This PR fixes an issue where certain tabs were not using the correct
color for their labels when they were inactive.
Release Notes:
- Fixed an issue where some inactive tabs were not using the correct
label color.
This PR makes it so when we're not showing file icons in the project
panel we render an empty placeholder instead of nothing.
This prevents the indentation of the items in the file tree from
changing based on the presence of the icon.
Release Notes:
- Fixed layout shift when `project_panel.file_icons` is set to `false`.
- `base_keymap` setting was not respected, now it is
- without a `~/.config/zed/keymap.json` file, we would fail to load the
*default* keymap
Co-authored-by: Marshall <marshall@zed.dev>
Previously it would both send the keydown *and then* the action, now
it send the action, and then because there was an action, does not send
the keydown
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
This PR updates the font resolution for shaped text to use the new
`resolve_font` method on the text system.
This makes it so we use the fallback font if the desired font cannot be
found rather than rendering nothing.
Release Notes:
- Fixed an issue where nothing would render when the font set in
`ui_font_family` was not found.
Add a `workspace::DeploySearch` action and use it as a default for "cmd-shift-f" binding.
This action opens existing search tab if it exists, or creates a new one otherwise.
`workspace::NewSearch` action is still available and always opens an existing search tab.
This PR adjusts our font resolution code to attempt to use a fallback
font if the specified font cannot be found.
Right now our fallback font stack is `Zed Mono`, followed by `Helvetica`
(in practice we should always be able to resolve `Zed Mono` since we
bundle it with the app).
In the future we'll want to surface the ability to set the fallback font
stack from GPUI consumers, and potentially even support specifying font
stacks in the user settings (as opposed to a single font family).
Release Notes:
- Fixed a panic when trying to load a font that could not be found.
This fixes a bug that would cause Zed to never stop resizing
panels when the drag handle overlapped with an editor scrollbar.
Co-Authored-By: Marshall <marshall@zed.dev>
After implementing it a while ago, our previous interpolation scheme
didn't really make sense to me and was causing borders to be rendered
incorrectly. We don't really draw backgrounds and borders as part of the
same draw call anymore, but it seemed reasonable to have a correct
implementation in the shader anyway.
This commit uses Porter-Duff compositing (i.e., `over`) to produce a
color that is the result of superimposing the border on top of the
background. Then, we linearly interpolate towards the background color
as we slide out of the border and into the background.
Release Notes:
- Fixed incorrect rendering of borders.
After implementing it a while ago, our previous interpolation scheme
didn't really make sense to me and was causing borders to be rendered
incorrectly. We don't really draw backgrounds and borders as part of
the same draw call anymore, but it seemed reasonable to have a correct
implementation in the shader anyway.
This commit uses Porter-Duff compositing (i.e., `over`) to produce
a color that is the result of superimposing the border on top of the
background. Then, we linearly interpolate towards the background color
as we slide out of the border and into the background.
- Tidy up some ui crate docs
- Update "checking" diagnostic color + add icon
- Make scrollbar track transparent in all themes
- Update border variant color in all themes
- Use theme colors for muted/speaking indicators
Release Notes:
- N/A
According to https://docs.digitalocean.com/products/kubernetes/how-to/configure-load-balancers/#ssl-certificates
you can specify whether to disable automatic DNS record
creation for the certificate upon the load balancer’s creation using the
do-loadbalancer-disable-lets-encrypt-dns-records annotation. If you
specify true, we will not automatically create a DNS A record at the
apex of your domain to support the SSL certificate.
This PR restores the insertion of the timestamp when using the `journal:
new journal entry` action.
Release Notes:
- Restored timestamp insertion when creating new journal entries.
This PR fixes the icon path for `Icon::AudioOn` so that it points to a
file that exists.
Release Notes:
- Fixed the loading of the deafen icon in the call controls.
This PR adds back the ability to follow the project host when clicking
on their name in the title bar.
Release Notes:
- Added back following the project host when clicking their name in the
title bar.
Note: There is still some consistency work to do between all the
keybinding icons. I'll tackle this at a later time.
- Adds `return`, `space`, `tab`, `escape`, `pgup` and `pgdn`
- Simplifies keybinding rendering (due to theme changes)
- Standardizes icon naming convention to use `_` everywhere.
Release Notes:
- Zed 2: Added additional keybinding icons
This PR adds an empty state for the project panel.
It will now display an "Open a project" button.
Release Notes:
- Added an empty state for the project panel.
This PR decouples the `theme_importer` from the `theme` and `gpui`
crates.
We achieve this by inlining all of the relevant bits needed to
deserialize Zed1 themes.
This will allow us to continue to import Zed1 themes after we land
#3862.
Release Notes:
- N/A
This PR decouples the `theme_importer` from the `theme` and `gpui`
crates.
We achieve this by inlining all of the relevant bits needed to
deserialize Zed1 themes.
This will allow us to continue to import Zed1 themes after we land
#3862.
Release Notes:
- N/A
This PR adds undocumented functionality for loading custom language
plugins at runtime. I don't intend to expose the functionality to end
users yet, but this will allow the team to test the capability
internally.
### Implementation
There isn't much new code in Zed. Most of the work here is within
Tree-sitter, in PRs https://github.com/tree-sitter/tree-sitter/pull/1864
and https://github.com/tree-sitter/tree-sitter/pull/2840, which allow
Tree-sitter to load languages from WASM blobs. I've tested the
functionality in Tree-sitter's test suite and via its CLI, but having it
wired into Zed allows us to test the functionality more fully.
### Details
Now, on startup, Zed will look for subdirectories inside of
`~/Application Support/plugins`. These subdirectories are expected to
look similar to the per-language subdirectories in
[`crates/zed2/src/languages`](https://github.com/zed-industries/zed/tree/main/crates/zed2/src/languages),
except that they also contain a `.wasm` file for the parser itself.
I'll add more details here as I go.
- Returning `IntoElement` because it's more universal than `Element` and
allows us to easily return components.
- Using `impl IntoElement` in `RenderOnce` for consistency, which
requires `Component` to allocate an `AnyElement`. We use a bump
allocated arena anyway for these, and my benchmark doesn't show an
impact.
![frame-time-histogram](https://github.com/zed-industries/zed/assets/1789/d3889cca-9ebc-4d72-aa68-34a5be3bad3c)
In this histogram, frames-0 is this PR, frames-1 is main.
Release Notes:
- N/A
This PR polishes off the channel buttons such that they behave as
expected.
The absolutely-positioned button container will now no longer take up
space—and thus obscure the channel name—when there are no notifications
and the channel entry is not hovered.
Release Notes:
- N/A
After talking with Max, we decided to bring back the debounce time to
the telemetry queue, only, with a longer duration than before.
Release Notes:
- N/A
This reverts commit 09951208a7, reversing
changes made to 93a818d018.
I noticed an issue where context menus were appearing in the wrong
location (shifted to the right) as a result of this change.
Release Notes:
- N/A
This PR is another pass at improving the positioning of channel buttons.
I had to employ some dirty hacks to get it to work, but I think it is
~mostly there.
Release Notes:
- N/A
For now, we'll need to deploy to `nightly` manually, using the same
scripts that we use to deploy to `preview` and `production`.
We've renamed the `deploy` script to `deploy-collab`, and added a new
script, `deploy-postgrest` that sets up the Postgrest database admin
API. We split that out, since it's not needed for environments that
share a database with prod.
Also, move postgrest service + deployment into a separate manifest
file, which is deployed via a separate script, `deploy-postgrest`.
This way, we don't have unused postgrest instances in preview and
nightly, since those use the prod database.
Co-authored-by: Conrad <conrad@zed.dev>
Adds the infractucture for settings events and specifically tracks theme
settings. Currently, we only take note of the theme at app open and when
the user switches the theme with the theme selector. Changes at the
config file are ignored, as putting code that low leads to a lot of
chances of reporting theme events when the user hasn't done anything.
This change is done in both Zed 1 and Zed 2.
I'll open up a PR on zed.dev and adjust the database accordingly.
Release Notes:
- N/A
There was a hypothesis that this would fix border rendering.
It doesn't :D; but it does at least mean that they are always
consistently
broken, so it may be easier to fix.
This PR restores the semi-transparency to the scroll bar handle colors
that were lost in #3842.
If we adjust the rendering of the scrollbar to draw the status
indicators on top of the scrollbar handle then we can remove the
transparency.
Release Notes:
- N/A
Bring Zed1 themes closer to their old appearance using the `base_theme`
values.
This will inevitably re-introduce some outstanding design issues from
Zed 1 that we will need to solve (low contrasts in some places, etc.)
We'll work on some of these in a later PR.
Known issues introduced:
- Scrollbar thumb is incorrectly drawn in front of the indicators
- Borders aren't quite correct - will fix in a followup
- Titlebar/status bar buttons will now have low contrast states
- Keybinding background color blends with palette
There are likely more issues, add them to the product checklist as you
find them.
Release Notes:
- N/A