1
0
mirror of https://github.com/Anuken/Mindustry.git synced 2024-09-23 06:18:00 +03:00
Mindustry/core/assets/shaders/fullmix.fragment

20 lines
350 B
Plaintext

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
uniform vec4 u_color;
varying vec4 v_color;
varying vec2 v_texCoord;
void main() {
vec4 c = texture2D(u_texture, v_texCoord.xy);
c = mix(c, vec4(v_color.r, v_color.g, v_color.b, c.a), v_color.a);
gl_FragColor = c * vec4(v_color.rgb, 1.0);
}