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9892b16d40
This commit more cleanly separates the load from the render flags, and fixes up the render call; at some point this got messed up such that we'd never end up with freetype returning subpixel format data (LCD) and instead we'd only ever get grayscale data. With that fixed, it's apparent that the colorization of the glyph data was wonky in the shader so this commit also cleans this up. refs: #320 refs: #121 |
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harfbuzz |