Commit Graph

14971 Commits

Author SHA1 Message Date
Nate Butler
209fb10731 Remove stories mod until it is re-enabled 2023-11-21 01:36:35 -05:00
Nate Butler
8947438510 Update elevation 2023-11-21 01:23:47 -05:00
Nate Butler
453aa5ffd7 TextColor -> Color 2023-11-21 01:05:29 -05:00
Nate Butler
56d45e72cd Add Shape enum to avatar component, refactor UITextSize to styles/typography.rs 2023-11-21 00:59:29 -05:00
Nate Butler
205607a9cd Clean out UI 2023-11-21 00:44:51 -05:00
Piotr Osiewicz
b4275008f9
Search2 (#3332)
This is just a buffer search (without project search), as the latter
needs a multibuffer from `editor`
Release Notes:

- N/A
2023-11-21 01:38:14 +01:00
Mikayla Maki
361801e527
WIP: Remove V parameter on elements (#3366)
This is an exploration of what it would take to remove the `V` generic
from the element type. Answer: less than I expected.

I added a new struct to GPUI2: `CallbackHandle<Event>`, and reworked the
interactivity related APIs to take this type. I also added a
`.callback()` function to `ViewContext` that can construct a
`CallbackHandle` to wrap our current `|&mut View, &Evt, &mut
ViewContext| {...}` based APIs. With these two changes, we can now
capture the context of the callsite of a click handler, allowing us to
capture all relevant types and data _before_ sending them into GPUI.
This lets us achieve a similar programing style to the existing system,
while also letting us remove all of the generics from the entire element
system. For an example of what this looks like in practice, here's a
side by side diff of the test in `interactive.rs` (which compiles and
passes):

<img width="1310" alt="Screenshot 2023-11-19 at 7 32 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/596f2a9a-9c8e-4158-bf6d-0003cf973015">

Note how the new arrangement of types is more amenable to rust's type
inference, allowing the code to be just as terse as before despite the
extra function call in the middle.

This approach also allows components to provide well typed APIs to
views, without ever knowing that view's type. This PR includes an
example rewrite of the button component in `ui2`, here's what it's
struct could look like now:

<img width="1105" alt="Screenshot 2023-11-19 at 7 24 28 PM"
src="https://github.com/zed-industries/zed/assets/2280405/fc98d3c2-6831-4c0f-a324-ab0fae33b0bc">

However, I have not yet ported the derive macro for Component to this
new structure, as I know @nathansobo is currently reworking that code.

Once that macro has been rewritten, it should be relatively easy to
rewrite the rest of Zed2 with this approach, the only major difference
that I can foresee is that the editor element would need to wrap it's
operations in an update callback. Though I can think of a few ways to
fix this with a new `ViewElement` trait, that does the wrapping for you.
2023-11-20 16:24:01 -08:00
Piotr Osiewicz
2138715fca Merge remote-tracking branch 'origin/callback-handles' into search2 2023-11-21 01:16:21 +01:00
Mikayla
a844bf7d41
Fix stories
co-authored-by: Piotrek <piotr@zed.dev>
2023-11-20 16:06:10 -08:00
Piotr Osiewicz
3e329861f9 Brave new world awaits
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-21 00:47:47 +01:00
Piotr Osiewicz
54a3b56935 Merge remote-tracking branch 'origin/callback-handles' into search2 2023-11-21 00:40:20 +01:00
Conrad Irwin
8049ec674e Fix last thing 2023-11-20 16:35:56 -07:00
Conrad Irwin
5c0f2e75ea Remove all the settings 2023-11-20 16:30:14 -07:00
Conrad Irwin
3e2dba36b4 Merge branch 'main' into callback-handles 2023-11-20 16:28:35 -07:00
Nate Butler
3096222672
Add deploy-docs script (#3373)
[[PR Description]]

Adds `script/deploy-docs`:
- If you don't already have it, it will clone the `zed-docs` repo into
`../zed-docs`
    - It will build the docs and output them in `../zed-docs`
    - Then it will open the docs.
- By default this "dry runs" (doesn't push) but you can pass `-p` to
push the changes.
    - If you add `-c` it will clean out the old docs before running.
    
If you run the script with `p` it will push up the changes, and vercel
will automatically deploy them.

Release Notes:

- N/A
2023-11-20 18:07:37 -05:00
Conrad Irwin
8b6b7e60be borrow less 2023-11-20 16:00:47 -07:00
Nate Butler
a83d626912 Make the script a bit more resilient 2023-11-20 17:50:25 -05:00
Mikayla
2c4d83c9af
WIP
co-authored-by: conrad <conrad@zed.dev>
co-authored-by: Nathan <nathan@zed.dev>
2023-11-20 14:46:01 -08:00
Nate Butler
a87ffa58ff Add more crates 2023-11-20 17:07:14 -05:00
Nate Butler
3210d36727 Create deploy-docs 2023-11-20 16:13:18 -05:00
Marshall Bowers
652e3b0bb6
Rename ListEntry to ListItem (#3371)
This PR renames the `ListEntry` component to `ListItem` to better
reflect its intent.

Release Notes:

- N/A
2023-11-20 16:13:06 -05:00
Joseph T. Lyons
daddb03e7a Remove comments 2023-11-20 16:04:32 -05:00
Joseph T. Lyons
a0dcc9618e Mark app event as open if we fail to get installation_id
If we find a previous installation_id, then we send `open`. If we don't find a previous installation_id, then we sent as `first open`. If we fail, we mark it as `open` so that we don't accidentally bloat our `first open` stats.
2023-11-20 16:04:15 -05:00
Joseph T. Lyons
db3f487474 Fix zed2 compile error 2023-11-20 16:00:05 -05:00
Joseph T. Lyons
0926db9111 Add app events 2023-11-20 15:51:36 -05:00
Max Brunsfeld
4f4ef4a357
More fixes for zed nightly (#3370)
When running `script/bundle` with the new `-2` flag, we needed to adjust
the fat-binary creation step to look for the binary called `Zed2`.

We also fixed a source of intermittent build failures in `script/bundle`
due to running multiple `swift build` processes concurrently for the
`live_kit_client2` crate, building for the two architectures.

Release Notes:

NA
2023-11-20 12:36:25 -08:00
Max Brunsfeld
2731855487 Fix error when building live_kit_client2 for two architectures concurrently
Co-authored-by: Julia <julia@zed.dev>
2023-11-20 12:10:35 -08:00
Marshall Bowers
eb307b22f0
Rework List to use children (#3369)
This PR reworks the `List` component to use `children` instead of
accepting a `Vec<ListItem>` in its constructor.

This is a step towards making the `List` component more open.

Release Notes:

- N/A
2023-11-20 14:58:31 -05:00
Mikayla
6985b70859
fix gpui2 2023-11-20 11:55:27 -08:00
Conrad Irwin
25ed7c57c1 WIP 2023-11-20 12:34:08 -07:00
Conrad Irwin
d0dd44faad Merge branch 'main' into callback-handles 2023-11-20 12:21:42 -07:00
Max Brunsfeld
6e84f740aa Set -e in bump-nightly script
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-20 11:01:37 -08:00
Max Brunsfeld
c571273ab4 Allow bundling in debug mode with both architectures
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-20 11:00:12 -08:00
Max Brunsfeld
babd41916a Remove gpui (1) dependencies from zed2
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-20 10:46:16 -08:00
Mikayla
acbad4c7b7
WIP 2023-11-20 10:34:22 -08:00
Piotr Osiewicz
fe0a8b4be2 Fix warnings in tests 2023-11-20 19:25:14 +01:00
Piotr Osiewicz
d60855b06d Merge branch 'main' into search2 2023-11-20 19:23:35 +01:00
Piotr Osiewicz
99ef8ccd3f fixup dismissing of search bar 2023-11-20 19:07:37 +01:00
Conrad Irwin
6f0cdc35f3
Refine element and component traits (#3367)
This PR changes `Element::paint` to move self and introduces a new
`RenderOnce` trait, which renders into an element by moving self.
Elements are required to be `RenderOnce`, and `element_id` is now on
`RenderOnce` so we can get the id without moving self. The `child` and
`children` methods now expect `impl RenderOnce`.

```rust
pub trait Element<V: 'static>: 'static + RenderOnce<V> {
    type State: 'static;

    fn layout(
        &mut self,
        view_state: &mut V,
        element_state: Option<Self::State>,
        cx: &mut ViewContext<V>,
    ) -> (LayoutId, Self::State);

    fn paint(
        self,
        bounds: Bounds<Pixels>,
        view_state: &mut V,
        element_state: &mut Self::State,
        cx: &mut ViewContext<V>,
    );

    fn into_any(self) -> AnyElement<V> {
        AnyElement::new(self)
    }
}

pub trait RenderOnce<V: 'static>: Sized {
    type Element: Element<V> + 'static;

    fn element_id(&self) -> Option<ElementId>;

    fn render_once(self) -> Self::Element;

   // default helpers ...
}
```

To make a type a component, you can add `#[derive(RenderOnce)]`, which
will require your type to implement the `Component` trait:

```rust
pub trait Component<V: 'static>: 'static {
    type Rendered: RenderOnce<V>;

    fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered;
}
```

I'm satisfied with this being what we open source for elements, aside
from maybe adding a `StatefulComponent` trait that uses element state.
Things finally feel like they slot into a coherent and simple narrative.

Release Notes:

- N/A
2023-11-20 10:48:50 -07:00
Piotr Osiewicz
3ddfc7ff61 Remove unused import 2023-11-20 18:44:51 +01:00
Piotr Osiewicz
fa8cd843ca fixup! Merge branch 'main' into search2 2023-11-20 18:42:15 +01:00
Piotr Osiewicz
07cc5904f8 Merge branch 'main' into search2 2023-11-20 18:37:41 +01:00
Piotr Osiewicz
3d28495c67 fixup! Remove dbg statements 2023-11-20 18:35:39 +01:00
Piotr Osiewicz
ad38708ede Remove dbg statements 2023-11-20 18:31:30 +01:00
Piotr Osiewicz
c1f0ac30a0 Fix up tests once and for good 2023-11-20 18:24:37 +01:00
Conrad Irwin
b19a6c0dcc Fix storybook2 2023-11-20 10:16:05 -07:00
Conrad Irwin
5d16f76518 fmt 2023-11-20 10:05:57 -07:00
Conrad Irwin
8599ba557d Fix more import errors 2023-11-20 10:01:21 -07:00
Conrad Irwin
f08426c7a0 shhhh 2023-11-20 10:00:37 -07:00
Conrad Irwin
f86480ba5d Merge followup mess 2023-11-20 09:58:05 -07:00