mirror of
https://github.com/wez/wezterm.git
synced 2024-12-28 07:55:03 +03:00
284 lines
9.4 KiB
Rust
284 lines
9.4 KiB
Rust
use ::window::*;
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use anyhow::Context;
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use promise::spawn::spawn;
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#[cfg(target_os = "macos")]
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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pub struct GpuContext {
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pub swap_chain: wgpu::SwapChain,
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pub sc_desc: wgpu::SwapChainDescriptor,
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pub adapter: wgpu::Adapter,
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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pub surface: wgpu::Surface,
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}
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struct MyWindow {
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allow_close: bool,
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cursor_pos: Point,
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dims: Dimensions,
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gpu: Option<GpuContext>,
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render_pipeline: Option<wgpu::RenderPipeline>,
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}
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impl Drop for MyWindow {
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fn drop(&mut self) {
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eprintln!("MyWindow dropped");
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}
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}
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impl MyWindow {
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async fn enable_wgpu(&mut self, win: &Window) -> anyhow::Result<()> {
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let instance = wgpu::Instance::new(if cfg!(target_os = "macos") {
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wgpu::BackendBit::METAL
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} else if cfg!(windows) {
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// Vulkan supports window opacity, but DX12 doesn't
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wgpu::BackendBit::PRIMARY
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// wgpu::BackendBit::DX12
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} else {
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wgpu::BackendBit::PRIMARY
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});
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let surface = unsafe { instance.create_surface(win) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::LowPower,
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compatible_surface: Some(&surface),
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})
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.await
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.ok_or_else(|| anyhow::anyhow!("No suitable GPU adapters found on the system!"))?;
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let adapter_info = adapter.get_info();
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log::info!("wgpu adapter: {:?}", adapter_info);
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: wgpu::Features::empty(),
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limits: wgpu::Limits::default(),
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},
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None,
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)
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.await
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.context("Unable to find a suitable GPU adapter!")?;
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log::info!("wgpu device features: {:?}", device.features());
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log::info!("wgpu device limits: {:?}", device.limits());
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let format = adapter
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.get_swap_chain_preferred_format(&surface)
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.ok_or_else(|| anyhow::anyhow!("adapter is not compatible with surface"))?;
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let sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
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format,
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width: self.dims.pixel_width as u32,
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height: self.dims.pixel_height as u32,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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let swap_chain = device.create_swap_chain(&surface, &sc_desc);
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let gpu = GpuContext {
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swap_chain,
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sc_desc,
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adapter,
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device,
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queue,
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surface,
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};
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let shader = gpu
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.device
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.create_shader_module(&wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"shader.wgsl"
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))),
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flags: wgpu::ShaderFlags::all(),
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});
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let pipeline_layout = gpu
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.device
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.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[],
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push_constant_ranges: &[],
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});
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self.render_pipeline
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.replace(
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gpu.device
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.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[],
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[format.into()],
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}),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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}),
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);
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self.gpu.replace(gpu);
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Ok(())
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}
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fn paint(&mut self) -> anyhow::Result<()> {
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if let Some(gpu) = self.gpu.as_mut() {
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let frame = match gpu.swap_chain.get_current_frame() {
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Ok(frame) => frame,
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Err(err) => {
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log::info!("get_current_frame: {:#}", err);
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gpu.swap_chain = gpu.device.create_swap_chain(&gpu.surface, &gpu.sc_desc);
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gpu.swap_chain
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.get_current_frame()
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.expect("Failed to acquire next swap chain texture!")
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}
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};
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let mut encoder = gpu
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &frame.output.view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: 0.,
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g: 0.,
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b: 0.5,
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a: 0.5,
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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rpass.set_pipeline(self.render_pipeline.as_ref().unwrap());
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rpass.draw(0..3, 0..1);
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}
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gpu.queue.submit(Some(encoder.finish()));
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}
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Ok(())
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}
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fn resize(&mut self, dims: Dimensions) {
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if self.dims == dims {
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// May just be a move event
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return;
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}
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self.dims = dims;
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if let Some(gpu) = self.gpu.as_mut() {
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gpu.sc_desc.width = dims.pixel_width as u32;
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gpu.sc_desc.height = dims.pixel_height as u32;
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gpu.swap_chain = gpu.device.create_swap_chain(&gpu.surface, &gpu.sc_desc);
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}
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}
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}
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async fn spawn_window() -> anyhow::Result<()> {
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let (win, events) = Window::new_window("myclass", "the title", 800, 600, None).await?;
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let mut state = MyWindow {
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allow_close: false,
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cursor_pos: Point::new(100, 200),
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dims: Dimensions {
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pixel_width: 800,
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pixel_height: 600,
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dpi: 0,
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},
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gpu: None,
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render_pipeline: None,
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};
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eprintln!("before show");
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win.show().await?;
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state.enable_wgpu(&win).await?;
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eprintln!("window is visible, do loop");
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while let Ok(event) = events.recv().await {
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match event {
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WindowEvent::CloseRequested => {
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eprintln!("can I close?");
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if state.allow_close {
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win.close();
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} else {
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state.allow_close = true;
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}
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}
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WindowEvent::Destroyed => {
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eprintln!("destroy was called!");
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Connection::get().unwrap().terminate_message_loop();
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}
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WindowEvent::Resized {
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dimensions,
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is_full_screen: _,
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} => {
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state.resize(dimensions);
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#[cfg(target_os = "macos")]
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if let RawWindowHandle::MacOS(h) = win.raw_window_handle() {
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use cocoa::base::{id, NO};
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use objc::*;
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unsafe {
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// Allow transparency, as the default for Metal is opaque
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let layer: id = msg_send![h.ns_view as id, layer];
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let () = msg_send![layer, setOpaque: NO];
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}
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state.paint()?;
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}
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}
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WindowEvent::MouseEvent(event) => {
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state.cursor_pos = event.coords;
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win.invalidate();
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win.set_cursor(Some(MouseCursor::Arrow));
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if event.kind == MouseEventKind::Press(MousePress::Left) {
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eprintln!("{:?}", event);
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}
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}
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WindowEvent::KeyEvent(key) => {
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eprintln!("{:?}", key);
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win.set_cursor(Some(MouseCursor::Text));
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win.default_key_processing(key);
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}
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WindowEvent::NeedRepaint => {
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state.paint()?;
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}
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WindowEvent::Notification(_) | WindowEvent::FocusChanged(_) => {}
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}
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}
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Ok(())
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}
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fn main() -> anyhow::Result<()> {
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let _ = pretty_env_logger::formatted_builder()
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.filter(Some("wgpu_core"), log::LevelFilter::Error)
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.filter(Some("gfx_backend_metal"), log::LevelFilter::Error)
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.filter_level(log::LevelFilter::Info)
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.try_init();
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let conn = Connection::init()?;
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spawn(async {
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eprintln!("running this async block");
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dbg!(spawn_window().await).ok();
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eprintln!("end of async block");
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})
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.detach();
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conn.run_message_loop()
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}
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