Commit Graph

559 Commits

Author SHA1 Message Date
Thorsten Ball
9241b11e1f
Restore unsaved buffers on restart (#13546)
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.

It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.

On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.


### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.

### Demo



https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19



### Related tickets

I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.

- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683

### Note on performance

- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.

Release Notes:

- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-07-17 18:10:20 +02:00
Hans
3b823d4a0b
Add simple support for wrapscan (#13497)
For: #13417 

This is a simple version, I'm not sure if we just need to limit this
feature to vim mode, or maybe in normal editor mode, which involves
other logic like the location of the setting

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 20:42:37 -06:00
Xiaoguang Wang
46645b552f
Remove unused variable query_editor_was_focused (#14128)
Fix
https://github.com/zed-industries/zed/pull/14128

Release Notes:

- N/A
2024-07-10 20:40:36 -06:00
Marshall Bowers
a46a562dc2
ui: Add margin style methods to Label and LabelLike (#14032)
This PR adds margin style methods to the `Label` and `LabelLike`
components.

This allows for callers to provide a margin to these components without
needing to introduce a wrapping `div` to do so.

Release Notes:

- N/A
2024-07-09 17:41:54 -04:00
Gilles Peiffer
065ab93ca7
Use user-defined font weight, where appropriate (#13653)
Release Notes:

- N/A
2024-07-01 09:45:01 -04:00
Piotr Osiewicz
0761383752
search: Improve performance of replace_all (#13654)
Previously replace_all amounted to what could be achieved by repeatedly
mashing "Replace" button, which had a bunch of overhead related to
buffer state syncing. This commit gets rid of the automated button
mashing, processing all of the replacements in one go.

Fixes #13455



Release Notes:

- Improved performance of "replace all" in buffer search and project
search
2024-06-28 19:06:44 +02:00
Conrad Irwin
5ff7c893be
Fix panic trying to go to next of 0 matches (#13233)
Release Notes:

- Fixed a panic when going to next search result when there are none
2024-06-18 14:46:33 -06:00
Piotr Osiewicz
5dc26c261d
util: Use GlobSet in PathMatcher (#13197)
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.

Current nightly: 51404d4ea0


https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76

versus this PR:


https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7



Release Notes:

- Improved performance in large worktrees
2024-06-18 16:12:24 +02:00
Antonio Scandurra
e1f4dfc068
Refine inline transformation UX (#12939)
https://github.com/zed-industries/zed/assets/482957/1790e32e-1f59-4831-8a4c-722cf441e7e9



Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-06-13 08:35:22 +02:00
kshokhin
c7c19609b3
Search in selections (#10831)
Release Notes:

- Adding [#8617 ](https://github.com/zed-industries/zed/issues/8617)

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-05 13:42:51 -06:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Nathan Sobo
e19339bc1d
Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Mikayla Maki
a9e3d4ec4e
Improve context expansion (#10957)
Release Notes:

- Improved expand excerpt indicators to allow unidirectional expansion.
Also added the `editor::ExpandExcerptsUp` and
`editor::ExpandExcerptsDown` actions, which can both take a `lines`
parameter. Also added a `expand_excerpt_lines` setting which controls
the default number of lines that the indicators and actions use.

---------

Co-authored-by: conrad <conrad@zed.dev>
2024-05-26 16:30:09 -07:00
Kirill Bulatov
3382e79ef9
Improve file finder match results (#12103) 2024-05-22 07:35:00 +03:00
Marshall Bowers
13bbaf1e18
Use UpdateGlobal accessors in more places (#11925)
This PR updates a number of instances that were previously using
`cx.update_global` to use `UpdateGlobal::update_global` instead.

Release Notes:

- N/A
2024-05-16 13:30:04 -04:00
Gus
3cbac27117
Show buffer_search on vim::MoveToNextMatch (#11836)
This changes the vim::MoveToNextMatch event callback to open the
buffer_search toolbar. This fixes an issue where highlights would appear
which were only cancellable by opening then closing the toolbar.

Release Notes:

- the buffer search toolbar now opens on vim::MoveToNextMatch fixing the
issue where highlights were not cancellable

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-05-14 20:57:58 -06:00
Kirill Bulatov
df41435d1a
Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
Bennet Bo Fenner
20625e98ad
preview tabs: Allow replacing preview tab when using code navigation (#10730)
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.

Without `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634

With `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6

Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened

Release Notes:

- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
2024-04-29 20:47:01 +02:00
张小白
11dc3c2582
windows: Support all OpenType font features (#10756)
Release Notes:

- Added support for all `OpenType` font features to DirectWrite.



https://github.com/zed-industries/zed/assets/14981363/cb2848cd-9178-4d87-881a-54dc646b2b61

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-26 13:58:12 -07:00
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
ElKowar
7f81bfb6b7
Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Kirill Bulatov
250b71fb44
Select buffer search query on follow-up cmd-f (#10745)
https://github.com/zed-industries/zed/assets/2690773/fd754cfc-aca5-4c4d-9b42-53d1c8eca0e9

Unfortunately, the tests did not work for me, as the `FocusSearch`
action handlers were never called for me.

Release Notes:

- Improved buffer search workflow: follow-up cmd-f select query string
2024-04-19 01:43:33 +03:00
Mikayla Maki
4d314b2dd0
Increase the context in other multibuffers (#10582)
This moves the diagnostics and find all references to be in line with
the search pane. This also centralizes the constant into the editor code
base.

Release Notes:

- Increased diagnostic context to match the project search context.
2024-04-15 14:44:14 -07:00
Thorsten Ball
faebce8cd0
Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Conrad Irwin
0ab5a524b0
Fix overlap (#10474)
Although I liked the symmetry of the count in the middle of the arrows,
it's
tricky to make the buttons not occlude the count on hover, so go back to
this arrangement.

Release Notes:

- N/A
2024-04-12 08:25:09 -06:00
Conrad Irwin
08786fa7bf
Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Conrad Irwin
98533079e4
Use buffer font for search (#10455)
It's wierd to type code/regex in the UI font

Release Notes:

- Continue to use buffer font for search
2024-04-11 22:15:12 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Joseph T. Lyons
eb6f7c1240
Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Nathan Sobo
7abb63cfda
Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Andrew Lygin
935e0d547e
Improve Find/Replace shortcuts (#10297)
This PR changes ways the Find/Replace functionality in the
Buffer/Project Search is accessible via shortcuts. It makes those panels
work the same way as in VS Code and Sublime Text.

The details are described in the issue: [Make Find/Replace easier to
use](https://github.com/zed-industries/zed/issues/9142)

There's a difficulty with the Linux keybindings:

VS Code uses on MacOS (this PR replicates it):

| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `cmd-f` | `cmd-shift-f` |
| Replace | `cmd-alt-f` | `cmd-shift-h` |

VS Code uses on Linux (this PR replicates all but one):

| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `ctrl-f` | `ctrl-shift-f` |
| Replace | `ctrl-h`  | `ctrl-shift-h` |

The problem is that `ctrl-h` is already taken by the `editor::Backspace`
action in Zed on Linux.

There's two options here:

1. Change keybinding for `editor::Backspace` on Linux to something else,
and use `ctrl-h` for the "replace in buffer" action.
2. Use some other keybinding on Linux in Zed. This PR introduces
`ctrl-r` for this purpose, though I'm not sure it's the best choice.

What do you think?

fixes #9142

Release Notes:

- Improved access to "Find/Replace in Buffer" and "Find/Replace in
Files" via shortcuts (#9142).

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A
2024-04-08 22:07:59 -07:00
joaquin30
f9bf60f017
vim: Fix cgn backwards movement when there is no matches (#10237)
Release Notes:

- Fixed `cgn` backwards movement problem in #9982

There are two issues:

- When there are no more matches, the next repetition still moves the
cursor to the left. After that, the recording is cleared. For this I
simply move the cursor to the right, but it doesn't work when the cursor
is at the end of the line.
- If `cgn` is used when there are no matches, it cleans the previous
recorded actions. Maybe there should be a way to revert the recording.
This also happens when using `c` and `esc`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-08 14:51:36 -06:00
Mikayla Maki
d2bf80ca3d
Make search context larger (#10289)
This increases search context from 1 above, 2 below, to 2 above and 2
below, matching the Sublime Text search results.

Release Notes:

- Increased search result context from 3 lines to 4 lines
2024-04-08 10:57:36 -07:00
joaquin30
bf9b443b4a
vim: Support gn command and remap gn to gl (#9982)
Release Notes:

- Resolves #4273

@algora-pbc /claim #4273

This is a work-in-progress. The process for `gn` command is:

- maintain updated vim.workspace_state.search.initial_query
- modify editor.select_next_state with
vim.workspace_state.search.initial_query
- use editor.select_next()
- merge selections
- set editor.select_next_state to previous state

To make this possible, several private members and editor structures are
made public. `gN` is not yet implemented and the cursor still does not
jump to the next selection in the first use.

Maybe there is an better way to do this?

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-05 20:23:37 -06:00
Thorsten Ball
3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Bennet Bo Fenner
1dbd520cc9
project search: Persist search history across session (#9932)
Partially implements #9717, persistence between restarts is currently
missing, but I would like to get feedback on the implementation first.

Previously the search history was not saved across different project
searches. As the `SearchHistory` is now maintained inside of the
project, it can be persisted across different project searches.

I also removed the behavior that a new query replaces the previous
search query, if it contains the text of the previous query.
I believe this was only intended to make buffer search work, therefore I
disabled this behavior but only for the project search.

Currently when you navigated through the queries the tab title changed
even if the search was not started, which doesn't make sense to me.
Current behavior:


https://github.com/zed-industries/zed/assets/53836821/1c365702-e93c-4cab-a1eb-0af3fef95476


With this PR the tab header will actually keep the search name until you
start another search again.

---

Showcase:


https://github.com/zed-industries/zed/assets/53836821/c0d6e496-915f-44bc-be16-12d7c3cda2d7


Release Notes:

- Added support for persisting project search history across a session
- Fixed tab header of project search changing when cycling through
search history, even when there is no search submitted
2024-04-02 11:13:18 +02:00
Mayfield
4785520d99
Support newline and tab literals in regex search-and-replace operations (#9609)
Closes #7645

Release Notes:

- Added support for inserting newlines (`\n`) and tabs (`\t`) in editor
Regex search replacements
([#7645](https://github.com/zed-industries/zed/issues/7645)).
2024-03-25 12:21:04 +01:00
Nathan Sobo
8ae5a3b61a
Allow AI interactions to be proxied through Zed's server so you don't need an API key (#7367)
Co-authored-by: Antonio <antonio@zed.dev>

Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.

Release Notes:

- We are temporarily removing the semantic index in order to redesign it
from scratch.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-03-19 19:22:26 +01:00
Thorsten Ball
a69eddc081
Limit project search to avoid unresponsive app (#9404)
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.

It does this by changing how project search works in multiple ways.

User-facing changes:

- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
  to the user

Under the hood, we also reworked `Project::search_local`:

- Code has been refactored so that the concurrency-logic is easier to
  distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
  that is being done on the main thread and can lead to beachballs when
  finding a lot of results.

Note for reviewer:

@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.

What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.

Release Notes:

- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).

---------

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-03-18 10:49:27 +01:00
Antonio Scandurra
fab55486f5
Fix project search filtering on projects with multiple worktrees (#9337)
Fixes #9285

Release Notes:

- Fixed a bug that broke search filtering when searching a project with
multiple worktrees
([#9285](https://github.com/zed-industries/zed/issues/9285)).

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-14 16:40:48 +01:00
Thorsten Ball
c015baa638
Do not start searching if query is empty (#9333)
This avoids the problem of a search being kicked off involuntarily and
potentially using a large amount of CPU when toggling on the `Search
Ignored Files` option.

What would happen is that someone would turn the option on, we'd kick
off a search, and go through all of the files in, say, `node_modules`.
Even if no query was given.

This avoids that.

Release Notes:

- Fixed an empty search being kicked off involuntarily if no query was
typed in yet but an option was toggled.
2024-03-14 15:06:00 +01:00
Jason Lee
567fee4219
Update Project search to Project Search. (#8943)
Release notes:

- N/A
2024-03-06 15:23:55 +01:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Mikayla Maki
20acc123af
Implement 'format without save' (#8806)
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.

fixes https://github.com/zed-industries/zed/issues/5230

Release Notes:

- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
2024-03-03 21:47:34 -08:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
328c8a94b3
Enable clippy::search_is_some (#8748)
This PR enables the
[`clippy::search_is_some`](https://rust-lang.github.io/rust-clippy/master/index.html#/search_is_some)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 21:46:30 -05:00
Marshall Bowers
9735912965
Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Marshall Bowers
8c3ae8b264
Upgrade bitflags to v2.4.2 (#8693)
This PR upgrades our [`bitflags`](https://crates.io/crates/bitflags)
dependency to v2.4.2.

This also fixes an error that was seen when running `clippy`:

```
error: &-masking with zero
  --> crates/fsevent/src/fsevent.rs:19:1
   |
19 | / bitflags! {
20 | |   #[repr(C)]
21 | |   pub struct StreamFlags: u32 {
22 | |     const NONE = 0x00000000;
...  |
46 | |   }
47 | | }
   | |_^
   |
   = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#bad_bit_mask
   = note: `#[deny(clippy::bad_bit_mask)]` on by default
   = note: this error originates in the macro `__impl_bitflags` which comes from the expansion of the macro `bitflags` (in Nightly builds, run with -Z macro-backtrace for more info)
```

Fixes #8681.

Release Notes:

- N/A
2024-03-01 21:07:39 -05:00
Andrew Lygin
aeed9d0d8b
Scroll project search results to the top (#8329)
Scroll project search results to the top after every new search.

Release Notes:

- Fixed autoscrolling of the project search results ([8237](https://github.com/zed-industries/zed/issues/8237))
2024-03-01 11:40:57 +02:00