This PR provides some of the plumbing needed for a "remote" zed
instance.
The way this will work is:
* From zed on your laptop you'll be able to manage a set of dev servers,
each of which is identified by a token.
* You'll run `zed --dev-server-token XXXX` to boot a remotable dev
server.
* From the zed on your laptop you'll be able to open directories and
work on the projects on the remote server (exactly like collaboration
works today).
For now all this PR does is provide the ability for a zed instance to
sign in
using a "dev server token". The next steps will be:
* Adding support to the collaboration protocol to instruct a dev server
to "open" a directory and share it into a channel.
* Adding UI to manage these servers and tokens (manually for now)
Related #5347
Release Notes:
- N/A
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Co-authored-by: Nathan <nathan@zed.dev>
Refactor HTTP and github release downloading into util
Lazily download / upgrade the copilot LSP from Zed
Co-authored-by: Max <max@zed.dev>
Co-Authored-By: Antonio <antonio@zed.dev>
Previously, we were achieving this by deleting the keychain item, but this can sometimes fail which leads to an infinite loop. Now, we explicitly never try the keychain when reattempting authentication after authentication fails.
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
When a network connection is lost without being explicitly closed by the
other end, writes to that connection will error, but reads will just wait
indefinitely.
This allows the tests to exercise our heartbeat logic.
Using a bounded channel may have blocked the collaboration server
from making progress handling RPC traffic.
There's no need to apply backpressure to calling code within the
same process - suspending a task that is attempting to call `send` has
an even greater memory cost than just buffering a protobuf message.
We do still want a bounded channel for incoming messages, so that
we provide backpressure to noisy peers - blocking their writes as opposed
to allowing them to buffer arbitrarily many messages in our server.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
We hold these locks for a short amount of time anyway, and using an
async lock could cause parallel sends to happen in an order different
than the order in which `send`/`request` was called.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This will make it possible for us to render their avatars. Previously we only had the user ids. During rendering, everything needs to be available synchronously. So now, whenever collaborators are added, we perform the async I/O to fetch their user data prior to adding them to the worktree.