MEEP of Faith
dadbaa1380
e.rotation, 360f
in randlLenVectors unneeded, remove them. (#5242 )
2021-05-28 16:18:38 -04:00
buthed010203
0bf25cdd01
fix potential crash ( #5305 )
...
I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
Thomas Widyantoko
2f07a21d66
Indonesian translation standardization ( #5296 )
...
* Indonesian bundle update
lenum.controller description and Tar Fields map
* translation bundle sync
* Indonesian translation standardization
2021-05-28 10:48:52 -04:00
MrDuck557
39d725d5ff
Healing Status Effect Stat ( #5304 )
...
* Up
* Ground
* Healing
Very tiny change
2021-05-27 23:23:53 -04:00
NiChrosia
dd0b5f791c
Add spawn function with Position argument to UnitType ( #5293 )
2021-05-26 19:37:33 -04:00
buthed010203
e22af83ed1
Fix a random disconnect ( #5292 )
...
This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
Anuken
008b2c57c5
Update LogicBlock.java
2021-05-22 13:30:05 -04:00
MEEP of Faith
e4c434e26e
lightningType follow angle ( #5282 )
...
* lightningType follow angle
* this is more complicated than it should be
time to make it less stupid
2021-05-22 08:41:04 -04:00
buthed010203
be71664436
Lower surge tower schem priority ( #5277 )
...
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
db897d037d
Unit Command Radius ( #5269 )
...
* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476
More random unit effects ( #5272 )
...
* More random fall smoke effects
* Do the same with status effects.
2021-05-19 08:25:28 -04:00
SAMBUYYA
5eb80ead93
Update bundle_in_ID.properties ( #5247 )
...
* Update bundle_in_ID.properties
Adding and change some words. Menambah dan mengubah beberapa kata.
* Update bundle_in_ID.properties
* Update bundle_in_ID.properties
Third change. Perubahan ketiga.
2021-05-18 09:04:28 -04:00
Leonid Skorospelov
760962c2b4
Make CoreItemsDisplay not show up if nothing to show ( #5263 )
2021-05-17 14:10:05 -04:00
Leonid Skorospelov
b11b087d53
Do not reset mineTile of units to null client-side ( #5252 )
2021-05-16 13:52:03 -04:00
BenMan95
6398fed47b
Fixed logic controller updating ( #5240 )
2021-05-13 13:07:30 -04:00
Tegas Aziz
1e1d7d2e92
Add @SAMBUYYA on contributors ( #5231 )
...
@SAMBUYYA just translate Indonesian on pull #5230
2021-05-10 19:07:48 -04:00
SAMBUYYA
716fed08c3
Update bundle_in_ID.properties ( #5230 )
...
Mengubah dan menambahkan beberapa kata.
2021-05-10 17:05:43 -04:00
MEEP of Faith
6fcdb9d505
Draw flame over cracks ( #5222 )
2021-05-08 08:48:50 -04:00
MEEP of Faith
8d1a34b652
Include distance in foreshadow targetting ( #5221 )
...
* Include distance in foreshadow targetting
* Divide by larger number
2021-05-07 18:35:58 -04:00
TranquillyUnpleasant
ac8c81a0d5
Allow banned blocks to still be placeable within map editor. ( #5212 )
...
This makes it so you don't have to pointlessly unban and then re ban blocks while making maps.
2021-05-07 08:45:43 -04:00
Antsiferov Andrew
c53e14dd31
Fix crash when there's no sectors on planet ( #5202 )
...
`sectors.size - 1` is `-1` when there's no sectors on planet.
relevant crash log:
```
[E] java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 16
at arc.struct.Seq.get(Seq.java:451)
at mindustry.type.Planet.getLastSector(Planet.java:114)
at mindustry.ui.dialogs.PlanetDialog.show(PlanetDialog.java:185)
...
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:36)
```
2021-05-05 14:51:35 -04:00
Tegas Aziz
622f735953
Update contributors ( #5193 )
2021-05-04 09:11:30 -04:00
MEEP of Faith
d820e7d31a
Fix small linecast issue ( #5192 )
2021-05-03 22:10:36 -04:00
Thomas Widyantoko
0193d586d1
updated Indonesian translation ( #4608 )
...
* updated Indonesian translation
fixes and additions, structure descriptions are fixed and shortened
* Update bundle_in_ID.properties
logic tooltips and other fixes part 1
* Update bundle_in_ID.properties
logic tooltips and other fixes part 2
* Update: continue translating from me
* again and again
* Update bundle_in_ID.properties
logic tooltips and other fixes part 3
* Graphic Type Hint Translation 1
* Graphic Type Hint Translation 2
graphicstype.type translation
* Fix graphicstype.image typo
(Because no ones likes typo, isn't it?)
* Update bundle_in_ID.properties
logic tooltips and other fixes part 4
* Update bundle_in_ID.properties
logic tooltips and other fixes part 5 (last one)
Co-authored-by: Tegas Aziz <49786146+WilloIzCitron@users.noreply.github.com>
Co-authored-by: Anonymous Albert <44728043+TheMrAlbert@users.noreply.github.com>
2021-05-03 08:49:32 -04:00
Skat
7853767ee5
Fix plastanium conveyor linking ( #5185 )
2021-05-02 20:18:22 -04:00
Skat
9e519ab801
Add missed scarlet color ( #5182 )
2021-05-02 13:50:53 -04:00
MEEP of Faith
d9c5e5e08d
No reason to hide ItemEntry ( #5173 )
2021-04-30 09:29:19 -04:00
Antsiferov Andrew
451568d5b2
Make Mod an abstract class ( #5155 )
2021-04-29 19:51:46 -04:00
MEEP of Faith
e8e23961f4
why toxopid cannon not in weapons folder ( #5166 )
2021-04-29 14:15:55 -04:00
Skat
0e1c4ccd6d
Suggestions for unknown command response ( #5165 )
2021-04-29 13:11:51 -04:00
Skat
41423d43bb
Dont try load mod icons on server ( #5160 )
2021-04-27 10:24:30 -04:00
MEEP of Faith
7dc3dfd29e
e.checkTarget is shorter ( #5157 )
2021-04-26 15:22:33 -04:00
Leonid Skorospelov
6eea8bebdf
Actually sync ItemTurret's ammo ( #5154 )
2021-04-25 09:06:45 -04:00
MEEP of Faith
3910d7769b
Add space to bullet.lightning
( #5136 )
2021-04-22 11:11:08 -04:00
ThePythonGuy
137792131e
Fix Tetrative Reconstructor's sprite odd 1-pixel error ( #5119 )
...
* Create e
* Delete e
* Add files via upload
2021-04-17 12:53:57 -04:00
MEEP of Faith
fbddc0abc9
Turn MiningRange into a UnitType variable. ( #5112 )
...
* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
2021-04-16 20:57:40 -04:00
NiChrosia
d9b6ada0b3
Replace 'sattelite' with 'satellite' ( #5110 )
2021-04-15 17:00:35 -04:00
Drullkus
f005b83ed3
Make PathCost interface public ( #5109 )
2021-04-15 09:27:02 -04:00
Slava0135
6cfb88a2e8
redundant field in DrillBuild ( #5101 )
2021-04-12 15:18:55 -04:00
BlueWolf
865d0082cc
Sand water ( #5100 )
2021-04-12 14:02:00 -04:00
Drullkus
aef7709764
Added addUpgrade method to Reconstructor to avoid dealing with array creation in Rhino JS ( #5094 )
2021-04-10 21:28:28 -04:00
MEEP of Faith
0d8f95354f
Move damage and knockback to hitEntity
( #5000 )
...
* Move damge and knockback to `hitEntity`
* b.damage, not damage
2021-04-10 09:15:34 -04:00
MEEP of Faith
7e7e6b70e2
Randomly Rotated Particle Weather Particles ( #5020 )
2021-04-10 09:12:51 -04:00
MEEP of Faith
56b8986a0b
Unit Sprite Heresyn't ( #5084 )
2021-04-08 15:56:22 -04:00
Qiyi Shan
3b8aa0484e
Fixed a typo ( #5081 )
...
Fixed a typo that swaps description of drawFlush/printFlush
2021-04-08 11:29:56 -04:00
MEEP of Faith
bdf958ed17
Copy ItemStack functions over to LiquidStack ( #5080 )
2021-04-08 10:05:37 -04:00
Arik
5fc4e1f5a5
Black Bar Fix ( #5079 )
2021-04-07 21:07:08 -04:00
MEEP of Faith
24f0a17395
Crawlers do not explode from their center ( #5078 )
2021-04-07 18:48:34 -04:00
Anuken
ef49a16c9e
Use core/src for kotlin source
2021-04-03 11:31:41 -04:00
Anuken
93f3d6039e
Excluded comp** from final jar
2021-04-03 11:15:41 -04:00