![result](https://github.com/zed-industries/zed/assets/32017007/c400081f-be5d-48fa-994f-90a00e2be359)
In the past, Zed used a single switch called `autoclose` to control both
`autoclose` and `auto_surround` functionalities:
+ `autoclose`: when input '(', append ')' automatically.
+ `auto_surround`: when select text and input '(', surround text with
'(' and ')' automatically.
This PR separates `auto_surround` from `autoclose` to support `<`.
Previously, if `autoclose` of `<` was set to `false`, `auto_surround`
couldn't be used. However, setting `autoclose` to `true` would affect
the default behavior of simple expression. For example, `a < b` would
become `a <> b`.
For more information, see #13187.
Fix#12898.
Release Notes:
- Added support for `auto_surround`
([#12898](https://github.com/zed-industries/zed/issues/12898)).
This adds two new actions to `editor`:
- `editor::SelectPageUp`
- `editor::SelectPageDown`
On Linux they're bound by default to `shift-pageup` and
`shift-pagedown`, which matches VS Code and JetBrains.
Release Notes:
- N/A
This matches the behavior of VS Code and JetBrains.
(Of course I implemented both actions myself before figuring out that we
already have actions to scroll a line up and down.)
Release Notes:
- N/A
This fixes `ctrl-w` and `ctrl-e` not working in the terminal pane but
instead triggering Zed actions ("close pane" and "search project files"
respectively).
I've added both because I think they're pretty commonly used in
terminals, since they're default Emacs-style keybindings.
But I also didn't want to add more, since it's relatively easy for users
to define themselves which keybindings should be forwarded to the
terminal and which not.
All that's required is adding something like this to the keymap:
```json
{
"context": "Terminal",
"bindings": {
"ctrl-n": ["terminal::SendKeystroke", "ctrl-n"],
"ctrl-p": ["terminal::SendKeystroke", "ctrl-p"]
}
}
```
cc @mikayla-maki
Release Notes:
- N/A
We saw this panic come up:
```
called `Result::unwrap()` on an `Err` value: IoError(Custom { kind: Other, error: UnknownError })
core::panicking::panic_fmt
core::result::unwrap_failed
<gpui::platform::linux::x11:🪟:X11Window as core::ops::drop::Drop>::drop
core::ptr::drop_in_place<gpui::platform::linux::x11:🪟:X11Window>
core::ptr::drop_in_place<gpui:🪟:Window>
gpui::app::AppContext::shutdown
gpui::app::AppContext:🆕:{{closure}}
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
gpui::app::App::run
zed::main
std::sys_common::backtrace::__rust_begin_short_backtrace
std::rt::lang_start::{{closure}}
std::rt::lang_start_internal
main
__libc_start_call_main
__libc_start_main_impl
_start
```
I'm not sure where exactly that error comes from, except from the X11
stuff. So let's be defensive and log error and only then tear down
everything.
I _think_ that if the error is repeatable that means we won't close the
window but instead just log errors, but I do think that's better than
panicking right now.
Release Notes:
- N/A
zbus, naga, and some parts of blade are pretty noisy at the INFO level.
zbus especially dumps large debug dumps into the logs.
So on Linux, when logging to a file, we reduce that noise. That means
one still gets the full firehose when doing `RUST_LOG=info cargo run`,
but not in the logs.
Release Notes:
- N/A
Note that right now we can't attach a language server to arbitrary
buffer, which is why I've listed a bunch of languages verbatim.
See
https://github.com/zed-industries/simple-completion-language-server/tree/main
for docs on how to define your snippets. They should be placed in
~/.config/zed/snippets ; `snippets.(toml|json)` file can be used to
define language-agnostic snippets, and any other name (e.g.
`python.toml`) will apply only to buffers of that particular type.
There's https://github.com/rafamadriz/friendly-snippets you can use as a
repository of snippets, for your convenience.
Fixes https://github.com/zed-industries/zed/issues/4611
Release Notes:
- Added support for snippets via simple-completion-language-server
This changes the breadcrumb header from "untitled" to "Last 1000 lines
in <location of log file>".
Reason is that it's been incredibly frustrating not seeing the location
of the log file there and not seeing that it's actually a truncated
version of the logs.
This is one remedy for that.
Other options considered:
1. Opening the actual log file. Turns out that is huge. On Linux right
now it's 5 megabyte after 5 minutes.
2. Opening the file and adding it on the buffer. That is tricky and
weird, because you have to modify the underlying buffer and set the
file, after having to add it to the workspace and getting its entry,
etc.
3. Setting a `display_file_path` on Buffer. That would require also
adding it on `BufferSnapshot` and then threading that through so that it
gets returned by the multi-buffer and then in the editor. And ultimately
this here is a "view concern", so we thought we just add it as such.
So yes, not the best change possible, but it's not that invasive and
makes it clear that it's a view-only concern.
Release Notes:
- N/A
Co-authored-by: Kirill <kirill@zed.dev>
This PR extends the interface for slash commands defined in extensions
to have them return `SlashCommandOutput`.
This allows for slash commands to return multiple output sections for a
single piece of generated text.
Note that we don't allow specifying the icon to display in the
placeholder, as we don't want to commit to that in our API at the
moment.
Release Notes:
- N/A
This PR adds a default implementation for the `language_server_command`
method on the `Extension` trait.
This will allow for extensions to be defined without having to implement
this method, which will be useful for extensions that may just want to
provide slash commands.
Release Notes:
- N/A
This PR updates the modality indicators in the user menu after #12940.
We use the ellipsis throughout the app to indicate that a menu action
will open a modal (e.g., the theme selector), so "Themes" needs the
trailing ellipsis.
Whereas the "Extensions" entry opens up a new tab, which we don't
indicate that same way.
Release Notes:
- N/A
This fixes an extra 10 second delay when needing to recompile xtask, and
allows passing arbitrary clippy args (like --allow-dirty)
Release Notes:
- N/A
Remove noise from the #panics channel by excluding any linux build
before
0.139.x. We filter on the os_version and os_name because evern older
versions
of linux set app_version = 1.0.0.
Release Notes:
- N/A
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
Additionally, limit # of returned completion items + use fuzzy filtering
on VTSLS side. Prime LSP handler for response handling.
Release Notes:
- VTSLS is now a default language server for TypeScript, TSX, and
JavaScript.
Fixes https://github.com/zed-industries/zed/issues/12054
Replaces the `copypasta`/`smithay-clipboard` implementation with a new,
custom one
TODO list:
- [x] Cleanup code
- [x] Remove `smithay-clipboard`
- [x] Add more mime types to the supported list
Release Notes:
- Fixed drag and drop on Gnome
- Fixed clipboard paste on Hyprland
This PR replaces the `lazy_static!` usages in the `util` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
Release Notes:
- N/A
This PR replaces the `lazy_static!` usages in the `paths` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
The paths are now exposed as accessor functions that reference a private
static value.
Release Notes:
- N/A
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
This fixes everything but the main Zed window (GPUI examples, prompt
library, etc.) not being closable by clicking on the X in X11.
We had a dangling reference before: we would remove the window from the
X11 state, but GPUI itself would still have the window in its
references.
In order to fix this we have to call `window.close()`, which ends up
calling `cx.remove_window()`, which removes the reference.
That in turn then causes the reference to be dropped, which cleans up
the X11 state for the window.
Release Notes:
- N/A
In #12980 I've hoisted out creation of HashSet<PathInWorktree> out of
render_entry, which made us not create that hash set for each entry in a
worktree on each frame. In current nightly, we do it once per call to
render() on the whole worktree, which is better.
However, we can still reuse the hashed between the frames, if the
worktree has not changed. Once we calculate the hashset for a given
worktree state, we keep it around for as long as the state is valid for.
We calculate the HashSet lazily, as we may not necessarily need it if
the project panel is collapsed. In large worktrees, this helps keep the
CPU usage of the main thread low-ish.
Release Notes:
- Improved performance of project panel in large worktrees.