[[PR Description]]
Adds documentation to ColorScaleSteps:
```rust
/// Returns the specified step in the [`ColorScale`].
#[inline]
pub fn step(&self, step: ColorScaleStep) -> Hsla {
// Steps are one-based, so we need convert to the zero-based vec index.
self.0[step.0 - 1]
}
/// `Step 1` - Used for main application backgrounds.
///
/// This step provides a neutral base for any overlaying components, ideal for applications' main backdrop or empty spaces such as canvas areas.
///
#[inline]
pub fn step_1(&self) -> Hsla {
self.step(ColorScaleStep::ONE)
}
/// `Step 2` - Used for both main application backgrounds and subtle component backgrounds.
///
/// Like `Step 1`, this step allows variations in background styles, from striped tables, sidebar backgrounds, to card backgrounds.
#[inline]
pub fn step_2(&self) -> Hsla {
self.step(ColorScaleStep::TWO)
}
/// `Step 3` - Used for UI component backgrounds in their normal states.
///
/// This step maintains accessibility by guaranteeing a contrast ratio of 4.5:1 with steps 11 and 12 for text. It could also suit hover states for transparent components.
#[inline]
pub fn step_3(&self) -> Hsla {
self.step(ColorScaleStep::THREE)
}
/// `Step 4` - Used for UI component backgrounds in their hover states.
///
/// Also suited for pressed or selected states of components with a transparent background.
#[inline]
pub fn step_4(&self) -> Hsla {
self.step(ColorScaleStep::FOUR)
}
/// `Step 5` - Used for UI component backgrounds in their pressed or selected states.
#[inline]
pub fn step_5(&self) -> Hsla {
self.step(ColorScaleStep::FIVE)
}
/// `Step 6` - Used for subtle borders on non-interactive components.
///
/// Its usage spans from sidebars' borders, headers' dividers, cards' outlines, to alerts' edges and separators.
#[inline]
pub fn step_6(&self) -> Hsla {
self.step(ColorScaleStep::SIX)
}
/// `Step 7` - Used for subtle borders on interactive components.
///
/// This step subtly delineates the boundary of elements users interact with.
#[inline]
pub fn step_7(&self) -> Hsla {
self.step(ColorScaleStep::SEVEN)
}
/// `Step 8` - Used for stronger borders on interactive components and focus rings.
///
/// It strengthens the visibility and accessibility of active elements and their focus states.
#[inline]
pub fn step_8(&self) -> Hsla {
self.step(ColorScaleStep::EIGHT)
}
/// `Step 9` - Used for solid backgrounds.
///
/// `Step 9` is the most saturated step, having the least mix of white or black.
///
/// Due to its high chroma, `Step 9` is versatile and particularly useful for semantic colors such as
/// error, warning, and success indicators.
#[inline]
pub fn step_9(&self) -> Hsla {
self.step(ColorScaleStep::NINE)
}
/// `Step 10` - Used for hovered or active solid backgrounds, particularly when `Step 9` is their normal state.
#[inline]
pub fn step_10(&self) -> Hsla {
self.step(ColorScaleStep::TEN)
}
/// `Step 11` - Used for text and icons requiring low contrast or less emphasis.
#[inline]
pub fn step_11(&self) -> Hsla {
self.step(ColorScaleStep::ELEVEN)
}
/// `Step 12` - Used for text and icons requiring high contrast or prominence.
#[inline]
pub fn step_12(&self) -> Hsla {
self.step(ColorScaleStep::TWELVE)
}
```
Release Notes:
- N/A
This PR switches us over to a fork of `ctor` that contains the fixes
from https://github.com/mmastrac/rust-ctor/pull/295, backported to our
current version of `ctor` (v0.1.20).
Once 1) the `ctor` maintainer publishes a new version with that change
and 2) we're ready to upgrade to the latest version of `ctor` we can
switch back to the mainline version.
Release Notes:
- N/A
This adds a `UniformList` element and partially implements `Picker` as a
component, using `UniformList`. Because editor2 isn't fully implemented
yet, the picker doesn't have filtering logic yet. We want to merge this
for now though, to make the UniformList element available for other
crates.
Release Notes:
- N/A