5.6 KiB
Plugins
Micro supports creating plugins with a simple Lua system. Every plugin has a
main script which is run at startup which should be placed in
~/.config/micro/plugins/pluginName/pluginName.lua
.
There are a number of callback functions which you can create in your
plugin to run code at times other than startup. The naming scheme is
onAction(view)
. For example a function which is run every time the user saves
the buffer would be:
function onSave(view)
...
return false
end
The view
variable is a reference to the view the action is being executed on.
This is almost always the current view, which you can get with CurView()
as well.
All available actions are listed in the keybindings section of the help.
These functions should also return a boolean specifying whether the view should be relocated to the cursor or not after the action is complete.
Note that these callbacks occur after the action has been completed. If you
want a callback before the action is executed, use preAction()
. In this case
the boolean returned specifies whether or not the action should be executed
after the lua code completes.
Another useful callback to know about which is not a action is
onViewOpen(view)
which is called whenever a new view is opened and the new
view is passed in. This is useful for setting local options based on the filetype,
for example turning off tabstospaces
only for Go files when they are opened.
There are a number of functions and variables that are available to you in order to access the inner workings of micro. Here is a list (the type signatures for functions are given using Go's type system):
-
OS
: variable which gives the OS micro is currently running on (this is the same as Go's GOOS variable, sodarwin
,windows
,linux
,freebsd
...) -
tabs
: a list of all the tabs currently in use -
curTab
: the index of the current tabs in the tabs list -
messenger
: lets you send messages to the user or create prompts -
GetOption(name string)
: returns the value of the requested option -
AddOption(name string, value interface{})
: sets the given option with the given value (interface{}
means any type in Go) -
SetOption(option, value string)
: sets the given option to the value. This will set the option globally, unless it is a local only option. -
SetLocalOption(option, value string, buffer *Buffer)
: sets the given option to the value locally in the given buffer -
BindKey(key, action string)
: bindskey
toaction
-
MakeCommand(name, function string, completions ...Completion)
: creates a command withname
which will callfunction
when executed. Use 0 for completions to get NoCompletion. -
MakeCompletion(function string)
: creates aCompletion
to use withMakeCommand
-
CurView()
: returns the current view -
HandleCommand(cmd string)
: runs the given command -
HandleShellCommand(shellCmd string, interactive bool, waitToClose bool)
: runs the given shell command. Theinteractive
bool specifies whether the command should run in the background. ThewaitToClose
bool only applies ifinteractive
is true and means that it should wait before returning to the editor. -
JobStart(cmd string, onStdout, onStderr, onExit string, userargs ...string)
: Starts running the given shell command in the background.onStdout
onStderr
andonExit
are callbacks to lua functions which will be called when the given actions happen to the background process.userargs
are the arguments which will get passed to the callback functions -
JobSend(cmd *exec.Cmd, data string)
: send a string into the stdin of the job process -
JobStop(cmd *exec.Cmd)
: kill a job
This may seem like a small list of available functions but some of the objects
returned by the functions have many methods. CurView()
returns a view object
which has all the actions which you can call. For example CurView():Save(false)
.
You can see the full list of possible actions in the keybindings help topic.
The boolean on all the actions indicates whether or not the lua callbacks should
be run. I would recommend generally sticking to false when making a plugin to
avoid recursive problems, for example if you call CurView():Save(true)
in onSave()
.
Just use CurView():Save(false)
so that it won't call onSave()
again.
Using the view object, you can also access the buffer associated with that view
by using CurView().Buf
, which lets you access the FileType
, Path
, Name
...
The possible methods which you can call using the messenger
variable are:
messenger.Message(msg ...interface{})
messenger.Error(msg ...interface{})
messenger.YesNoPrompt(prompt string) (bool, bool)
messenger.Prompt(prompt, historyType string, completionType Completion) (string, bool)
If you want a standard prompt, just use messenger.Prompt(prompt, "", 0)
Autocomplete command arguments
See this example to learn how to use MakeCompletion
and MakeCommand
local function StartsWith(String,Start)
String = String:upper()
Start = Start:upper()
return string.sub(String,1,string.len(Start))==Start
end
function complete(input)
local allCompletions = {"Hello", "World", "Foo", "Bar"}
local result = {}
for i,v in pairs(allCompletions) do
if StartsWith(v, input) then
table.insert(result, v)
end
end
return result
end
function foo(arg)
messenger:Message(arg)
end
MakeCommand("foo", "example.foo", MakeCompletion("example.complete"))
Default plugins
For examples of plugins, see the default plugins linter
, go
, and autoclose
.
They are stored in Micro's GitHub repository here.