This PR fixes the glyph used for the option key in the new `Keybinding`
component.
Same fix as in #3065, but applied to the new `Keybinding` component so
that we don't regress when switching to GPUI2.
<img width="750" alt="Screenshot 2023-09-29 at 10 50 15 AM"
src="https://github.com/zed-industries/zed/assets/1486634/8c6147e9-fa05-4804-954c-b8e3b98cbdf0">
Release Notes:
- N/A
![CleanShot 2023-09-27 at 18 09
37](https://github.com/zed-industries/zed/assets/482957/317d31e4-81f8-44d8-b94f-8ca7150d3fd2)
Release Notes:
- Added the ability to exclude warnings from project diagnostics. By
default, they will be on but they can be disabled temporarily by
clicking on the warnings icon. The default behavior can be changed by
changing the new `diagnostics.include_warnings` setting.
This PR fixes the kitchen sink story in the storybook.
Included are some additional changes that make it so the kitchen sink is
automatically populated by all of the defined stories.
Release Notes:
- N/A
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- vim: Add ctrl-i to go forward
([#1732](https://github.com/zed-industries/community/issues/1732)).
ctrl-o was already supported.
- vim: Add `g <space>` to open the current snippet in its own file.
- vim: Escape will now return to normal mode even if completion menus
are open (use `ctrl-x ctrl-z` to hide menus, as in vim).
- vim: Add key bindings for Zed's various completion mechanisms:
- - `ctrl-x ctrl-o` to open the completion menu,
- - `ctrl-x ctrl-l` to open the LSP action menu,
- - `ctrl-x ctrl-c` to trigger Copilot (requires configuring copilot),
- - `ctrl-x ctrl-a` to trigger the inline Assistant (requires
configuring openAI),
NOTE: we should add these to the docs before shipping 0.107 to stable.
If you highlight the following block of text (with a single selection):
```
The quick brown
fox jumps over
the lazy dog
```
and run `editor: convert to upper camel case`, you'll get:
```
TheQuickBrown
foxJumpsOver
theLazyDog
```
instead of:
```
TheQuickBrown
FoxJumpsOver
TheLazyDog
```
The same thing happens for `editor: convert to title case`. This happens
because [`to_case` crate](https://crates.io/crates/convert_case) doesn't
allow the user to define '\n' as a boundary. I wanted to fix this at the
lib level, so I filled [an
issue](https://github.com/rutrum/convert-case/issues/16) but I never
heard back. What's strange is VS Code and Sublime I think both exhibit
the same output as we do currently, but I don't personally think this
feels right (happy to hear opposing opinions). I'm just doing the naive
thing to hack around this limitation of the `to_case` crate.
I did some testing and it seems I only need to adjust `editor: convert
to title case` and `editor: convert to upper camel case`. The way the
other transformations are implemented in `to_case` don't seem to have
this issue.
Release Notes:
- Fixed a bug where running certain text transfomration commands on a
single selection covering multiple lines would not transform all
selected lines as expected.