![Screen Shot 2023-08-24 at 5 26 53
PM](https://github.com/zed-industries/zed/assets/326587/3e84c5a6-1aaf-4335-a880-4c32eb83332d)
### Todo
* [x] Snapshot channel buffers when everyone closes the buffer
* [x] Ensure that users who are in both a project and a channel note
have the same color in both places
* [x] Allow following project collaborators into channel notes
* [x] Expose notes for the current channel under "Current Call" section
of the collaboration panel
* [x] Offline state for the channel notes view
* [x] Make the channel context menu accessible to all members (to expose
the notes)
* [x] Wire in view and Item method overrides
Release Notes:
- N/A
Along the way, delete the VimBindingTestContext by updating the
visual tests to no-longer need it.
Release Notes:
- vim: Fix `y` when on the last line of a file with no trailing newline.
Since the resizing rework on docks, I noticed a lot of cursor flickering
when dragging, that drags trigger hover states in underlying elements
instead of being ignored, and that clicking and dragging off a button
can leave that button's click style active. This PR fixes all three
bugs.
Release Notes:
- Fixed several styling bugs related to dragging the mouse cursor
This PR adds a disclosable component, related wiring, and uses it to
implement the collaboration panel's disclosure of subchannels. It also
adds a component test page to make style development easier, and
refactors components into v0.2, safe styles (as described in [TWAZ
#16](https://zed.dev/blog/this-week-at-zed-16))
Release Notes:
- N/A
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))
Release Notes:
- N/A
This is a deep cut. There's still more work to do until we start
building UI with this. I've approached this as additively as possible,
but I've made a few changes to the rest of the code that I think would
be good to upstream before proceeding too much further.
Most of the interesting pieces are in gpui/playground, which is a
standalone binary that opens a single window and renders a new kind of
element. The layout of these new elements is provided by the taffy
layout engine crate, which conforms to web conventions. The idea is that
playground is relatively cheap to build and work on. As concepts
coalesce in playground, we can drop them into gpui and start
transitioning.
- vim: support P for paste before
- vim: support P in visual mode for paste without overriding clipboard
- vim: fix position when using `p` on text copied outside zed
- vim: fix indentation when using `p` on text copied from zed