mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-26 10:43:05 +03:00
Revert "Store a z-index id per-layer (#4128)"
This reverts commit28a2337218
, reversing changes made toe992f84735
.
This commit is contained in:
parent
81baefb460
commit
6c2da0d25b
@ -13,7 +13,7 @@ impl RenderOnce for FacePile {
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let isnt_last = ix < player_count - 1;
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div()
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.z_index((player_count - ix) as u16)
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.z_index((player_count - ix) as u8)
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.when(isnt_last, |div| div.neg_mr_1())
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.child(player)
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});
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@ -110,7 +110,7 @@ pub struct Style {
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/// The mouse cursor style shown when the mouse pointer is over an element.
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pub mouse_cursor: Option<CursorStyle>,
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pub z_index: Option<u16>,
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pub z_index: Option<u8>,
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#[cfg(debug_assertions)]
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pub debug: bool,
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@ -386,7 +386,7 @@ impl Style {
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let background_color = self.background.as_ref().and_then(Fill::color);
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if background_color.map_or(false, |color| !color.is_transparent()) {
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cx.with_z_index(1, |cx| {
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cx.with_z_index(0, |cx| {
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let mut border_color = background_color.unwrap_or_default();
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border_color.a = 0.;
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cx.paint_quad(quad(
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@ -399,12 +399,12 @@ impl Style {
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});
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}
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cx.with_z_index(2, |cx| {
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cx.with_z_index(0, |cx| {
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continuation(cx);
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});
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if self.is_border_visible() {
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cx.with_z_index(3, |cx| {
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cx.with_z_index(0, |cx| {
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let corner_radii = self.corner_radii.to_pixels(bounds.size, rem_size);
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let border_widths = self.border_widths.to_pixels(rem_size);
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let max_border_width = border_widths.max();
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@ -12,7 +12,7 @@ pub trait Styled: Sized {
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gpui_macros::style_helpers!();
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fn z_index(mut self, z_index: u16) -> Self {
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fn z_index(mut self, z_index: u8) -> Self {
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self.style().z_index = Some(z_index);
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self
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}
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@ -43,23 +43,30 @@ use std::{
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};
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use util::{post_inc, ResultExt};
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const ACTIVE_DRAG_Z_INDEX: u16 = 1;
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const ACTIVE_DRAG_Z_INDEX: u8 = 1;
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/// A global stacking order, which is created by stacking successive z-index values.
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/// Each z-index will always be interpreted in the context of its parent z-index.
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#[derive(Debug, Deref, DerefMut, Clone, Ord, PartialOrd, PartialEq, Eq, Default)]
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pub struct StackingOrder(SmallVec<[StackingContext; 64]>);
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/// A single entry in a primitive's z-index stacking order
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#[derive(Clone, Ord, PartialOrd, PartialEq, Eq, Default)]
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pub struct StackingContext {
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z_index: u16,
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id: u16,
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#[derive(Deref, DerefMut, Clone, Ord, PartialOrd, PartialEq, Eq, Default)]
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pub struct StackingOrder {
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#[deref]
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#[deref_mut]
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context_stack: SmallVec<[u8; 64]>,
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id: u32,
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}
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impl std::fmt::Debug for StackingContext {
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impl std::fmt::Debug for StackingOrder {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{{{}.{}}} ", self.z_index, self.id)
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let mut stacks = self.context_stack.iter().peekable();
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write!(f, "[({}): ", self.id)?;
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while let Some(z_index) = stacks.next() {
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write!(f, "{z_index}")?;
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if stacks.peek().is_some() {
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write!(f, "->")?;
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}
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}
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write!(f, "]")?;
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Ok(())
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}
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}
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@ -308,8 +315,8 @@ pub(crate) struct Frame {
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pub(crate) scene: Scene,
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pub(crate) depth_map: Vec<(StackingOrder, EntityId, Bounds<Pixels>)>,
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pub(crate) z_index_stack: StackingOrder,
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next_stacking_order_id: u16,
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next_root_z_index: u16,
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pub(crate) next_stacking_order_id: u32,
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next_root_z_index: u8,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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requested_input_handler: Option<RequestedInputHandler>,
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@ -1104,11 +1111,7 @@ impl<'a> WindowContext<'a> {
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if level >= opaque_level {
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break;
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}
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if opaque_level
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.first()
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.map(|c| c.z_index == ACTIVE_DRAG_Z_INDEX)
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.unwrap_or(false)
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{
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if opaque_level.starts_with(&[ACTIVE_DRAG_Z_INDEX]) {
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continue;
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}
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@ -2455,40 +2458,36 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
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size: self.window().viewport_size,
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},
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};
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let new_root_z_index = post_inc(&mut self.window_mut().next_frame.next_root_z_index);
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let new_stacking_order_id =
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post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
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let new_context = StackingContext {
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z_index: new_root_z_index,
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id: new_stacking_order_id,
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};
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let new_root_z_index = post_inc(&mut self.window_mut().next_frame.next_root_z_index);
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let old_stacking_order = mem::take(&mut self.window_mut().next_frame.z_index_stack);
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self.window_mut().next_frame.z_index_stack.push(new_context);
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self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
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self.window_mut()
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.next_frame
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.z_index_stack
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.push(new_root_z_index);
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self.window_mut().next_frame.content_mask_stack.push(mask);
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let result = f(self);
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self.window_mut().next_frame.content_mask_stack.pop();
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self.window_mut().next_frame.z_index_stack = old_stacking_order;
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result
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}
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/// Called during painting to invoke the given closure in a new stacking context. The given
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/// z-index is interpreted relative to the previous call to `stack`.
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fn with_z_index<R>(&mut self, z_index: u16, f: impl FnOnce(&mut Self) -> R) -> R {
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fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
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let new_stacking_order_id =
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post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
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let new_context = StackingContext {
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z_index,
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id: new_stacking_order_id,
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};
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self.window_mut().next_frame.z_index_stack.push(new_context);
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let old_stacking_order_id = mem::replace(
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&mut self.window_mut().next_frame.z_index_stack.id,
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new_stacking_order_id,
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);
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self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
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self.window_mut().next_frame.z_index_stack.push(z_index);
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let result = f(self);
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self.window_mut().next_frame.z_index_stack.id = old_stacking_order_id;
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self.window_mut().next_frame.z_index_stack.pop();
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result
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}
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@ -76,7 +76,7 @@ impl Styles for Div {}
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#[derive(IntoElement)]
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struct ZIndexExample {
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z_index: u16,
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z_index: u8,
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}
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impl RenderOnce for ZIndexExample {
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@ -166,7 +166,7 @@ impl RenderOnce for ZIndexExample {
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}
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impl ZIndexExample {
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pub fn new(z_index: u16) -> Self {
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pub fn new(z_index: u8) -> Self {
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Self { z_index }
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}
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}
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@ -20,7 +20,7 @@ pub enum ElevationIndex {
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}
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impl ElevationIndex {
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pub fn z_index(self) -> u16 {
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pub fn z_index(self) -> u8 {
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match self {
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ElevationIndex::Background => 0,
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ElevationIndex::Surface => 42,
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@ -4334,7 +4334,7 @@ impl Element for DisconnectedOverlay {
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}
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fn paint(&mut self, bounds: Bounds<Pixels>, overlay: &mut Self::State, cx: &mut WindowContext) {
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cx.with_z_index(u16::MAX, |cx| {
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cx.with_z_index(u8::MAX, |cx| {
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cx.add_opaque_layer(bounds);
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overlay.paint(cx);
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})
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