This commit is contained in:
Nathan Sobo 2021-03-23 09:13:35 -06:00
parent 764bfba2e2
commit 247afa1666
4 changed files with 102 additions and 27 deletions

View File

@ -1,28 +1,31 @@
use std::{collections::HashMap, ffi::c_void, mem};
use self::shaders::ToUchar4;
use super::window::RenderContext;
use crate::{color::ColorU, scene::Layer, Scene};
use super::{sprite_cache::SpriteCache, window::RenderContext};
use crate::{
color::ColorU,
geometry::vector::{vec2i, Vector2I},
scene::Layer,
Scene,
};
use anyhow::{anyhow, Result};
use metal::{MTLResourceOptions, NSRange};
use shaders::ToFloat2 as _;
use shaders::{ToFloat2 as _, ToUchar4 as _, ToUint2 as _};
use std::{collections::HashMap, ffi::c_void, mem};
const SHADERS_METALLIB: &'static [u8] =
include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
const ATLAS_SIZE: Vector2I = vec2i(1024, 768);
pub struct Renderer {
sprite_cache: SpriteCache,
quad_pipeline_state: metal::RenderPipelineState,
shadow_pipeline_state: metal::RenderPipelineState,
sprite_pipeline_state: metal::RenderPipelineState,
unit_vertices: metal::Buffer,
instances: metal::Buffer,
sprite_cache: SpriteCache,
}
impl Renderer {
pub fn new(device: &metal::DeviceRef, pixel_format: metal::MTLPixelFormat) -> Result<Self> {
pub fn new(device: metal::Device, pixel_format: metal::MTLPixelFormat) -> Result<Self> {
let library = device
.new_library_with_data(SHADERS_METALLIB)
.map_err(|message| anyhow!("error building metal library: {}", message))?;
@ -46,8 +49,9 @@ impl Renderer {
);
Ok(Self {
sprite_cache: SpriteCache::new(device, ATLAS_SIZE),
quad_pipeline_state: build_pipeline_state(
device,
&device,
&library,
"quad",
"quad_vertex",
@ -55,7 +59,7 @@ impl Renderer {
pixel_format,
)?,
shadow_pipeline_state: build_pipeline_state(
device,
&device,
&library,
"shadow",
"shadow_vertex",
@ -63,7 +67,7 @@ impl Renderer {
pixel_format,
)?,
sprite_pipeline_state: build_pipeline_state(
device,
&device,
&library,
"sprite",
"sprite_vertex",
@ -268,14 +272,14 @@ impl Renderer {
for glyph in layer.glyphs() {
let (atlas, bounds) =
self.sprite_cache
.rasterize_glyph(glyph.font_id, glyph.font_size, glyph.glyph_id);
.render_glyph(glyph.font_id, glyph.font_size, glyph.glyph_id);
sprites
.entry(atlas)
.or_insert_with(Vec::new)
.push(shaders::GPUISprite {
origin: glyph.origin.to_float2(),
size: bounds.size().to_float2(),
atlas_origin: bounds.origin().to_float2(),
size: bounds.size().to_uint2(),
atlas_origin: bounds.origin().to_uint2(),
color: glyph.color.to_uchar4(),
});
}
@ -358,6 +362,8 @@ mod shaders {
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
use pathfinder_geometry::vector::Vector2I;
use crate::{color::ColorU, geometry::vector::Vector2F};
use std::mem;
@ -371,6 +377,10 @@ mod shaders {
fn to_uchar4(&self) -> vector_uchar4;
}
pub trait ToUint2 {
fn to_uint2(&self) -> vector_uint2;
}
impl ToFloat2 for (f32, f32) {
fn to_float2(&self) -> vector_float2 {
unsafe {
@ -405,4 +415,13 @@ mod shaders {
vec
}
}
impl ToUint2 for Vector2I {
fn to_uint2(&self) -> vector_uint2 {
let mut output = self.y() as vector_uint2;
output <<= 32;
output |= self.x() as vector_uint2;
output
}
}
}

View File

@ -44,7 +44,7 @@ typedef enum {
typedef struct {
vector_float2 origin;
vector_float2 size;
vector_float2 atlas_origin;
vector_uint2 size;
vector_uint2 atlas_origin;
vector_uchar4 color;
} GPUISprite;

View File

@ -1,19 +1,75 @@
use crate::geometry::vector::Vector2I;
use etagere::BucketedAtlasAllocator;
use std::{collections::HashMap, sync::Arc};
struct SpriteCache {
atlasses: Vec<etagere::BucketedAtlasAllocator>,
use crate::{
fonts::{FontId, GlyphId},
geometry::{rect::RectI, vector::Vector2I},
FontCache,
};
use etagere::BucketedAtlasAllocator;
use metal::{MTLPixelFormat, TextureDescriptor};
use ordered_float::OrderedFloat;
#[derive(Hash, Eq, PartialEq)]
struct GlyphDescriptor {
font_id: FontId,
font_size: OrderedFloat<f32>,
glyph_id: GlyphId,
}
pub struct SpriteCache {
font_cache: Arc<FontCache>,
device: metal::Device,
size: Vector2I,
atlasses: Vec<Atlas>,
glyphs: HashMap<GlyphDescriptor, (usize, RectI)>,
}
impl SpriteCache {
fn new(size: Vector2I) -> Self {
let size = etagere::Size::new(size.x(), size.y());
pub fn new(device: metal::Device, size: Vector2I) -> Self {
Self {
atlasses: vec![BucketedAtlasAllocator::new(size)],
device,
size,
atlasses: vec![Atlas::new(&device, size)],
glyphs: Default::default(),
}
}
fn render_glyph(&mut self) {
self.atlasses.last().unwrap()
pub fn render_glyph(
&mut self,
font_id: FontId,
font_size: f32,
glyph_id: GlyphId,
) -> (usize, RectI) {
self.glyphs
.entry(GlyphDescriptor {
font_id,
font_size: OrderedFloat(font_size),
glyph_id,
})
.or_insert_with(|| {
let rendered_glyph = self.font_cache.render_glyph(font_id, font_size, glyph_id);
// let atlas = self.atlasses.last_mut().unwrap();
todo!()
})
.clone()
}
}
struct Atlas {
allocator: BucketedAtlasAllocator,
texture: metal::Texture,
}
impl Atlas {
fn new(device: &metal::DeviceRef, size: Vector2I) -> Self {
let descriptor = TextureDescriptor::new();
descriptor.set_pixel_format(MTLPixelFormat::A8Unorm);
descriptor.set_width(size.x() as u64);
descriptor.set_height(size.y() as u64);
Self {
allocator: BucketedAtlasAllocator::new(etagere::Size::new(size.x(), size.y())),
texture: device.new_texture(&descriptor),
}
}
}

View File

@ -192,7 +192,7 @@ impl Window {
synthetic_drag_counter: 0,
executor,
scene_to_render: Default::default(),
renderer: Renderer::new(&device, PIXEL_FORMAT)?,
renderer: Renderer::new(device, PIXEL_FORMAT)?,
command_queue: device.new_command_queue(),
device,
layer,