zellij/docs/ERROR_HANDLING.md
Bohdan Ivashko 5fede55fbd
zellij-server/src/screen: improve error handling (#1770)
* zellij-server/src/screen: improve error handling

* cleanup context vs with_context usage

* update error handling docs

* zellij-server/src/screen.rs: fix formatting
2022-10-04 09:09:32 +00:00

13 KiB

Help wanted

As the zellij code-base changed, a lot of places where a call to unwrap() previously made sense can now potentially cause errors which we'd like to handle. While we don't consider unwrap to be a bad thing in general, it hides the underlying error and leaves the user only with a stack trace to go on. Worse than this, it will crash the application without giving us a chance to potentially recover. This is particularly bad when the user is using long-running sessions to perform tasks.

Hence, we would like to eliminate unwrap() statements from the code where possible, and apply better error handling instead. This way, functions higher up in the call stack can react to errors from underlying functions and either try to recover, or give some meaningful error messages if recovery isn't possible.

Since the zellij codebase is pretty big and growing rapidly, this endeavor will continue to be pursued over time, as zellij develops. The idea is that modules or single files are converted bit by bit, preferably in small PRs that each target a specific module or file. If you are looking to contribute to zellij, this may be an ideal start for you! This way you get to know the codebase and get an idea which modules are used at which other places in the code.

If you have an interest in this, don't hesitate to get in touch with us and refer to the tracking issue to see what has already been done.

Error handling facilities

You get access to all the relevant functions and traits mentioned in the remainder of this document by including/adding this in the code you're working on:

use zellij_utils::errors::prelude::*;

Displaying panic messages

Panics are generally handled via the Panic error type and the handle_panic panic handler function. The fancy formatting is performed by the miette crate.

Propagating errors

We use the anyhow crate to propagate errors up the call stack. At the moment, zellij doesn't have custom error types, so we wrap whatever errors the underlying libraries give us, if any. anyhow serves the purpose of providing context about where (i.e. under which circumstances) an error happened.

A critical requirement for propagating errors is that all functions involved must return the Result type. This allows convenient error handling with the ? operator.

At some point you will likely stop propagating errors and decide what to do with the error. Generally you can:

  1. Try to recover from the error, or
  2. Report the error to the user and either
    1. Terminate program execution (See fatal), or
    2. Continue program execution (See non_fatal)

Handling errors

Ideally, when the program encounters an error it will try to recover as good as it can. This can mean falling back to some sane default if a specific value (e.g. an environment variable) cannot be found. Note that this isn't always applicable. If in doubt, don't hesitate to ask.

Recovery usually isn't an option if an operation has changed the internal state (i.e. the value or content of specific variables) of objects in the code. In this case, if an error is encountered, it is best to declare the program state corrupted and terminate the whole application. This can be done by unwraping on the Result type. Always try to propagate the error as good as you can and attach meaningful context before unwraping. This gives the user an idea what went wrong and can also help developers in quickly identifying which parts of the code to debug if necessary.

When you encounter such a fatal error and cannot propagate it further up (e.g. because the current function cannot be changed to return a Result, or because it is the "root" function of a program thread), use the fatal function to panic the application. It will attach some small context to the error and finally unwrap it. Using this function over the regular unwrap has the added benefit that other developers seeing this in the code know that someone has previously spent some thought about error handling at this location.

If you encounter a non-fatal error, use the non_fatal function to handle it. Instead of panicing the application, the error is written to the application log and execution continues. Please use this sparingly, as an error usually calls for actions to be taken rather than ignoring it.

Examples of applied error handling

You can have a look at the commit that introduced error handling to the zellij_server::screen module right here (look at the changes in zellij-server/src/screen.rs). We'll use this to demonstrate a few things in the following text.

Converting a function to return a Result type

Here's an example of the Screen::render function as it looked before:

    pub fn render(&mut self) {
        // ...
        let serialized_output = output.serialize();
        self.bus
            .senders
            .send_to_server(ServerInstruction::Render(Some(serialized_output)))
            .unwrap();
    }

It performs a few actions (not shown here for brevity) and then sends an IPC message to the server. As you can see it calls unwrap() on the result from sending a message to the server. This means: If sending the message to the server fails, execution is terminated and the program crashes. Let's assume that crashing the application in this case is a reasonable course of action.

In total (as of writing this), the render() function is called 80 times from various places in the code of the Screen struct. Hence, if sending the message fails, we only see that the application crashed trying to send an IPC message to the server. We won't know which of the 80 different code paths lead to the execution of this function.

So what can we do? Instead of unwraping on the Result type here, we can pass it up to the calling functions. Each of the callers can then decide for themselves what to do: Continue regardless, propagate the error further up or terminate execution.

Here's what the function looked like after the change linked above:

    pub fn render(&mut self) -> Result<()> {
        let err_context = || "failed to render screen".to_string();
        // ...

        let serialized_output = output.serialize();
        self.bus
            .senders
            .send_to_server(ServerInstruction::Render(Some(serialized_output)))
            .with_context(err_context)
    }

We leverage the Context trait from anyhow to attach a context message to the error and make the function return a Result type instead. As you can see, the Result here contains a (), which is the empty type. It's primary purpose here is allowing us to propagate errors to callers of this function.

Hence, for example the resize_to_screen function changed from this:

    pub fn resize_to_screen(&mut self, new_screen_size: Size) {
        // ...
        self.render();
    }

to this:

    pub fn resize_to_screen(&mut self, new_screen_size: Size) -> Result<()> {
        // ...
        self.render()
            .with_context(|| format!("failed to resize to screen size: {new_screen_size:#?}"))
    }

Note how it returns a Result type now, too. This way we can pass the error up to callers of resize_to_screen and keep going like this until we decide it's time to do something about the error.

In general, any function calling unwrap or expect is a good candidate to be rewritten to return a Result type instead.

Attaching context

Anyhows Context trait gives us two methods to attach context to an error: context and with_context. You should use context if the message contains only a static text and with_context if you need additional formatting:

    fn move_clients_between_tabs(
        &mut self,
        source_tab_index: usize,
        destination_tab_index: usize,
        clients_to_move: Option<Vec<ClientId>>,
    ) -> Result<()> {
        // ...
        if let Some(client_mode_info_in_source_tab) = drained_clients {
            let destination_tab = self.get_indexed_tab_mut(destination_tab_index)
                .context("failed to get destination tab by index")
                .with_context(|| format!("failed to move clients from tab {source_tab_index} to tab {destination_tab_index}"))?;
            // ...
        }
        Ok(())
    }

Feel free to move context string/closure to a variable to avoid copy-pasting:

    pub fn render(&mut self) -> Result<()> {
        let err_context = "failed to render screen";
        // ...

        for tab_index in tabs_to_close {
            // ...
            self.close_tab_at_index(tab_index)
                .context(err_context)?;
        }
        // ...
        self.bus
            .senders
            .send_to_server(ServerInstruction::Render(Some(serialized_output)))
            .context(err_context)
    }
    // ...
    pub fn close_tab(&mut self, client_id: ClientId) -> Result<()> {
        let err_context = || format!("failed to close tab for client {client_id:?}");

        let active_tab_index = *self
            .active_tab_indices
            .get(&client_id)
            .with_context(err_context)?;
        self.close_tab_at_index(active_tab_index)
            .with_context(err_context)
    }

When there is only a single Result to be returned from your function, use context as shown above for resize_to_screen.

Choosing helpful context messages

When attaching context to an error, usually you want to express what you were doing when the error occurred, i.e. in what context the error occurred. In the render method, we could have done something like this instead:

    pub fn render(&mut self) -> Result<()> {
        // ...

        for tab_index in tabs_to_close {
            // ...
            self.close_tab_at_index(tab_index)
                .context("Failed to close tab at index: {tab_index}")?;
        }
        // ...
        self.bus
            .senders
            .send_to_server(ServerInstruction::Render(Some(serialized_output)))
            .context("Failed to send message to server")
    }

Why do we add the message "failed to render screen" instead? Because that is what we were trying to do when we received the error from the underlying functions (close_tab_at_index and send_to_server in this case). Functions from libraries usually already return an error that describes what went wrong (Example: When we try to open a file that doesn't exist, the std library will give us a NotFound error), so we don't have to repeat that.

In case of doubt, look at the name of the function you're currently working in and write a context message somehow mentioning this.

Terminating execution

We want to propagate errors as far up as we can. This way, every function along the way can at least attach a context message giving us an idea what chain of events lead to the error. Where do we terminate execution in Screen? If you study the code in screen.rs, you'll notice all the components of zellij interact with the Screen instance by means of IPC messages. These messages are handled in the screen_thread_main function. Here's an excerpt:

    ScreenInstruction::Render => {
        screen.render()?;
    },
    ScreenInstruction::NewPane(pid, client_or_tab_index) => {
        // ...
        screen.update_tabs()?;

        screen.render()?;
    },
    ScreenInstruction::OpenInPlaceEditor(pid, client_id) => {
        // ...
        screen.update_tabs()?;

        screen.render()?;
    },

The code goes on like this for quite a while, so there are many places where an error may occur. In this case, since all the functions are called from this central location, we forego attaching a context message to every error. Instead, we propagate the errors to the caller of this function, which happens to be the function init_session in zellij-server/src/lib.rs. We see that screen_thread_main is spawned to run in a separate thread. Hence, we cannot propagate the error further up and terminate execution at this point:

    // ...
    screen_thread_main(
        screen_bus,
        max_panes,
        client_attributes_clone,
        config_options,
    )
    .fatal();

Remember the call to fatal will log the error and afterwards panic the application (i.e. crash zellij). Since we made sure to attach context messages to the errors on their way up, we will see these messages in the resulting output!