This PR removes the need for writing manual mappings in the `FromStr`
implementation for the `StorySelector` enum used in the storybook CLI.
We are now using the
[`EnumString`](https://docs.rs/strum/0.25.0/strum/derive.EnumString.html)
trait from `strum` to automatically derive snake_cased names for the
enums.
This will cut down on some of the manual work needed to wire up more
stories to the storybook.
Release Notes:
- N/A
This PR updates the `storybook` with support for adding stories for
individual components.
### Motivation
Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.
While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.
This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.
### Explanation
We achieve this by adding a simple CLI to the storybook.
The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.
Passing a story name will load the corresponding story, if it exists.
For example:
```
cargo run -- elements/avatar
```
<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">
```
cargo run -- components/facepile
```
<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">
Release Notes:
- N/A
* [x] Re-send operations that weren't sent while disconnected
* [x] Apply other clients' operations that were missed while
disconnected
* [x] Update collaborators that joined / left while disconnected
* [x] Inform current collaborators that your peer id has changed
* [x] Refresh channel buffer collaborators on server restart
* [x] randomized test
This PR ships a series of optimizations for the semantic search engine.
Mostly focused on removing invalid states, optimizing requests to
OpenAI, and reducing token usage.
Release Notes (Preview-Only):
- Added eager incremental indexing in the background on a debounce.
- Added a local embeddings cache for reducing redundant calls to OpenAI.
- Moved to an Embeddings Queue model which ensures optimal batch sizes
at the token level, and atomic file & document writes.
- Adjusted OpenAI Embedding API requests to use provided backoff delays
during Rate Limiting.
- Removed flush races between parsing files step and embedding queue
steps.
- Moved truncation to parsing step reducing the probability that OpenAI
encounters bad data.
Fresh off the press, memchr 2.6.0 adds vector search routines for
aarch64. That directly improves our search performance for both text and
regex searches. Per BurntSushi's claims, the simple string searches in
ripgrep got ~2 times faster (more details available in
https://github.com/BurntSushi/memchr/pull/129).
Release Notes:
- N/A
Optimization to the Semantic Indexing Engine.
We've transitioned from a framework in which the entire project tree is
walked at each index command, to an eager queuing method, in which an
initial queue of outstanding indexing work is initialized upon workspace
creation, and then subscriptions are leveraged for file change events to
continually keep an updated view on outstanding work.
This optimization contributes towards quicker user feedback, when
initializing or using Semantic Search functionality. It also opens the
doors towards better transparency across the system on outstanding
indexing work.
Release Notes:
- Refactored index operation queue to an eager queuing framework.
- Moved semantic search initialization to workspace creation.
- Adjusted rate limiting strategy on api delays to reduce time spent
waiting for rate limits.
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))
Release Notes:
- N/A
Tailwind likes to throw a lot of completion data at us, this gets it to
send less. Previously it would respond to a completion with 2.5 MB JSON
blob, now it is more like 0.8 MB.
Relies on a local copy of lsp-types with the `itemDefaults` field added.
I don't have write perms to push to our fork of the crate atm, sorry :)
### Summary
This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.
Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.
![Screen Shot 2023-08-15 at 9 25 37
AM](https://github.com/zed-industries/zed/assets/326587/0f989dea-7fb7-4d50-9acd-25c8f1c30cd1)
For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.
### To-do
* User-facing UI
* [x] signed-out state for collab panel
* [x] new icon for collab panel
* [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
* [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
* [x] Figure out layered panels UX
* [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call
Release Notes:
- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
`cargo run` on Zed project leads to rust-analyzer evantually emitting
`[ERROR project_model::workspace] cyclic deps:
gpui_macros(Idx::<CrateData>(269)) -> gpui(Idx::<CrateData>(264)),
alternative path: gpui(Idx::<CrateData>(264)) ->
gpui_macros(Idx::<CrateData>(269))`
error after loading the project.
The PR fixes this by moving away the test to the "root" project.
This adds rudimentary language support for the Nix expression language,
through tree-sitter-nix.
I spent a little bit of time trying to add support for one of the Nix
language servers too, but wasn't able to get any of them running
reliably without crashing, and so I've opted to stick to just the
tree-sitter grammar for now.
![image](https://github.com/zed-industries/zed/assets/285821/c770f3d8-6fa0-4083-9bf3-239cc78ca307)
This will potentially fix a number of Alacritty related panics, however
it is tricky to figure out which ones in particular will be impacted for
sure. We've said we were going to do this for a while but with the
constant trickle of panics it seemed reasonable to just go and do it
Release Notes:
- Fixed a few potential terminal related crashes.
This adds a setting to mute mics by default.
fixes https://github.com/zed-industries/community/issues/1769
Release notes:
- Fixed a bug with gutter spacing on files that end on a new significant
digit
- Added a setting for muting on join, and set it to true by default.
This PR adds the next most requested editor feature.
TODO:
- [x] Figure out styles and icons for supported file types with
fixes https://github.com/zed-industries/community/issues/206
Release Notes:
- Added file icons