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Document the canvas and div
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@ -22,7 +22,7 @@
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//! # Implementing your own elements
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//!
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//! Elements are intended to be the low level, imperative API to GPUI. They are responsible for upholding,
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//! or breaking, GPUI's features as they deem nescessary. As an example, most GPUI elements are expected
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//! or breaking, GPUI's features as they deem necessary. As an example, most GPUI elements are expected
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//! to stay in the bounds that their parent element gives them. But with [`WindowContext::break_content_mask`],
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//! you can ignore this restriction and paint anywhere inside of the window's bounds. This is useful for overlays
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//! and popups and anything else that shows up 'on top' of other elements.
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@ -2,6 +2,8 @@ use refineable::Refineable as _;
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use crate::{Bounds, Element, IntoElement, Pixels, Style, StyleRefinement, Styled, WindowContext};
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/// Construct a canvas element with the given paint callback.
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/// Useful for adding short term custom drawing to a view.
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pub fn canvas(callback: impl 'static + FnOnce(&Bounds<Pixels>, &mut WindowContext)) -> Canvas {
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Canvas {
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paint_callback: Some(Box::new(callback)),
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@ -9,6 +11,8 @@ pub fn canvas(callback: impl 'static + FnOnce(&Bounds<Pixels>, &mut WindowContex
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}
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}
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/// A canvas element, meant for accessing the low level paint API without defining a whole
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/// custom element
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pub struct Canvas {
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paint_callback: Option<Box<dyn FnOnce(&Bounds<Pixels>, &mut WindowContext)>>,
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style: StyleRefinement,
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#![deny(missing_docs)]
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#[macro_use]
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mod action;
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mod app;
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