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Commit Graph

9683 Commits

Author SHA1 Message Date
MEEP of Faith
dadbaa1380
e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242) 2021-05-28 16:18:38 -04:00
buthed010203
0bf25cdd01
fix potential crash (#5305)
I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
Thomas Widyantoko
2f07a21d66
Indonesian translation standardization (#5296)
* Indonesian bundle update

lenum.controller description and Tar Fields map

* translation bundle sync

* Indonesian translation standardization
2021-05-28 10:48:52 -04:00
MrDuck557
39d725d5ff
Healing Status Effect Stat (#5304)
* Up

* Ground

* Healing

Very tiny change
2021-05-27 23:23:53 -04:00
NiChrosia
dd0b5f791c
Add spawn function with Position argument to UnitType (#5293) 2021-05-26 19:37:33 -04:00
buthed010203
e22af83ed1
Fix a random disconnect (#5292)
This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
Anuken
008b2c57c5
Update LogicBlock.java 2021-05-22 13:30:05 -04:00
MEEP of Faith
e4c434e26e
lightningType follow angle (#5282)
* lightningType follow angle

* this is more complicated than it should be

time to make it less stupid
2021-05-22 08:41:04 -04:00
buthed010203
be71664436
Lower surge tower schem priority (#5277)
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
db897d037d
Unit Command Radius (#5269)
* Unit Command Radius

* Make effect change with radius

* Fix command center effect

* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476
More random unit effects (#5272)
* More random fall smoke effects

* Do the same with status effects.
2021-05-19 08:25:28 -04:00
SAMBUYYA
5eb80ead93
Update bundle_in_ID.properties (#5247)
* Update bundle_in_ID.properties

Adding and change some words. Menambah dan mengubah beberapa kata.

* Update bundle_in_ID.properties

* Update bundle_in_ID.properties

Third change. Perubahan ketiga.
2021-05-18 09:04:28 -04:00
Leonid Skorospelov
760962c2b4
Make CoreItemsDisplay not show up if nothing to show (#5263) 2021-05-17 14:10:05 -04:00
Leonid Skorospelov
b11b087d53
Do not reset mineTile of units to null client-side (#5252) 2021-05-16 13:52:03 -04:00
BenMan95
6398fed47b
Fixed logic controller updating (#5240) 2021-05-13 13:07:30 -04:00
Tegas Aziz
1e1d7d2e92
Add @SAMBUYYA on contributors (#5231)
@SAMBUYYA just translate Indonesian on pull #5230
2021-05-10 19:07:48 -04:00
SAMBUYYA
716fed08c3
Update bundle_in_ID.properties (#5230)
Mengubah dan menambahkan beberapa kata.
2021-05-10 17:05:43 -04:00
MEEP of Faith
6fcdb9d505
Draw flame over cracks (#5222) 2021-05-08 08:48:50 -04:00
MEEP of Faith
8d1a34b652
Include distance in foreshadow targetting (#5221)
* Include distance in foreshadow targetting

* Divide by larger number
2021-05-07 18:35:58 -04:00
TranquillyUnpleasant
ac8c81a0d5
Allow banned blocks to still be placeable within map editor. (#5212)
This makes it so you don't have to pointlessly unban and then re ban blocks while making maps.
2021-05-07 08:45:43 -04:00
Antsiferov Andrew
c53e14dd31
Fix crash when there's no sectors on planet (#5202)
`sectors.size - 1` is `-1` when there's no sectors on planet.
relevant crash log:
```
[E] java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 16
	at arc.struct.Seq.get(Seq.java:451)
	at mindustry.type.Planet.getLastSector(Planet.java:114)
	at mindustry.ui.dialogs.PlanetDialog.show(PlanetDialog.java:185)
        ...
        at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:36)
```
2021-05-05 14:51:35 -04:00
Tegas Aziz
622f735953
Update contributors (#5193) 2021-05-04 09:11:30 -04:00
MEEP of Faith
d820e7d31a
Fix small linecast issue (#5192) 2021-05-03 22:10:36 -04:00
Thomas Widyantoko
0193d586d1
updated Indonesian translation (#4608)
* updated Indonesian translation

fixes and additions, structure descriptions are fixed and shortened

* Update bundle_in_ID.properties

logic tooltips and other fixes part 1

* Update bundle_in_ID.properties

logic tooltips and other fixes part 2

* Update: continue translating from me

* again and again

* Update bundle_in_ID.properties

logic tooltips and other fixes part 3

* Graphic Type Hint Translation 1

* Graphic Type Hint Translation 2

graphicstype.type translation

* Fix graphicstype.image typo

(Because no ones likes typo, isn't it?)

* Update bundle_in_ID.properties

logic tooltips and other fixes part 4

* Update bundle_in_ID.properties

logic tooltips and other fixes part 5 (last one)

Co-authored-by: Tegas Aziz <49786146+WilloIzCitron@users.noreply.github.com>
Co-authored-by: Anonymous Albert <44728043+TheMrAlbert@users.noreply.github.com>
2021-05-03 08:49:32 -04:00
Skat
7853767ee5
Fix plastanium conveyor linking (#5185) 2021-05-02 20:18:22 -04:00
Skat
9e519ab801
Add missed scarlet color (#5182) 2021-05-02 13:50:53 -04:00
MEEP of Faith
d9c5e5e08d
No reason to hide ItemEntry (#5173) 2021-04-30 09:29:19 -04:00
Antsiferov Andrew
451568d5b2
Make Mod an abstract class (#5155) 2021-04-29 19:51:46 -04:00
MEEP of Faith
e8e23961f4
why toxopid cannon not in weapons folder (#5166) 2021-04-29 14:15:55 -04:00
Skat
0e1c4ccd6d
Suggestions for unknown command response (#5165) 2021-04-29 13:11:51 -04:00
Skat
41423d43bb
Dont try load mod icons on server (#5160) 2021-04-27 10:24:30 -04:00
MEEP of Faith
7dc3dfd29e
e.checkTarget is shorter (#5157) 2021-04-26 15:22:33 -04:00
Leonid Skorospelov
6eea8bebdf
Actually sync ItemTurret's ammo (#5154) 2021-04-25 09:06:45 -04:00
MEEP of Faith
3910d7769b
Add space to bullet.lightning (#5136) 2021-04-22 11:11:08 -04:00
ThePythonGuy
137792131e
Fix Tetrative Reconstructor's sprite odd 1-pixel error (#5119)
* Create e

* Delete e

* Add files via upload
2021-04-17 12:53:57 -04:00
MEEP of Faith
fbddc0abc9
Turn MiningRange into a UnitType variable. (#5112)
* Turn MiningRange into a UnitType variable.

Long range mining go brrrrr

* Anuke Approved
2021-04-16 20:57:40 -04:00
NiChrosia
d9b6ada0b3
Replace 'sattelite' with 'satellite' (#5110) 2021-04-15 17:00:35 -04:00
Drullkus
f005b83ed3
Make PathCost interface public (#5109) 2021-04-15 09:27:02 -04:00
Slava0135
6cfb88a2e8
redundant field in DrillBuild (#5101) 2021-04-12 15:18:55 -04:00
BlueWolf
865d0082cc
Sand water (#5100) 2021-04-12 14:02:00 -04:00
Drullkus
aef7709764
Added addUpgrade method to Reconstructor to avoid dealing with array creation in Rhino JS (#5094) 2021-04-10 21:28:28 -04:00
MEEP of Faith
0d8f95354f
Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`

* b.damage, not damage
2021-04-10 09:15:34 -04:00
MEEP of Faith
7e7e6b70e2
Randomly Rotated Particle Weather Particles (#5020) 2021-04-10 09:12:51 -04:00
MEEP of Faith
56b8986a0b
Unit Sprite Heresyn't (#5084) 2021-04-08 15:56:22 -04:00
Qiyi Shan
3b8aa0484e
Fixed a typo (#5081)
Fixed a typo that swaps description of drawFlush/printFlush
2021-04-08 11:29:56 -04:00
MEEP of Faith
bdf958ed17
Copy ItemStack functions over to LiquidStack (#5080) 2021-04-08 10:05:37 -04:00
Arik
5fc4e1f5a5
Black Bar Fix (#5079) 2021-04-07 21:07:08 -04:00
MEEP of Faith
24f0a17395
Crawlers do not explode from their center (#5078) 2021-04-07 18:48:34 -04:00
Anuken
ef49a16c9e Use core/src for kotlin source 2021-04-03 11:31:41 -04:00
Anuken
93f3d6039e Excluded comp** from final jar 2021-04-03 11:15:41 -04:00