The ability to confirm the file deletion prompt by pressing "Enter" was
broken in #11015
Release Notes:
- Restored the ability to confirm a prompt by pressing "Enter" when
deleting/trashing files
TODO:
- [x] Don't immediately seg fault
- [x] Implement for directories
- [x] Add cmd-delete to remove files
- [ ] ~~Add setting for trash vs. delete~~ You can just use keybindings
to change the behavior.
fixes https://github.com/zed-industries/zed/issues/7228
fixes https://github.com/zed-industries/zed/issues/5094
Release Notes:
- Added a new `project_panel::Trash` action and changed the default
behavior for `backspace` and `delete` in the project panel to send a
file to the systems trash, instead of permanently deleting it
([#7228](https://github.com/zed-industries/zed/issues/7228),
[#5094](https://github.com/zed-industries/zed/issues/5094)). The
original behavior can be restored by adding the following section to
your keybindings:
```json5
[
// ...Other keybindings...
{
"context": "ProjectPanel",
"bindings": {
"backspace": "project_panel::Delete",
"delete": "project_panel::Delete",
}
}
]
Release Notes:
- vim: Support `-` to go to `parent directory` of the project panel.
As mentioned in the comments of #11073 this adds support for netrw's `-`
to go to the parent directory in the project panel. Again tested on
linux only.
- N/A
Release Notes:
- vim: Support `g g`/`G` to go to top/bottom of the project panel.
In vim type environments i usually expect to be able to jump to the top
and bottom and i was confused as to why that wasn't possible in the
project panel. So i added it. If anyone using different keymaps also
thinks this might be useful i would be happy to add other defaults. I
think for vim mode it is the most useful though, because you tend to not
use your mouse in vim mode.
This is my first contribution to any rust project, but it seemed like a
good starting point.
The function select_last() is inspired by select_first.
I was also thinking about adding a bigger jump keybinding, that would
jump for example 5 entries up / down, with vim default keybindings "{" /
"}".
FYI: I tested this on linux only and don't have access to any macos
machines.
- N/A
Still TODO:
* Disable the new save-as for local projects
* Wire up sending the new path to the remote server
Release Notes:
- Added the ability to "Save-as" in remote projects
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.
Release Notes:
- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
### What?
A setting has been added to control the visibility of the Project Panel
button in the status bar.
### Why?
I don't tend to use the Project Panel, but use a keyboard shortcut to
access if needed. Thus, the button in the status bar provides me little
more than visual clutter. Additionally, there is precedent for this
configurability with other panels (collaboration, chat, notification,
terminal, etc).
Release Notes:
- Added a setting to show/hide the Project Panel button in the status
bar. `{"project_panel": {"button": false}}`
With file icons turned off, we still reserve space for an icon and make
it invisible. However, that space was marked as flex, which made it
shrink in case subsequent file name could not fit in the current width
of the project panel. Fixes#10622https://github.com/zed-industries/zed/assets/24362066/d565a03a-3712-49d1-bf52-407e4508a8cf
Release Notes:
- Fixed project panel entries misalignment with narrow panel & file
icons turned off.
Fixed auto folded dirs which caused significant performance issues #8476
(#7674)
Moved from iterating over snapshot entries to use `child_entries`
function from `worktree.rs` by making it public
@maxbrunsfeld
Release Notes:
- Fixed a bug where project panel settings changes would not be applied
immediately.
- Added a `project_panel.auto_fold_dirs` setting which collapses the
nesting in the project panel when there is a chain of folders containing
a single folder.
<img width="288" alt="Screenshot 2024-04-12 at 11 10 58 AM"
src="https://github.com/zed-industries/zed/assets/2280405/efd61e75-026c-464d-ba4d-90db5f68bad3">
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
- Fixed#8603
For the label title of the project panel, I find that there is no place
to use to get the title of the label to do some operations, it should be
safe to modify it, but I'm not sure how we need to modify the problem, I
can think of two scenarios:
1. Modify every place where you don't want multiple lines to appear
2. Make the label only display a single line (e.g. provide a new
parameter, or a new label type?)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.
These settings are then merged in with the rest of the settings when the
language is loaded from the extension.
The language settings that are available are:
- `tab_size`
- `hard_tabs`
- `soft_wrap`
Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .
For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.
---
Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.
This makes it easier to load settings from specific locations/sets of
locations in an explicit way.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes#10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.
/cc @as-cii
Not including release notes, since it was only present in nightly.
Release Notes:
- N/A
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:
![image](https://github.com/zed-industries/zed/assets/836375/9abc56e0-e8f2-45ee-9e7e-b83b28b483ea)
For this iteration, I'd love to see the following before we land this:
* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes
I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.
Release Notes:
- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).
<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">
---------
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
There was a problem using deferred draws with `overlay` and tooltips at
the same time.
The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred
`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.
/cc @as-cii
Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore
---------
Co-authored-by: Antonio <antonio@zed.dev>
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix#7831.
There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.
Release Notes:
- Fixed file Git status refreshing on .gitignore update (#7831).
Completes #7228.
Adds back Backspace as the main delete key binding and makes Linux
bindings consistent with macOS
Release Notes:
- ⌘-Delete/⌘-Backspace will now suppress deletion confirmation prompts
in project panel
([#7228](https://github.com/zed-industries/zed/issues/7228)).
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.
In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.
Release Notes:
- N/A
See https://zed.dev/channel/gpui-536
Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207
### Problem
After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.
However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.
### Solution
This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.
We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.
With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.
### Performance
Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).
![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)
Release Notes:
- Fixed a bug that was causing popovers to flicker.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Project panel loses the last scrolling position every time the user
hides/shows it. This PR fixes the problem.
The reason of the problem is that `UniformListScrollHandle`, which is
intended to store the scrolling position between redrawings, is only
used for ad-hoc autoscrollings to the list items, while the
`interactivity.scroll_handle` that is responsible for the scrolling
position, doesn't survive the project panel hiding.
How the problem looks:
https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c
Release Notes:
- Fixed scrolling position restoration in the Project Panel.
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
The project panel now both observes all the project updates and
subscribes to project events it's interested in. The observing handler
updates the list of visible entries on any notification, which looks
pretty excessive.
This PR removes the observer completely, and adds missing event handlers
to the subscription, thus removing unnecessary work.
Release Notes:
- N/A
Fixes: #8050
For some reason that we didn't investigate, if you have view caching
enabled,
and you have non-integer sized bounds, and you are right aligning
things, the
co-ordinates can differ by +/- 1px when using the cached view.
The easiest fix for now is to just not do that.
Co-Authored-By: Antonio <as-cii@zed.dev>
Release Notes:
- Fixed the pane icons flickering
([#8050](https://github.com/zed-industries/zed/issues/8050)).
Co-authored-by: Antonio <as-cii@zed.dev>
Previously, if you had the following files/folders in your project
1-abc
10
11-def
...
2
21-abc
that's how we'd display them.
With this change, we now try to parse them as numbers, if possible, and
use that to sort. If we can't parse a component as a number, we fall
back to normal string comparison.
End result is this:
1-abc
2
10
11-def
...
21-abc
Release Notes:
- Fixed filenames with numeric components (`1.txt`, `1/one.txt`, ...)
not being sorted as numbers, but as string.
Before:
![screenshot-2024-02-27-18 29
43@2x](https://github.com/zed-industries/zed/assets/1185253/2d223126-329f-4ae7-9a12-d33e2c3fe52f)
After:
![after](https://github.com/zed-industries/zed/assets/1185253/f4f98fa0-e66f-40aa-aa28-189143cbb75f)
---------
Co-authored-by: Marshall <marshall@zed.dev>
This fixes#7314 and #7778.
The problem was copying a folder into itself, which is actually quite a
common operation in macOS's `Finder.app`: you select a folder, hit
`cmd-c` and `cmd-v` and have a copy. That's also how it works in VS
Code.
The fix here is to detect when we're copying a folder into itself and
treating it like we're copying a file into itself: we don't want to copy
into the target, we want to copy into the folder one level higher up,
which will then automatically add a ` copy` to the end of the name.
Release Notes:
- Fixed ability to copy folders into themselves by selecting them in
project panel and hitting `copy` and `paste`. Instead of endless
recursion, a copy of the folder is now created.
([#7314](https://github.com/zed-industries/zed/issues/7314)).
Demo:
https://github.com/zed-industries/zed/assets/1185253/2141310a-991d-491d-8498-eb766275a1f5
Reverts zed-industries/zed#7674
@ABckh: reverting this as it introduced a significant performance
slowdown, most likely caused by iterating through all the snapshot
entries to determine whether a directory is foldable/unfoldable/omitted.
It would be great if you could open a new PR that reverts this revert
and addresses the performance issues. Thank you!
/cc: @maxbrunsfeld
Release notes:
- N/A
Added support of auto collapsed directories, for example when directory
has only one directory inside we should display it as dir1/dir2 (#6935
). Please feel free to propose better solutions, as I am new in Rust
Demo:
https://streamable.com/seo3n9
Release Notes:
- Added support for auto-collapsing directories.
Reverts zed-industries/zed#7481
This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
Fixes#7003 and #7005.
Selecting as a reaction to actually opening a new item doesn’t seem
robust in all cases, the PR improves that.
Release Notes:
- Fixed missing project panel file selection in certain cases
- Disallow sharing gitignored files through collab
- Show errors when failing to open files
- Show a warning to followers when view is unshared
/cc @mikaylamaki, let's update this to use your `private_files` config
before merge.
Release Notes:
- Added the ability to prevent sharing private files over collab.
---------
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- Added bash syntax highlighting to `.env` files.
- Added a `private_files` setting for configuring which files should be
considered to contain environment variables or other sensitive
information.
- Added a `redact_private_values` setting to add or remove censor bars
over variable values in files matching the `private_files` patterns.
-(internal) added a new `redactions.scm` query to our language support,
allowing different config file formats to indicate where environment
variable values can be identified in the syntax tree, added this query
to `bash`, `json`, `toml`, and `yaml` files.
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.
This should make them easier to visually scan when looking for a
dependency.
Apologies in advance for any merge conflicts 🙈
Release Notes:
- N/A
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
#6910
I changed the `open_file` symbol to `open`, because this is more
consistent with the original intention
Release Notes:
- Added the ability to expand/collapse directories using the
`project_panel::Open` action.
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.
Release Notes:
- N/A
A sequence of events: Launch Zed -> Quit Zed -> Launch Zed would leave
you with a project panel in a a different state on each open (e.g. if it
is open on 1st one, 2nd run will have it closed). We were essentially
not tracking whether the deserialization took place.
Release Notes:
- Fixed project panel being toggled on/off on startup due to incorrect
tracking of serialization state (solves
https://github.com/zed-industries/community/issues/2406)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
- Update chat panel with current channel
- Open chat panel for guests
- Open chat when joining a channel with guests
- Some tweaks for chat panels
- Don't lose focus on default panel state
- Make chat prettier (to my eyes at least)
- Fix multiple mentions in one message
- Show a border when scrolled in chat
- Fix re-docking chat panel
- Move settings subscription to dock
[[PR Description]]
Release Notes:
- Opens chat by default when joining a public channel
- Improves chat panel UI
This PR renames the `IconElement` component to just `Icon`.
This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.
The `Icon` enum has been renamed to `IconName` to free up the name.
I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.
Release Notes:
- N/A
This PR fixes an issue where right-click on any project panel entry
would cause the context menu on the root of the project panel
(introduced in #3954) to deploy.
We need to stop propagation in the handler on the inner project panel
list items so that the click event doesn't bubble up the tree.
Release Notes:
- Fixed an issue where the project panel was always deploying the root
context menu rather than on the clicked item.
This PR makes it so when we're not showing file icons in the project
panel we render an empty placeholder instead of nothing.
This prevents the indentation of the items in the file tree from
changing based on the presence of the icon.
Release Notes:
- Fixed layout shift when `project_panel.file_icons` is set to `false`.
This PR adds an empty state for the project panel.
It will now display an "Open a project" button.
Release Notes:
- Added an empty state for the project panel.