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Co-authored-by: Raunak Raj <nkray21111983@gmail.com> Co-authored-by: Thorsten Ball <mrnugget@gmail.com> Co-authored-by: Bennet <bennet@zed.dev> Co-authored-by: Marshall Bowers <elliott.codes@gmail.com> Co-authored-by: Joseph T Lyons <JosephTLyons@gmail.com> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Jason <jason@zed.dev> Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-authored-by: Marshall <marshall@zed.dev> Co-authored-by: Nathan Sobo <nathan@zed.dev> Co-authored-by: Jason Mancuso <7891333+jvmncs@users.noreply.github.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
1.1 KiB
1.1 KiB
Much of element styling is now handled by an external engine.
How do I make an element hover.
There's a hover style.
Hoverable needs to wrap another element. That element can be styled.
struct Hoverable<E: Element> {
}
impl<V> Element<V> for Hoverable {
}
#[derive(Styled, Interactive)]
pub struct Div {
declared_style: StyleRefinement,
interactions: Interactions
}
pub trait Styled {
fn declared_style(&mut self) -> &mut StyleRefinement;
fn compute_style(&mut self) -> Style {
Style::default().refine(self.declared_style())
}
// All the tailwind classes, modifying self.declared_style()
}
impl Style {
pub fn paint_background<V>(layout: Layout, cx: &mut PaintContext<V>);
pub fn paint_foreground<V>(layout: Layout, cx: &mut PaintContext<V>);
}
pub trait Interactive<V> {
fn interactions(&mut self) -> &mut Interactions<V>;
fn on_click(self, )
}
struct Interactions<V> {
click: SmallVec<[<Rc<dyn Fn(&mut V, &dyn Any, )>; 1]>,
}
trait Stylable {
type Style;
fn with_style(self, style: Self::Style) -> Self;
}