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A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
a590955229
This commit centralizes the focus-loss logic to the Window so that activating a new tab will deactivate the pane in the current window. Note that this cannot see overlays in the gui, but overlays shouldn't care about focus, so it should be ok. refs: https://github.com/wez/wezterm/discussions/796 |
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.cargo | ||
.github | ||
assets | ||
async_ossl | ||
base91 | ||
bintree | ||
ci | ||
codec | ||
color-types | ||
config | ||
deps | ||
docs | ||
env-bootstrap | ||
filedescriptor | ||
licenses | ||
luahelper | ||
mux | ||
procinfo | ||
promise | ||
pty | ||
rangeset | ||
ratelim | ||
strip-ansi-escapes | ||
tabout | ||
term | ||
termwiz | ||
test-data | ||
umask | ||
vtparse | ||
wezterm | ||
wezterm-client | ||
wezterm-font | ||
wezterm-gui | ||
wezterm-gui-subcommands | ||
wezterm-input-types | ||
wezterm-mux-server | ||
wezterm-mux-server-impl | ||
wezterm-ssh | ||
wezterm-toast-notification | ||
window | ||
.cirrus.yml | ||
.gitignore | ||
.gitmodules | ||
.rustfmt.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CONTRIBUTING.md | ||
get-deps | ||
LICENSE.md | ||
README.md | ||
wt-record | ||
wt-replay |
Wez's Terminal
A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust
User facing docs and guide at: https://wezfurlong.org/wezterm/
Screenshot of wezterm on macOS, running vim
Installation
https://wezfurlong.org/wezterm/installation.html
Getting help
This is a spare time project, so please bear with me. There are a couple of channels for support:
- You can use the GitHub issue tracker to see if someone else has a similar issue, or to file a new one.
- Start or join a thread in our GitHub Discussions; if you have general questions or want to chat with other wezterm users, you're welcome here!
- There is a Matrix room via Element.io for (potentially!) real time discussions.
The GitHub Discussions and Element/Gitter rooms are better suited for questions than bug reports, but don't be afraid to use whichever you are most comfortable using and we'll work it out.