windows: Better dispatcher (#11485)

This PR leverages a more modern Windows API to implement
`WindowsDispatcher`, aligning its implementation more closely with that
of the `macOS` platform. The following improvements have been made:

1. Similar to `macOS`, there is no longer a need to use `sender` and
`receiver` to dispatch a `Runnable` on the main thread.
2. There is also no longer a need to use an `Event` for synchronization.
3. Consistent with #7506 and #11269, `Runnable` is now executed with
high priority.

However, this PR raises the minimum Windows version requirement of
`GPUI` to Windows 10, specifically Windows 10 Fall Creators Update
(10.0.16299). However, the `alacritty_terminal` dependency in Zed relies
on `conPTY` on Windows, an API introduced in the Windows 10 Fall
Creators Update. Therefore, the impact of this PR on Zed should be
minimal. I'd like to hear your voices about this PR, especially about
the minimum Windows version bumping.

Release Notes:

- N/A
This commit is contained in:
张小白 2024-05-10 05:24:57 +08:00 committed by GitHub
parent ba25e371be
commit 95e246ac1c
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5 changed files with 86 additions and 155 deletions

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@ -227,7 +227,7 @@ snippet = { path = "crates/snippet" }
sqlez = { path = "crates/sqlez" }
sqlez_macros = { path = "crates/sqlez_macros" }
supermaven = { path = "crates/supermaven" }
supermaven_api = { path = "crates/supermaven_api"}
supermaven_api = { path = "crates/supermaven_api" }
story = { path = "crates/story" }
storybook = { path = "crates/storybook" }
sum_tree = { path = "crates/sum_tree" }
@ -386,6 +386,8 @@ version = "0.53.0"
features = [
"implement",
"Foundation_Numerics",
"System",
"System_Threading",
"Wdk_System_SystemServices",
"Win32_Globalization",
"Win32_Graphics_Direct2D",
@ -409,6 +411,7 @@ features = [
"Win32_System_SystemServices",
"Win32_System_Threading",
"Win32_System_Time",
"Win32_System_WinRT",
"Win32_UI_Controls",
"Win32_UI_HiDpi",
"Win32_UI_Input_Ime",

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@ -1,71 +1,97 @@
use std::{
sync::{
atomic::{AtomicIsize, Ordering},
Arc,
},
thread::{current, ThreadId},
time::Duration,
};
use async_task::Runnable;
use flume::Sender;
use parking::Parker;
use parking_lot::Mutex;
use windows::Win32::{Foundation::*, System::Threading::*};
use util::ResultExt;
use windows::{
Foundation::TimeSpan,
System::{
DispatcherQueue, DispatcherQueueController, DispatcherQueueHandler,
Threading::{
ThreadPool, ThreadPoolTimer, TimerElapsedHandler, WorkItemHandler, WorkItemOptions,
WorkItemPriority,
},
},
Win32::System::WinRT::{
CreateDispatcherQueueController, DispatcherQueueOptions, DQTAT_COM_NONE,
DQTYPE_THREAD_CURRENT,
},
};
use crate::{PlatformDispatcher, TaskLabel};
pub(crate) struct WindowsDispatcher {
threadpool: PTP_POOL,
main_sender: Sender<Runnable>,
controller: DispatcherQueueController,
main_queue: DispatcherQueue,
parker: Mutex<Parker>,
main_thread_id: ThreadId,
dispatch_event: HANDLE,
}
impl WindowsDispatcher {
pub(crate) fn new(main_sender: Sender<Runnable>, dispatch_event: HANDLE) -> Self {
let parker = Mutex::new(Parker::new());
let threadpool = unsafe {
let ret = CreateThreadpool(None);
if ret.0 == 0 {
panic!(
"unable to initialize a thread pool: {}",
std::io::Error::last_os_error()
);
}
// set minimum 1 thread in threadpool
let _ = SetThreadpoolThreadMinimum(ret, 1)
.inspect_err(|_| log::error!("unable to configure thread pool"));
unsafe impl Send for WindowsDispatcher {}
unsafe impl Sync for WindowsDispatcher {}
ret
impl WindowsDispatcher {
pub(crate) fn new() -> Self {
let controller = unsafe {
let options = DispatcherQueueOptions {
dwSize: std::mem::size_of::<DispatcherQueueOptions>() as u32,
threadType: DQTYPE_THREAD_CURRENT,
apartmentType: DQTAT_COM_NONE,
};
CreateDispatcherQueueController(options).unwrap()
};
let main_queue = controller.DispatcherQueue().unwrap();
let parker = Mutex::new(Parker::new());
let main_thread_id = current().id();
WindowsDispatcher {
threadpool,
main_sender,
controller,
main_queue,
parker,
main_thread_id,
dispatch_event,
}
}
fn dispatch_on_threadpool(&self, runnable: Runnable) {
unsafe {
let ptr = Box::into_raw(Box::new(runnable));
let environment = get_threadpool_environment(self.threadpool);
let Ok(work) =
CreateThreadpoolWork(Some(threadpool_runner), Some(ptr as _), Some(&environment))
.inspect_err(|_| {
log::error!(
"unable to dispatch work on thread pool: {}",
std::io::Error::last_os_error()
)
})
else {
return;
};
SubmitThreadpoolWork(work);
}
let handler = {
let mut task_wrapper = Some(runnable);
WorkItemHandler::new(move |_| {
task_wrapper.take().unwrap().run();
Ok(())
})
};
ThreadPool::RunWithPriorityAndOptionsAsync(
&handler,
WorkItemPriority::High,
WorkItemOptions::TimeSliced,
)
.log_err();
}
fn dispatch_on_threadpool_after(&self, runnable: Runnable, duration: Duration) {
let handler = {
let mut task_wrapper = Some(runnable);
TimerElapsedHandler::new(move |_| {
task_wrapper.take().unwrap().run();
Ok(())
})
};
let delay = TimeSpan {
// A time period expressed in 100-nanosecond units.
// 10,000,000 ticks per second
Duration: (duration.as_nanos() / 100) as i64,
};
ThreadPoolTimer::CreateTimer(&handler, delay).log_err();
}
}
impl Drop for WindowsDispatcher {
fn drop(&mut self) {
self.controller.ShutdownQueueAsync().log_err();
}
}
@ -82,38 +108,18 @@ impl PlatformDispatcher for WindowsDispatcher {
}
fn dispatch_on_main_thread(&self, runnable: Runnable) {
self.main_sender
.send(runnable)
.inspect_err(|e| log::error!("Dispatch failed: {e}"))
.ok();
unsafe { SetEvent(self.dispatch_event) }.ok();
let handler = {
let mut task_wrapper = Some(runnable);
DispatcherQueueHandler::new(move || {
task_wrapper.take().unwrap().run();
Ok(())
})
};
self.main_queue.TryEnqueue(&handler).log_err();
}
fn dispatch_after(&self, duration: std::time::Duration, runnable: Runnable) {
if duration.as_millis() == 0 {
self.dispatch_on_threadpool(runnable);
return;
}
unsafe {
let mut handle = std::mem::zeroed();
let task = Arc::new(DelayedTask::new(runnable));
let _ = CreateTimerQueueTimer(
&mut handle,
None,
Some(timer_queue_runner),
Some(Arc::into_raw(task.clone()) as _),
duration.as_millis() as u32,
0,
WT_EXECUTEONLYONCE,
)
.inspect_err(|_| {
log::error!(
"unable to dispatch delayed task: {}",
std::io::Error::last_os_error()
)
});
task.raw_timer_handle.store(handle.0, Ordering::SeqCst);
}
fn dispatch_after(&self, duration: Duration, runnable: Runnable) {
self.dispatch_on_threadpool_after(runnable, duration);
}
fn tick(&self, _background_only: bool) -> bool {
@ -128,48 +134,3 @@ impl PlatformDispatcher for WindowsDispatcher {
self.parker.lock().unparker()
}
}
extern "system" fn threadpool_runner(
_: PTP_CALLBACK_INSTANCE,
ptr: *mut std::ffi::c_void,
_: PTP_WORK,
) {
unsafe {
let runnable = Box::from_raw(ptr as *mut Runnable);
runnable.run();
}
}
unsafe extern "system" fn timer_queue_runner(ptr: *mut std::ffi::c_void, _: BOOLEAN) {
let task = Arc::from_raw(ptr as *mut DelayedTask);
task.runnable.lock().take().unwrap().run();
unsafe {
let timer = task.raw_timer_handle.load(Ordering::SeqCst);
let _ = DeleteTimerQueueTimer(None, HANDLE(timer), None);
}
}
struct DelayedTask {
runnable: Mutex<Option<Runnable>>,
raw_timer_handle: AtomicIsize,
}
impl DelayedTask {
pub fn new(runnable: Runnable) -> Self {
DelayedTask {
runnable: Mutex::new(Some(runnable)),
raw_timer_handle: AtomicIsize::new(0),
}
}
}
#[inline]
fn get_threadpool_environment(pool: PTP_POOL) -> TP_CALLBACK_ENVIRON_V3 {
TP_CALLBACK_ENVIRON_V3 {
Version: 3, // Win7+, otherwise this value should be 1
Pool: pool,
CallbackPriority: TP_CALLBACK_PRIORITY_NORMAL,
Size: std::mem::size_of::<TP_CALLBACK_ENVIRON_V3>() as _,
..Default::default()
}
}

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@ -171,9 +171,6 @@ fn handle_timer_msg(
state_ptr: Rc<WindowsWindowStatePtr>,
) -> Option<isize> {
if wparam.0 == SIZE_MOVE_LOOP_TIMER_ID {
for runnable in state_ptr.main_receiver.drain() {
runnable.run();
}
handle_paint_msg(handle, state_ptr)
} else {
None

View File

@ -13,7 +13,6 @@ use std::{
use ::util::ResultExt;
use anyhow::{anyhow, Context, Result};
use async_task::Runnable;
use copypasta::{ClipboardContext, ClipboardProvider};
use futures::channel::oneshot::{self, Receiver};
use itertools::Itertools;
@ -42,11 +41,9 @@ pub(crate) struct WindowsPlatform {
raw_window_handles: RwLock<SmallVec<[HWND; 4]>>,
// The below members will never change throughout the entire lifecycle of the app.
icon: HICON,
main_receiver: flume::Receiver<Runnable>,
background_executor: BackgroundExecutor,
foreground_executor: ForegroundExecutor,
text_system: Arc<dyn PlatformTextSystem>,
dispatch_event: OwnedHandle,
}
pub(crate) struct WindowsPlatformState {
@ -85,10 +82,7 @@ impl WindowsPlatform {
unsafe {
OleInitialize(None).expect("unable to initialize Windows OLE");
}
let (main_sender, main_receiver) = flume::unbounded::<Runnable>();
let dispatch_event =
OwnedHandle::new(unsafe { CreateEventW(None, false, false, None) }.unwrap());
let dispatcher = Arc::new(WindowsDispatcher::new(main_sender, dispatch_event.to_raw()));
let dispatcher = Arc::new(WindowsDispatcher::new());
let background_executor = BackgroundExecutor::new(dispatcher.clone());
let foreground_executor = ForegroundExecutor::new(dispatcher);
let text_system = if let Some(direct_write) = DirectWriteTextSystem::new().log_err() {
@ -106,18 +100,9 @@ impl WindowsPlatform {
state,
raw_window_handles,
icon,
main_receiver,
background_executor,
foreground_executor,
text_system,
dispatch_event,
}
}
#[inline]
fn run_foreground_tasks(&self) {
for runnable in self.main_receiver.drain() {
runnable.run();
}
}
@ -201,7 +186,6 @@ impl Platform for WindowsPlatform {
fn run(&self, on_finish_launching: Box<dyn 'static + FnOnce()>) {
on_finish_launching();
let dispatch_event = self.dispatch_event.to_raw();
let vsync_event = create_event().unwrap();
let timer_stop_event = create_event().unwrap();
let raw_timer_stop_event = timer_stop_event.to_raw();
@ -209,7 +193,7 @@ impl Platform for WindowsPlatform {
'a: loop {
let wait_result = unsafe {
MsgWaitForMultipleObjects(
Some(&[vsync_event.to_raw(), dispatch_event]),
Some(&[vsync_event.to_raw()]),
false,
INFINITE,
QS_ALLINPUT,
@ -221,12 +205,8 @@ impl Platform for WindowsPlatform {
WAIT_EVENT(0) => {
self.redraw_all();
}
// foreground tasks are dispatched
WAIT_EVENT(1) => {
self.run_foreground_tasks();
}
// Windows thread messages are posted
WAIT_EVENT(2) => {
WAIT_EVENT(1) => {
let mut msg = MSG::default();
unsafe {
while PeekMessageW(&mut msg, None, 0, 0, PM_REMOVE).as_bool() {
@ -245,9 +225,6 @@ impl Platform for WindowsPlatform {
}
}
}
// foreground tasks may have been queued in the message handlers
self.run_foreground_tasks();
}
_ => {
log::error!("Something went wrong while waiting {:?}", wait_result);
@ -344,7 +321,6 @@ impl Platform for WindowsPlatform {
options,
self.icon,
self.foreground_executor.clone(),
self.main_receiver.clone(),
lock.settings.mouse_wheel_settings,
lock.current_cursor,
);

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@ -12,7 +12,6 @@ use std::{
use ::util::ResultExt;
use anyhow::Context;
use async_task::Runnable;
use futures::channel::oneshot::{self, Receiver};
use itertools::Itertools;
use raw_window_handle as rwh;
@ -58,7 +57,6 @@ pub(crate) struct WindowsWindowStatePtr {
pub(crate) handle: AnyWindowHandle,
pub(crate) hide_title_bar: bool,
pub(crate) executor: ForegroundExecutor,
pub(crate) main_receiver: flume::Receiver<Runnable>,
}
impl WindowsWindowState {
@ -208,7 +206,6 @@ impl WindowsWindowStatePtr {
handle: context.handle,
hide_title_bar: context.hide_title_bar,
executor: context.executor.clone(),
main_receiver: context.main_receiver.clone(),
})
}
}
@ -232,7 +229,6 @@ struct WindowCreateContext {
display: WindowsDisplay,
transparent: bool,
executor: ForegroundExecutor,
main_receiver: flume::Receiver<Runnable>,
mouse_wheel_settings: MouseWheelSettings,
current_cursor: HCURSOR,
}
@ -243,7 +239,6 @@ impl WindowsWindow {
params: WindowParams,
icon: HICON,
executor: ForegroundExecutor,
main_receiver: flume::Receiver<Runnable>,
mouse_wheel_settings: MouseWheelSettings,
current_cursor: HCURSOR,
) -> Self {
@ -272,7 +267,6 @@ impl WindowsWindow {
display: WindowsDisplay::primary_monitor().unwrap(),
transparent: params.window_background != WindowBackgroundAppearance::Opaque,
executor,
main_receiver,
mouse_wheel_settings,
current_cursor,
};