Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
Release Notes:
- Improved expand excerpt indicators to allow unidirectional expansion.
Also added the `editor::ExpandExcerptsUp` and
`editor::ExpandExcerptsDown` actions, which can both take a `lines`
parameter. Also added a `expand_excerpt_lines` setting which controls
the default number of lines that the indicators and actions use.
---------
Co-authored-by: conrad <conrad@zed.dev>
This changes the vim::MoveToNextMatch event callback to open the
buffer_search toolbar. This fixes an issue where highlights would appear
which were only cancellable by opening then closing the toolbar.
Release Notes:
- the buffer search toolbar now opens on vim::MoveToNextMatch fixing the
issue where highlights were not cancellable
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Part of https://github.com/zed-industries/zed/issues/8081
To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.
Release Notes:
- N/A
---------
Co-authored-by: Piotr <piotr@zed.dev>
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:
- N/A
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.
Without `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634
With `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6
Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened
Release Notes:
- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
Still TODO:
* Disable the new save-as for local projects
* Wire up sending the new path to the remote server
Release Notes:
- Added the ability to "Save-as" in remote projects
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.
Release Notes:
- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
This moves the diagnostics and find all references to be in line with
the search pane. This also centralizes the constant into the editor code
base.
Release Notes:
- Increased diagnostic context to match the project search context.
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:
![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)
When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:
![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)
The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.
The tooltip is now also the tooltip used in the gutter:
![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)
## Settings
1. The inline git blame information can be turned on and off via
settings:
```json
{
"git": {
"inline_blame": {
"enabled": true
}
}
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
"git": {
"inline_blame": {
"enabled": true,
"delay_ms": 600
}
}
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.
## To be done in follow-up PRs
- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible
## Release notes
Release Notes:
- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
Although I liked the symmetry of the count in the middle of the arrows,
it's
tricky to make the buttons not occlude the count on hover, so go back to
this arrangement.
Release Notes:
- N/A
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.
It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...
We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:
```rust
pub fn as_ffi(self) -> u64 {
(u64::from(self.version.get()) << 32) | u64::from(self.idx)
}
```
If you look at the type of `version` in `KeyData`, it is non-zero:
```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
idx: u32,
version: NonZeroU32,
}
```
This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR changes ways the Find/Replace functionality in the
Buffer/Project Search is accessible via shortcuts. It makes those panels
work the same way as in VS Code and Sublime Text.
The details are described in the issue: [Make Find/Replace easier to
use](https://github.com/zed-industries/zed/issues/9142)
There's a difficulty with the Linux keybindings:
VS Code uses on MacOS (this PR replicates it):
| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `cmd-f` | `cmd-shift-f` |
| Replace | `cmd-alt-f` | `cmd-shift-h` |
VS Code uses on Linux (this PR replicates all but one):
| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `ctrl-f` | `ctrl-shift-f` |
| Replace | `ctrl-h` ❗ | `ctrl-shift-h` |
The problem is that `ctrl-h` is already taken by the `editor::Backspace`
action in Zed on Linux.
There's two options here:
1. Change keybinding for `editor::Backspace` on Linux to something else,
and use `ctrl-h` for the "replace in buffer" action.
2. Use some other keybinding on Linux in Zed. This PR introduces
`ctrl-r` for this purpose, though I'm not sure it's the best choice.
What do you think?
fixes#9142
Release Notes:
- Improved access to "Find/Replace in Buffer" and "Find/Replace in
Files" via shortcuts (#9142).
Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.
- N/A
Release Notes:
- Fixed `cgn` backwards movement problem in #9982
There are two issues:
- When there are no more matches, the next repetition still moves the
cursor to the left. After that, the recording is cleared. For this I
simply move the cursor to the right, but it doesn't work when the cursor
is at the end of the line.
- If `cgn` is used when there are no matches, it cleans the previous
recorded actions. Maybe there should be a way to revert the recording.
This also happens when using `c` and `esc`
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This increases search context from 1 above, 2 below, to 2 above and 2
below, matching the Sublime Text search results.
Release Notes:
- Increased search result context from 3 lines to 4 lines
Release Notes:
- Resolves#4273
@algora-pbc /claim #4273
This is a work-in-progress. The process for `gn` command is:
- maintain updated vim.workspace_state.search.initial_query
- modify editor.select_next_state with
vim.workspace_state.search.initial_query
- use editor.select_next()
- merge selections
- set editor.select_next_state to previous state
To make this possible, several private members and editor structures are
made public. `gN` is not yet implemented and the cursor still does not
jump to the next selection in the first use.
Maybe there is an better way to do this?
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792
This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.
Release Notes:
- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
Partially implements #9717, persistence between restarts is currently
missing, but I would like to get feedback on the implementation first.
Previously the search history was not saved across different project
searches. As the `SearchHistory` is now maintained inside of the
project, it can be persisted across different project searches.
I also removed the behavior that a new query replaces the previous
search query, if it contains the text of the previous query.
I believe this was only intended to make buffer search work, therefore I
disabled this behavior but only for the project search.
Currently when you navigated through the queries the tab title changed
even if the search was not started, which doesn't make sense to me.
Current behavior:
https://github.com/zed-industries/zed/assets/53836821/1c365702-e93c-4cab-a1eb-0af3fef95476
With this PR the tab header will actually keep the search name until you
start another search again.
---
Showcase:
https://github.com/zed-industries/zed/assets/53836821/c0d6e496-915f-44bc-be16-12d7c3cda2d7
Release Notes:
- Added support for persisting project search history across a session
- Fixed tab header of project search changing when cycling through
search history, even when there is no search submitted
Co-authored-by: Antonio <antonio@zed.dev>
Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.
Release Notes:
- We are temporarily removing the semantic index in order to redesign it
from scratch.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
This fixes #[#9135](https://github.com/zed-industries/zed/issues/9135)
by introducing file/results limit to project search.
It does this by changing how project search works in multiple ways.
User-facing changes:
- Number files that are being searched is now limited to 5000
- Number of search results in all files is now limited to 10000
- If a limit is reached, search is stopped and a message is displayed
to the user
Under the hood, we also reworked `Project::search_local`:
- Code has been refactored so that the concurrency-logic is easier to
distinguish from the search logic.
- We now limit the number of concurrent `open_buffer` operations, since
that is being done on the main thread and can lead to beachballs when
finding a lot of results.
Note for reviewer:
@SomeoneToIgnore since you know this code, can you take a look at this?
The changes might look bigger than they are in certain places because I
only extracted code into functions, but the middle part — the sorting of
file paths — has changed in order to avoid too many tasks opening
buffers at the same time and making app unresponsive.
What's also curious is that I think there was a bug in that we searched
ignored entries _twice_: once in `search_snapshots` and then later in
the dedicated `search_ignored_entry` function. I changed the `entries()`
call in `search_snapshots` so that it's always `false`, but that caused
tests to fail (see `test_search_in_gitignored_dirs`). @bennetbo and I
think that there's some state in the Project that made the tests pass
before, because the last of the 3 assertions in that test only passes
when the other two queries run. So we changed the test to be more
stateless and included the possible fix in `search_snapshots`.
Release Notes:
- Fixed project-wide search leading to unresponsive application when
searching in ignored files, by limiting the number of files that are
searched (to 5000) and the number of overall search results to 10000.
Additional performance improvements have also been made in order to
offload more work onto a background thread.
([#9135](https://github.com/zed-industries/zed/issues/9135)).
---------
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This avoids the problem of a search being kicked off involuntarily and
potentially using a large amount of CPU when toggling on the `Search
Ignored Files` option.
What would happen is that someone would turn the option on, we'd kick
off a search, and go through all of the files in, say, `node_modules`.
Even if no query was given.
This avoids that.
Release Notes:
- Fixed an empty search being kicked off involuntarily if no query was
typed in yet but an option was toggled.
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.
fixes https://github.com/zed-industries/zed/issues/5230
Release Notes:
- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
This PR upgrades our [`bitflags`](https://crates.io/crates/bitflags)
dependency to v2.4.2.
This also fixes an error that was seen when running `clippy`:
```
error: &-masking with zero
--> crates/fsevent/src/fsevent.rs:19:1
|
19 | / bitflags! {
20 | | #[repr(C)]
21 | | pub struct StreamFlags: u32 {
22 | | const NONE = 0x00000000;
... |
46 | | }
47 | | }
| |_^
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#bad_bit_mask
= note: `#[deny(clippy::bad_bit_mask)]` on by default
= note: this error originates in the macro `__impl_bitflags` which comes from the expansion of the macro `bitflags` (in Nightly builds, run with -Z macro-backtrace for more info)
```
Fixes#8681.
Release Notes:
- N/A
I would like to keep diagnostics open on one side, and process them on
the other.
Release Notes:
- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
Fixes a bug in the buffer search bar: Clears results of a previous
successfull search when the user enters invalid search request.
Steps to reproduce the bug:
1. Switch to Regex search mode.
2. Enter a valid search query that produces several matches.
3. Add a symbol to the search query that makes it an invalid regexp.
4. Switch to the editor and walk through the code back and forth.
Expected result: All the match highlightings after step 2 are cleared,
search bar indicates absence of the last search matches.
Actual: The results from the last valid search are highlighted, search
bar indicates presence of matches.
Potentially, the same effect may occur when searching in the simple text
mode, or when clearing the search query in some circumstances, so I made
the fix for all those cases, though I wasn't able to reproduce them
manually.
The bug:
https://github.com/zed-industries/zed/assets/2101250/1c50b98c-ae8e-4a9c-8ff5-1e5c63027ec3
After the fix:
https://github.com/zed-industries/zed/assets/2101250/e3eedf8c-2e3e-41ee-81cc-c2c9d919fba3
Release Notes:
- Clear search results on invalid query input