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mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-22 22:07:31 +03:00
Mindustry/core/assets/shaders
2019-01-09 18:50:10 -05:00
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blockbuild.fragment Various rendering improvements 2018-11-11 15:57:23 -05:00
blockpreview.fragment New placement system without limits, queue block placements 2018-05-17 20:36:43 -07:00
build.fragment Build shader update 2018-11-15 10:01:03 -05:00
default.vertex Implemented more enemies and a tier system 2017-09-23 20:48:18 -04:00
fog.fragment Increased fog view range, added tile fog discovery 2018-06-24 16:20:42 -04:00
fullmix.fragment New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
inline-blocks.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline-contour.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline-noise.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
lava.fragment Fixed positions jumping with shader zoom-out 2018-03-14 14:13:06 -04:00
menu.fragment Merge 2018-11-28 22:37:49 -05:00
mix.fragment New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
oil.fragment Mass-deletion of enemy code 2018-03-14 18:02:35 -04:00
outline.fragment Added zone class / Dialog method inline 2019-01-09 18:50:10 -05:00
pattern.fragment Moved block types into subpackages 2017-10-22 21:58:05 -04:00
shield.fragment Added fullscreen map screenshot 2018-11-25 20:43:45 -05:00
space2.fragment Fully implemented teleporters 2018-04-07 19:31:42 -04:00
space.fragment Added new 'space' tile with shader / Added additional teleporter FX 2018-04-06 21:28:14 -04:00
water.fragment Implemented elevation in-game with sprites 2018-06-11 21:08:15 -04:00