Antonio Scandurra
bfc57cb4f6
Start on rendering shadows
...
This still doesn't work properly because shadows are rendered beneath
quads and we still don't have a layering mechanism.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 18:05:16 +01:00
Antonio Scandurra
45c1337c84
Support rendering borders
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 16:24:26 +01:00
Antonio Scandurra
f330fdb6a7
Clarify variable name
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 15:27:48 +01:00
Antonio Scandurra
123b7c55f6
Render quads with anti-aliased rounded corners
2021-03-22 13:50:43 +01:00
Nathan Sobo
119aa452b6
Overhaul the entire element system
...
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo
046fe3fff9
Dispatch keystrokes and fix rerendering when window invalidated
...
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 11:38:23 -06:00
Nathan Sobo
f5df3681f8
Add file_finder module
...
Still need to wire up key bindings to make it toggle.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 10:50:07 -06:00
Nathan Sobo
0c59937a65
Wire up events and fix synthetic dragging
...
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 09:44:14 -06:00
Nathan Sobo
04665800c0
Scale quads by scale factor before writing to Metal buffer
...
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 09:19:12 -06:00
Nathan Sobo
31fb707eea
Fix translation to device coords in shader
...
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 09:01:50 -06:00
Nathan Sobo
1f647ef24c
Clean up
...
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 09:00:47 -06:00
Nathan Sobo
e5ffe43bb6
Get basic graphics rendering via Metal
...
Also, handle window resize.
2021-03-20 22:19:26 -06:00
Nathan Sobo
292b41ad57
Start on metal rendering infrastructure
2021-03-20 09:38:36 -06:00
Nathan Sobo
d14c943150
Start on Scene
2021-03-19 13:31:25 -06:00
Nathan Sobo
cfe3aae2de
WIP: Get everything compiling again and keep window open
2021-03-19 12:12:10 -06:00
Nathan Sobo
605bdd62dd
WIP: Start on rendering scenes via presenter
2021-03-18 21:33:16 -06:00
Nathan Sobo
e809d6119a
Return tasks from spawn and spawn_stream
...
Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo
f849857309
Handle command line arguments and populate worktree
2021-03-18 17:54:35 -06:00
Nathan Sobo
9bab29c72f
Get workspace module in and compiling
2021-03-18 15:52:46 -06:00
Nathan Sobo
171dd0c243
WIP
2021-03-18 13:17:25 -06:00
Nathan Sobo
23308e17a9
WIP on rebuilding with extracted UI framework
2021-03-18 13:13:31 -06:00
Nathan Sobo
356bc41752
WIP
2021-03-09 21:00:51 -07:00
Nathan Sobo
a015c61337
Add context predicate parser
2021-03-09 19:33:19 -07:00
Nathan Sobo
222f9d373d
WIP
2021-02-20 16:05:36 -07:00
Nathan Sobo
b400449a58
Start rebuilding with a cleanly-separated UI framework
2021-02-20 10:02:34 -07:00