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UI refinements + Popover (#3377)
[[PR Description]] - Update default ui_font_size - Update toolbar style - Start on ui::Popover Release Notes: - N/A
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commit
6fe7b22164
@ -43,7 +43,7 @@
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"calt": false
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},
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// The default font size for text in the UI
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"ui_font_size": 14,
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"ui_font_size": 16,
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// The factor to grow the active pane by. Defaults to 1.0
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// which gives the same size as all other panes.
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"active_pane_magnification": 1.0,
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@ -7,5 +7,6 @@
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// custom settings, run the `open default settings` command
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// from the command palette or from `Zed` application menu.
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{
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"buffer_font_size": 15
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"ui_font_size": 16,
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"buffer_font_size": 16
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}
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@ -10,6 +10,7 @@ mod input;
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mod keybinding;
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mod label;
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mod list;
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mod popover;
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mod slot;
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mod stack;
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mod toggle;
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@ -30,6 +31,7 @@ pub use input::*;
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pub use keybinding::*;
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pub use label::*;
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pub use list::*;
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pub use popover::*;
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pub use slot::*;
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pub use stack::*;
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pub use toggle::*;
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@ -364,12 +364,13 @@ impl Component for ListItem {
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}
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}
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})
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.bg(cx.theme().colors().surface_background)
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// TODO: Add focus state
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// .when(self.state == InteractionState::Focused, |this| {
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// this.border()
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// .border_color(cx.theme().colors().border_focused)
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// })
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.hover(|style| style.bg(cx.theme().colors().ghost_element_hover))
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.active(|style| style.bg(cx.theme().colors().ghost_element_active))
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.child(
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sized_item
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.when(self.variant == ListItemVariant::Inset, |this| this.px_2())
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89
crates/ui2/src/components/popover.rs
Normal file
89
crates/ui2/src/components/popover.rs
Normal file
@ -0,0 +1,89 @@
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use gpui::{
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AnyElement, Component, Div, Element, ElementId, ParentElement, RenderOnce, Styled,
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WindowContext,
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};
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use smallvec::SmallVec;
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use crate::{v_stack, StyledExt};
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/// A popover is used to display a menu or show some options.
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///
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/// Clicking the element that launches the popover should not change the current view,
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/// and the popover should be statically positioned relative to that element (not the
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/// user's mouse.)
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///
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/// Example: A "new" menu with options like "new file", "new folder", etc,
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/// Linear's "Display" menu, a profile menu that appers when you click your avatar.
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///
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/// Related elements:
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///
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/// `ContextMenu`:
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///
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/// Used to display a popover menu that only contains a list of items. Context menus are always
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/// launched by secondary clicking on an element. The menu is positioned relative to the user's cursor.
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///
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/// Example: Right clicking a file in the file tree to get a list of actions, right clicking
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/// a tab to in the tab bar to get a list of actions.
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///
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/// `Dropdown`:
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///
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/// Used to display a list of options when the user clicks an element. The menu is
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/// positioned relative the element that was clicked, and clicking an item in the
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/// dropdown should change the value of the element that was clicked.
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///
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/// Example: A theme select control. Displays "One Dark", clicking it opens a list of themes.
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/// When one is selected, the theme select control displays the selected theme.
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#[derive(RenderOnce)]
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pub struct Popover {
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children: SmallVec<[AnyElement; 2]>,
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aside: Option<AnyElement>,
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}
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impl Component for Popover {
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type Rendered = Div;
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fn render(self, cx: &mut WindowContext) -> Self::Rendered {
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v_stack()
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.relative()
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.elevation_2(cx)
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.p_1()
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.children(self.children)
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.when_some(self.aside, |this, aside| {
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// TODO: This will statically position the aside to the top right of the popover.
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// We should update this to use gpui2::overlay avoid collisions with the window edges.
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this.child(
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v_stack()
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.top_0()
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.left_full()
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.ml_1()
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.absolute()
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.elevation_2(cx)
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.p_1()
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.child(aside),
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)
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})
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}
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}
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impl Popover {
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pub fn new() -> Self {
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Self {
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children: SmallVec::new(),
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aside: None,
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}
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}
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pub fn aside(mut self, aside: impl RenderOnce) -> Self
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where
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Self: Sized,
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{
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self.aside = Some(aside.render_once().into_any());
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self
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}
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}
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impl ParentElement for Popover {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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}
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}
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@ -24,12 +24,22 @@ pub enum OverflowStyle {
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#[derive(Default, PartialEq, Copy, Clone, EnumIter, strum::Display)]
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pub enum InteractionState {
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/// An element that is enabled and not hovered, active, focused, or disabled.
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///
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/// This is often referred to as the "default" state.
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#[default]
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Enabled,
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/// An element that is hovered.
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Hovered,
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/// An element has an active mouse down or touch start event on it.
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Active,
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/// An element that is focused using the keyboard.
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Focused,
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/// An element that is disabled.
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Disabled,
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/// A toggleable element that is selected, like the active button in a
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/// button toggle group.
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Selected,
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}
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impl InteractionState {
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@ -83,7 +83,8 @@ impl Render for Toolbar {
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//dbg!(&self.items.len());
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v_stack()
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.border_b()
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.border_color(cx.theme().colors().border)
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.border_color(cx.theme().colors().border_variant)
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.bg(cx.theme().colors().toolbar_background)
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.child(
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h_stack()
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.justify_between()
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