This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [cocoa](https://togithub.com/servo/core-foundation-rs) | dependencies
| minor | `0.25` -> `0.26` |
| [cocoa](https://togithub.com/servo/core-foundation-rs) |
workspace.dependencies | minor | `0.25` -> `0.26` |
---
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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
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🔕 **Ignore**: Close this PR and you won't be reminded about these
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Release Notes:
- N/A
<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzOC41Ni4wIiwidXBkYXRlZEluVmVyIjoiMzguNTYuMCIsInRhcmdldEJyYW5jaCI6Im1haW4iLCJsYWJlbHMiOltdfQ==-->
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
Closes#6783
With this PR, the `journal: new journal entry` command only opens a new
workspace if the current workspace does not already contain the
`journal` directory. Both the root of the work tree and all its
subdirectories are checked.
This does not yet check for the day's file specifically, as suggested
[here](https://github.com/zed-industries/zed/issues/6783#issuecomment-2268509463).
I'm new to writing Rust code in production (as well as contributing in
general), so any feedback is much appreciated!
Release Notes:
- Reuse workspace on `journal: new journal entry` command if possible
Closes#10782
In some cases, during the auto-update process,
the update can fail and leave a dangling disk image in macOS. If the
auto-update fails again, a new dangling mounted volume will be left
behind. To avoid polluting the system with these dangling mounted disk
images,
implement [the `Drop`
trait](https://doc.rust-lang.org/std/ops/trait.Drop.html) for the
`MacOSUnmounter` struct. This will ensure that the disk image
is unmounted when the `install_release_macos` function exits regardless
of its result.
## How to test this locally
Unfortunately, I was a bit too lazy to find a smarter way to test this,
so I simply commented out a bunch of lines to emulate the auto-update
process. To replicate the linked issue (#10782), you can apply the
attached patch. Build the Zed binary and run it. The auto-update should
fail, leaving the dangling mounted disk image in the system:
```shell
>diskutil list
/dev/disk5 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +220.6 MB disk5
Physical Store disk4s1
1: APFS Volume Zed 190.6 MB disk5s1
```
Run the Zed binary again to create another mounted disk image:
```shell
>diskutil list
/dev/disk5 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +220.6 MB disk5
Physical Store disk4s1
1: APFS Volume Zed 190.6 MB disk5s1
/dev/disk7 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +220.6 MB disk7
Physical Store disk6s1
1: APFS Volume Zed 190.6 MB disk7s1
```
[simulate_zed_autoupdate.patch](https://github.com/user-attachments/files/16787955/simulate_zed_autoupdate.patch)
Please let me know if the fix is good; otherwise, I am happy to
implement it differently. Thanks!
Release Notes:
- Fixed#10782
Closes#12313
This PR introduces the following improvements:
1. Fixed the issue where the auto-hide taskbar wouldn't automatically
appear when Zed is maximized.
2. Refactored the `WM_NCCALCSIZE` code, making it more human-readable.
Release Notes:
- Fixed auto-hide taskbar would refuse to show itself when `Zed` is
maximized on
Winodws([#12313](https://github.com/zed-industries/zed/issues/12313)).
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
when the focused_vim is deactivate, focused_vim should set none.
fix the problem that opening the first buffer from EmptyPane will not
toggle,The reason is the edge case where focused_vim is none when
opening for the first time.
Release Notes:
- N/A
At the moment Zed is handled as default file browser which causes
applications like RustRover to open Zed when instead it should open the
Gnome files app. And Zed is probably not intended to be an replacement
to the Gnome files app for example.
I'm also currently waiting to fix the issue that Zed is not displayed as
an "Application" when using "Open with..." on Arch Linux. Which is
caused by not setting `APP_ARGS` which should have the value `%F`
Release Notes:
- Fixed: Zed will no longer be handled as default file browser
This PR fixes two issues:
1. The prompt library window didn't set an `app_id` on Linux, which
caused it to be missing the Zed logo
2. A dangling reference to the window in the Wayland client code, which
caused the prompt library window not to close. See:
https://github.com/zed-industries/zed/pull/13201
Release Notes:
- Linux: Fixed the prompt library not closing on Wayland
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Release Notes:
- N/A
This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.
TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Closes#15826Closes#16068
When launching zed from the command line, the path parsing prefixes with
`\\?\`. Some LSP servers do not support this type of path, so here I
just simply remove the prefix.
Release Notes:
- N/A
Depending on a number of CPU cores llvmpipe could provide adequate
performance.
A little bit of help to skip searching Zed codebase for solution.
Release Notes:
- N/A
Closes#15441 .
Fixed the issue where extensions couldn't start if the path contained
spaces. Additionally, this PR introduces the `node_environment_path`
function to obtain the PATH environment variable which includes the node
path.
Release Notes:
- N/A
On Windows, different input methods use different APIs to set their
window positions:
- The Japanese input method on Windows 11 uses `ImmSetCandidateWindow`.
- The Chinese input method on Windows 10 uses `ImmSetCompositionWindow`.
- The Chinese input method on Windows 11 can use either.
Therefore, this PR calls both functions to cover the various scenarios.
Additionally, introduced a helper function `with_input_handler` to
improve code readability.
Release Notes:
- N/A
This PR implements a single instance mechanism using the `CreateEventW`
function to create a mutex. If the identifier name begins with `Local`,
the single instance applies only to processes under the same user. If
the identifier begins with `Global`, it applies to all users.
Additionally, I was thinking that perhaps we should integrate the single
instance functionality into `gpui`. I believe applications developed
using `gpui` would benefit from this feature. Furthermore, incorporating
the single instance implementation into `gpui` would facilitate the
`set_dock_menu` functionality. As I mentioned in #12068, the
implementation of `set_dock_menu` on Windows depends on the single
instance feature. When a user clicks the "dock menu", Windows will open
a new application instance. To achieve behavior similar to macOS, we
need to prevent the new instance from launching and instead pass the
parameters to the existing instance.
Any advice and suggestions are welcome.
https://github.com/user-attachments/assets/c46f7e92-4411-4fa9-830e-383798a9dd93
Release Notes:
- N/A
Closes#16919
repro step:
- add two worktree
- modify settings `"use_system_path_prompts" : false`
- `ctrl-n` create new file, typing any chars.
- `ctrl-s` save file
- typing any char, crashed.
Release Notes:
- Fixed crashed when setting `"use_system_path_prompts": false` or in
remote project with two or more worktree.
This PR puts the `zed: open account settings` action behind the
`zed-pro` feature flag, as it isn't supposed to be visible to users yet.
Closes https://github.com/zed-industries/zed/issues/17010.
Release Notes:
- N/A
This PR updates the extensions UI to truncate long text with an
ellipsis.
| Before | After |
|
--------------------------------------------------------------------------------------------------------------------------------------------------
|
--------------------------------------------------------------------------------------------------------------------------------------------------
|
| <img width="538" alt="Screenshot 2024-08-28 at 10 25 29 AM"
src="https://github.com/user-attachments/assets/98fda7b9-aac0-4c1b-903b-0d72070a166b">
| <img width="538" alt="Screenshot 2024-08-28 at 10 21 42 AM"
src="https://github.com/user-attachments/assets/948b1e66-3822-4c52-8483-522c28f393c7">
|
Release Notes:
- Improved the truncation of long author lists and descriptions in the
extensions view.
This PR reverts the addition of extension capabilities from #16953.
While these may end up being useful at some point, after some discussion
they don't seem like the exact fit for what we're looking to do right
now.
This reverts commit 8ec36f1e2b.
Release Notes:
- N/A
Before, when using `?` and `#` for backwards search it would initially
search for the previous match, but upon subsequent inputs to `n` and
`N`, `n` is always treated as "forward" and `N` is always treated as
"backward", instead of continuing the search direction.
now, if i use `?` or `#` for backward search, `n` will go to the
previous selection, and `N` will go to the next. Functionality stays the
same for `/` and `*`.
Release Notes:
- vim: Fixed `n` direction after searching backwards
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
As part of allowing LSPs to run remotely, we need to move LSP stuff
out of project. To do that we'd like to simplify the concurrency story
on project syncing.
Co-Authored-By: Max <max@zed.dev>
Release Notes:
- N/A
Co-authored-by: Max <max@zed.dev>
Ensures we sort paths in search the same as we do in panels.
Ideally we'd store things like this in the worktree, but the sort order
depends
on file vs directory, and callers generally don't know which they're
asking for.
Release Notes:
- N/A
This improves performance, because we don't render after every single
match/range that was added to the results.
I think for my example search it's twice as fast?
## Numbers
Recorded in debug mode (because it's 6:30pm and my poor computer has
spun its fan enough for today and also because you can see the change of
the effect more in debug mode), rendering `<` searched in `zed.dev`
repo:
- Before: `14.59558225s`
- After: `2.604320875s`
## Videos
Before (recorded in release mode):
https://github.com/user-attachments/assets/909260fa-3e69-49ab-8786-dd384e2a27ee
After (recorded in release mode):
https://github.com/user-attachments/assets/fc8a85d3-e575-470f-b59c-16a6df8b3f80
## Release Notes
Release Notes:
- Improved performance of rendering project-search results in the
multi-buffer after finding them.
This is a prototype change to improve latency of local project searches.
It refactors the matcher to keep paths "in-order" so that we don't need
to wait for all matching files to display the first result.
On a test (searching for `<` in zed.dev) it changes the time until first
result from about 2s to about 50ms. The tail latency seems to increase
slightly (from 5s to 7s) so we may want to do more tuning before hitting
merge.
Release Notes:
- reduces latency for first project search result
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
This PR adds an initial notion of extension capabilities.
Capabilities are used to express the operations an extension is capable
of doing. This will provide further insights into what an extension can
do, as well as provide the ability to grant or deny the set of
capabilities.
Capabilities are defined in the `capabilities` field in the extension
manifest. This field contains an array of capabilities.
Each capability has a `kind` to denote the known capability it
corresponds to. Individual capabilities may have additional fields,
based on the `kind`.
Here's an example of some capabilities:
```toml
capabilities = [
{ kind = "download-file", host = "github.com", path_prefix = "owner/repo" },
{ kind = "npm:install", package = "@vue/language-server" },
]
```
In order to avoid a breaking change, the `capabilities` field is
currently optional and defaults to an empty array. This will allow us to
add support for extensions to define capabilities before we start
enforcing them.
Release Notes:
- N/A
This adds a new action: `editor: toggle inline completions`.
It allows users to toggle inline completions on/off for the current
buffer.
That toggling is not persistent and when the editor is closed, it's
gone.
That makes it easy to disable inline completions for a single text
buffer, for example, even if you want them on for other buffers.
When toggling on/off, the toggling also overwrites any language
settings. So if you have inline completions disabled for Go buffers,
toggling them on takes precedence over those settings.
Release Notes:
- Added a new editor action to allow toggling inline completions
(Copilot, Supermaven) on and off for the current buffer, taking
precedence over any settings.
Co-authored-by: Antonio <antonio@zed.dev>
As discussed in #15326, this font name should be included in the font
list since `settings.json` indicates that one can set the font to
`.SystemUIFont`.
Release Notes:
- N/A
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This is officially my weirdest performance fix to date; With large # of
windows opening app menu could take a lot of time (we're talking few
seconds with 9 windows, a minute with 10 windows). The fix is to make
one method pub(crate).. What?
<img width="981" alt="image"
src="https://github.com/user-attachments/assets/83b26154-0acd-43ef-84b3-4b85cde36120">
We were spending most of the time on clear_pending_keystrokes, which -
funnily enough - called itself recursively. It turned out we have two
methods; `AppContext::clear_pending_keystrokes` and
WindowContext::clear_pending_keystrokes. The former calls the latter,
but - due to the fact that `WindowContext::clear_pending_keystrokes` is
private and `WindowContext` derefs to `AppContext` - `AppContext` one
ended up actually calling itself! The fix is plain and simple - marking
WindowContext one as pub(crate), so that it gets picked up as a method
to call over `AppContext::clear_pending_keystrokes`.
Closes#16895
Release Notes:
- Fixed app menu performance slowdowns when there are multiple windows
open.
***Update**: after rebasing on top of
https://github.com/zed-industries/zed/pull/16915/ (that also changed how
search worked), the results are still good, but not 10x. Instead of
going from 10s to 500ms, it goes from 10s to 3s.*
This improves the performance of project-wide search by an order of
magnitude.
After digging in, @as-cii and I found that opening buffers was the
bottleneck for project-wide search (since Zed opens, parses, ... buffers
when finding them, which is something VS Code doesn't do, for example).
So this PR improves the performance of opening multiple buffers at once.
It does this by doing two things:
- It batches scan-requests in the worktree. When we search, we search
files in chunks of 64. Previously we'd handle all 64 scan requests
separately. The new code checks if the scan requests can be batched and
if so it, it does that.
- It batches `git status` calls when reloading the project entries for
the opened buffers. Instead of calling `git status` for each file, it
calls `git status` for a batch of files, and then extracts the status
for each file.
(It has to be said that I think the slow performance on `main` has been
a regression introduced over the last few months with the changes made
to project/worktree/git. I don't think it was this slow ~5 months ago.
But I also don't think it was this fast ~5 months ago.)
## Benchmarks
| Search | Before | After (without
https://github.com/zed-industries/zed/pull/16915) | After (with
https://github.com/zed-industries/zed/pull/16915)
|--------|--------|-------|------|
| `zed.dev` at `2b2a501192e78e`, searching for `<` (`4484` results) |
3.0s<br>2.9s<br>2.89s | 489ms<br>517ms<br>476ms | n/a |
| `zed.dev` at `2b2a501192e78e`, searching for `:` (`25886+` results) |
3.9s<br>3.9s<br>3.8s | 70ms<br>66ms<br>72ms | n/a |
| `zed` at `55dda0e6af`, searching for `<` (`10937+` results) |
10s<br>11s<br>12s | 500m<br>499ms<br>543ms | 3.4s<br>3.1s<br> |
(All results recorded after doing a warm-up run that would start
language servers etc.)
Release Notes:
- Performance of project-wide search has been improved by up to 10x.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Follow up to #16080
The idea is that the current context menu became a bit top-heavy over
time. Let's reorganisze it into four sections:
1. Finding symbols
2. Editing using lsp and similar
3. Copy/Cut/Paste
4. Getting file location
Release Notes:
- Reorganized context menu to be a bit less top heavy and have more
logical parts
Before (a giant part on top and two small ones on the bottom):
<img width="248" alt="Screenshot 2024-08-23 at 21 02 33"
src="https://github.com/user-attachments/assets/87a136c7-df16-4032-ba02-dea087fd8445">
After (much more balanced):
<img width="250" alt="Screenshot 2024-08-23 at 21 01 28"
src="https://github.com/user-attachments/assets/4aa48b8a-99f3-4315-b325-625a47ecd5b8">
It looks like this unwrap was introduced in
https://github.com/zed-industries/zed/pull/16534.
I think a worktree's `root_entry` can be null if it represents a
non-existent file that has not yet been saved. I hit a panic due to the
`unwrap` a couple of times on nightly.
Release Notes:
- N/A
This PR fixes an issue where active user counts were being computed
across _all_ measures instead of the per-minute measures.
We now compute them using the tokens per minute measure, as we're
concerned with usage in recent minutes.
Release Notes:
- N/A
Closes#14787.
I made a quick draft implementation of this feature request:
https://github.com/zed-industries/zed/issues/14787
I know how to use use gdb well, so lacking a built-in debugger is OK.
BUT... Speaking personally, setting breakpoints is 50% of what I want an
IDE to do for me when debugging. Having a feature where I can click,
copy, "b [paste]", is a huge step up from typing the whole thing in
manually. I figure this must be useful for other external tools, or even
just regular-human-communication too.
Open Questions:
* Does this belong in the right click menu? (I put it next to "Copy
Permalink" which is similar.)
* Probably not useful enough to get a default keymap?
* Relative vs absolute path?
* Does this need tests?
Release Notes:
- Added `editor: copy file location` command to copy the current file
location (FILE:LINE) to the clipboard
([#14787](https://github.com/zed-industries/zed/issues/14787)).
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Fixed the issue related to the project wide search being stuck when
project contains .fifo files
- Might potentially solve the following issue
https://github.com/zed-industries/zed/issues/7360
We've noticed performance issues in long conversations with assistants;
the profiles pointed to slowiness in WrapMap (and indeed there were some
low hanging fruits that we picked up in
https://github.com/zed-industries/zed/pull/16761). That however did not
fully resolve the issue, as WrapMap still cracked through in profiles;
basically, the speedup I've landed has just moved the post elsewhere.
The higher level issue is that we were trying to refresh message headers
for all messages, irrespective of whether they've actually needed to be
updated. This PR fixes that by using `replace_blocks` API where
possible.
Release Notes:
- Improved performance of Assistant Panel with long conversations.
This helps debug what steps are taken and where
the compiled extension ended up.
Also remove duplicate "compiling Rust extension" / "compiling rust
extension" text - it's confusing.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Temporarily revert #16700 to deal with this error:
`error: manifest path `../crates/docs_preprocessor/Cargo.toml` does not
exist` as it was causing the docs-preprocessor not to run, meaning
unexpanded templates were showing up in the public docs.
Reverts zed-industries/zed#16700
Release Notes:
- N/A
This PR adds a mdbook preprocessor for supporting Zed's docs.
This initial version adds the following custom commands:
**Keybinding**
`{#kb prefix::action_name}` (e.g. `{#kb zed::OpenSettings}`)
Outputs a keybinding template like `<kbd
class="keybinding">{macos_keybinding}|{linux_keybinding}</kbd>`. This
template is processed on the client side through `mdbook` to show the
correct keybinding for the user's platform.
**Action**
`{#action prefix::action_name}` (e.g. `{#action zed::OpenSettings}`)
For now, simply outputs the action name in a readable manner. (e.g.
zed::OpenSettings -> zed: open settings)
In the future we'll add additional modes for this template, like create
a standard way to render `{action} ({keybinding})`.
## Example Usage
```
To open the assistant panel, toggle the right dock by using the {#action workspace::ToggleRightDock} action in the command palette or by using the
{#kb workspace::ToggleRightDock} shortcut.
```
Release Notes:
- N/A
Closes#16804
Similar to #15708, when reading prompts from a template, both Windows
and Linux might end up with `CRLF (\r\n)` line endings, which can result
in a panic.
Release Notes:
- N/A
* Linux Clippy lints fixed
* Zed local tasks are now simpler to rerun
* Zed's `release-fast` build profile keeps the debug info so it's
possible to properly debug things without altering the sources
Release Notes:
- N/A
Follow-up https://github.com/zed-industries/zed/pull/16085 that fixes
the search deploy to be actually a part of the terminal-related
bindings.
Part of https://github.com/zed-industries/zed/issues/16839
Also
* fixes few other bindings to use `shift` and avoid conflicts with the
existing key bindings.
* adds terminal inline assist to the context menu and makes both the
menu and the button to dynamically adjust to `assist.enabled` settings
change
It is still unclear to me, why certain labels for certain bindings are
wrong (it's still showing `ctrl-w` for closing the terminal tab, and
`shift-insert` instead of `ctrl-shift-v` for Paste, while Insert is near
and has a `ctrl-shift-c` binding shown) but at least the keys work now.
Release notes:
- Improved Linux terminal keymap and context menu
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.
* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.
Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.
https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a
* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items
![Screenshot 2024-08-21 at 14 55
01](https://github.com/user-attachments/assets/6dac75e4-be4e-4338-917b-37a32c285b71)
* For buffer search , search matches are displayed one under another
![image](https://github.com/user-attachments/assets/9efcff85-d4c7-4462-9ef5-f76b08e59f20)
For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?
Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.
* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:
![image](https://github.com/user-attachments/assets/75fb78c3-0e5f-47b4-ba3a-485c71d7e342)
This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.
If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.
Release Notes:
- Added a way to display buffer/project search entries in the outline
panel
This PR fixes a regression from
https://github.com/zed-industries/zed/pull/15646 where we've started
fetching diagnostic spans unconditionally (whereas previously that
wasn't done when iterating over raw text).
Closes#16764
Release Notes:
- Fixed performance regression in handling buffers with large quantities
of diagnostics.
This PR adds a lifetime spending limit on LLM usage.
Exceeding this limit will prevent further use of the Zed LLM provider.
Currently the cap is $1,000.
Release Notes:
- N/A
Closes#15891
Release Notes:
- Added "Format Buffer" action to the right-click menu within a buffer.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
We've ran into performance issues when reinserting new blocks into the
assistant panel; in profiles WrapMap showed up, as we try to query wrap
boundaries over and over, which is a hidden O(n^2) - for each block, we
may potentially look at all of the Wraps. This PR alleviates this issue
by storing away previously resolved wrap range; consecutive iterations
can often reuse it.
This should help with performance of Assistant Panel with long
conversations.
Release Notes:
- Improved performance of assistant panel with large # of text.
This PR follows up #16466, changes the default value used when
autocompleting the `ui_font_fallbacks` and `ui_font_fallbacks` settings
from `null` to `[]`.
Special thanks to @maxdeviant for the guidance on writing better code!
Release Notes:
- N/A
This PR fixes impersonation in local development by fetching the user
from the GitHub API so we can get their `github_user_id`.
The `github_user_id` is now required after #16704.
Since this is just a development flow, we're fetching the user on the
client as opposed to making changes on the server.
This request uses the `GITHUB_TOKEN` environment variable for
authentication, if it exists, or will make an unauthenticated GitHub API
request.
Release Notes:
- N/A
Fixes#16199
## Description
Recently added template string injections do not completely work for
because any time there is an interpolation (`${// some js content}`)
within an element, its closing tag is not highlighted properly:
![image](https://github.com/user-attachments/assets/e660894b-6e4b-4300-b8d9-2757fa235679)
This PR fixes the issue:
![image](https://github.com/user-attachments/assets/629a30c3-9b3a-4338-aee9-622dbb19581c)
Release Notes:
- Fixed incomplete syntax highlighting for HTML injections inside
JavaScript template tags.
## Note
I'm a beginner with treesitter so I only modified the part for HTML
usecase.
Should the same solution be applied to other injections (`css`, `js`,
etc.)?
This allows us to detect the language from the extension if we use paths
in fenced code blocks.
Release Notes:
- You can now use file paths ending in a language-specific file
extension at the start of markdown code blocks.
This PR makes it so users are upserted by their `github_user_id` instead
of by their `github_login`.
The `github_user_id` is a stable identifier that does not change, while
the `github_login` can change.
In practice we were already using
`get_or_create_user_by_github_account`, which already checks for an
existing user with a `github_user_id` first, so this change doesn't
result in a change in behavior.
This change is primarily for correctness in the event that `create_user`
is called directly, as we want to be upserting by the stable identifier.
Release Notes:
- N/A