This name more accurately reflects what we are checking. Also add an
explanatory note that only a hand-curated subset of platform object
types is checked in the absence of a full generated list.
These are exactly what's wanted by headless-browser too, so this saves
us some duplication. LibWeb already links LibCore so it should not
cause any issues for Ladybird.
...and the other Console methods.
This lets you apply styling to a log message or any other text that
passes through the Console `Formatter` operation.
We store the CSS on the ConsoleClient instead of passing it along with
the rest of the message, since I couldn't figure out a nice way of
doing that, as Formatter has to return JS::Values. This way isn't nice,
and has a risk of forgetting to clear the style and having it apply to
subsequent messages, but it works.
This is only supported in the Browser for now. REPL support would
require parsing the CSS and figuring out the relevant ANSI codes. We
also don't filter this styling at all, so you can `position: absolute`
and `transform: translate(...)` all you want, which is less than
ideal.
The Browser::History class is oblivious to the state of the browsing
context's session history over on the LibWeb side. We need to hook a lot
more thing up here, but for now just ignore updates when there's no
current history item. This fixes a VERIFY() error on startup.
JS::Value stores 48 bit pointers to separately allocated objects in its
payload. On x86-64, canonical addresses have their top 16 bits set to
the same value as bit 47, effectively meaning that the value has to be
sign-extended to get the pointer. AArch64, however, expects the topmost
bits to be all zeros.
This commit gates sign extension behind `#if ARCH(X86_64)`, and adds an
`#error` for unsupported architectures, so that we do not forget to
think about pointer handling when porting to a new architecture.
Fixes#15290FixesSerenityOS/ladybird#56
This is used by window.close() programmatically, but of course the user
can also decide to close a top-level browsing context at any time by
closing the tab.
U+2328 KEYBOARD
U+2697 ALEMBIC
U+303D PART ALTERNATION MARK
U+1F408 CAT
U+1F408_U+2B1B BLACK CAT
U+1F40A CROCODILE
U+1F431 CAT FACE
U+1F4A0 DIAMOND SHAPE WITH A DOT INSIDE
U+1F4BB PERSONAL COMPUTER
U+1F6A7 CONSTRUCTION SIGN
Save the columns configuration from the last run in the respective
config file, and add a function to check whether a column should be
visible by default.
We now implement the browsing context's "set active document" algorithm
from the spec, as well as the "discard" algorithm for browsing contexts
and documents.
The BootFramebufferConsole highly depends on using the m_lock spinlock,
therefore setting and changing the cursor state should be done under
that spinlock too to avoid crashing.
Only the Console code in the Graphics directory should be able to call
on these methods. The set_cursor method stays public as VirtualConsole
uses that method to change the cursor position.
With this device being added, we can now boot into graphics mode on
these platforms too. For ISA-PC machine this is basically the only
viable option to use, but in the future, we should remove this device
for the microvm machine type as it should allow us to determine better
options and detect them by using a given device tree blob.
This device is supposed to be used in microvm and ISA-PC machine types,
and we assume that if we are able to probe for the QEMU BGA version of
0xB0C5, then we have an existing ISA Bochs VGA adapter to utilize.
To ensure we don't instantiate the driver for non isa-vga devices, we
try to ensure that PCI is disabled because hardware IO test probe failed
so we can be sure that we use this special handling code only in the
QEMU microvm and ISA-PC machine types. Unfortunately, this means that if
for some reason the isa-vga device is attached for the i440FX or Q35
machine types, we simply are not able to drive the device in such setups
at all.
To determine the amount of VRAM being available, we read VBE register at
offset 0xA. That register holds the amount of VRAM divided by 64K, so we
need to multiply the value in our code to use the actual VRAM size value
again.
The isa-vga device requires us to hardcode the framebuffer physical
address to 0xE0000000, and that address is not expected to change in the
future as many other projects rely on the isa-vga framebuffer to be
present at that physical memory address.
We should aim to reliably determine if PCI hardware exists or not, and
we should consider the ACPI MCFG table in that test. Although it is
unusual to see an hardware setup where the PCI host bridge does not
respond to x86 IO instructions, it is expected to happen at least on the
QEMU microvm machine type as the host bridge only responds to memory
mapped IO requests. Therefore, we first test if ACPI is enabled, and we
try to use it to fetch the MCFG table. Later on we could also add FDT
parsing as part of the PCI IO test which would be useful for the QEMU
microvm machine type.
We use a ScopeGuard to ensure we always set a console of some sort if we
exit early from the initialization sequence in the GraphicsManagement
code. We do so to ensure we can boot into text mode console in an ISA-PC
machine type, because earlier we failed with an assertion due to not
setting any console for VirtualConsole to use.
ISA IDE controllers don't support Bus-master DMA as this feature is only
available for PCI IDE controllers. Therefore, don't try to use DMA mode
for such hardware.
The code in init.cpp is specific to the x86 initialization sequence, so
move it to the Arch/x86 directory in the same fashion like the aarch64
pattern.
The PIC and APIC code are specific to x86 platforms, so move them out of
the general Interrupts directory to Arch/x86/common/Interrupts directory
instead.
That code heavily relies on x86-specific instructions, and while other
CPU architectures and platforms can have PCI IDE controllers, currently
we don't support those, so this code is a special case which needs to be
in the Arch/x86 directory.
In the future it could be put back to the original place when we make it
more generic and suitable for other platforms.