Co-authored-by: Mikayla <mikayla@zed.dev>
1.5 KiB
Building UI with GPUI
Common patterns
Method ordering
- id
- Flex properties
- Position properties
- Size properties
- Style properties
- Handlers
- State properties
Using the Label Component to Create UI Text
The Label
component helps in displaying text on user interfaces. It creates an interface where specific parameters such as label color, line height style, and strikethrough can be set.
Firstly, to create a Label
instance, use the Label::new()
function. This function takes a string that will be displayed as text in the interface.
Label::new("Hello, world!");
Now let's dive a bit deeper into how to customize Label
instances:
-
Setting Color: To set the color of the label using various predefined color options such as
Default
,Muted
,Created
,Modified
,Deleted
, etc, thecolor()
function is called on theLabel
instance:Label::new("Hello, world!").color(LabelColor::Default);
-
Setting Line Height Style: To set the line height style, the
line_height_style()
function is utilized:Label::new("Hello, world!").line_height_style(LineHeightStyle::TextLabel);
-
Adding a Strikethrough: To add a strikethrough in a
Label
, theset_strikethrough()
function is used:Label::new("Hello, world!").set_strikethrough(true);
That's it! Now you can use the Label
component to create and customize text on your application's interface.
Building a new component
TODO