2020-12-18 23:15:29 +03:00
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#pragma once
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2021-11-24 19:21:12 +03:00
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#include <stdbool.h>
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2024-07-02 15:09:50 +03:00
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#include <core/pubsub.h>
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#include "helpers/dolphin_deed.h"
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2020-12-18 23:15:29 +03:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2022-07-26 15:21:51 +03:00
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#define RECORD_DOLPHIN "dolphin"
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2020-12-18 23:15:29 +03:00
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typedef struct Dolphin Dolphin;
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2021-09-30 22:50:58 +03:00
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typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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2021-10-07 16:32:37 +03:00
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uint64_t timestamp;
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2021-11-24 19:21:12 +03:00
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uint8_t level;
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bool level_up_is_pending;
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2021-09-30 22:50:58 +03:00
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} DolphinStats;
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2021-09-28 12:40:39 +03:00
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2024-09-07 14:54:23 +03:00
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typedef struct {
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bool happy_mode;
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} DolphinSettings;
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2021-11-24 19:21:12 +03:00
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typedef enum {
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DolphinPubsubEventUpdate,
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} DolphinPubsubEvent;
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2021-09-30 22:50:58 +03:00
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/** Deed complete notification. Call it on deed completion.
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2020-12-18 23:15:29 +03:00
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* See dolphin_deed.h for available deeds. In futures it will become part of assets.
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2021-09-30 22:50:58 +03:00
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* Thread safe, async
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2020-12-18 23:15:29 +03:00
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*/
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2023-06-09 14:02:47 +03:00
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void dolphin_deed(DolphinDeed deed);
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2021-09-28 12:40:39 +03:00
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2024-09-07 14:54:23 +03:00
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void dolphin_get_settings(Dolphin* dolphin, DolphinSettings* settings);
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void dolphin_set_settings(Dolphin* dolphin, DolphinSettings* settings);
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2021-09-30 22:50:58 +03:00
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/** Retrieve dolphin stats
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* Thread safe, blocking
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2021-09-28 12:40:39 +03:00
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*/
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2021-09-30 22:50:58 +03:00
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DolphinStats dolphin_stats(Dolphin* dolphin);
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2021-09-28 12:40:39 +03:00
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2021-09-30 22:50:58 +03:00
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/** Flush dolphin queue and save state
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* Thread safe, blocking
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2021-09-28 12:40:39 +03:00
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*/
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2021-11-24 19:21:12 +03:00
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void dolphin_flush(Dolphin* dolphin);
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void dolphin_upgrade_level(Dolphin* dolphin);
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FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#ifdef __cplusplus
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}
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#endif
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