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49 lines
1.5 KiB
Markdown
49 lines
1.5 KiB
Markdown
# window:get_appearance()
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*Since: nightly builds only*
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This method returns the appearance of the window environment. The appearance
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can be one of the following 4 values:
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* `"Light"` - the normal appearance, with dark text on a light background
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* `"Dark"` - "dark mode", with predominantly dark colors and probably a lighter, lower contrasting, text color on a dark background
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* `"LightHighContrast"` - light mode but with high contrast colors
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* `"DarkHighContrast"` - dark mode but with high contrast colors
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wezterm currently doesn't know how to interrogate the appearance on Wayland
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systems, and will always report `"Light"`.
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On macOS, X11 and Windows systems, wezterm is able to detect when the
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appearance has changed and will generate a
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[window-config-reloaded](../window-events/window-config-reloaded.md) event for each
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window.
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This example configuration shows how you can have your color scheme
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automatically adjust to the current appearance:
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```lua
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local wezterm = require 'wezterm'
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function scheme_for_appearance(appearance)
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if appearance:find("Dark") then
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return "Builtin Solarized Dark"
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else
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return "Builtin Solarized Light"
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end
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end
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wezterm.on("window-config-reloaded", function(window, pane)
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local overrides = window:get_config_overrides() or {}
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local appearance = window:get_appearance()
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local scheme = scheme_for_appearance(appearance)
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if overrides.color_scheme ~= scheme then
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overrides.color_scheme = scheme
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window:set_config_overrides(overrides)
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end
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end)
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return {
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}
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```
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