a color scheme with a line like this:
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```lua
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return {
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color_scheme = 'Batman',
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}
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```
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You can find a list of available color schemes and screenshots
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in [The Color Schemes Section](../colorschemes/index.md).
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*Note: if you are using multiplexing with ssh or tls domains, the color scheme
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is controlled by the config file on the multiplexer server side. This is
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because the palette is an attribute of the terminal emulation and that state
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lives on the multiplexer server.*
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### Precedence of `colors` vs `color_schemes`
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The `color_scheme` option takes precedence over the `colors` section below,
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and is mutually exclusive with it. If you want to merge/override colors
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you need to use [wezterm.color.get_default_colors()](lua/wezterm.color/get_default_colors.md) and explicitly merge them.
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*Since: 20220903-194523-3bb1ed61*
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The behavior has been changed so that the `color_scheme` you have selected, if
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any, is used to define the colors, and then any colors you define in the
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`colors` section will override those colors.
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### Defining your own colors
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You can specify the color palette using the `colors` configuration section.
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You can configure colors with a section like this. In addition to specifying
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[SVG/CSS3 color names](https://docs.rs/palette/0.4.1/palette/named/index.html#constants),
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you can use `#RRGGBB` to specify a color code using the
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usual hex notation; eg: `#000000` is equivalent to `black`:
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```lua
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return {
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colors = {
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-- The default text color
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foreground = 'silver',
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-- The default background color
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background = 'black',
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-- Overrides the cell background color when the current cell is occupied by the
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-- cursor and the cursor style is set to Block
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cursor_bg = '#52ad70',
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-- Overrides the text color when the current cell is occupied by the cursor
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cursor_fg = 'black',
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-- Specifies the border color of the cursor when the cursor style is set to Block,
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-- or the color of the vertical or horizontal bar when the cursor style is set to
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-- Bar or Underline.
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cursor_border = '#52ad70',
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-- the foreground color of selected text
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selection_fg = 'black',
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-- the background color of selected text
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selection_bg = '#fffacd',
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-- The color of the scrollbar "thumb"; the portion that represents the current viewport
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scrollbar_thumb = '#222222',
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-- The color of the split lines between panes
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split = '#444444',
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ansi = {
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'black',
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'maroon',
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'green',
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'olive',
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'navy',
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'purple',
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'teal',
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'silver',
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},
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brights = {
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'grey',
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'red',
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'lime',
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'yellow',
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'blue',
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'fuchsia',
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'aqua',
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'white',
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},
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-- Arbitrary colors of the palette in the range from 16 to 255
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indexed = { [136] = '#af8700' },
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-- Since: 20220319-142410-0fcdea07
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-- When the IME, a dead key or a leader key are being processed and are effectively
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-- holding input pending the result of input composition, change the cursor
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-- to this color to give a visual cue about the compose state.
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compose_cursor = 'orange',
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-- Colors for copy_mode and quick_select
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-- available since: 20220807-113146-c2fee766
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-- In copy_mode, the color of the active text is:
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-- 1. copy_mode_active_highlight_* if additional text was selected using the mouse
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-- 2. selection_* otherwise
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copy_mode_active_highlight_bg = { Color = '#000000' },
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-- use `AnsiColor` to specify one of the ansi color palette values
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-- (index 0-15) using one of the names "Black", "Maroon", "Green",
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-- "Olive", "Navy", "Purple", "Teal", "Silver", "Grey", "Red", "Lime",
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-- "Yellow", "Blue", "Fuchsia", "Aqua" or "White".
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copy_mode_active_highlight_fg = { AnsiColor = 'Black' },
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copy_mode_inactive_highlight_bg = { Color = '#52ad70' },
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copy_mode_inactive_highlight_fg = { AnsiColor = 'White' },
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quick_select_label_bg = { Color = 'peru' },
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quick_select_label_fg = { Color = '#ffffff' },
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quick_select_match_bg = { AnsiColor = 'Navy' },
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quick_select_match_fg = { Color = '#ffffff' },
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},
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}
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```
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*Since: 20220101-133340-7edc5b5a*
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You may specify colors in the HSL color space, if you prefer that over RGB, by using:
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```lua
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return {
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colors = {
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-- the first number is the hue measured in degrees with a range
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-- of 0-360.
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-- The second number is the saturation measured in percentage with
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-- a range of 0-100.
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-- The third number is the lightness measured in percentage with
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-- a range of 0-100.
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foreground = 'hsl:235 100 50',
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},
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}
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```
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*Since: 20220319-142410-0fcdea07*
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Colors now also accept the following CSS-style color specifications:
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```
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rgb(0,255,0)
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rgb(0% 100% 0%)
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rgb(0 255 0 / 100%)
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rgba(0,255,0,1)
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hsl(120,100%,50%)
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hsl(120deg 100% 50%)
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hsl(-240 100% 50%)
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hsl(-240deg 100% 50%)
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hsl(0.3333turn 100% 50%)
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hsl(133.333grad 100% 50%)
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hsl(2.0944rad 100% 50%)
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hsla(120,100%,50%,100%)
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hwb(120 0% 0%)
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hwb(480deg 0% 0% / 100%)
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hsv(120,100%,100%)
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hsv(120deg 100% 100% / 100%)
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```
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The alpha value is ignored except when used with `selection_fg` and
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`selection_bg`:
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```lua
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return {
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colors = {
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-- Make the selection text color fully transparent.
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-- When fully transparent, the current text color will be used.
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selection_fg = 'none',
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-- Set the selection background color with alpha.
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-- When selection_bg is transparent, it will be alpha blended over
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-- the current cell background color, rather than replace it
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selection_bg = 'rgba(50% 50% 50% 50%)',
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},
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}
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```
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### Defining a Color Scheme in your `.wezterm.lua`
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If you'd like to keep a couple of color schemes handy in your configuration
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file, rather than filling out the `colors` section, place it in a
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`color_schemes` section as shown below; you can then reference it using the
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`color_scheme` setting.
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Color schemes names that you define in your `wezterm.lua` take precedence
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over all other color schemes.
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All of the settings available from the `colors` section are available
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to use in the `color_schemes` sections.
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```lua
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return {
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color_scheme = 'Red Scheme',
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color_schemes = {
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['Red Scheme'] = {
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background = 'red',
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},
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['Blue Scheme'] = {
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background = 'blue',
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},
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},
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}
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```
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See also [wezterm.get_builtin_color_schemes()](lua/wezterm/get_builtin_color_schemes.md) for
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some more advanced examples, such as picking a random color scheme, or deriving from a
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builting color scheme.
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### Defining a Color Scheme in a separate file
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If you'd like to factor your color schemes out into separate files, you
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can create a file with a `[colors]` section; take a look at [one of
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the available color schemes for an example](https://github.com/wez/wezterm/blob/main/assets/colors/Builtin%20Dark.toml).
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It is recommended that you place your custom scheme in a directory
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named `$HOME/.config/wezterm/colors` if you're on a POSIX system.
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On a Windows system, `wezterm` will search for schemes in a directory
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named `colors` that is in the same directory as the `wezterm.exe`.
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If you wish to place your color scheme files in some other location, then you
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will need to instruct wezterm where to look for your scheme files; the
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`color_scheme_dirs` setting specifies a list of directories to be searched:
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```lua
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return {
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color_scheme_dirs = { '/some/path/to/my/color/schemes' },
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}
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```
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Color scheme names that are defined in files in your `color_scheme_dirs` list
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take precedence over the built-in color schemes.
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### Dynamic Color Escape Sequences
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Wezterm supports dynamically changing its color palette via escape sequences.
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[The dynamic-colors directory](https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/dynamic-colors)
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of the color scheme repo contains shell scripts that can change the color
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scheme immediately on the fly. This can be used in your own scripts to alter
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the terminal appearance programmatically:
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```bash
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$ git clone https://github.com/mbadolato/iTerm2-Color-Schemes.git
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$ cd iTerm2-Color-Schemes/dynamic-colors
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$ for scheme in *.sh ; do ; echo $scheme ; \
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bash "$scheme" ; ../tools/screenshotTable.sh; sleep 0.5; done
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```
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<video width="80%" controls src="../screenshots/wezterm-dynamic-colors.mp4" loop></video>
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### Tab Bar Appearance & Colors
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The tab bar has two modes; the default is a native looking style, but
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is is also possible to enable a retro aesthetic. The configuration
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for the two styles is broadly similar, but there are a few different
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details.
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* [use_fancy_tab_bar](lua/config/use_fancy_tab_bar.md) option controls
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which tab bar style is used.
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* [enable_tab_bar](lua/config/enable_tab_bar.md) option control
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whether the tab bar is used at all.
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* [hide_tab_bar_if_only_one_tab](lua/config/hide_tab_bar_if_only_one_tab.md) option
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causes the tab bar to be hidden when there is only a single tab.
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* [tab_bar_at_bottom](lua/config/tab_bar_at_bottom.md) places the tab
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bar at the bottom of the window instead of the top
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* [tab_max_width](lua/config/tab_max_width.md) sets the maximum width, measured in cells,
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of a given tab when using retro tab mode.
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#### Native (Fancy) Tab Bar appearance
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The following options affect the fancy tab bar:
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```lua
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local wezterm = require 'wezterm'
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return {
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window_frame = {
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-- The font used in the tab bar.
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-- Roboto Bold is the default; this font is bundled
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-- with wezterm.
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-- Whatever font is selected here, it will have the
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-- main font setting appended to it to pick up any
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-- fallback fonts you may have used there.
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font = wezterm.font { family = 'Roboto', weight = 'Bold' },
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-- The size of the font in the tab bar.
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-- Default to 10. on Windows but 12.0 on other systems
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font_size = 12.0,
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-- The overall background color of the tab bar when
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-- the window is focused
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active_titlebar_bg = '#333333',
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-- The overall background color of the tab bar when
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-- the window is not focused
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inactive_titlebar_bg = '#333333',
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},
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colors = {
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tab_bar = {
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-- The color of the inactive tab bar edge/divider
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inactive_tab_edge = '#575757',
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},
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},
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}
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```
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In addition, the tab bar colors mentioned below also apply
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to the items displayed in the tab bar.
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#### Retro Tab Bar appearance
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The following options control the appearance of the tab bar:
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```lua
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return {
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colors = {
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tab_bar = {
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-- The color of the strip that goes along the top of the window
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-- (does not apply when fancy tab bar is in use)
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background = '#0b0022',
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-- The active tab is the one that has focus in the window
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active_tab = {
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-- The color of the background area for the tab
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bg_color = '#2b2042',
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-- The color of the text for the tab
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fg_color = '#c0c0c0',
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-- Specify whether you want "Half", "Normal" or "Bold" intensity for the
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-- label shown for this tab.
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-- The default is "Normal"
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intensity = 'Normal',
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-- Specify whether you want "None", "Single" or "Double" underline for
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-- label shown for this tab.
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-- The default is "None"
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underline = 'None',
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-- Specify whether you want the text to be italic (true) or not (false)
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-- for this tab. The default is false.
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italic = false,
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-- Specify whether you want the text to be rendered with strikethrough (true)
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-- or not for this tab. The default is false.
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strikethrough = false,
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},
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-- Inactive tabs are the tabs that do not have focus
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inactive_tab = {
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bg_color = '#1b1032',
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fg_color = '#808080',
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-- The same options that were listed under the `active_tab` section above
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-- can also be used for `inactive_tab`.
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},
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-- You can configure some alternate styling when the mouse pointer
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-- moves over inactive tabs
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inactive_tab_hover = {
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bg_color = '#3b3052',
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fg_color = '#909090',
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italic = true,
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-- The same options that were listed under the `active_tab` section above
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-- can also be used for `inactive_tab_hover`.
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},
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-- The new tab button that let you create new tabs
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new_tab = {
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bg_color = '#1b1032',
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fg_color = '#808080',
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-- The same options that were listed under the `active_tab` section above
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-- can also be used for `new_tab`.
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},
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-- You can configure some alternate styling when the mouse pointer
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-- moves over the new tab button
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new_tab_hover = {
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bg_color = '#3b3052',
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fg_color = '#909090',
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italic = true,
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-- The same options that were listed under the `active_tab` section above
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-- can also be used for `new_tab_hover`.
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},
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},
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},
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}
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```
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### Window Padding
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You may add padding around the edges of the terminal area.
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[See the window_padding docs for more info](lua/config/window_padding.md)
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## Styling Inactive Panes
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*since: 20201031-154415-9614e117*
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To make it easier to see which pane is active, the inactive panes are dimmed
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and de-saturated slightly.
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You can specify your own transformation to the pane colors with a hue,
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saturation, brightness (HSB) multipler.
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In this example, inactive panes will be slightly de-saturated and dimmed;
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this is the default configuration:
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```lua
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return {
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inactive_pane_hsb = {
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saturation = 0.9,
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brightness = 0.8,
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},
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}
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```
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The transform works by converting the RGB colors to HSV values and
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then multiplying the HSV by the numbers specified in `inactive_pane_hsb`.
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Modifying the hue changes the hue of the color by rotating it through the color
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wheel. It is not as useful as the other components, but is available "for free"
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as part of the colorspace conversion.
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Modifying the saturation can add or reduce the amount of "colorfulness". Making
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the value smaller can make it appear more washed out.
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Modifying the brightness can be used to dim or increase the perceived amount of
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light.
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The range of these values is 0.0 and up; they are used to multiply the existing
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values, so the default of 1.0 preserves the existing component, whilst 0.5 will
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reduce it by half, and 2.0 will double the value.
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## Window Background Image
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<img width="100%" height="100%" src="../screenshots/wezterm-vday-screenshot.png" alt="Screenshot">
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*since: 20201031-154415-9614e117*
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You can attach an image to the background of the wezterm window:
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```lua
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return {
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window_background_image = '/path/to/wallpaper.jpg',
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}
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```
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If the path is a relative path then it will be expanded relative
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to the directory containing your `wezterm.lua` config file.
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PNG, JPEG, GIF, BMP, ICO, TIFF, PNM, DDS, TGA and farbfeld files
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can be loaded. Animated GIF and PNG files will animate while
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the window has focus.
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The image will be scaled to fit the window contents. Very large
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images may decrease render performance and take up VRAM from the
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GPU, so you may wish to resize the image file before using it.
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You can optionally transform the background image by specifying
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a hue, saturation, brightness multiplier:
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```lua
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return {
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window_background_image = '/path/to/wallpaper.jpg',
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window_background_image_hsb = {
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-- Darken the background image by reducing it to 1/3rd
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brightness = 0.3,
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-- You can adjust the hue by scaling its value.
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-- a multiplier of 1.0 leaves the value unchanged.
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hue = 1.0,
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-- You can adjust the saturation also.
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saturation = 1.0,
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},
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}
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```
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See [Styling Inactive Panes](#style-inactive-panes) for more information
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on hue, saturation, brigthness transformations.
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If you'd like to have control over scaling, tiling/repeating, scrolling
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behavior and more, take a look at the more power
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[background](lua/config/background.md) configuration option.
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## Window Background Gradient
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*Since: 20210814-124438-54e29167*
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<img src="../screenshots/radial-gradient.png">
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See [window_background_gradient](lua/config/window_background_gradient.md)
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for configuration information on gradients.
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## Window Background Opacity
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*since: 20201031-154415-9614e117*
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If your Operating System provides Compositing support then WezTerm is able to
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specify the alpha channel value for the background content, rendering the
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window background translucent (some refer to this as transparent rather than
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translucent) and causing the windows/desktop behind it to show through the
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window.
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macOS, Windows and Wayland support compositing out of the box. X11 may require
|
|
installing or configuring a compositing window manager. XWayland under
|
|
Mutter/Wayland also works without any additional configuration.
|
|
|
|
`window_background_opacity` specifies the alpha channel value
|
|
with floating point numbers in the range `0.0` (meaning completely
|
|
translucent/transparent) through to `1.0` (meaning completely opaque).
|
|
|
|
Setting this to a value other than the default `1.0` may impact render
|
|
performance.
|
|
|
|
```lua
|
|
return {
|
|
window_background_opacity = 1.0,
|
|
}
|
|
```
|
|
|
|
## Text Background Opacity
|
|
|
|
*since: 20201031-154415-9614e117*
|
|
|
|
When using a background image or background opacity, the image content can
|
|
have relatively low contrast with respect to the text you are trying to
|
|
read in your terminal.
|
|
|
|
The `text_background_opacity` setting specifies the alpha channel value to use
|
|
for the background color of cells other than the default background color.
|
|
|
|
The default for this setting is `1.0`, which means that the background
|
|
color is fully opaque.
|
|
|
|
The range of values permitted are `0.0` (completely translucent)
|
|
through to `1.0` (completely opaque).
|
|
|
|
```lua
|
|
return {
|
|
text_background_opacity = 0.3,
|
|
}
|
|
```
|
|
|