mirror of
https://github.com/zed-industries/zed.git
synced 2024-11-07 20:39:04 +03:00
WIP
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
247afa1666
commit
ad7974608b
47
Cargo.lock
generated
47
Cargo.lock
generated
@ -1,5 +1,11 @@
|
||||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
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[[package]]
|
||||
name = "adler32"
|
||||
version = "1.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
|
||||
|
||||
[[package]]
|
||||
name = "aho-corasick"
|
||||
version = "0.7.15"
|
||||
@ -424,6 +430,15 @@ dependencies = [
|
||||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crc32fast"
|
||||
version = "1.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "81156fece84ab6a9f2afdb109ce3ae577e42b1228441eded99bd77f627953b1a"
|
||||
dependencies = [
|
||||
"cfg-if 1.0.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-channel"
|
||||
version = "0.4.4"
|
||||
@ -477,6 +492,16 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "deflate"
|
||||
version = "0.8.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "73770f8e1fe7d64df17ca66ad28994a0a623ea497fa69486e14984e715c5d174"
|
||||
dependencies = [
|
||||
"adler32",
|
||||
"byteorder",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "dirs"
|
||||
version = "3.0.1"
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||||
@ -776,6 +801,7 @@ dependencies = [
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"pathfinder_color",
|
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"pathfinder_geometry",
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"pin-project",
|
||||
"png",
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"rand 0.8.3",
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"replace_with",
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"smallvec",
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||||
@ -923,6 +949,15 @@ dependencies = [
|
||||
"objc",
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||||
]
|
||||
|
||||
[[package]]
|
||||
name = "miniz_oxide"
|
||||
version = "0.3.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "791daaae1ed6889560f8c4359194f56648355540573244a5448a83ba1ecc7435"
|
||||
dependencies = [
|
||||
"adler32",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "nb-connect"
|
||||
version = "1.0.3"
|
||||
@ -1103,6 +1138,18 @@ version = "0.3.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3831453b3449ceb48b6d9c7ad7c96d5ea673e9b470a1dc578c2ce6521230884c"
|
||||
|
||||
[[package]]
|
||||
name = "png"
|
||||
version = "0.16.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3c3287920cb847dee3de33d301c463fba14dda99db24214ddf93f83d3021f4c6"
|
||||
dependencies = [
|
||||
"bitflags",
|
||||
"crc32fast",
|
||||
"deflate",
|
||||
"miniz_oxide",
|
||||
]
|
||||
|
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[[package]]
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name = "polling"
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version = "2.0.2"
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|
@ -14,6 +14,7 @@ parking_lot = "0.11.1"
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pathfinder_color = "0.5"
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pathfinder_geometry = "0.5"
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pin-project = "1.0.5"
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png = "0.16"
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rand = "0.8.3"
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replace_with = "0.1.7"
|
||||
smallvec = "1.6.1"
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||||
|
@ -89,7 +89,8 @@ fn generate_shader_bindings() {
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.whitelist_type("GPUIQuad")
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.whitelist_type("GPUIShadowInputIndex")
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.whitelist_type("GPUIShadow")
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||||
.whitelist_type("GPUISpriteInputIndex")
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.whitelist_type("GPUISpriteVertexInputIndex")
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||||
.whitelist_type("GPUISpriteFragmentInputIndex")
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.whitelist_type("GPUISprite")
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||||
.parse_callbacks(Box::new(bindgen::CargoCallbacks))
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.generate()
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||||
|
@ -620,6 +620,7 @@ impl MutableAppContext {
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title: "Zed".into(),
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},
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self.foreground.clone(),
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self.fonts.clone(),
|
||||
) {
|
||||
Err(e) => log::error!("error opening window: {}", e),
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Ok(mut window) => {
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|
@ -1,5 +1,10 @@
|
||||
use crate::geometry::vector::{vec2f, Vector2F};
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use crate::geometry::{
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rect::RectI,
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vector::{vec2f, Vector2F, Vector2I},
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||||
};
|
||||
use anyhow::{anyhow, Result};
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use cocoa::appkit::CGPoint;
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||||
use core_graphics::{base::CGGlyph, color_space::CGColorSpace, context::CGContext};
|
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use parking_lot::{RwLock, RwLockUpgradableReadGuard};
|
||||
|
||||
pub use font_kit::properties::{Properties, Weight};
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@ -9,6 +14,9 @@ use font_kit::{
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use ordered_float::OrderedFloat;
|
||||
use std::{collections::HashMap, sync::Arc};
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||||
|
||||
#[allow(non_upper_case_globals)]
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const kCGImageAlphaOnly: u32 = 7;
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|
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pub type GlyphId = u32;
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||||
|
||||
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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@ -179,47 +187,43 @@ impl FontCache {
|
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self.scale_metric(self.metric(font_id, |m| m.descent), font_id, font_size)
|
||||
}
|
||||
|
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// pub fn render_emoji(&self, glyph_id: GlyphId, font_size: f32) -> Result<Pattern> {
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// let key = (glyph_id, OrderedFloat(font_size));
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pub fn render_glyph(
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&self,
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font_id: FontId,
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font_size: f32,
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glyph_id: GlyphId,
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scale_factor: f32,
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) -> Option<(Vector2I, Vec<u8>)> {
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let native_font = self.native_font(font_id, font_size);
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let glyph_id = glyph_id as CGGlyph;
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let glyph_bounds =
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native_font.get_bounding_rects_for_glyphs(Default::default(), &[glyph_id]);
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let position = CGPoint::new(-glyph_bounds.origin.x, -glyph_bounds.origin.y);
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let width = (glyph_bounds.size.width * scale_factor as f64).ceil() as usize;
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let height = (glyph_bounds.size.height * scale_factor as f64).ceil() as usize;
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|
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// {
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// if let Some(image) = self.0.read().emoji_images.get(&key) {
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// return Ok(image.clone());
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// }
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// }
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if width == 0 || height == 0 {
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None
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} else {
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let mut ctx = CGContext::create_bitmap_context(
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None,
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width,
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height,
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8,
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width,
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&CGColorSpace::create_device_gray(),
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kCGImageAlphaOnly,
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);
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ctx.scale(scale_factor as f64, scale_factor as f64);
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native_font.draw_glyphs(&[glyph_id], &[position], ctx.clone());
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ctx.flush();
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// let font_id = self.emoji_font_id()?;
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// let bounding_box = self.bounding_box(font_id, font_size);
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// let width = (4.0 * bounding_box.x()) as usize;
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// let height = (4.0 * bounding_box.y()) as usize;
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// let mut ctx = CGContext::create_bitmap_context(
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// None,
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// width,
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// height,
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// 8,
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// width * 4,
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// &CGColorSpace::create_device_rgb(),
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// kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault,
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// );
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// ctx.scale(4.0, 4.0);
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|
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// let native_font = self.native_font(font_id, font_size);
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// let glyph = glyph_id.0 as CGGlyph;
|
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// let glyph_bounds = native_font.get_bounding_rects_for_glyphs(Default::default(), &[glyph]);
|
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// let position = CGPoint::new(glyph_bounds.origin.x, -glyph_bounds.origin.y);
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|
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// native_font.draw_glyphs(&[glyph], &[position], ctx.clone());
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|
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// ctx.flush();
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// let image = Pattern::from_image(Image::new(
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// vec2i(ctx.width() as i32, ctx.height() as i32),
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// Arc::new(u8_slice_to_color_slice(&ctx.data()).into()),
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// ));
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// self.0.write().emoji_images.insert(key, image.clone());
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// Ok(image)
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// }
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Some((
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Vector2I::new(width as i32, height as i32),
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Vec::from(ctx.data()),
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))
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}
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}
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fn emoji_font_id(&self) -> Result<FontId> {
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let state = self.0.upgradable_read();
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@ -285,3 +289,31 @@ fn push_font(state: &mut FontCacheState, font: Font) -> FontId {
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state.fonts_by_name.insert(name, font_id);
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font_id
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}
|
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|
||||
#[cfg(test)]
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mod tests {
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use std::{fs::File, io::BufWriter, path::Path};
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use super::*;
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|
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#[test]
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fn test_render_glyph() {
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let cache = FontCache::new();
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let family_id = cache.load_family(&["Fira Code"]).unwrap();
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let font_id = cache.select_font(family_id, &Default::default()).unwrap();
|
||||
let glyph_id = cache.font(font_id).glyph_for_char('m').unwrap();
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let (size, bytes) = cache.render_glyph(font_id, 16.0, glyph_id, 1.).unwrap();
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|
||||
let path = Path::new(r"/Users/as-cii/Desktop/image.png");
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let file = File::create(path).unwrap();
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let ref mut w = BufWriter::new(file);
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|
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let mut encoder = png::Encoder::new(w, size.x() as u32, size.y() as u32);
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encoder.set_color(png::ColorType::Grayscale);
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encoder.set_depth(png::BitDepth::Eight);
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let mut writer = encoder.write_header().unwrap();
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writer.write_image_data(&bytes).unwrap(); // Save
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dbg!(size, bytes);
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}
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||||
}
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||||
|
@ -1,5 +1,5 @@
|
||||
use super::{BoolExt as _, Dispatcher, Window};
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||||
use crate::{executor, platform};
|
||||
use crate::{executor, platform, FontCache};
|
||||
use anyhow::Result;
|
||||
use cocoa::base::id;
|
||||
use objc::{class, msg_send, sel, sel_impl};
|
||||
@ -33,7 +33,8 @@ impl platform::App for App {
|
||||
&self,
|
||||
options: platform::WindowOptions,
|
||||
executor: Rc<executor::Foreground>,
|
||||
font_cache: Arc<FontCache>,
|
||||
) -> Result<Box<dyn platform::Window>> {
|
||||
Ok(Box::new(Window::open(options, executor)?))
|
||||
Ok(Box::new(Window::open(options, executor, font_cache)?))
|
||||
}
|
||||
}
|
||||
|
@ -3,17 +3,16 @@ use crate::{
|
||||
color::ColorU,
|
||||
geometry::vector::{vec2i, Vector2I},
|
||||
scene::Layer,
|
||||
Scene,
|
||||
FontCache, Scene,
|
||||
};
|
||||
use anyhow::{anyhow, Result};
|
||||
use metal::{MTLResourceOptions, NSRange};
|
||||
use shaders::{ToFloat2 as _, ToUchar4 as _, ToUint2 as _};
|
||||
use std::{collections::HashMap, ffi::c_void, mem};
|
||||
use shaders::{ToFloat2 as _, ToUchar4 as _};
|
||||
use std::{collections::HashMap, ffi::c_void, mem, sync::Arc};
|
||||
|
||||
const SHADERS_METALLIB: &'static [u8] =
|
||||
include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
|
||||
const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decision. There's probably a more optimal value.
|
||||
const ATLAS_SIZE: Vector2I = vec2i(1024, 768);
|
||||
|
||||
pub struct Renderer {
|
||||
sprite_cache: SpriteCache,
|
||||
@ -25,7 +24,11 @@ pub struct Renderer {
|
||||
}
|
||||
|
||||
impl Renderer {
|
||||
pub fn new(device: metal::Device, pixel_format: metal::MTLPixelFormat) -> Result<Self> {
|
||||
pub fn new(
|
||||
device: metal::Device,
|
||||
pixel_format: metal::MTLPixelFormat,
|
||||
font_cache: Arc<FontCache>,
|
||||
) -> Result<Self> {
|
||||
let library = device
|
||||
.new_library_with_data(SHADERS_METALLIB)
|
||||
.map_err(|message| anyhow!("error building metal library: {}", message))?;
|
||||
@ -48,8 +51,9 @@ impl Renderer {
|
||||
MTLResourceOptions::StorageModeManaged,
|
||||
);
|
||||
|
||||
let atlas_size: Vector2I = vec2i(1024, 768);
|
||||
Ok(Self {
|
||||
sprite_cache: SpriteCache::new(device, ATLAS_SIZE),
|
||||
sprite_cache: SpriteCache::new(device.clone(), atlas_size, font_cache),
|
||||
quad_pipeline_state: build_pipeline_state(
|
||||
&device,
|
||||
&library,
|
||||
@ -261,43 +265,35 @@ impl Renderer {
|
||||
return;
|
||||
}
|
||||
|
||||
align_offset(offset);
|
||||
let next_offset = *offset + layer.glyphs().len() * mem::size_of::<shaders::GPUISprite>();
|
||||
assert!(
|
||||
next_offset <= INSTANCE_BUFFER_SIZE,
|
||||
"instance buffer exhausted"
|
||||
);
|
||||
|
||||
let mut sprites = HashMap::new();
|
||||
let mut sprites_by_atlas = HashMap::new();
|
||||
for glyph in layer.glyphs() {
|
||||
let (atlas, bounds) =
|
||||
self.sprite_cache
|
||||
.render_glyph(glyph.font_id, glyph.font_size, glyph.glyph_id);
|
||||
sprites
|
||||
.entry(atlas)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(shaders::GPUISprite {
|
||||
origin: glyph.origin.to_float2(),
|
||||
size: bounds.size().to_uint2(),
|
||||
atlas_origin: bounds.origin().to_uint2(),
|
||||
color: glyph.color.to_uchar4(),
|
||||
});
|
||||
if let Some((atlas, bounds)) = self.sprite_cache.render_glyph(
|
||||
glyph.font_id,
|
||||
glyph.font_size,
|
||||
glyph.id,
|
||||
scene.scale_factor(),
|
||||
) {
|
||||
sprites_by_atlas
|
||||
.entry(atlas)
|
||||
.or_insert_with(Vec::new)
|
||||
.push(shaders::GPUISprite {
|
||||
origin: (glyph.origin * scene.scale_factor()).to_float2(),
|
||||
size: (bounds.size().to_f32() * scene.scale_factor()).to_float2(),
|
||||
atlas_origin: bounds.origin().to_float2(),
|
||||
color: glyph.color.to_uchar4(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ctx.command_encoder
|
||||
.set_render_pipeline_state(&self.sprite_pipeline_state);
|
||||
ctx.command_encoder.set_vertex_buffer(
|
||||
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexVertices as u64,
|
||||
shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexVertices as u64,
|
||||
Some(&self.unit_vertices),
|
||||
0,
|
||||
);
|
||||
ctx.command_encoder.set_vertex_buffer(
|
||||
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexSprites as u64,
|
||||
Some(&self.instances),
|
||||
*offset as u64,
|
||||
);
|
||||
ctx.command_encoder.set_vertex_bytes(
|
||||
shaders::GPUISpriteInputIndex_GPUISpriteInputIndexUniforms as u64,
|
||||
shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexUniforms as u64,
|
||||
mem::size_of::<shaders::GPUIUniforms>() as u64,
|
||||
[shaders::GPUIUniforms {
|
||||
viewport_size: ctx.drawable_size.to_float2(),
|
||||
@ -310,8 +306,41 @@ impl Renderer {
|
||||
as *mut shaders::GPUISprite
|
||||
};
|
||||
|
||||
for glyph in layer.glyphs() {
|
||||
let sprite = self.sprite_cache.rasterize_glyph();
|
||||
for (atlas_id, sprites) in sprites_by_atlas {
|
||||
align_offset(offset);
|
||||
let next_offset = *offset + sprites.len() * mem::size_of::<shaders::GPUISprite>();
|
||||
assert!(
|
||||
next_offset <= INSTANCE_BUFFER_SIZE,
|
||||
"instance buffer exhausted"
|
||||
);
|
||||
|
||||
ctx.command_encoder.set_vertex_buffer(
|
||||
shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexSprites as u64,
|
||||
Some(&self.instances),
|
||||
*offset as u64,
|
||||
);
|
||||
|
||||
let texture = self.sprite_cache.atlas_texture(atlas_id).unwrap();
|
||||
ctx.command_encoder.set_fragment_texture(
|
||||
shaders::GPUISpriteFragmentInputIndex_GPUISpriteFragmentInputIndexAtlas as u64,
|
||||
Some(texture),
|
||||
);
|
||||
|
||||
unsafe {
|
||||
std::ptr::copy_nonoverlapping(sprites.as_ptr(), buffer_contents, sprites.len());
|
||||
}
|
||||
self.instances.did_modify_range(NSRange {
|
||||
location: *offset as u64,
|
||||
length: (next_offset - *offset) as u64,
|
||||
});
|
||||
*offset = next_offset;
|
||||
|
||||
ctx.command_encoder.draw_primitives_instanced(
|
||||
metal::MTLPrimitiveType::Triangle,
|
||||
0,
|
||||
6,
|
||||
sprites.len() as u64,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -377,10 +406,6 @@ mod shaders {
|
||||
fn to_uchar4(&self) -> vector_uchar4;
|
||||
}
|
||||
|
||||
pub trait ToUint2 {
|
||||
fn to_uint2(&self) -> vector_uint2;
|
||||
}
|
||||
|
||||
impl ToFloat2 for (f32, f32) {
|
||||
fn to_float2(&self) -> vector_float2 {
|
||||
unsafe {
|
||||
@ -403,6 +428,15 @@ mod shaders {
|
||||
}
|
||||
}
|
||||
|
||||
impl ToFloat2 for Vector2I {
|
||||
fn to_float2(&self) -> vector_float2 {
|
||||
let mut output = self.y() as vector_float2;
|
||||
output <<= 32;
|
||||
output |= self.x() as vector_float2;
|
||||
output
|
||||
}
|
||||
}
|
||||
|
||||
impl ToUchar4 for ColorU {
|
||||
fn to_uchar4(&self) -> vector_uchar4 {
|
||||
let mut vec = self.a as vector_uchar4;
|
||||
@ -415,13 +449,4 @@ mod shaders {
|
||||
vec
|
||||
}
|
||||
}
|
||||
|
||||
impl ToUint2 for Vector2I {
|
||||
fn to_uint2(&self) -> vector_uint2 {
|
||||
let mut output = self.y() as vector_uint2;
|
||||
output <<= 32;
|
||||
output |= self.x() as vector_uint2;
|
||||
output
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,14 +37,18 @@ typedef struct {
|
||||
} GPUIShadow;
|
||||
|
||||
typedef enum {
|
||||
GPUISpriteInputIndexVertices = 0,
|
||||
GPUISpriteInputIndexSprites = 1,
|
||||
GPUISpriteInputIndexUniforms = 2,
|
||||
} GPUISpriteInputIndex;
|
||||
GPUISpriteVertexInputIndexVertices = 0,
|
||||
GPUISpriteVertexInputIndexSprites = 1,
|
||||
GPUISpriteVertexInputIndexUniforms = 2,
|
||||
} GPUISpriteVertexInputIndex;
|
||||
|
||||
typedef enum {
|
||||
GPUISpriteFragmentInputIndexAtlas = 0,
|
||||
} GPUISpriteFragmentInputIndex;
|
||||
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_uint2 size;
|
||||
vector_uint2 atlas_origin;
|
||||
vector_float2 size;
|
||||
vector_float2 atlas_origin;
|
||||
vector_uchar4 color;
|
||||
} GPUISprite;
|
||||
|
@ -56,8 +56,7 @@ vertex QuadFragmentInput quad_vertex(
|
||||
}
|
||||
|
||||
fragment float4 quad_fragment(
|
||||
QuadFragmentInput input [[stage_in]],
|
||||
constant GPUIUniforms *uniforms [[buffer(GPUIQuadInputIndexUniforms)]]
|
||||
QuadFragmentInput input [[stage_in]]
|
||||
) {
|
||||
float2 half_size = input.quad.size / 2.;
|
||||
float2 center = input.quad.origin + half_size;
|
||||
@ -115,8 +114,7 @@ vertex ShadowFragmentInput shadow_vertex(
|
||||
}
|
||||
|
||||
fragment float4 shadow_fragment(
|
||||
ShadowFragmentInput input [[stage_in]],
|
||||
constant GPUIUniforms *uniforms [[buffer(GPUIShadowInputIndexUniforms)]]
|
||||
ShadowFragmentInput input [[stage_in]]
|
||||
) {
|
||||
float sigma = input.shadow.sigma;
|
||||
float corner_radius = input.shadow.corner_radius;
|
||||
@ -141,3 +139,39 @@ fragment float4 shadow_fragment(
|
||||
|
||||
return float4(1., 1., 1., alpha) * coloru_to_colorf(input.shadow.color);
|
||||
}
|
||||
|
||||
struct SpriteFragmentInput {
|
||||
float4 position [[position]];
|
||||
float2 atlas_position;
|
||||
float4 color [[flat]];
|
||||
};
|
||||
|
||||
vertex SpriteFragmentInput sprite_vertex(
|
||||
uint unit_vertex_id [[vertex_id]],
|
||||
uint sprite_id [[instance_id]],
|
||||
constant float2 *unit_vertices [[buffer(GPUISpriteVertexInputIndexVertices)]],
|
||||
constant GPUISprite *sprites [[buffer(GPUISpriteVertexInputIndexSprites)]],
|
||||
constant GPUIUniforms *uniforms [[buffer(GPUISpriteVertexInputIndexUniforms)]]
|
||||
) {
|
||||
float2 unit_vertex = unit_vertices[unit_vertex_id];
|
||||
GPUISprite sprite = sprites[sprite_id];
|
||||
float2 position = unit_vertex * sprite.size + sprite.origin;
|
||||
float2 atlas_position = unit_vertex * sprite.size + sprite.atlas_origin;
|
||||
float4 device_position = to_device_position(position, uniforms->viewport_size);
|
||||
|
||||
return SpriteFragmentInput {
|
||||
device_position,
|
||||
atlas_position,
|
||||
coloru_to_colorf(sprite.color),
|
||||
};
|
||||
}
|
||||
|
||||
fragment float4 sprite_fragment(
|
||||
SpriteFragmentInput input [[stage_in]],
|
||||
texture2d<float> atlas [[ texture(GPUISpriteFragmentInputIndexAtlas) ]]
|
||||
) {
|
||||
constexpr sampler atlas_sampler(mag_filter::linear, min_filter::linear);
|
||||
float4 color = input.color;
|
||||
color.a *= atlas.sample(atlas_sampler, input.atlas_position).r;
|
||||
return color;
|
||||
}
|
||||
|
@ -2,7 +2,10 @@ use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use crate::{
|
||||
fonts::{FontId, GlyphId},
|
||||
geometry::{rect::RectI, vector::Vector2I},
|
||||
geometry::{
|
||||
rect::RectI,
|
||||
vector::{vec2i, Vector2I},
|
||||
},
|
||||
FontCache,
|
||||
};
|
||||
use etagere::BucketedAtlasAllocator;
|
||||
@ -17,19 +20,21 @@ struct GlyphDescriptor {
|
||||
}
|
||||
|
||||
pub struct SpriteCache {
|
||||
font_cache: Arc<FontCache>,
|
||||
device: metal::Device,
|
||||
size: Vector2I,
|
||||
atlas_size: Vector2I,
|
||||
font_cache: Arc<FontCache>,
|
||||
atlasses: Vec<Atlas>,
|
||||
glyphs: HashMap<GlyphDescriptor, (usize, RectI)>,
|
||||
glyphs: HashMap<GlyphDescriptor, Option<(usize, RectI)>>,
|
||||
}
|
||||
|
||||
impl SpriteCache {
|
||||
pub fn new(device: metal::Device, size: Vector2I) -> Self {
|
||||
pub fn new(device: metal::Device, size: Vector2I, font_cache: Arc<FontCache>) -> Self {
|
||||
let atlasses = vec![Atlas::new(&device, size)];
|
||||
Self {
|
||||
device,
|
||||
size,
|
||||
atlasses: vec![Atlas::new(&device, size)],
|
||||
atlas_size: size,
|
||||
font_cache,
|
||||
atlasses,
|
||||
glyphs: Default::default(),
|
||||
}
|
||||
}
|
||||
@ -39,7 +44,12 @@ impl SpriteCache {
|
||||
font_id: FontId,
|
||||
font_size: f32,
|
||||
glyph_id: GlyphId,
|
||||
) -> (usize, RectI) {
|
||||
scale_factor: f32,
|
||||
) -> Option<(usize, RectI)> {
|
||||
let font_cache = &self.font_cache;
|
||||
let atlasses = &mut self.atlasses;
|
||||
let atlas_size = self.atlas_size;
|
||||
let device = &self.device;
|
||||
self.glyphs
|
||||
.entry(GlyphDescriptor {
|
||||
font_id,
|
||||
@ -47,12 +57,27 @@ impl SpriteCache {
|
||||
glyph_id,
|
||||
})
|
||||
.or_insert_with(|| {
|
||||
let rendered_glyph = self.font_cache.render_glyph(font_id, font_size, glyph_id);
|
||||
// let atlas = self.atlasses.last_mut().unwrap();
|
||||
todo!()
|
||||
let (size, mask) =
|
||||
font_cache.render_glyph(font_id, font_size, glyph_id, scale_factor)?;
|
||||
assert!(size.x() < atlas_size.x());
|
||||
assert!(size.y() < atlas_size.y());
|
||||
|
||||
let atlas = atlasses.last_mut().unwrap();
|
||||
if let Some(bounds) = atlas.try_insert(size, &mask) {
|
||||
Some((atlasses.len() - 1, bounds))
|
||||
} else {
|
||||
let mut atlas = Atlas::new(device, atlas_size);
|
||||
let bounds = atlas.try_insert(size, &mask).unwrap();
|
||||
atlasses.push(atlas);
|
||||
Some((atlasses.len() - 1, bounds))
|
||||
}
|
||||
})
|
||||
.clone()
|
||||
}
|
||||
|
||||
pub fn atlas_texture(&self, atlas_id: usize) -> Option<&metal::TextureRef> {
|
||||
self.atlasses.get(atlas_id).map(|a| a.texture.as_ref())
|
||||
}
|
||||
}
|
||||
|
||||
struct Atlas {
|
||||
@ -72,4 +97,24 @@ impl Atlas {
|
||||
texture: device.new_texture(&descriptor),
|
||||
}
|
||||
}
|
||||
|
||||
fn try_insert(&mut self, size: Vector2I, mask: &[u8]) -> Option<RectI> {
|
||||
let allocation = self
|
||||
.allocator
|
||||
.allocate(etagere::size2(size.x(), size.y()))?;
|
||||
|
||||
let bounds = allocation.rectangle;
|
||||
let region = metal::MTLRegion::new_2d(
|
||||
bounds.min.x as u64,
|
||||
bounds.min.y as u64,
|
||||
bounds.width() as u64,
|
||||
bounds.height() as u64,
|
||||
);
|
||||
self.texture
|
||||
.replace_region(region, 0, mask.as_ptr() as *const _, size.x() as u64);
|
||||
Some(RectI::from_points(
|
||||
vec2i(bounds.min.x, bounds.min.y),
|
||||
vec2i(bounds.max.x, bounds.max.y),
|
||||
))
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ use crate::{
|
||||
executor,
|
||||
geometry::vector::Vector2F,
|
||||
platform::{self, Event, WindowContext},
|
||||
Scene,
|
||||
FontCache, Scene,
|
||||
};
|
||||
use anyhow::{anyhow, Result};
|
||||
use cocoa::{
|
||||
@ -31,6 +31,7 @@ use std::{
|
||||
ffi::c_void,
|
||||
mem, ptr,
|
||||
rc::{Rc, Weak},
|
||||
sync::Arc,
|
||||
time::Duration,
|
||||
};
|
||||
|
||||
@ -140,6 +141,7 @@ impl Window {
|
||||
pub fn open(
|
||||
options: platform::WindowOptions,
|
||||
executor: Rc<executor::Foreground>,
|
||||
font_cache: Arc<FontCache>,
|
||||
) -> Result<Self> {
|
||||
const PIXEL_FORMAT: metal::MTLPixelFormat = metal::MTLPixelFormat::BGRA8Unorm;
|
||||
|
||||
@ -192,7 +194,7 @@ impl Window {
|
||||
synthetic_drag_counter: 0,
|
||||
executor,
|
||||
scene_to_render: Default::default(),
|
||||
renderer: Renderer::new(device, PIXEL_FORMAT)?,
|
||||
renderer: Renderer::new(device.clone(), PIXEL_FORMAT, font_cache)?,
|
||||
command_queue: device.new_command_queue(),
|
||||
device,
|
||||
layer,
|
||||
|
@ -9,7 +9,7 @@ pub mod current {
|
||||
use crate::{
|
||||
executor,
|
||||
geometry::{rect::RectF, vector::Vector2F},
|
||||
Scene,
|
||||
FontCache, Scene,
|
||||
};
|
||||
use anyhow::Result;
|
||||
use async_task::Runnable;
|
||||
@ -32,6 +32,7 @@ pub trait App {
|
||||
&self,
|
||||
options: WindowOptions,
|
||||
executor: Rc<executor::Foreground>,
|
||||
font_cache: Arc<FontCache>,
|
||||
) -> Result<Box<dyn Window>>;
|
||||
}
|
||||
|
||||
|
@ -38,7 +38,7 @@ pub struct Shadow {
|
||||
pub struct Glyph {
|
||||
pub font_id: FontId,
|
||||
pub font_size: f32,
|
||||
pub glyph_id: GlyphId,
|
||||
pub id: GlyphId,
|
||||
pub origin: Vector2F,
|
||||
pub color: ColorU,
|
||||
}
|
||||
|
@ -228,7 +228,7 @@ impl Line {
|
||||
ctx.scene.push_glyph(scene::Glyph {
|
||||
font_id: run.font_id,
|
||||
font_size: self.font_size,
|
||||
glyph_id: glyph.id,
|
||||
id: glyph.id,
|
||||
origin: glyph_origin,
|
||||
color,
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user