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354 lines
11 KiB
Markdown
354 lines
11 KiB
Markdown
### Color Scheme
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WezTerm ships with the full set of over 200 color schemes available from
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[iTerm2-Color-Schemes](https://github.com/mbadolato/iTerm2-Color-Schemes#screenshots).
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You can select a color scheme with a line like this:
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```lua
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return {
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color_scheme = "Batman",
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}
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```
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You can find a list of available color schemes and screenshots
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in [The Color Schemes Section](../colorschemes/index.md).
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The `color_scheme` option takes precedence over the `colors` section below.
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### Defining your own colors
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Rather than using a color scheme, you can specify the color palette using the
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`colors` configuration section. Note that `color_scheme` takes precedence
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over this section.
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You can configure colors with a section like this. In addition to specifying
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[SVG/CSS3 color names](https://docs.rs/palette/0.4.1/palette/named/index.html#constants),
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you can use `#RRGGBB` to specify a color code using the
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usual hex notation; eg: `#000000` is equivalent to `black`:
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```lua
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return {
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colors = {
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-- The default text color
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foreground = "silver",
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-- The default background color
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background = "black",
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-- Overrides the cell background color when the current cell is occupied by the
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-- cursor and the cursor style is set to Block
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cursor_bg = "#52ad70",
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-- Overrides the text color when the current cell is occupied by the cursor
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cursor_fg = "black",
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-- Specifies the border color of the cursor when the cursor style is set to Block,
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-- of the color of the vertical or horizontal bar when the cursor style is set to
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-- Bar or Underline.
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cursor_border = "#52ad70",
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-- The color of the scrollbar "thumb"; the portion that represents the current viewport
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scrollbar_thumb = "#222222",
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-- The color of the split lines between panes
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split = "#444444",
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ansi = {"black", "maroon", "green", "olive", "navy", "purple", "teal", "silver"},
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brights = {"grey", "red", "lime", "yellow", "blue", "fuchsia", "aqua", "white"},
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}
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}
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```
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### Defining a Color Scheme in your `.wezterm.lua`
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If you'd like to keep a couple of color schemes handy in your configuration
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file, rather than filling out the `colors` section, place it in a
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`color_schemes` section as shown below; you can then reference it using the
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`color_scheme` setting.
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Color schemes names that you define in your `wezterm.lua` take precedence
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over all other color schemes.
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All of the settings available from the `colors` section are available
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to use in the `color_schemes` sections.
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```lua
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return {
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color_scheme = "Red Scheme",
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color_schemes = {
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["Red Scheme"] = {
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background = "red",
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}
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["Blue Scheme"] = {
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background = "blue",
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}
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},
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}
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```
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### Defining a Color Scheme in a separate file
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If you'd like to factor your color schemes out into separate files, you
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can create a file with a `[colors]` section; take a look at [one of
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the available color schemes for an example](https://github.com/wez/wezterm/blob/master/assets/colors/Builtin%20Dark.toml).
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It is recommended that you place your custom scheme in a directory
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named `$HOME/.config/wezterm/colors` if you're on a POSIX system.
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On a Windows system, `wezterm` will search for schemes in a directory
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named `colors` that is in the same directory as the `wezterm.exe`.
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If you wish to place your color scheme files in some other location, then will
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will need to instruct wezterm where to look for your scheme files; the
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`color_scheme_dirs` setting specifies a list of directories to be searched:
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```lua
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return {
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color_scheme_dirs = {"/some/path/to/my/color/schemes"},
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}
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```
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Color scheme names that are defined in files in your `color_scheme_dirs` list
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take precedence over the built-in color schemes.
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### Dynamic Color Escape Sequences
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Wezterm supports dynamically changing its color palette via escape sequences.
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[The dynamic-colors directory](https://github.com/mbadolato/iTerm2-Color-Schemes/tree/master/dynamic-colors)
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of the color scheme repo contains shell scripts that can change the color
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scheme immediately on the fly. This can be used in your own scripts to alter
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the terminal appearance programmatically:
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```bash
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$ git clone https://github.com/mbadolato/iTerm2-Color-Schemes.git
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$ cd iTerm2-Color-Schemes/dynamic-colors
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$ for scheme in *.sh ; do ; echo $scheme ; \
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bash "$scheme" ; ../tools/screenshotTable.sh; sleep 0.5; done
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```
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<video width="80%" controls src="../screenshots/wezterm-dynamic-colors.mp4" loop></video>
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### Tab Bar Appearance & Colors
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The following options control the appearance of the tab bar:
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```lua
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return {
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-- set to false to disable the tab bar completely
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enable_tab_bar = true,
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-- set to true to hide the tab bar when there is only
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-- a single tab in the window
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hide_tab_bar_if_only_one_tab = false,
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colors = {
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tab_bar = {
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-- The color of the strip that goes along the top of the window
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background = "#0b0022",
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-- The active tab is the one that has focus in the window
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active_tab = {
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-- The color of the background area for the tab
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bg_color = "#2b2042",
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-- The color of the text for the tab
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fg_color = "#c0c0c0",
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-- Specify whether you want "Half", "Normal" or "Bold" intensity for the
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-- label shown for this tab.
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-- The default is "Normal"
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intensity = "Normal",
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-- Specify whether you want "None", "Single" or "Double" underline for
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-- label shown for this tab.
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-- The default is "None"
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underline = "None",
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-- Specify whether you want the text to be italic (true) or not (false)
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-- for this tab. The default is false.
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italic = false,
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-- Specify whether you want the text to be rendered with strikethrough (true)
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-- or not for this tab. The default is false.
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strikethrough = false,
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},
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-- Inactive tabs are the tabs that do not have focus
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inactive_tab = {
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bg_color = "#1b1032",
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fg_color = "#808080",
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-- The same options that were listed under the `active_tab` section above
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-- can also be used for `inactive_tab`.
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},
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-- You can configure some alternate styling when the mouse pointer
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-- moves over inactive tabs
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inactive_tab_hover = {
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bg_color = "#3b3052",
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fg_color = "#909090",
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italic = true,
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-- The same options that were listed under the `active_tab` section above
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-- can also be used for `inactive_tab_hover`.
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}
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}
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}
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}
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```
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### Window Padding
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You may add padding around the edges of the terminal cells:
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```lua
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return {
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window_padding = {
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left = 2,
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-- This will become the scrollbar width if you have enabled the scrollbar!
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right = 2,
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top = 0,
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bottom = 0,
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}
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}
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```
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## Styling Inactive Panes
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*since: 20201031-154415-9614e117*
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By default, inactive panes look no different from active panes, with the
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exception that the cursor will render as an outline style to indicate that it
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doesn't have the focus.
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You can optionally apply a transformation to the pane colors
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with a hue, saturation, brightness (HSB) multipler.
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In this example, inactive panes will be slightly de-saturated and dimmed:
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```lua
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return {
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inactive_pane_hsb = {
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saturation = 0.9,
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brightness = 0.8,
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}
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}
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```
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The transform works by converting the RGB colors to HSV values and
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then multiplying the HSV by the numbers specified in `inactive_pane_hsb`.
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Modifying the hue changes the hue of the color by rotating it through the color
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wheel. It is not as useful as the other components, but is available "for free"
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as part of the colorspace conversion.
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Modifying the saturation can add or reduce the amount of "colorfulness". Making
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the value smaller can make it appear more washed out.
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Modifying the brightness can be used to dim or increase the perceived amount of
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light.
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The range of these values is 0.0 and up; they are used to multiply the existing
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values, so the default of 1.0 preserves the existing component, whilst 0.5 will
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reduce it by half, and 2.0 will double the value.
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## Window Background Image
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<img width="100%" height="100%" src="../screenshots/wezterm-vday-screenshot.png" alt="Screenshot">
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*since: 20201031-154415-9614e117*
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You can attach an image to the background of the wezterm window:
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```lua
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return {
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window_background_image = "/path/to/wallpaper.jpg"
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}
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```
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If the path is a relative path then it will be expanded relative
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to the directory containing your `wezterm.lua` config file.
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PNG, JPEG, GIF, BMP, ICO, TIFF, PNM, DDS, TGA and farbfeld files
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can be loaded.
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The image will be scaled to fit the window contents. Very large
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images may decrease render performance and take up VRAM from the
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GPU, so you may wish to resize the image file before using it.
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You can optionally transform the background image by specifying
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a hue, saturation, brightness multiplier:
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```lua
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return {
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window_background_image = "/path/to/wallpaper.jpg",
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window_background_image_hsb = {
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-- Darken the background image by reducing it to 1/3rd
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brightness = 0.3,
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-- You can adjust the hue by scaling its value.
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-- a multiplier of 1.0 leaves the value unchanged.
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hue = 1.0,
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-- You can adjust the saturation also.
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saturation = 1.0,
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},
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}
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```
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See [Styling Inactive Panes](#style-inactive-panes) for more information
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on hue, saturation, brigthness transformations.
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## Window Background Opacity
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*since: 20201031-154415-9614e117*
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If your Operating System provides Compositing support then WezTerm is able to
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specify the alpha channel value for the background content, rendering the
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window background translucent and causing the windows/desktop behind it to show
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through the window.
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macOS, Windows and Wayland support compositing out of the box. X11 may require
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installing or configuring a compositing window manager. XWayland under
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Mutter/Wayland also works without any additional configuration.
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`window_background_opacity` specifies the alpha channel value
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with floating point numbers in the range `0.0` (meaning completely
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translucent) through to `1.0` (meaning completely opaque).
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Setting this to a value other than the default `1.0` may
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impact render performance.
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```lua
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return {
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window_background_opacity = 1.0,
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}
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```
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## Text Background Opacity
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*since: 20201031-154415-9614e117*
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When using a background image or background opacity, the image content can
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have relatively low contrast with respect to the text you are trying to
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read in your terminal.
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The `text_background_opacity` setting specifies the alpha channel value to use
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for the background color of cells other than the default background color.
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The default for this setting is `1.0`, which means that the background
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color is fully opaque.
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The range of values permitted are `0.0` (completely translucent)
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through to `1.0` (completely opaque).
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```lua
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return {
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text_background_opacity = 0.3,
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}
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```
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