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import os
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import re
import sys
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import psutil
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import argparse
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import asyncio
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from enum import Enum
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from random import randint , random
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from typing import List , Optional
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from watchdog . events import PatternMatchingEventHandler , FileSystemEvent , EVENT_TYPE_CLOSED , EVENT_TYPE_OPENED
from watchdog . observers import Observer
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import stransi
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from rich . segment import Segment
from rich . style import Style
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from textual import events
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from textual . message import Message , MessageTarget
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from textual . app import App , ComposeResult
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from textual . containers import Container , Horizontal , Vertical
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from textual . geometry import Offset , Region , Size
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from textual . css . query import NoMatches
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from textual . reactive import var , reactive
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from textual . strip import Strip
from textual . widget import Widget
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from textual . widgets import Button , Static , Input , DirectoryTree , Tree , Header
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from textual . color import Color
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from menus import MenuBar , Menu , MenuItem , Separator
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from windows import Window , DialogWindow , CharacterSelectorDialogWindow , MessageBox , get_warning_icon
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from localization . i18n import get as _ , load_language
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from enhanced_directory_tree import EnhancedDirectoryTree
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observer = None
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def restart_program ( ) :
""" Restarts the current program, after file objects and descriptors cleanup """
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try :
app . exit ( )
# It's meant to eventually call this, but we need it immediately (unless we delay with asyncio perhaps)
# Otherwise the terminal will be left in a state where you can't (visibly) type anything
# if you exit the app after reloading, since the new process will pick up the old terminal state.
app . _driver . stop_application_mode ( )
except Exception as e :
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print ( " Error stopping application mode. The command line may not work as expected. The `reset` command should restore it on Linux. " , e )
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try :
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try :
observer . stop ( )
observer . join ( timeout = 1 )
if observer . is_alive :
print ( " Timed out waiting for file change observer thread to stop. " )
except RuntimeError as e :
# Ignore "cannot join current thread" error
# join() might be redundant, but I'm keeping it just in case something with threading changes in the future
if str ( e ) != " cannot join current thread " :
raise
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except Exception as e :
print ( " Error stopping file change observer: " , e )
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try :
p = psutil . Process ( os . getpid ( ) )
for handler in p . open_files ( ) + p . connections ( ) :
try :
os . close ( handler . fd )
except Exception as e :
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print ( f " Error closing file descriptor ( { handler . fd } ): " , e )
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except Exception as e :
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print ( " Error closing file descriptors: " , e )
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# python = sys.executable
# os.execl(python, python, *sys.argv)
os . execl ( sys . executable , * sys . orig_argv )
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class RestartHandler ( PatternMatchingEventHandler ) :
""" A handler for file changes """
def on_any_event ( self , event : FileSystemEvent ) :
if event . event_type in ( EVENT_TYPE_CLOSED , EVENT_TYPE_OPENED ) :
# These seem like they'd just cause trouble... they're not changes, are they?
return
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print ( " Reloading due to FS change: " , event . event_type , event . src_path )
app . screen . styles . background = " red "
# Doesn't include save prompt
# restart_program()
# Includes save prompt
try :
# None of these work:
# app.action_reload()
# app.run_action("reload")
# app.set_timer(0.1, app.action_reload)
# app.set_timer(0.1, lambda: app.run_action("reload"))
# This works when there are no unsaved changes,
# but fails to show a dialog:
# app._dont_gc = asyncio.create_task(app.action_reload())
# This works if there ARE unsaved changes,
# but fails to restart immediately if there aren't:
# app.call_from_thread(app.action_reload)
# So... just do both?
try :
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task = asyncio . create_task ( app . action_reload ( ) )
app . background_tasks . add ( task )
task . add_done_callback ( app . background_tasks . discard )
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except Exception as e :
print ( " Error reloading (A): " , e )
try :
app . call_from_thread ( app . action_reload )
except Exception as e :
print ( " Error reloading (B): " , e )
# I mean... it works, but this clearly sucks.
except Exception as e :
print ( " Error reloading: " , e )
app . screen . styles . background = " yellow "
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def restart_on_changes ( ) :
""" Restarts the current program when a file is changed """
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global observer
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observer = Observer ( )
observer . schedule ( RestartHandler (
# Don't need to restart on changes to .css, since Textual will reload them in --dev mode
# Could include localization files, but I'm not actively localizing this app at this point.
# WET: WatchDog doesn't match zero directories for **, so we have to split up any patterns that use it.
patterns = [
" **/*.py " , " *.py "
] ,
ignore_patterns = [
" .history/**/* " , " .history/* " ,
" .vscode/**/* " , " .vscode/* " ,
" .git/**/* " , " .git/* " ,
" node_modules/**/* " , " node_modules/* " ,
" __pycache__/**/* " , " __pycache__/* " ,
" venv/**/* " , " venv/* " ,
] ,
ignore_directories = True ,
) , path = ' . ' , recursive = True )
observer . start ( )
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# These can go away now that args are parsed up top
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ascii_only_icons = False
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inspect_layout = False
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# Command line arguments
# Please keep in sync with the README
parser = argparse . ArgumentParser ( description = ' Paint in the terminal. ' )
parser . add_argument ( ' --theme ' , default = ' light ' , help = ' Theme to use, either " light " or " dark " ' , choices = [ ' light ' , ' dark ' ] )
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parser . add_argument ( ' --language ' , default = ' en ' , help = ' Language to use ' , choices = [ ' ar ' , ' cs ' , ' da ' , ' de ' , ' el ' , ' en ' , ' es ' , ' fi ' , ' fr ' , ' he ' , ' hu ' , ' it ' , ' ja ' , ' ko ' , ' nl ' , ' no ' , ' pl ' , ' pt ' , ' pt-br ' , ' ru ' , ' sk ' , ' sl ' , ' sv ' , ' tr ' , ' zh ' , ' zh-simplified ' ] )
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parser . add_argument ( ' --ascii-only-icons ' , action = ' store_true ' , help = ' Use only ASCII characters for tool icons ' )
parser . add_argument ( ' --inspect-layout ' , action = ' store_true ' , help = ' Inspect the layout with middle click, for development ' )
# This flag is for development, because it's very confusing
# to see the error message from the previous run,
# when a problem is actually solved.
# There are enough ACTUAL "that should have worked!!" moments to deal with.
# I really don't want false ones mixed in. You want to reward your brain for finding good solutions, after all.
parser . add_argument ( ' --clear-screen ' , action = ' store_true ' , help = ' Clear the screen before starting; useful for development, to avoid seeing fixed errors ' )
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parser . add_argument ( ' --restart-on-changes ' , action = ' store_true ' , help = ' Restart the app when the source code is changed, for development ' )
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parser . add_argument ( ' filename ' , nargs = ' ? ' , default = None , help = ' File to open ' )
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if __name__ == " <run_path> " :
# Arguments have to be passed like `textual run --dev "paint.py LICENSE.txt"`
# so we need to look for an argument starting with "paint.py",
# and parse the rest of the string as arguments.
args = None
for arg in sys . argv :
if arg . startswith ( " paint.py " ) :
args = parser . parse_args ( arg [ len ( " paint.py " ) : ] . split ( ) )
break
else :
args = parser . parse_args ( )
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load_language ( args . language )
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if args . restart_on_changes :
restart_on_changes ( )
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# Most arguments are handled at the end of the file.
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class Tool ( Enum ) :
""" The tools available in the Paint app. """
free_form_select = 1
select = 2
eraser = 3
fill = 4
pick_color = 5
magnifier = 6
pencil = 7
brush = 8
airbrush = 9
text = 10
line = 11
curve = 12
rectangle = 13
polygon = 14
ellipse = 15
rounded_rectangle = 16
def get_icon ( self ) - > str :
""" Get the icon for this tool. """
# Alternatives considered:
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# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌⁛⁘ ⢼⠮
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# - Select: ⬚▧🔲 ⣏⣹
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# - Eraser/Color Eraser: 🧼🧽🧹🚫👋🗑️▰▱
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# - Fill With Color: 🌊💦💧🌈🎉🎊🪣🫗
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# - Pick Color: 🎨💉💅💧📌📍⤤𝀃🝯🍶
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# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️♂️🕵️♀️
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# - Pencil: ✏️✎✍️🖎🖊️🖋️✒️🖆📝🖍️
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# - Brush: 🖌️🖌👨🎨🧑🎨💅
# - Airbrush: 💨ᖜ╔🧴🥤🫠
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# - Text: 🆎📝📄📃🔤📜AA
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# - Line: 📏📉📈⟍𝈏╲⧹\⧵ ∖
# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~⁓
# - Rectangle: ▭▬▮▯🟥🟧🟨🟩🟦🟪🟫⬛⬜◼️◻️◾◽▪️▫️
# - Polygon: ▙𝗟𝙇﹄』⬣⬟🔶🔷🔸🔹🔺🔻△▲
# - Ellipse: ⬭⭕🔴🟠🟡🟢🔵🟣🟤⚫⚪🫧
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# - Rounded Rectangle: ▢⬜⬛
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if ascii_only_icons :
return {
Tool . free_form_select : " <[u]^[/]7 " , # "*" "<^>" "<[u]^[/]7"
Tool . select : " :: " , # "#" "::" ":_:" ":[u]:[/]:" ":[u]'[/]:"
Tool . eraser : " [u]/[/]7 " , # "47" "27" "/_/" "[u]/[/]7"
Tool . fill : " [u i]H[/]? " , # "#?" "H?" "[u i]F[/]?"
Tool . pick_color : " [u i] P[/] " , # "[u].[/]" "[u i]\\P[/]"
Tool . magnifier : " ,O " , # ",O" "o-" "O-" "o=" "O=" "Q"
Tool . pencil : " -== " , # "c==>" "==-"
Tool . brush : " E)= " , # "[u],h.[/u]" "[u],|.[/u]" "[u]h[/u]"
Tool . airbrush : " [u i]H[/]`< " , # "H`" "H`<" "[u i]H[/]`<" "[u i]6[/]<"
Tool . text : " A " , # "Abc"
Tool . line : " \\ " ,
Tool . curve : " ~ " , # "~" "S" "s"
Tool . rectangle : " [_] " , # "[]"
Tool . polygon : " [b]L[/b] " , # "L"
Tool . ellipse : " O " , # "()"
Tool . rounded_rectangle : " (_) " ,
} [ self ]
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return {
Tool . free_form_select : " ⚝ " ,
Tool . select : " ⬚ " ,
Tool . eraser : " 🧼 " ,
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Tool . fill : " 🌊 " , # "🫗" causes jutting out in Ubuntu terminal, "🪣" causes the opposite in VS Code terminal
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Tool . pick_color : " 💉 " ,
Tool . magnifier : " 🔍 " ,
Tool . pencil : " ✏️ " ,
Tool . brush : " 🖌️ " ,
Tool . airbrush : " 💨 " ,
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Tool . text : " A " ,
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Tool . line : " ⟍ " ,
Tool . curve : " ~ " ,
Tool . rectangle : " ▭ " ,
Tool . polygon : " 𝙇 " ,
Tool . ellipse : " ⬭ " ,
Tool . rounded_rectangle : " ▢ " ,
} [ self ]
def get_name ( self ) - > str :
""" Get the name of this tool. """
return {
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Tool . free_form_select : _ ( " Free-Form Select " ) ,
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Tool . select : _ ( " Select " ) ,
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Tool . eraser : _ ( " Eraser/Color Eraser " ) ,
Tool . fill : _ ( " Fill With Color " ) ,
Tool . pick_color : _ ( " Pick Color " ) ,
Tool . magnifier : _ ( " Magnifier " ) ,
Tool . pencil : _ ( " Pencil " ) ,
Tool . brush : _ ( " Brush " ) ,
Tool . airbrush : _ ( " Airbrush " ) ,
Tool . text : _ ( " Text " ) ,
Tool . line : _ ( " Line " ) ,
Tool . curve : _ ( " Curve " ) ,
Tool . rectangle : _ ( " Rectangle " ) ,
Tool . polygon : _ ( " Polygon " ) ,
Tool . ellipse : _ ( " Ellipse " ) ,
Tool . rounded_rectangle : _ ( " Rounded Rectangle " ) ,
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} [ self ]
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palette = [
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" rgb(0,0,0) " , # Black
" rgb(128,128,128) " , # Dark Gray
" rgb(128,0,0) " , # Dark Red
" rgb(128,128,0) " , # Pea Green
" rgb(0,128,0) " , # Dark Green
" rgb(0,128,128) " , # Slate
" rgb(0,0,128) " , # Dark Blue
" rgb(128,0,128) " , # Lavender
" rgb(128,128,64) " ,
" rgb(0,64,64) " ,
" rgb(0,128,255) " ,
" rgb(0,64,128) " ,
" rgb(64,0,255) " ,
" rgb(128,64,0) " ,
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" rgb(255,255,255) " , # White
" rgb(192,192,192) " , # Light Gray
" rgb(255,0,0) " , # Bright Red
" rgb(255,255,0) " , # Yellow
" rgb(0,255,0) " , # Bright Green
" rgb(0,255,255) " , # Cyan
" rgb(0,0,255) " , # Bright Blue
" rgb(255,0,255) " , # Magenta
" rgb(255,255,128) " ,
" rgb(0,255,128) " ,
" rgb(128,255,255) " ,
" rgb(128,128,255) " ,
" rgb(255,0,128) " ,
" rgb(255,128,64) " ,
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]
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class ToolsBox ( Container ) :
""" Widget containing tool buttons """
def compose ( self ) - > ComposeResult :
""" Add our buttons. """
with Container ( id = " tools_box " ) :
# tool buttons
for tool in Tool :
yield Button ( tool . get_icon ( ) , id = " tool_button_ " + tool . name )
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class CharInput ( Input ) :
""" Widget for entering a single character. """
def validate_value ( self , value : str ) - > str :
""" Limit the value to a single character. """
return value [ - 1 ] if value else " "
def watch_value ( self , value : str ) - > None :
""" Update the cursor position when the value changes. """
# TODO: use a Message instead of accessing the app directly
self . app . selected_char = value
def validate_cursor_position ( self , position : int ) - > int :
""" Force the cursor position to 0 so that it ' s over the character. """
return 0
def insert_text_at_cursor ( self , text : str ) - > None :
""" Override to limit the value to a single character. """
self . value = text [ - 1 ] if text else " "
last_click_time = 0
def on_click ( self , event : events . Click ) - > None :
""" Detect double click and open character selector dialog. """
if event . time - self . last_click_time < 0.8 :
self . app . action_open_character_selector ( )
self . last_click_time = event . time
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class ColorsBox ( Container ) :
""" Color palette widget. """
def compose ( self ) - > ComposeResult :
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""" Add our selected color and color well buttons. """
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with Container ( id = " colors_box " ) :
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with Container ( id = " selected_colors " ) :
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# This widget is doing double duty, showing the current color
# and showing/editing the current character.
# I haven't settled on naming for this yet.
yield CharInput ( id = " selected_color " , classes = " color_well " )
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with Container ( id = " available_colors " ) :
for color in palette :
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button = Button ( " " , id = " color_button_ " + color , classes = " color_well " )
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button . styles . background = color
yield button
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debug_region_updates = False
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ansi_escape_pattern = re . compile ( r " ( \ N {ESC} \ [[ \ d;]*[a-zA-Z]) " )
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class AnsiArtDocument :
""" A document that can be rendered as ANSI. """
def __init__ ( self , width : int , height : int ) - > None :
""" Initialize the document. """
self . width = width
self . height = height
self . ch = [ [ " " for _ in range ( width ) ] for _ in range ( height ) ]
self . bg = [ [ " #ffffff " for _ in range ( width ) ] for _ in range ( height ) ]
self . fg = [ [ " #000000 " for _ in range ( width ) ] for _ in range ( height ) ]
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def copy_region ( self , source , source_region : Region = None , target_region : Region = None ) :
if source_region is None :
source_region = Region ( 0 , 0 , source . width , source . height )
if target_region is None :
target_region = Region ( 0 , 0 , source_region . width , source_region . height )
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source_offset = source_region . offset
target_offset = target_region . offset
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if debug_region_updates :
random_color = " rgb( " + str ( randint ( 0 , 255 ) ) + " , " + str ( randint ( 0 , 255 ) ) + " , " + str ( randint ( 0 , 255 ) ) + " ) "
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for y in range ( target_region . height ) :
for x in range ( target_region . width ) :
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if source_region . contains ( x + source_offset . x , y + source_offset . y ) :
self . ch [ y + target_offset . y ] [ x + target_offset . x ] = source . ch [ y + source_offset . y ] [ x + source_offset . x ]
self . bg [ y + target_offset . y ] [ x + target_offset . x ] = source . bg [ y + source_offset . y ] [ x + source_offset . x ]
self . fg [ y + target_offset . y ] [ x + target_offset . x ] = source . fg [ y + source_offset . y ] [ x + source_offset . x ]
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if debug_region_updates :
# self.bg[y + target_offset.y][x + target_offset.x] = "rgb(" + str((x + source_offset.x) * 255 // self.width) + "," + str((y + source_offset.y) * 255 // self.height) + ",0)"
self . bg [ y + target_offset . y ] [ x + target_offset . x ] = random_color
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else :
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if debug_region_updates :
self . ch [ y + target_offset . y ] [ x + target_offset . x ] = " ? "
self . bg [ y + target_offset . y ] [ x + target_offset . x ] = " #ff00ff "
self . fg [ y + target_offset . y ] [ x + target_offset . x ] = " #000000 "
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def get_ansi ( self ) - > str :
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""" Get the ANSI representation of the document. """
# TODO: try using Rich API to generate ANSI, like how the Canvas renders to the screen
# TODO: generate more efficient ANSI, e.g. don't repeat the same color codes
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def color_to_rgb ( color_code : str ) - > str :
""" Convert a color code to the RGB values format used for ANSI escape codes. """
if color_code . startswith ( ' # ' ) :
# Convert hex code to RGB values
color_code = color_code . lstrip ( ' # ' )
rgb = tuple ( int ( color_code [ i : i + 2 ] , 16 ) for i in ( 0 , 2 , 4 ) )
elif color_code . startswith ( ' rgb( ' ) and color_code . endswith ( ' ) ' ) :
# Convert "rgb(r,g,b)" style to RGB values
rgb_str = color_code [ 4 : - 1 ]
rgb = tuple ( int ( x . strip ( ) ) for x in rgb_str . split ( ' , ' ) )
else :
raise ValueError ( " Invalid color code " )
return f " { rgb [ 0 ] } ; { rgb [ 1 ] } ; { rgb [ 2 ] } "
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ansi = " "
for y in range ( self . height ) :
for x in range ( self . width ) :
if x == 0 :
ansi + = " \033 [0m "
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ansi + = " \033 [48;2; " + color_to_rgb ( self . bg [ y ] [ x ] ) + " ;38;2; " + color_to_rgb ( self . fg [ y ] [ x ] ) + " m " + self . ch [ y ] [ x ]
ansi + = " \033 [0m \r \n "
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return ansi
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def get_html ( self ) - > str :
""" Get the HTML representation of the document. """
html = " "
for y in range ( self . height ) :
for x in range ( self . width ) :
html + = " <span style= ' background-color: " + self . bg [ y ] [ x ] + " ;color: " + self . fg [ y ] [ x ] + " ' > " + self . ch [ y ] [ x ] + " </span> "
html + = " <br> "
return html
@staticmethod
def from_ascii ( text : str ) - > ' AnsiArtDocument ' :
""" Creates a document from the given ASCII plain text. """
lines = text . splitlines ( )
width = 0
for line in lines :
width = max ( len ( line ) , width )
height = len ( lines )
document = AnsiArtDocument ( width , height )
for y , line in enumerate ( lines ) :
for x , char in enumerate ( line ) :
document . ch [ y ] [ x ] = char
return document
@staticmethod
def from_ansi ( text : str ) - > ' AnsiArtDocument ' :
""" Creates a document from the given ANSI text. """
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# TODO: use Rich API to render ANSI to a virtual screen,
# and remove dependency on stransi
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ansi = stransi . Ansi ( text )
document = AnsiArtDocument ( 1 , 1 )
width = 1
height = 1
x = 0
y = 0
bg_color = " #000000 "
fg_color = " #ffffff "
for instruction in ansi . instructions ( ) :
if isinstance ( instruction , str ) :
# Text
for char in instruction :
if char == ' \r ' :
x = 0
elif char == ' \n ' :
x = 0
y + = 1
height = max ( y , height )
if len ( document . ch ) < = y :
document . ch . append ( [ ] )
document . bg . append ( [ ] )
document . fg . append ( [ ] )
else :
x + = 1
width = max ( x , width )
document . ch [ y ] . append ( char )
document . bg [ y ] . append ( bg_color )
document . fg [ y ] . append ( fg_color )
elif isinstance ( instruction , stransi . SetColor ) :
# Color
if instruction . role == stransi . color . ColorRole . FOREGROUND :
rgb = instruction . color . rgb
fg_color = " rgb( " + str ( int ( rgb . red * 255 ) ) + " , " + str ( int ( rgb . green * 255 ) ) + " , " + str ( int ( rgb . blue * 255 ) ) + " ) "
elif instruction . role == stransi . color . ColorRole . BACKGROUND :
rgb = instruction . color . rgb
bg_color = " rgb( " + str ( int ( rgb . red * 255 ) ) + " , " + str ( int ( rgb . green * 255 ) ) + " , " + str ( int ( rgb . blue * 255 ) ) + " ) "
elif isinstance ( instruction , stransi . SetAttribute ) :
# Attribute
pass
else :
raise ValueError ( " Unknown instruction type " )
document . width = width
document . height = height
# Fill in the rest of the lines
# just using the last color, not sure if that's correct...
for y in range ( document . height ) :
for x in range ( document . width - len ( document . ch [ y ] ) ) :
document . ch [ y ] . append ( ' ' )
document . bg [ y ] . append ( bg_color )
document . fg [ y ] . append ( fg_color )
return document
@staticmethod
def from_text ( text : str ) - > ' AnsiArtDocument ' :
""" Creates a document from the given text, detecting if uses ANSI or not. """
if ansi_escape_pattern . search ( text ) :
return AnsiArtDocument . from_ansi ( text )
else :
return AnsiArtDocument . from_ascii ( text )
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class Action :
""" An action that can be undone efficiently using a region update. """
def __init__ ( self , name , document : AnsiArtDocument , region : Region = None ) - > None :
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""" Initialize the action using the document state before modification. """
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if region is None :
region = Region ( 0 , 0 , document . width , document . height )
self . name = name
self . region = region
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self . update ( document )
def update ( self , document : AnsiArtDocument ) - > None :
""" Grabs the image data from the current region of the document. """
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if self . region :
self . sub_image_before = AnsiArtDocument ( self . region . width , self . region . height )
self . sub_image_before . copy_region ( document , self . region )
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def undo ( self , target_document : AnsiArtDocument ) - > None :
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""" Undo this action. Note that a canvas refresh is not performed here. """
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target_document . copy_region ( self . sub_image_before , target_region = self . region )
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def bresenham_walk ( x0 : int , y0 : int , x1 : int , y1 : int ) - > None :
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""" Bresenham ' s line algorithm """
dx = abs ( x1 - x0 )
dy = abs ( y1 - y0 )
sx = 1 if x0 < x1 else - 1
sy = 1 if y0 < y1 else - 1
err = dx - dy
while True :
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yield x0 , y0
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if x0 == x1 and y0 == y1 :
break
e2 = 2 * err
if e2 > - dy :
err = err - dy
x0 = x0 + sx
if e2 < dx :
err = err + dx
y0 = y0 + sy
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def midpoint_ellipse ( xc : int , yc : int , rx : int , ry : int ) - > None :
""" Midpoint ellipse drawing algorithm. Yields points out of order. """
# Source: https://www.geeksforgeeks.org/midpoint-ellipse-drawing-algorithm/
x = 0
y = ry
# Initial decision parameter of region 1
d1 = ( ( ry * ry ) - ( rx * rx * ry ) +
( 0.25 * rx * rx ) )
dx = 2 * ry * ry * x
dy = 2 * rx * rx * y
# For region 1
while ( dx < dy ) :
# Yield points based on 4-way symmetry
yield x + xc , y + yc
yield - x + xc , y + yc
yield x + xc , - y + yc
yield - x + xc , - y + yc
# Checking and updating value of
# decision parameter based on algorithm
if ( d1 < 0 ) :
x + = 1
dx = dx + ( 2 * ry * ry )
d1 = d1 + dx + ( ry * ry )
else :
x + = 1
y - = 1
dx = dx + ( 2 * ry * ry )
dy = dy - ( 2 * rx * rx )
d1 = d1 + dx - dy + ( ry * ry )
# Decision parameter of region 2
d2 = ( ( ( ry * ry ) * ( ( x + 0.5 ) * ( x + 0.5 ) ) ) +
( ( rx * rx ) * ( ( y - 1 ) * ( y - 1 ) ) ) -
( rx * rx * ry * ry ) )
# Plotting points of region 2
while ( y > = 0 ) :
# Yielding points based on 4-way symmetry
yield x + xc , y + yc
yield - x + xc , y + yc
yield x + xc , - y + yc
yield - x + xc , - y + yc
# Checking and updating parameter
# value based on algorithm
if ( d2 > 0 ) :
y - = 1
dy = dy - ( 2 * rx * rx )
d2 = d2 + ( rx * rx ) - dy
else :
y - = 1
x + = 1
dx = dx + ( 2 * ry * ry )
dy = dy - ( 2 * rx * rx )
d2 = d2 + dx - dy + ( rx * rx )
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def flood_fill ( document : AnsiArtDocument , x : int , y : int , fill_ch : str , fill_fg : str , fill_bg : str ) - > None :
""" Flood fill algorithm. """
# Get the original value of the cell.
# This is the color to be replaced.
original_fg = document . fg [ y ] [ x ]
original_bg = document . bg [ y ] [ x ]
original_ch = document . ch [ y ] [ x ]
# Track the region affected by the fill.
min_x = x
min_y = y
max_x = x
max_y = y
def inside ( x : int , y : int ) - > bool :
""" Returns true if the cell at the given coordinates matches the color to be replaced. Treats foreground color as equal if character is a space. """
if x < 0 or x > = document . width or y < 0 or y > = document . height :
return False
return (
document . ch [ y ] [ x ] == original_ch and
document . bg [ y ] [ x ] == original_bg and
( original_ch == " " or document . fg [ y ] [ x ] == original_fg )
)
def set_cell ( x : int , y : int ) - > None :
""" Sets the cell at the given coordinates to the fill color, and updates the region bounds. """
document . ch [ y ] [ x ] = fill_ch
document . fg [ y ] [ x ] = fill_fg
document . bg [ y ] [ x ] = fill_bg
nonlocal min_x , min_y , max_x , max_y
min_x = min ( min_x , x )
min_y = min ( min_y , y )
max_x = max ( max_x , x )
max_y = max ( max_y , y )
# Simple translation of the "final, combined-scan-and-fill span filler"
# pseudo-code from https://en.wikipedia.org/wiki/Flood_fill
if not inside ( x , y ) :
return
stack = [ ( x , x , y , 1 ) , ( x , x , y - 1 , - 1 ) ]
while stack :
x1 , x2 , y , dy = stack . pop ( )
x = x1
if inside ( x , y ) :
while inside ( x - 1 , y ) :
set_cell ( x - 1 , y )
x = x - 1
if x < x1 :
stack . append ( ( x , x1 - 1 , y - dy , - dy ) )
while x1 < = x2 :
while inside ( x1 , y ) :
set_cell ( x1 , y )
x1 = x1 + 1
stack . append ( ( x , x1 - 1 , y + dy , dy ) )
if x1 - 1 > x2 :
stack . append ( ( x2 + 1 , x1 - 1 , y - dy , - dy ) )
x1 = x1 + 1
while x1 < x2 and not inside ( x1 , y ) :
x1 = x1 + 1
x = x1
# Return the affected region.
return Region ( min_x , min_y , max_x - min_x + 1 , max_y - min_y + 1 )
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class Canvas ( Widget ) :
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""" The image document widget. """
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magnification = reactive ( 1 , layout = True )
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# Is it kosher to include an event in a message?
# Is it better (and possible) to bubble up the event, even though I'm capturing the mouse?
# Or would it be better to just have Canvas own duplicate state for all tool parameters?
# That's what I was refactoring to avoid. So far I've made things more complicated,
# but I'm betting it will be good when implementing different tools.
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# Maybe the PaintApp widget can capture the mouse events instead?
# Not sure if that would work as nicely when implementing selections.
# I'd have to think about it.
# But it would make the Canvas just be a widget for rendering, which seems good.
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class ToolStart ( Message ) :
""" Message when starting drawing. """
def __init__ ( self , mouse_down_event : events . MouseDown ) - > None :
self . mouse_down_event = mouse_down_event
super ( ) . __init__ ( )
class ToolUpdate ( Message ) :
""" Message when dragging on the canvas. """
def __init__ ( self , mouse_move_event : events . MouseMove ) - > None :
self . mouse_move_event = mouse_move_event
super ( ) . __init__ ( )
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class ToolPreviewUpdate ( Message ) :
""" Message when moving the mouse while the mouse is up. """
def __init__ ( self , mouse_move_event : events . MouseMove ) - > None :
self . mouse_move_event = mouse_move_event
super ( ) . __init__ ( )
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class ToolPreviewStop ( Message ) :
""" Message when the mouse leaves the canvas while previewing (not while drawing). """
def __init__ ( self ) - > None :
super ( ) . __init__ ( )
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def __init__ ( self , * * kwargs ) - > None :
""" Initialize the canvas. """
super ( ) . __init__ ( * * kwargs )
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self . image = None
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self . pointer_active = False
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self . magnifier_preview_region : Optional [ Region ] = None
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def on_mouse_down ( self , event ) - > None :
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event . x / / = self . magnification
event . y / / = self . magnification
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self . post_message ( self . ToolStart ( event ) )
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self . pointer_active = True
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self . capture_mouse ( True )
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def on_mouse_move ( self , event ) - > None :
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# Hack to fix mouse coordinates, not needed for mouse down,
# or while the mouse is up.
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# This seems like a bug.
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if self . pointer_active :
event . x + = int ( self . parent . scroll_x )
event . y + = int ( self . parent . scroll_y )
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event . x / / = self . magnification
event . y / / = self . magnification
event . delta_x / / = self . magnification
event . delta_y / / = self . magnification
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if self . pointer_active :
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self . post_message ( self . ToolUpdate ( event ) )
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else :
self . post_message ( self . ToolPreviewUpdate ( event ) )
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def on_mouse_up ( self , event ) - > None :
self . pointer_active = False
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self . capture_mouse ( False )
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def on_leave ( self , event ) - > None :
if not self . pointer_active :
self . post_message ( self . ToolPreviewStop ( ) )
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def get_content_width ( self , container : Size , viewport : Size ) - > int :
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return self . image . width * self . magnification
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def get_content_height ( self , container : Size , viewport : Size , width : int ) - > int :
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return self . image . height * self . magnification
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def render_line ( self , y : int ) - > Strip :
""" Render a line of the widget. y is relative to the top of the widget. """
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# self.size.width/height already is multiplied by self.magnification.
if y > = self . size . height :
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return Strip . blank ( self . size . width )
segments = [ ]
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if self . magnifier_preview_region :
inner_magnifier_preview_region = self . magnifier_preview_region . shrink ( ( 1 , 1 , 1 , 1 ) )
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for x in range ( self . size . width ) :
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try :
bg = self . image . bg [ y / / self . magnification ] [ x / / self . magnification ]
fg = self . image . fg [ y / / self . magnification ] [ x / / self . magnification ]
ch = self . image . ch [ y / / self . magnification ] [ x / / self . magnification ]
except IndexError :
# This should be easier to debug visually.
bg = " #555555 "
fg = " #cccccc "
ch = " ? "
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if self . magnification > 1 :
ch = self . big_ch ( ch , x % self . magnification , y % self . magnification )
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style = Style . parse ( fg + " on " + bg )
if self . magnifier_preview_region and self . magnifier_preview_region . contains ( x , y ) and not inner_magnifier_preview_region . contains ( x , y ) :
# invert the colors
style = Style . parse ( f " rgb( { 255 - style . color . triplet . red } , { 255 - style . color . triplet . green } , { 255 - style . color . triplet . blue } ) on rgb( { 255 - style . bgcolor . triplet . red } , { 255 - style . bgcolor . triplet . green } , { 255 - style . bgcolor . triplet . blue } ) " )
segments . append ( Segment ( ch , style ) )
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return Strip ( segments , self . size . width )
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def refresh_scaled_region ( self , region : Region ) - > None :
""" Refresh a region of the widget, scaled by the magnification. """
if self . magnification == 1 :
self . refresh ( region )
return
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# TODO: are these offsets needed? I added them because of a problem which I've fixed
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self . refresh ( Region (
( region . x - 1 ) * self . magnification ,
( region . y - 1 ) * self . magnification ,
( region . width + 2 ) * self . magnification ,
( region . height + 2 ) * self . magnification ,
) )
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def big_ch ( self , ch : str , x : int , y : int ) - > str :
""" Return a character part of a meta-glyph. """
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match ch :
case " " :
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return " "
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case " █ " :
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return " █ "
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case " ▄ " :
return " █ " if y > = self . magnification / / 2 else " "
case " ▀ " :
return " █ " if y < self . magnification / / 2 else " "
case " ▌ " :
return " █ " if x < self . magnification / / 2 else " "
case " ▐ " :
return " █ " if x > = self . magnification / / 2 else " "
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# Fall back to showing the character for a single cell.
# if x == 0 and y == 0:
if x == self . magnification / / 2 and y == self . magnification / / 2 :
return ch
else :
return " "
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class PaintApp ( App ) :
""" MS Paint like image editor in the terminal. """
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CSS_PATH = " paint.css "
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# These call action_* methods on the widget.
# They can have parameters, if need be.
# https://textual.textualize.io/guide/actions/
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#
# KEEP IN SYNC with the README.md Usage section, please.
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BINDINGS = [
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# There is a built-in "quit" action, but it will quit without asking to save.
# It's also bound to Ctrl+C by default, so for now I'll rebind it,
# but eventually Ctrl+C will become Edit > Copy.
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( " ctrl+q " , " exit " , _ ( " Quit " ) ) ,
( " meta+q " , " exit " , _ ( " Quit " ) ) ,
( " ctrl+c " , " exit " , _ ( " Quit " ) ) ,
( " ctrl+s " , " save " , _ ( " Save " ) ) ,
( " ctrl+shift+s " , " save_as " , _ ( " Save As " ) ) ,
( " ctrl+o " , " open " , _ ( " Open " ) ) ,
( " ctrl+n " , " new " , _ ( " New " ) ) ,
# ("ctrl+shift+n", "clear_image", _("Clear Image")),
( " ctrl+t " , " toggle_tools_box " , _ ( " Toggle Tools Box " ) ) ,
( " ctrl+w " , " toggle_colors_box " , _ ( " Toggle Colors Box " ) ) ,
( " ctrl+z " , " undo " , _ ( " Undo " ) ) ,
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# Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal
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( " ctrl+shift+z " , " redo " , _ ( " Repeat " ) ) ,
( " shift+ctrl+z " , " redo " , _ ( " Repeat " ) ) ,
( " ctrl+y " , " redo " , _ ( " Repeat " ) ) ,
( " f4 " , " redo " , _ ( " Repeat " ) ) ,
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# action_toggle_dark is built in to App
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( " ctrl+d " , " toggle_dark " , _ ( " Toggle Dark Mode " ) ) ,
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# dev helper
# f5 would be more traditional, but I need something not bound to anything
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# in the context of the terminal in VS Code, and not used by this app, like Ctrl+R, and detectable in the terminal.
( " f2 " , " reload " , _ ( " Reload " ) ) ,
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]
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show_tools_box = var ( True )
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show_colors_box = var ( True )
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selected_tool = var ( Tool . pencil )
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selected_color = var ( palette [ 0 ] )
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selected_char = var ( " " )
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filename = var ( None )
image = var ( None )
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magnification = var ( 1 )
return_to_magnification = var ( 4 )
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undos : List [ Action ] = [ ]
redos : List [ Action ] = [ ]
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# temporary undo state for brush previews
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preview_action : Optional [ Action ] = None
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# file modification tracking
saved_undo_count = 0
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# flag to prevent setting the filename input when initially expanding the directory tree
expanding_directory_tree = False
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background_tasks = set ( )
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NAME_MAP = {
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# key to button id
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}
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TITLE = _ ( " Paint " )
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def watch_filename ( self , filename : Optional [ str ] ) - > None :
""" Called when filename changes. """
if filename is None :
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self . sub_title = _ ( " Untitled " )
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else :
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self . sub_title = os . path . basename ( filename )
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def watch_show_tools_box ( self , show_tools_box : bool ) - > None :
""" Called when show_tools_box changes. """
self . query_one ( " #tools_box " ) . display = show_tools_box
if self . has_class ( " show_tools_box " ) :
self . remove_class ( " show_tools_box " )
else :
self . add_class ( " show_tools_box " )
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def watch_show_colors_box ( self , show_colors_box : bool ) - > None :
""" Called when show_colors_box changes. """
self . query_one ( " #colors_box " ) . display = show_colors_box
if self . has_class ( " show_colors_box " ) :
self . remove_class ( " show_colors_box " )
else :
self . add_class ( " show_colors_box " )
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def watch_selected_tool ( self , old_selected_tool : Tool , selected_tool : Tool ) - > None :
""" Called when selected_tool changes. """
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self . query_one ( " #tool_button_ " + old_selected_tool . name ) . remove_class ( " selected " )
self . query_one ( " #tool_button_ " + selected_tool . name ) . add_class ( " selected " )
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def watch_selected_color ( self , old_selected_color : str , selected_color : str ) - > None :
""" Called when selected_color changes. """
self . query_one ( " #selected_color " ) . styles . background = selected_color
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def watch_selected_char ( self , old_selected_char : str , selected_char : str ) - > None :
""" Called when selected_char changes. """
self . query_one ( " #selected_color " ) . value = selected_char
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def stamp_brush ( self , x : int , y : int , affected_region_base : Region = None ) - > Region :
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brush_diameter = 1
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if self . selected_tool == Tool . brush or self . selected_tool == Tool . airbrush or self . selected_tool == Tool . eraser :
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brush_diameter = 3
if brush_diameter == 1 :
self . stamp_char ( x , y )
else :
# plot points within a circle
for i in range ( brush_diameter ) :
for j in range ( brush_diameter ) :
if ( i - brush_diameter / / 2 ) * * 2 + ( j - brush_diameter / / 2 ) * * 2 < = ( brush_diameter / / 2 ) * * 2 :
self . stamp_char ( x + i - brush_diameter / / 2 , y + j - brush_diameter / / 2 )
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# expand the affected region to include the brush
brush_diameter + = 2 # safety margin
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affected_region = Region ( x - brush_diameter / / 2 , y - brush_diameter / / 2 , brush_diameter , brush_diameter )
if affected_region_base :
return affected_region_base . union ( affected_region )
else :
return affected_region
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def stamp_char ( self , x : int , y : int ) - > None :
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char = self . selected_char
color = self . selected_color
if self . selected_tool == Tool . eraser :
char = " "
color = " #ffffff "
if self . selected_tool == Tool . airbrush :
if random ( ) < 0.7 :
return
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if x < self . image . width and y < self . image . height and x > = 0 and y > = 0 :
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self . image . ch [ y ] [ x ] = char
self . image . bg [ y ] [ x ] = color
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def action_undo ( self ) - > None :
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if len ( self . undos ) > 0 :
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self . cancel_preview ( )
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action = self . undos . pop ( )
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redo_action = Action ( _ ( " Undo " ) + " " + action . name , self . image , action . region )
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action . undo ( self . image )
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self . redos . append ( redo_action )
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self . canvas . refresh ( layout = True )
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def action_redo ( self ) - > None :
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if len ( self . redos ) > 0 :
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self . cancel_preview ( )
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action = self . redos . pop ( )
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undo_action = Action ( _ ( " Undo " ) + " " + action . name , self . image , action . region )
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action . undo ( self . image )
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self . undos . append ( undo_action )
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self . canvas . refresh ( layout = True )
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def action_save ( self ) - > None :
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""" Start the save action, but don ' t wait for the Save As dialog to close if it ' s a new file. """
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task = asyncio . create_task ( self . save ( ) )
self . background_tasks . add ( task )
task . add_done_callback ( self . background_tasks . discard )
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async def save ( self , from_save_as = False ) - > None :
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""" Save the image to a file. """
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self . cancel_preview ( )
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dialog_title = _ ( " Save As " ) if from_save_as else _ ( " Save " )
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if self . filename :
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try :
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ansi = self . image . get_ansi ( )
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with open ( self . filename , " w " ) as f :
f . write ( ansi )
self . saved_undo_count = len ( self . undos )
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except PermissionError :
self . warning_message_box ( dialog_title , _ ( " Access denied. " ) , " ok " )
except FileNotFoundError :
self . warning_message_box ( dialog_title , _ ( " % 1 contains an invalid path. " ) . replace ( " % 1 " , self . filename ) , " ok " )
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except OSError as e :
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self . warning_message_box ( dialog_title , _ ( " Failed to save document. " ) + " \n \n " + str ( e ) , " ok " )
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except Exception as e :
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self . warning_message_box ( dialog_title , _ ( " An unexpected error occurred while writing % 1. " ) . replace ( " % 1 " , self . filename ) + " \n \n " + str ( e ) , " ok " )
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else :
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await self . save_as ( )
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def action_save_as ( self ) - > None :
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""" Show the save as dialog, without waiting for it to close. """
# Action must not await the dialog closing,
# or else you'll never see the dialog in the first place!
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task = asyncio . create_task ( self . save_as ( ) )
self . background_tasks . add ( task )
task . add_done_callback ( self . background_tasks . discard )
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async def save_as ( self ) - > None :
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""" Save the image as a new file. """
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for old_window in self . query ( " #save_as_dialog, #open_dialog " ) . nodes :
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old_window . close ( )
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saved_future = asyncio . Future ( )
def handle_button ( button ) :
if not button . has_class ( " save " ) :
window . close ( )
return
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name = self . query_one ( " #save_as_dialog_filename_input " , Input ) . value
if name :
if self . directory_tree_selected_path :
name = os . path . join ( self . directory_tree_selected_path , name )
def on_save_confirmed ( ) :
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async def async_on_save_confirmed ( ) :
self . filename = name
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await self . save ( from_save_as = True )
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window . close ( )
saved_future . set_result ( None )
# https://textual.textualize.io/blog/2023/02/11/the-heisenbug-lurking-in-your-async-code/
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task = asyncio . create_task ( async_on_save_confirmed ( ) )
self . background_tasks . add ( task )
task . add_done_callback ( self . background_tasks . discard )
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if os . path . exists ( name ) :
self . confirm_overwrite ( name , on_save_confirmed )
else :
on_save_confirmed ( )
window = DialogWindow (
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id = " save_as_dialog " ,
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classes = " file_dialog_window " ,
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title = _ ( " Save As " ) ,
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handle_button = handle_button ,
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)
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filename = os . path . basename ( self . filename ) if self . filename else _ ( " Untitled " )
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window . content . mount (
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EnhancedDirectoryTree ( id = " save_as_dialog_directory_tree " , path = " / " ) ,
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Input ( id = " save_as_dialog_filename_input " , placeholder = _ ( " Filename " ) , value = filename ) ,
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Button ( _ ( " Save " ) , classes = " save submit " , variant = " primary " ) ,
Button ( _ ( " Cancel " ) , classes = " cancel " ) ,
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)
self . mount ( window )
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self . expand_directory_tree ( window . content . query_one ( " #save_as_dialog_directory_tree " , EnhancedDirectoryTree ) )
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await saved_future
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def expand_directory_tree ( self , tree : EnhancedDirectoryTree ) - > None :
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""" Expand the directory tree to the target directory, either the folder of the open file or the current working directory. """
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self . expanding_directory_tree = True
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target_dir = ( self . filename or os . getcwd ( ) ) . rstrip ( os . path . sep )
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tree . expand_to_path ( target_dir )
# There are currently some timers in expand_to_path.
# In particular, it waits before selecting the target node,
# and this flag is for avoiding responding to that.
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def done_expanding ( ) :
self . expanding_directory_tree = False
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self . set_timer ( 0.1 , done_expanding )
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def confirm_overwrite ( self , filename : str , callback ) - > None :
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message = _ ( " % 1 already exists. \n Do you want to replace it? " ) . replace ( " % 1 " , filename )
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def handle_button ( button ) :
if not button . has_class ( " yes " ) :
return
callback ( )
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self . warning_message_box ( _ ( " Save As " ) , Static ( message , markup = False ) , " yes/no " , handle_button )
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def prompt_save_changes ( self , filename : str , callback ) - > None :
filename = os . path . basename ( filename )
message = " Save changes to " + filename + " ? "
def handle_button ( button ) :
if not button . has_class ( " yes " ) and not button . has_class ( " no " ) :
return
async def async_handle_button ( button ) :
if button . has_class ( " yes " ) :
await self . save ( )
callback ( )
# https://textual.textualize.io/blog/2023/02/11/the-heisenbug-lurking-in-your-async-code/
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task = asyncio . create_task ( async_handle_button ( button ) )
self . background_tasks . add ( task )
task . add_done_callback ( self . background_tasks . discard )
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self . warning_message_box ( _ ( " Paint " ) , Static ( message , markup = False ) , " yes/no/cancel " , handle_button )
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def is_document_modified ( self ) - > bool :
return len ( self . undos ) != self . saved_undo_count
def action_exit ( self ) - > None :
if self . is_document_modified ( ) :
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self . prompt_save_changes ( self . filename or _ ( " Untitled " ) , self . exit )
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else :
self . exit ( )
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def action_reload ( self ) - > None :
if self . is_document_modified ( ) :
self . prompt_save_changes ( self . filename or _ ( " Untitled " ) , restart_program )
else :
restart_program ( )
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def warning_message_box ( self , title : str , message_widget : Widget , button_types : str = " ok " , callback = None ) - > None :
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""" Show a warning message box with the given title, message, and buttons. """
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for old_window in self . query ( " #message_box " ) . nodes :
old_window . close ( )
self . bell ( )
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def handle_button ( button ) :
# TODO: this is not different or useful enough from DialogWindow's
# handle_button to justify
# It's a difference in name, and an automatic close
if callback :
callback ( button )
window . close ( )
window = MessageBox (
id = " message_box " ,
title = title ,
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icon_widget = get_warning_icon ( ) ,
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message_widget = message_widget ,
button_types = button_types ,
handle_button = handle_button ,
)
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self . mount ( window )
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def action_open ( self ) - > None :
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""" Show dialog to open an image from a file. """
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def handle_button ( button ) :
if not button . has_class ( " open " ) :
window . close ( )
return
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filename = window . content . query_one ( " #open_dialog_filename_input " ) . value
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if self . directory_tree_selected_path :
filename = os . path . join ( self . directory_tree_selected_path , filename )
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if filename :
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try :
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# Note that os.path.samefile can raise FileNotFoundError
if self . filename and os . path . samefile ( filename , self . filename ) :
window . close ( )
return
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with open ( filename , " r " ) as f :
content = f . read ( ) # f is out of scope in go_ahead()
def go_ahead ( ) :
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try :
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new_image = AnsiArtDocument . from_text ( content )
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except Exception as e :
# "This is not a valid bitmap file, or its format is not currently supported."
# string from MS Paint doesn't apply well here,
# at least not until we support bitmap files.
self . warning_message_box ( _ ( " Open " ) , Static ( _ ( " Paint cannot open this file. " ) + " \n \n " + str ( e ) ) , " ok " )
return
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self . action_new ( force = True )
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self . canvas . image = self . image = new_image
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self . canvas . refresh ( layout = True )
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self . filename = filename
window . close ( )
if self . is_document_modified ( ) :
self . prompt_save_changes ( self . filename or _ ( " Untitled " ) , go_ahead )
else :
go_ahead ( )
except FileNotFoundError :
self . warning_message_box ( _ ( " Open " ) , Static ( _ ( " File not found. " ) + " \n " + _ ( " Please verify that the correct path and file name are given. " ) ) , " ok " )
except IsADirectoryError :
self . warning_message_box ( _ ( " Open " ) , Static ( _ ( " Invalid file. " ) ) , " ok " )
except PermissionError :
self . warning_message_box ( _ ( " Open " ) , Static ( _ ( " Access denied. " ) ) , " ok " )
except Exception as e :
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self . warning_message_box ( _ ( " Open " ) , Static ( _ ( " An unexpected error occurred while reading % 1. " ) . replace ( " % 1 " , filename ) + " \n \n " + str ( e ) ) , " ok " )
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for old_window in self . query ( " #save_as_dialog, #open_dialog " ) . nodes :
old_window . close ( )
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window = DialogWindow (
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id = " open_dialog " ,
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classes = " file_dialog_window " ,
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title = _ ( " Open " ) ,
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handle_button = handle_button ,
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)
window . content . mount (
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EnhancedDirectoryTree ( id = " open_dialog_directory_tree " , path = " / " ) ,
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Input ( id = " open_dialog_filename_input " , placeholder = _ ( " Filename " ) ) ,
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Button ( _ ( " Open " ) , classes = " open submit " , variant = " primary " ) ,
Button ( _ ( " Cancel " ) , classes = " cancel " ) ,
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)
self . mount ( window )
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self . expand_directory_tree ( window . content . query_one ( " #open_dialog_directory_tree " , EnhancedDirectoryTree ) )
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def action_new ( self , * , force = False ) - > None :
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""" Create a new image. """
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if self . is_document_modified ( ) and not force :
def go_ahead ( ) :
# Cancel doesn't call this callback.
# Yes or No has been selected.
# If Yes, a save dialog should already have been shown,
# or the open file saved.
# Go ahead and create a new image.
self . action_new ( force = True )
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self . prompt_save_changes ( self . filename or _ ( " Untitled " ) , go_ahead )
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return
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self . image = AnsiArtDocument ( 80 , 24 )
self . canvas . image = self . image
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self . canvas . refresh ( layout = True )
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self . filename = None
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self . saved_undo_count = 0
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self . undos = [ ]
self . redos = [ ]
self . preview_action = None
# Following MS Paint's lead and resetting the color (but not the tool.)
# It probably has to do with color modes.
self . selected_color = palette [ 0 ]
self . selected_char = " "
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def action_open_character_selector ( self ) - > None :
""" Show dialog to select a character. """
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for old_window in self . query ( " #character_selector_dialog " ) . nodes :
old_window . close ( )
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def handle_selected_character ( character ) :
self . selected_char = character
window . close ( )
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window = CharacterSelectorDialogWindow (
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id = " character_selector_dialog " ,
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handle_selected_character = handle_selected_character ,
selected_character = self . selected_char ,
title = _ ( " Choose Character " ) ,
)
self . mount ( window )
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def action_print_preview ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_page_setup ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_print ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_send ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_set_as_wallpaper_tiled ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_set_as_wallpaper_centered ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_recent_file ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_cut ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_copy ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_paste ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_clear_selection ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_select_all ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_copy_to ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_paste_from ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_toggle_status_bar ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_text_toolbar ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_normal_size ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_large_size ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_custom_zoom ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_show_grid ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_show_thumbnail ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_view_bitmap ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_flip_rotate ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_stretch_skew ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_invert_colors ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_attributes ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_clear_image ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_draw_opaque ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
def action_edit_colors ( self ) - > None :
self . warning_message_box ( _ ( " Paint " ) , " Not implemented. " , " ok " )
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def action_help_topics ( self ) - > None :
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for old_window in self . query ( " #help_dialog " ) . nodes :
old_window . close ( )
window = DialogWindow (
id = " help_dialog " ,
title = _ ( " Help " ) , # _("Help Topics"),
handle_button = lambda button : window . close ( ) ,
)
help_text = parser . format_usage ( )
window . content . mount ( Static ( help_text , classes = " help_text " ) )
window . content . mount ( Button ( _ ( " OK " ) , classes = " ok submit " ) )
self . mount ( window )
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def action_about_paint ( self ) - > None :
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""" Show the About Paint dialog. """
for old_window in self . query ( " #about_paint_dialog " ) . nodes :
old_window . close ( )
window = DialogWindow (
id = " about_paint_dialog " ,
title = _ ( " About Paint " ) ,
handle_button = lambda button : window . close ( ) ,
)
window . content . mount ( Static ( """ 🎨 [b]Textual Paint[/b]
[ i ] MS Paint in your terminal . [ / i ]
[ b ] Version : [ / b ] 0.1 .0
[ b ] Author : [ / b ] [ link = https : / / isaiahodhner . io / ] Isaiah Odhner [ / link ]
[ b ] License : [ / b ] [ link = https : / / github . com / 1 j01 / textual - paint / blob / main / LICENSE . txt ] MIT [ / link ]
[ b ] Source Code : [ / b ] [ link = https : / / github . com / 1 j01 / textual - paint ] github . com / 1 j01 / textual - paint [ / link ]
""" ))
window . content . mount ( Button ( _ ( " OK " ) , classes = " ok submit " ) )
self . mount ( window )
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def compose ( self ) - > ComposeResult :
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""" Add our widgets. """
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yield Header ( )
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with Container ( id = " paint " ) :
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yield MenuBar ( [
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MenuItem ( _ ( " &File " ) , submenu = Menu ( [
MenuItem ( _ ( " &New \t Ctrl+N " ) , self . action_new , 57600 ) ,
MenuItem ( _ ( " &Open... \t Ctrl+O " ) , self . action_open , 57601 ) ,
MenuItem ( _ ( " &Save \t Ctrl+S " ) , self . action_save , 57603 ) ,
MenuItem ( _ ( " Save &As... " ) , self . action_save_as , 57604 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " Print Pre&view " ) , self . action_print_preview , 57609 ) ,
MenuItem ( _ ( " Page Se&tup... " ) , self . action_page_setup , 57605 ) ,
MenuItem ( _ ( " &Print... \t Ctrl+P " ) , self . action_print , 57607 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " S&end... " ) , self . action_send , 37662 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " Set As &Wallpaper (Tiled) " ) , self . action_set_as_wallpaper_tiled , 57677 ) ,
MenuItem ( _ ( " Set As Wa&llpaper (Centered) " ) , self . action_set_as_wallpaper_centered , 57675 ) ,
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Separator ( ) ,
MenuItem ( _ ( " Recent File " ) , self . action_recent_file , 57616 , grayed = True ) ,
Separator ( ) ,
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# MenuItem(_("E&xit\tAlt+F4"), self.action_exit, 57665),
MenuItem ( _ ( " E&xit \t Ctrl+Q " ) , self . action_exit , 57665 ) ,
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] ) ) ,
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MenuItem ( _ ( " &Edit " ) , submenu = Menu ( [
MenuItem ( _ ( " &Undo \t Ctrl+Z " ) , self . action_undo , 57643 ) ,
MenuItem ( _ ( " &Repeat \t F4 " ) , self . action_redo , 57644 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " Cu&t \t Ctrl+X " ) , self . action_cut , 57635 ) ,
MenuItem ( _ ( " &Copy \t Ctrl+C " ) , self . action_copy , 57634 ) ,
MenuItem ( _ ( " &Paste \t Ctrl+V " ) , self . action_paste , 57637 ) ,
MenuItem ( _ ( " C&lear Selection \t Del " ) , self . action_clear_selection , 57632 ) ,
MenuItem ( _ ( " Select &All \t Ctrl+A " ) , self . action_select_all , 57642 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " C&opy To... " ) , self . action_copy_to , 37663 ) ,
MenuItem ( _ ( " Paste &From... " ) , self . action_paste_from , 37664 ) ,
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] ) ) ,
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MenuItem ( _ ( " &View " ) , submenu = Menu ( [
MenuItem ( _ ( " &Tool Box \t Ctrl+T " ) , self . action_toggle_tools_box , 59415 ) ,
MenuItem ( _ ( " &Color Box \t Ctrl+L " ) , self . action_toggle_colors_box , 59416 ) ,
MenuItem ( _ ( " &Status Bar " ) , self . action_toggle_status_bar , 59393 ) ,
MenuItem ( _ ( " T&ext Toolbar " ) , self . action_text_toolbar , 37678 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " &Zoom " ) , submenu = Menu ( [
MenuItem ( _ ( " &Normal Size \t Ctrl+PgUp " ) , self . action_normal_size , 37670 ) ,
MenuItem ( _ ( " &Large Size \t Ctrl+PgDn " ) , self . action_large_size , 37671 ) ,
MenuItem ( _ ( " C&ustom... " ) , self . action_custom_zoom , 37672 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " Show &Grid \t Ctrl+G " ) , self . action_show_grid , 37677 ) ,
MenuItem ( _ ( " Show T&humbnail " ) , self . action_show_thumbnail , 37676 ) ,
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] ) ) ,
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MenuItem ( _ ( " &View Bitmap \t Ctrl+F " ) , self . action_view_bitmap , 37673 ) ,
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] ) ) ,
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MenuItem ( _ ( " &Image " ) , submenu = Menu ( [
MenuItem ( _ ( " &Flip/Rotate... \t Ctrl+R " ) , self . action_flip_rotate , 37680 ) ,
MenuItem ( _ ( " &Stretch/Skew... \t Ctrl+W " ) , self . action_stretch_skew , 37681 ) ,
MenuItem ( _ ( " &Invert Colors \t Ctrl+I " ) , self . action_invert_colors , 37682 ) ,
MenuItem ( _ ( " &Attributes... \t Ctrl+E " ) , self . action_attributes , 37683 ) ,
MenuItem ( _ ( " &Clear Image \t Ctrl+Shft+N " ) , self . action_clear_image , 37684 ) ,
MenuItem ( _ ( " &Draw Opaque " ) , self . action_draw_opaque , 6868 ) ,
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] ) ) ,
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MenuItem ( _ ( " &Colors " ) , submenu = Menu ( [
MenuItem ( _ ( " &Edit Colors... " ) , self . action_edit_colors , 6869 ) ,
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] ) ) ,
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MenuItem ( _ ( " &Help " ) , submenu = Menu ( [
MenuItem ( _ ( " &Help Topics " ) , self . action_help_topics , 57670 ) ,
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Separator ( ) ,
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MenuItem ( _ ( " &About Paint " ) , self . action_about_paint , 57664 ) ,
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] ) ) ,
] )
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yield Container (
ToolsBox ( ) ,
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Container (
Canvas ( id = " canvas " ) ,
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id = " editing_area " ,
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) ,
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id = " main_horizontal_split " ,
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)
yield ColorsBox ( )
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def on_mount ( self ) - > None :
""" Called when the app is mounted. """
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# Image can be set from the outside, via CLI
if self . image is None :
self . image = AnsiArtDocument ( 80 , 24 )
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self . canvas = self . query_one ( " #canvas " , Canvas )
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self . canvas . image = self . image
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self . editing_area = self . query_one ( " #editing_area " , Container )
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def pick_color ( self , x : int , y : int ) - > None :
""" Select a color from the image. """
self . selected_color = self . image . bg [ y ] [ x ]
self . selected_char = self . image . ch [ y ] [ x ]
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def get_prospective_magnification ( self ) - > float :
""" Returns the magnification result on click with the Magnifier tool. """
return self . return_to_magnification if self . magnification == 1 else 1
def magnifier_click ( self , x : int , y : int ) - > None :
""" Zooms in or out on the image. """
prev_magnification = self . magnification
prospective_magnification = self . get_prospective_magnification ( )
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# TODO: fix flickering.
# The canvas resize and scroll each cause a repaint.
# I tried using a batch_update, but it prevented the layout recalculation
# needed for the scroll to work correctly.
# with self.batch_update():
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self . magnification = prospective_magnification
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self . canvas . magnification = self . magnification
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if self . magnification > prev_magnification :
w = self . editing_area . size . width / self . magnification
h = self . editing_area . size . height / self . magnification
self . editing_area . scroll_to (
( x - w / 2 ) * self . magnification / prev_magnification ,
( y - h / 2 ) * self . magnification / prev_magnification ,
animate = False ,
)
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# The same thing but without call_after_refresh...
# Doesn't work correctly, because the layout isn't updated yet.
# And if I call self.screen._refresh_layout() here,
# it's back to the flickering.
# self.editing_area._scroll_to(
# (x - w / 2) * self.magnification / prev_magnification,
# (y - h / 2) * self.magnification / prev_magnification,
# animate=False,
# )
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def on_canvas_tool_start ( self , event : Canvas . ToolStart ) - > None :
""" Called when the user starts drawing on the canvas. """
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event . stop ( )
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self . cancel_preview ( )
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if self . selected_tool == Tool . pick_color :
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self . pick_color ( event . mouse_down_event . x , event . mouse_down_event . y )
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return
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if self . selected_tool == Tool . magnifier :
self . magnifier_click ( event . mouse_down_event . x , event . mouse_down_event . y )
return
if self . selected_tool in [ Tool . free_form_select , Tool . select , Tool . text , Tool . curve , Tool . polygon ] :
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self . selected_tool = Tool . pencil
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# TODO: support remaining tools
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self . image_at_start = AnsiArtDocument ( self . image . width , self . image . height )
self . image_at_start . copy_region ( self . image )
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self . mouse_at_start = ( event . mouse_down_event . x , event . mouse_down_event . y )
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if len ( self . redos ) > 0 :
self . redos = [ ]
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action = Action ( self . selected_tool . get_name ( ) , self . image )
self . undos . append ( action )
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affected_region = None
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if self . selected_tool == Tool . pencil or self . selected_tool == Tool . brush :
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affected_region = self . stamp_brush ( event . mouse_down_event . x , event . mouse_down_event . y )
elif self . selected_tool == Tool . fill :
affected_region = flood_fill ( self . image , event . mouse_down_event . x , event . mouse_down_event . y , self . selected_char , " #ffffff " , self . selected_color )
if affected_region :
action . region = affected_region
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action . region = action . region . intersection ( Region ( 0 , 0 , self . image . width , self . image . height ) )
action . update ( self . image_at_start )
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self . canvas . refresh_scaled_region ( affected_region )
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def cancel_preview ( self ) - > None :
""" Revert the currently previewed action. """
if self . preview_action :
self . preview_action . undo ( self . image )
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self . canvas . refresh_scaled_region ( self . preview_action . region )
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self . preview_action = None
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if self . canvas . magnifier_preview_region :
region = self . canvas . magnifier_preview_region
self . canvas . magnifier_preview_region = None
self . canvas . refresh_scaled_region ( region )
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def on_canvas_tool_preview_update ( self , event : Canvas . ToolPreviewUpdate ) - > None :
""" Called when the user is hovering over the canvas but not drawing yet. """
event . stop ( )
self . cancel_preview ( )
if self . selected_tool in [ Tool . brush , Tool . pencil , Tool . eraser ] :
image_before = AnsiArtDocument ( self . image . width , self . image . height )
image_before . copy_region ( self . image )
affected_region = self . stamp_brush ( event . mouse_move_event . x , event . mouse_move_event . y )
if affected_region :
self . preview_action = Action ( self . selected_tool . get_name ( ) , self . image )
self . preview_action . region = affected_region . intersection ( Region ( 0 , 0 , self . image . width , self . image . height ) )
self . preview_action . update ( image_before )
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self . canvas . refresh_scaled_region ( affected_region )
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elif self . selected_tool == Tool . magnifier :
prospective_magnification = self . get_prospective_magnification ( )
if prospective_magnification < self . magnification :
return # hide if clicking would zoom out
# prospective viewport size in document coords
w = self . editing_area . size . width / / prospective_magnification
h = self . editing_area . size . height / / prospective_magnification
rect_x1 = ( event . mouse_move_event . x - w / / 2 )
rect_y1 = ( event . mouse_move_event . y - h / / 2 )
# try to move rect into bounds without squishing
rect_x1 = max ( 0 , rect_x1 )
rect_y1 = max ( 0 , rect_y1 )
rect_x1 = min ( self . image . width - w , rect_x1 )
rect_y1 = min ( self . image . height - h , rect_y1 )
rect_x2 = rect_x1 + w
rect_y2 = rect_y1 + h
# clamp rect to bounds (with squishing)
rect_x1 = max ( 0 , rect_x1 )
rect_y1 = max ( 0 , rect_y1 )
rect_x2 = min ( self . image . width , rect_x2 )
rect_y2 = min ( self . image . height , rect_y2 )
rect_w = rect_x2 - rect_x1
rect_h = rect_y2 - rect_y1
rect_x = rect_x1
rect_y = rect_y1
self . canvas . magnifier_preview_region = Region ( rect_x , rect_y , rect_w , rect_h )
self . canvas . refresh_scaled_region ( self . canvas . magnifier_preview_region )
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def on_canvas_tool_preview_stop ( self , event : Canvas . ToolPreviewStop ) - > None :
""" Called when the user stops hovering over the canvas (while previewing, not drawing). """
event . stop ( )
self . cancel_preview ( )
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def on_canvas_tool_update ( self , event : Canvas . ToolUpdate ) - > None :
""" Called when the user is drawing on the canvas. """
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event . stop ( )
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self . cancel_preview ( )
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if self . selected_tool == Tool . pick_color :
self . pick_color ( event . mouse_move_event . x , event . mouse_move_event . y )
return
if self . selected_tool in [ Tool . fill , Tool . magnifier ] :
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return
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if len ( self . undos ) == 0 :
# This can happen if you undo while drawing.
# Ideally we'd stop getting events in this case.
# This might be buggy if there were multiple undos.
# It might replace the action instead of doing nothing.
return
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mm = event . mouse_move_event
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action = self . undos [ - 1 ]
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affected_region = None
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replace_action = self . selected_tool in [ Tool . ellipse , Tool . rectangle , Tool . line , Tool . rounded_rectangle ]
if replace_action :
old_action = self . undos . pop ( )
old_action . undo ( self . image )
action = Action ( self . selected_tool . get_name ( ) , self . image , affected_region )
self . undos . append ( action )
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if self . selected_tool == Tool . pencil or self . selected_tool == Tool . brush or self . selected_tool == Tool . eraser or self . selected_tool == Tool . airbrush :
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for x , y in bresenham_walk ( mm . x - mm . delta_x , mm . y - mm . delta_y , mm . x , mm . y ) :
affected_region = self . stamp_brush ( x , y , affected_region )
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elif self . selected_tool == Tool . line :
for x , y in bresenham_walk ( self . mouse_at_start [ 0 ] , self . mouse_at_start [ 1 ] , mm . x , mm . y ) :
affected_region = self . stamp_brush ( x , y , affected_region )
elif self . selected_tool == Tool . rectangle :
for x in range ( min ( self . mouse_at_start [ 0 ] , mm . x ) , max ( self . mouse_at_start [ 0 ] , mm . x ) + 1 ) :
for y in range ( min ( self . mouse_at_start [ 1 ] , mm . y ) , max ( self . mouse_at_start [ 1 ] , mm . y ) + 1 ) :
if x in range ( min ( self . mouse_at_start [ 0 ] , mm . x ) + 1 , max ( self . mouse_at_start [ 0 ] , mm . x ) ) and y in range ( min ( self . mouse_at_start [ 1 ] , mm . y ) + 1 , max ( self . mouse_at_start [ 1 ] , mm . y ) ) :
continue
affected_region = self . stamp_brush ( x , y , affected_region )
elif self . selected_tool == Tool . rounded_rectangle :
arc_radius = min ( 2 , abs ( self . mouse_at_start [ 0 ] - mm . x ) / / 2 , abs ( self . mouse_at_start [ 1 ] - mm . y ) / / 2 )
min_x = min ( self . mouse_at_start [ 0 ] , mm . x )
max_x = max ( self . mouse_at_start [ 0 ] , mm . x )
min_y = min ( self . mouse_at_start [ 1 ] , mm . y )
max_y = max ( self . mouse_at_start [ 1 ] , mm . y )
for x , y in midpoint_ellipse ( 0 , 0 , arc_radius , arc_radius ) :
if x < 0 :
x = min_x + x + arc_radius
else :
x = max_x + x - arc_radius
if y < 0 :
y = min_y + y + arc_radius
else :
y = max_y + y - arc_radius
affected_region = self . stamp_brush ( x , y , affected_region )
for x in range ( min_x + arc_radius , max_x - arc_radius + 1 ) :
affected_region = self . stamp_brush ( x , min_y , affected_region )
affected_region = self . stamp_brush ( x , max_y , affected_region )
for y in range ( min_y + arc_radius , max_y - arc_radius + 1 ) :
affected_region = self . stamp_brush ( min_x , y , affected_region )
affected_region = self . stamp_brush ( max_x , y , affected_region )
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elif self . selected_tool == Tool . ellipse :
center_x = ( self . mouse_at_start [ 0 ] + mm . x ) / / 2
center_y = ( self . mouse_at_start [ 1 ] + mm . y ) / / 2
radius_x = abs ( self . mouse_at_start [ 0 ] - mm . x ) / / 2
radius_y = abs ( self . mouse_at_start [ 1 ] - mm . y ) / / 2
for x , y in midpoint_ellipse ( center_x , center_y , radius_x , radius_y ) :
affected_region = self . stamp_brush ( x , y , affected_region )
else :
raise NotImplementedError
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# Update action region and image data
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if action . region and affected_region :
action . region = action . region . union ( affected_region )
elif affected_region :
action . region = affected_region
if action . region :
action . region = action . region . intersection ( Region ( 0 , 0 , self . image . width , self . image . height ) )
action . update ( self . image_at_start )
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# Only for refreshing, include replaced action region
# (The new action is allowed to shrink the region compared to the old one)
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if affected_region :
if replace_action :
affected_region = affected_region . union ( old_action . region )
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self . canvas . refresh_scaled_region ( affected_region )
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def on_key ( self , event : events . Key ) - > None :
""" Called when the user presses a key. """
def press ( button_id : str ) - > None :
try :
self . query_one ( f " # { button_id } " , Button ) . press ( )
except NoMatches :
pass
key = event . key
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button_id = self . NAME_MAP . get ( key )
if button_id is not None :
press ( self . NAME_MAP . get ( key , key ) )
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def action_toggle_tools_box ( self ) - > None :
self . show_tools_box = not self . show_tools_box
def action_toggle_colors_box ( self ) - > None :
self . show_colors_box = not self . show_colors_box
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def on_button_pressed ( self , event : Button . Pressed ) - > None :
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""" Called when a button is clicked or activated with the keyboard. """
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button_id = event . button . id
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# button_classes = event.button.classes
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if button_id :
if button_id . startswith ( " tool_button_ " ) :
self . selected_tool = Tool [ button_id [ len ( " tool_button_ " ) : ] ]
elif button_id . startswith ( " color_button_ " ) :
self . selected_color = button_id [ len ( " color_button_ " ) : ]
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def on_tree_node_highlighted ( self , event : Tree . NodeHighlighted ) - > None :
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"""
Called when a file / folder is selected in the DirectoryTree .
This message comes from Tree .
DirectoryTree gives FileSelected but only for files .
"""
if event . node . data . is_dir :
self . directory_tree_selected_path = event . node . data . path
elif event . node . parent :
self . directory_tree_selected_path = event . node . parent . data . path
name = os . path . basename ( event . node . data . path )
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if not self . expanding_directory_tree :
self . query_one ( " #save_as_dialog_filename_input, #open_dialog_filename_input " , Input ) . value = name
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else :
self . directory_tree_selected_path = None
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def on_mouse_down ( self , event : events . MouseDown ) - > None :
""" Called when the mouse button gets pressed. """
# This is a dev helper to inspect the layout
# by highlighting the elements under the mouse in different colors, and labeling them on their borders.
# debug_highlight is a list of tuples of (element, original_color, original_border, original_border_title)
if not inspect_layout :
return
# Trigger only with middle mouse button.
# This is before the reset, so you have to middle click on the root element to reset.
# I didn't like it resetting on every click.
if event . button != 2 :
return
if hasattr ( self , " debug_highlight " ) :
for element , original_color , original_border , original_border_title in self . debug_highlight :
element . styles . background = original_color
element . styles . border = original_border
element . border_title = original_border_title
self . debug_highlight = [ ]
leaf_widget , _ = self . get_widget_at ( * event . screen_offset )
if leaf_widget and leaf_widget is not self . screen :
for i , widget in enumerate ( leaf_widget . ancestors_with_self ) :
self . debug_highlight . append ( ( widget , widget . styles . background , widget . styles . border , widget . border_title if hasattr ( widget , " border_title " ) else None ) )
widget . styles . background = Color . from_hsl ( i / 10 , 1 , 0.3 )
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if not event . ctrl :
widget . styles . border = ( " round " , Color . from_hsl ( i / 10 , 1 , 0.5 ) )
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widget . border_title = widget . css_identifier_styled
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# `textual run --dev paint.py` will search for a
# global variable named `app`, and fallback to
# anything that is an instance of `App`, or
# a subclass of `App`.
# Creating the app and parsing arguments must not be within an if __name__ == "__main__" block,
# since __name__ will be "<run_path>" when running with the textual CLI,
# and it would create a new app instance, and all arguments would be ignored.
app = PaintApp ( )
if args . ascii_only_icons :
ascii_only_icons = True
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if args . inspect_layout :
inspect_layout = True
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if args . filename :
# if args.filename == "-" and not sys.stdin.isatty():
# app.image = AnsiArtDocument.from_text(sys.stdin.read())
# app.filename = "<stdin>"
# else:
with open ( args . filename , ' r ' ) as my_file :
app . image = AnsiArtDocument . from_text ( my_file . read ( ) )
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app . filename = os . path . abspath ( args . filename )
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if args . clear_screen :
os . system ( " cls||clear " )
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app . dark = args . theme == " dark "
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if __name__ == " __main__ " :
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app . run ( )