unleashed-firmware/applications/settings/desktop_settings/scenes/desktop_settings_scene_start.c

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#include <applications.h>
#include <lib/toolbox/value_index.h>
#include "../desktop_settings_app.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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#include "desktop_settings_scene.h"
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#include "desktop_settings_scene_i.h"
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#include <power/power_service/power.h>
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typedef enum {
DesktopSettingsPinSetup = 0,
DesktopSettingsAutoLockDelay,
DesktopSettingsBatteryDisplay,
DesktopSettingsClockDisplay,
DesktopSettingsChangeName,
DesktopSettingsFavoriteLeftShort,
DesktopSettingsFavoriteLeftLong,
DesktopSettingsFavoriteRightShort,
DesktopSettingsFavoriteRightLong,
DesktopSettingsDummyLeft,
DesktopSettingsDummyRight,
DesktopSettingsDummyDown,
DesktopSettingsDummyOk,
} DesktopSettingsEntry;
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#define AUTO_LOCK_DELAY_COUNT 9
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"OFF",
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"10s",
"15s",
"30s",
"60s",
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"90s",
"2min",
"5min",
"10min",
};
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
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{0, 10000, 15000, 30000, 60000, 90000, 120000, 300000, 600000};
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#define CLOCK_ENABLE_COUNT 2
const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
"OFF",
"ON",
};
const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
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#define BATTERY_VIEW_COUNT 6
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const char* const battery_view_count_text[BATTERY_VIEW_COUNT] =
{"Bar", "%", "Inv. %", "Retro 3", "Retro 5", "Bar %"};
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const uint32_t displayBatteryPercentage_value[BATTERY_VIEW_COUNT] = {
DISPLAY_BATTERY_BAR,
DISPLAY_BATTERY_PERCENT,
DISPLAY_BATTERY_INVERTED_PERCENT,
DISPLAY_BATTERY_RETRO_3,
DISPLAY_BATTERY_RETRO_5,
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DISPLAY_BATTERY_BAR_PERCENT};
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static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
DesktopSettingsApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
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static void desktop_settings_scene_start_battery_view_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, battery_view_count_text[index]);
app->settings.displayBatteryPercentage = index;
}
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static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, clock_enable_text[index]);
app->settings.display_clock = index;
}
static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
DesktopSettingsApp* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
}
void desktop_settings_scene_start_on_enter(void* context) {
DesktopSettingsApp* app = context;
VariableItemList* variable_item_list = app->variable_item_list;
VariableItem* item;
uint8_t value_index;
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
item = variable_item_list_add(
variable_item_list,
"Auto Lock Time",
AUTO_LOCK_DELAY_COUNT,
desktop_settings_scene_start_auto_lock_delay_changed,
app);
value_index = value_index_uint32(
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
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item = variable_item_list_add(
variable_item_list,
"Battery View",
BATTERY_VIEW_COUNT,
desktop_settings_scene_start_battery_view_changed,
app);
value_index = value_index_uint32(
app->settings.displayBatteryPercentage,
displayBatteryPercentage_value,
BATTERY_VIEW_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, battery_view_count_text[value_index]);
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item = variable_item_list_add(
variable_item_list,
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"Show Clock",
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CLOCK_ENABLE_COUNT,
desktop_settings_scene_start_clock_enable_changed, //
app);
value_index =
value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
variable_item_list_add(variable_item_list, "Change Flipper Name", 0, NULL, app);
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variable_item_list_add(variable_item_list, "Favorite App - Left Short", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite App - Left Long", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite App - Right Short", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite App - Right Long", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Left", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Right", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Down", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Ok", 1, NULL, NULL);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
DesktopSettingsApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
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case DesktopSettingsPinSetup:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
break;
// case DesktopSettingsAutoLockDelay:
// case DesktopSettingsBatteryDisplay:
// case DesktopSettingsClockDisplay:
// Proces in default
case DesktopSettingsChangeName:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneChangeName);
break;
case DesktopSettingsFavoriteLeftShort:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftShort);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
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case DesktopSettingsFavoriteLeftLong:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftLong);
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
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case DesktopSettingsFavoriteRightShort:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightShort);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
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case DesktopSettingsFavoriteRightLong:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightLong);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
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case DesktopSettingsDummyLeft:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppLeft);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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break;
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case DesktopSettingsDummyRight:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppRight);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsDummyDown:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppDown);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsDummyOk:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppOk);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
default:
break;
}
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consumed = true;
}
return consumed;
}
void desktop_settings_scene_start_on_exit(void* context) {
DesktopSettingsApp* app = context;
variable_item_list_reset(app->variable_item_list);
DESKTOP_SETTINGS_SAVE(&app->settings);
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// Trigger UI update in case we changed battery layout
Power* power = furi_record_open(RECORD_POWER);
power_trigger_ui_update(power);
furi_record_close(RECORD_POWER);
}