This returns a more comprehensible name than raw weight and slope
metrics and is intended for use in UIs. Now displays human readable
font names in FontSettings, TerminalSettings and CharacterMap.
Code points that have a bidirectional attribute of right-to-left (e.g.
some Arabic and Hebrew code points) were causing the code point to
render at the end of the search result, rather than the beginning. To
keep the results consistent, split the search results into two columns:
the first for the code point, the second for its name.
This reverts most of commit ede5c9548e.
The one change not reverted is ClockWidget.h, so that the taskbar clock
can continue to notice time zone changes.
This renames the current implementation of current_time_zone to
system_time_zone to more clearly indicate what it is. Then reimplements
current_time_zone to return whatever was set up by tzset, falling back
to UTC if something went awry, for convenience.
In most applications, we invoke tzset once at startup for now. Most of
these are short lived and don't need to know about time zone changes.
The exception is the ClockWidget in the taskbar. Here, we invoke tzset
each time we update the system time. This way, any time zone changes can
take effect immediately.
We can't fiddle with GUI widgets off the main thread, so let's use
Core::EventLoop::deferred_invoke() to dispatch the work.
The progress bar doesn't visibly update yet, but at least we're not
crashing anymore.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
Wrapped it in a method so we can take advantage of TRY(). I chose not to
make failure here stop the Browser process, but just to cancel loading
any more search engines.
Rather than displaying the path of the framebuffer, try and display
the manufacturer name and the size of the display. If no EDID data is
available, fall back to showing the device path.
The event loop system was previously very singletony to the point that
there's only a single event loop stack per process and only one event
loop (the topmost) can run at a time. This commit simply makes the event
loop stack and related structures thread-local so that each thread has
an isolated event loop system.
Some things are kept at a global level and synchronized with the new
MutexProtected: The main event loop needs to still be obtainable from
anywhere, as it closes down the application when it exits. The ID
allocator is global as IDs should not be shared even between threads.
And for the inspector server connection, the same as for the main loop
holds.
Note that currently, the wake pipe is only created by the main thread,
so notifications don't work on other threads.
This removes the temporary mutex fix for notifiers, introduced in
0631d3fed5 .
This has some risks as it can (attempt to) load arbitrary files on the
filesystem but for now it can only load local files which do go through
normal file operations. But let's enable it for now to see what we can
do with it.
This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)
This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.
The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.
It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].
Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.
Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)
This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.
Co-authored-by: davidot <davidot@serenityos.org>
Previously, Browser loaded icons from the disk every time an icon
was set. In addition to making more calls to the disk and decoding
more images, this makes error propagation impossible. This change
moves all icon loading to the start of the program.
This commit also removed the redundant `filename` parameter from
`GLContextWidget::load_file`, since the filename is already stored
within the file itself.
Previously when opening a crash report for HackStudio, the
`unveil("/bin/HackStudio", "rx")` call was failing because of the
earlier `unveil(executable_path.characters(), "r")` call requesting only
"r" permissions for it. This patch handles this specific case, so you
can crash HackStudio to your heart's content. :^)
Also, we were unveiling the executable path twice, once manually and
once implicitly as part of the coredump's libraries, so we now check for
the latter and avoid it.
Thanks to Daniel for noticing what was right in front of me and I didn't
see!
Co-authored-by: Daniel Bertalan <dani@danielbertalan.dev>
Rather than using a hard-coded list from AK::UnicodeUtils, LibUnicode
contains the up-to-date official names and contains abbreviations for
more control code points.
Font Metadata's GroupBox height was off by an _unsightly_ 2 pixels.
Now we make heights explicit for all child widgets and let shrink_to_fit
automatically calculate things.
This works the same way as the command-line usage, searching against the
display name as provided by LibUnicode.
I've modified the search loop to cover every possible unicode
code-point, since my previous logic was flawed. Code-points are not
dense, there are gaps, so simply iterating up to the count of them will
skip ones with higher values. Surprisingly, iterating all 1,114,112 of
them still runs in a third of a second. Computers are fast!
This adds a TextBox along the bottom of the window. Double-clicking on a
character will append it to this box, which you can edit as any other
TextBox, or click the copy button to copy the output to the clipboard.
The point of a reference type is to behave just like the referred-to
type. So, a Foo& should behave just like a Foo.
In these cases, we had a const Vector. If it was a const Vector of Foo,
iterating over the Vector would only permit taking const references to
the individual Foos.
However, we had a const Vector of Foo&. The behavior should not
change. We should still only be permitted to take const references to
the individual Foos. Otherwise, we would be allowed to mutate the
individual Foos, which would mutate the elements of the const Vector.
This wouldn't modify the stored pointers, but it would modify the
objects that the references refer to. Since references should be
transparent, this should not be legal.
So it should be impossible to get mutable references into a const
Vector. Since we need mutable references in these cases to call the
mutating member functions, we need to mark the Vector as mutable as
well.
If the Threading::BackgroundAction for filesystem indexing in
FileProvider hadn't finished by the time the main thread exited, it
would still try to access the FileProvider object that lived in the main
thread, thereby causing a segfault and crashing. This commit prevents
FileProvider from being destroyed while the background thread is still
running by giving the background thread a strong reference to its
FileProvider.
This change unfortunately cannot be atomically made without a single
commit changing everything.
Most of the important changes are in LibIPC/Connection.cpp,
LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp.
The notable changes are:
- IPCCompiler now generates the decode and decode_message functions such
that they take a Core::Stream::LocalSocket instead of the socket fd.
- IPC::Decoder now uses the receive_fd method of LocalSocket instead of
doing system calls directly on the fd.
- IPC::ConnectionBase and related classes now use the Stream API
functions.
- IPC::ServerConnection no longer constructs the socket itself; instead,
a convenience macro, IPC_CLIENT_CONNECTION, is used in place of
C_OBJECT and will generate a static try_create factory function for
the ServerConnection subclass. The subclass is now responsible for
passing the socket constructed in this function to its
ServerConnection base; the socket is passed as the first argument to
the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before
any other arguments.
- The functionality regarding taking over sockets from SystemServer has
been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket
implementation of this functionality hasn't been deleted due to my
intention of removing this class in the near future and to reduce
noise on this (already quite noisy) PR.
You now cannot get an unconnected LibIMAP::Client, but you can still
close it. This makes for a nicer API where we don't have a Client object
in a limbo state between being constructed and being connected.
This code still isn't as nice as it should be, as TLS::TLSv12 is still
not a Core::Stream::Socket subclass, which would allow for consolidating
most of the TLS/non-TLS code into a single implementation.
As per previous discussion, it was decided that the Stream classes
should be constructed on the heap.
While I don't personally agree with this change, it does have the
benefit of avoiding Function object reconstructions due to the lambda
passed to Notifier pointing to a stale object reference. This also has
the benefit of not having to "box" objects for virtual usage, as the
objects come pre-boxed.
However, it means that we now hit the heap everytime we construct a
TCPSocket for instance, which might not be desirable.
The URLs of the form `help://man/<section>/<page>` link to another help
page inside the help application. All previous relative page links are
replaced by this new form. This doesn't change any behavior but it looks
much nicer :^)
Note that man doesn't handle these new links, but the previous relative
links didn't work either.
Link handling is now split up between open_page and open_url. While
open_page can handle any sort of input and is responsible for handling
history UI, open_url deals in URLs and takes one of a few different
actions depending on the exact URL given. Currently, only file:// URLs
are handled but this will change in the next few commits.
Note that this commit breaks relative URLs on purpose. After the new
help:// URLs, they won't be needed anyways. The reasoning is that many
URLs not specifically pointing to man page directories will cause a
(non-deadly) unveil violation in `real_path_for`. This specifically
concerns the new application launch URLs that are added in the next
commit.
Change the parent of the WizardDialog to that of the Spreadsheet window.
Previously the WizardDialog was using the open file dialog as the
parent resulting in the csv import dialog
Using a WeakPtr to keep a reference to the active layer caused it to
be destroyed when the last tab was closed, which made the
m_layer == layer check in set_layer() return early since it was
already null. Because of this the LayerPropertiesWidget was never
disabled.
After closing the last open ImageEditor, selecting a color would try to
dereference it causing a crash. Instead make set_image_editor() take a
pointer to it and set it to nullptr when closing the last tab like we
do with LayerListWidget and LayerPropertiesWidget.
Previously the scroll position would not reset when loading a new
page. This caused various problems such as opening the page at the
previous pages scroll position and in some instances not even
showing the new page at all.
Now, each new filter only has to describe how to actually change
the bitmaps, and the common logic of pulling out the bitmap from the
layer, and marking the action as done, etc is all handled in the
`Filter` base class.
This also makes it possible to apply filters to external bitmaps,
which are not embedded in a `Layer` (which we can use to preview
filters in the future!)
build_process_window now uses try_set_main_widget and might return an
error. process_properties_action handles a possible error by simply
not updating the process window if an error occured while building it.
Pressing the F2 key on files that the user doesn't have permission was
opening the file name for editing.
This patch fixes the issue disabling the file name editing when the user
doesn't have permission to do it.
To reproduce the issue:
1) Open the File Manager
2) Click on the /etc directory
3) Select any file
4) Press the F2 key
5) Update the file name
Previously, we would clear it if there was still an editor open. This
was not obvious because it was only visible when an inactive tab was
closed, since closing an active tab would trigger an editor change
which would re-fill the layers widget.
This allows us to request any specific editor to close itself. Earlier,
this could only be done for the currently active editor, so trying to
close inactive tabs would not work properly.
Previously the save logic was hardcoded to only work for the active
editor, so closing editors in the background would not properly
handle the unsaved changes. This patch brings us closer to be able
to fix that problem.
This makes editing much easier, e.g. you don't need longer to copy
hundreds of glyphs one by one.
It has some flaws, e.g. it's not integrated with undo stack,
but we need to start with something!
This commit makes FontEditor displaying emojis in GlyphMapWidget. They
are not editable, what is marked by red background of a glyph.
Additionally, a proper information is displayed in statusbar.
Fixes#10900.
Instead of making it a void function, checking for an exception, and
then receiving the relevant result via VM::last_value(), we can
consolidate all of this by using completions.
This allows us to remove more uses of VM::exception(), and all uses of
VM::last_value().
This implements the rotate cw/ccw actions in PDFViewer.
Since the rendered pages are stored in a HashMap for caching,
the bitmap is wrapped in a struct with the current rotation.
This way the caching works as expected while zooming, and a new bitmap
is rendered when the page is rotated.
The rotate clockwise/rotate counterclockwise actions can be added to
CommonActions since they are repeated in FontEditor, ImageViewer and
PixelPaint. This keeps the shortcuts and icons consistent across
applications.
The open_outline_action logic was backwards resulting in it
being closed on the first click and opened on the second,
and opposite if document->outline() was true.
There was also a collision with the Ctrl+O shortcut for opening a
document, this changes it to Ctrl+S instead.
This commit also changes the wording to 'Toogle' instead of 'Open/Close'
since the text wasn't updated as expected, and lastly, add a View menu
with the action.
KeyboardMapperWidget's load_map_from_file, load_map_from_system, save,
and save_to_file now all return ErrorOr<void> and no longer handles
alerting the user to potential errors.
main is now responsible for handling errors originating from its calls
to these four functions; it will simply alert the user using the new
method KeyboardMapperWidget::show_error_to_user(Error), which simply
creates a MassageBox displaying the error's string_literal.
This makes the whole program slight more clean feeling :^).
When depressing a key, KeyboardMapperWidget::keydown_event() will now
update only the pressed state of the button associated with the specific
key, instead of also setting the pressed state of the all the buttons to
false.
This makes it possible to highlight multiple pressed keys at once and
makes the code more consistent; the implementation of keyup_event
implied that this was a feature of the program.
Extract the mapping of a name to a character map into its own method.
This only slightly reduces the number of lines, going from 24 to 17
lines, but makes the code somewhat more readable and reduces repetition.
Extract the creation of map-selection radio buttons from create_frame
into the new private method add_map_radio_button(map_name, button_text)
turning 24 lines into 4 + 6 lines. This makes create_frame a little
easier to read. :^)
This is just a slight variation of `/res/icons/16x16/paste.png`, I've
removed the lines on the paper to make it look consistent with the
"New Image" icon, which is an empty piece of paper.
I think this is likely the more common operation and makes more sense
in the toolbar. It calls the 'save as' action internally anyway if there
is no associated file.
Now, when trying to close the application, there is a separate prompt
for each open tab with unsaved changes. Each tab is closed after it is
handled appropriately (assuming the user didn't Cancel), this makes it
so that the message box is always asking about the currently active tab,
allowing the user to see that the image contains.
If at any point the user presses "Cancel", all remaining tabs are kept
open.
Previously MainWidget::request_close() would always put up the
message box asking to save unsaved changes, even if there aren't any.
This patch makes it so that the message box is only shown if the
undo stack is in a modified state.
As noted in the latest hacking video, it doesn't seem to make much
sense to store the title and path in the image itself. These fields
have now been moved to the actual ImageEditor itself.
This allows some nice simplicfications, including getting rid of the
`image_did_change_title` hook of ImageClient (which was just a way to
report back to the editor that the title had changed).
A bloom filter creates fringes around bright areas in the image
mimicking the behavior of real-world cameras.
It gets its own category "Artistic" in the Filter Gallery since its not
one filter per se but a combination of multiple.
The filter works as follows:
- Get only the light areas (above a threshold) of the image
- Blur that image
- Compose onto the original image
The FastBoxBlurFilter has been living in LibGfx for a while and now
it's accessible in PixelPaint. The parameters for the filter are exposed
via the new Filter Gallery.
The wrong conception that done() would stop the program flow right there
lead to the lambda not properly aborting when no filter was selected.
The ExecAborted would be processed and then the nullptr that was
m_selected_filter would be happily dereferenced.
This patch fixes that.
Now, the filters can supply the Filter Gallery with a GUI::Widget such
that the user can interact with the filter. The Filter Gallery in turn
only calls apply() on the filter once it should be run.
This decouples the PixelPaint filters a lot from the ones supported by
LibGfx and paves the way to filters with settings.
For now there still are just the plain LibGfx filters so this change
feels like introducing a lot of boilerplate, but in the future there
will be a lot more to see.
There's only two places where we're using the C99 feature of array
designated initalizers. This feature seemingly wasn't included with
C++20 designated initalizers for classes and structs. The only two
places we were using this feature are suitably old and isolated that
it makes sense to just suppress the warning at the usage sites while
discouraging future array designated intializers in new code.
Enable the warning project-wide. It catches when a non-virtual method
creates an overload set with a virtual method. This might cause
surprising overload resolution depending on how the method is invoked.
In the end this is a nicer API than having separate has_{value,target}()
and having to check those first, and then making another Optional from
the unwrapped value:
completion.has_value() ? completion.value() : Optional<Value> {}
// ^^^^^^^^^^^^^^^^^^
// Implicit creation of non-empty Optional<Value>
This way we need to unwrap the optional ourselves, but can easily pass
it to something else as well.
This is in anticipation of the AST using completions :^)
When selecting a cell in the spreadsheet that was added
automatically as per the InfinitelyScrollableTableView
implementation, the background color is now filled correctly.
Previously, when navigating horizontally in a spreadsheet, after
a certain point the cells would not have the same background fill
color as the user would have experienced in the previous column
ranges (A-Z).
Previously we would create a temporary progress window to show a
progressbar while the coredump is processed. Since we're only waiting
on backtraces and CPU register states, we can move the progressbar
into the main window and show everything else immediately while the
slow parts are generated in a BackgroundAction.
Previously, SoundPlayer would read and enqueue samples in the GUI loop
(through a Timer). Apart from general problems with doing audio on the
GUI thread, this is particularly bad as the audio would lag or drop out
when the GUI lags (e.g. window resizes and moves, changing the
visualizer). As Piano does, now SoundPlayer enqueues more audio once the
audio server signals that a buffer has finished playing. The GUI-
dependent decoding is still kept as a "backup" and to start the entire
cycle, but it's not solely depended on. A queue of buffer IDs is used to
keep track of playing buffers and how many there are. The buffer
overhead, i.e. how many buffers "too many" currently exist, is currently
set to its absolute minimum of 2.
This patch adds the bare bones of the new Filter Gallery.
For now, only the gml and the basic layout got added, a fairly boringw
indow pops up when "Filter Gallery" is called.
The code for the Model used by the TreeView is taken in large parts from
HackStudio's VariableModel.
This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
Currently, ImageViewer always uses nearest neighbor scaling.
This allows the user to choose whether to use nearest neighbor
or bilinear scaling. It current defaults to nearest neighbor.
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.
We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.
This patch replaces all kmalloc_eternal() usage by regular kmalloc().
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
This option will appear when you select one or more files or
directories. It will then ask the user to enter a name for the new
archive (or use the current directories' name if left empty) and
create it under that name in the currently opened directory.
Note that only .zip files are currently supported.
This implements:
- console.group()
- console.groupCollapsed()
- console.groupEnd()
In the Browser, we use `<details>` for the groups, which is not actually
implemented yet, so groups are always open.
In the REPL, groups are non-interactive, but still indent any output.
This looks weird since the console prompt and return values remain on
the far left, but this matches what Node does so it's probably fine. :^)
I expect `console.group()` is not used much outside of browsers.
Given a command line with an ambiguous man page title, such as `$ Help
uname`, Help would find and try to open all matching pages, leading to
bad behavior such as a memory leak, flickering scrollbars, and
eventually a crash due to OOM. This commit fixes the issue by making
Help only open one page on startup.
Unfortunately, most of the users are inside constructors, (and two
others are inside callback lambdas) so the error can't propagate, but
that can be improved later.
This shortcut let us mute/unmute the player, but it still doesn't update
the volume slider because the actual volume widget can't display a muted
state.
This fix syncs up the AudioPlayer's internal state for showing
playlist information with the AudioPlayer's GUI. Before, if the
AudioPlayer was opened with a playlist file (.m3u or .m3u8) it would
automatically show the playlist information in the GUI and set the
loop mode to playlist, but the menu options would be unchecked. In
order to hide the playlist information, the menu option would then
have to be toggled twice -- once on and again off.
When a file is opened and scrolled to some position and the user opens
another file, the current scroll position stays the same. That's
disorienting. Therefore, when opening another file, scroll back to the
top.
To support editing of large files it is an advantage to not load the
entire file into memory but only load whatever is needed for display at
the moment. To make it work, file access is abstracted into a socalled
HexDocument, of which there two: a memory based and a file based one.
The former can be used for newly created documents, the latter for file
based editing.
Hex documents now do track changes instead of the HexEditor. HexEditor
only sets new values. This frees HexEditor of some responsibility.
At this point, the double conversions should really only be
implementation details of the KeypadValue class. Therefore,
the constructor-from double and conversion-operator-to
double of KeypadValue are made private. Instead, the
required functionality is provided by KeypadValue itself.
The internal implementation is still done using doubles.
However, this opens us up to the possibility of having
loss-free square root, inversion and division in the future.
Previously, we would use lossy strtod() conversion. This was bad,
especially since we switched from internally storing Calculator
state in a double to storing it in the KeypadValue class
some time ago. This commit adds a constructor for the KeypadValue
class that is not lossy by using strtoll(). It handles numbers
with and without decimal points as well as negative numbers
correctly.
Loading libunicodedata.so will require dlopen(), which in turn requires
mmap(). The 'prot_exec' pledge is needed for this.
Further, the .so itself must be unveiled for reading. The "real" path is
unveiled (libunicodedata.so.serenity) as the symlink (libunicodedata.so)
itself cannot be unveiled.
This fixes the problem before, where searching "Shell" would list
"Shell-vars" in the results, but searching "Shell-vars" would make it
disappear.
Also removed some now-unnecessary includes.
I found it strange that `man` and `Help` did not accept the same command
line arguments since they are so similar. So... now they do. :^)
This means you can now open for example the `tar` man page in Help with
`Help tar`, or `Help 1 tar` if you want to disambiguate between pages in
different sections.
If the result is not found, it falls back to the previous behavior,
treating the input as a search query.
Initially I had this written as two optional positional arguments, but
when told to parse `[optional int] [optional string]`, and then given a
string input, ArgsParser forwards it to the [optional int], which then
fails to parse. Ideally it would pass it to the second, [optional
string] arg instead, but that looks like a fairly big change to make to
ArgsParser's internals, and risk breaking things. Maybe this ugly hack
will be an incentive to fix it. :^)
Previously, launching Help with a query like `Help tar` left the page
blank, which looks like something has gone wrong. Instead, let's show
the usual welcome page.
This patch adds a 512 frame timeline to Magnifier and the ability to
step through it with the arrow keys.
This makes it easier to check Serenity animations frame by frame for
correctness etc.
Cell::set_data(String new_data) now checks whether the cell is a
formula-cell and the new_data is an empty string. If this is case, it
will no longer simply return and will now instead actually set the
cell's contents to an empty string.
This fixes an error whereupon committing the string "=" to a cell, it
would not be possible to directly delete the cell's contents. Instead,
it first had to be overwritten with another string, which then could be
deleted.
This could probably be done more elegantly. Right now, I believe,
writing the string "=" to a (formula-)cell already containing an
identical string will result in the cell being marked as dirty, even
though nothing actually changed.
We should use .to_string() and handle the possible exceptions.
This makes the displayed cell contents so much more informative than
'[object Object]' :^)
Now we give each sheet its own interpreter and realm, and only make them
share the VM.
This is to prepare for the next commit, which will be refactoring a
bunch of things to propagate exceptions via ThrowCompletionOr<T>.
The worksheet's realm does not change, and is not shared, so we can
safely leave the global environment be.
This fixes lexical scoping in the spreadsheet's runtime file.
Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.
Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
Persist EditingEngine mode in HackStudio and TextEditor when opening new
files or editing splits. Previously, the EditingEngine defaulted to a
RegularEditingEngine for a new Editor, even if Vim Emulation had been
selected in the existing Editor.
When calling set_selected_index() on ComboBox, allow its on_change
callback to be disabled. Fixes FontEditor window state erroneously
switching to modified when initializing between different slopes
and weights.
Fixes incorrect scale initialization and inconsistent margins, sets
minimum values for glyph width and height to 1, and labels page 1
more precisely as "Typeface" properties.
Fixes minor organizational inconsistency and zeroes initializations
for rows and columns as the previous values haven't been meaningful
since the map was converted to a scrollable widget. No functional
changes.
This will let us more easily organize and assign shortcuts to new
modes and transformations as they are built, and it generally looks
more polished as a uniform interface. Also adds a counterclockwise
option to the rotate action, moves Copy as Character to the edit
menu as it doesn't directly impact GlyphEditor, and makes the paint
and move modes exclusive checkables to make the editor's state more
visually obvious.
Previusly a cloned or newly loaded font was moved twice from main to
the constructor and then from constructor to an init routine where it
was finally used. The unmasked font is now moved only once, directly
to initialization, and redundant error checking is discarded.
GlyphBitmaps are considered present if they have a width greater
than zero. This adds a counterpart method for raw (unmasked) glyphs
and makes intent more explicit throughout FontEditor.
We only showed frame times down to the millisecond. Our FPS counter was
based off of that, allowing for a limited set of possible FPS values.
Convert these calculations to floating point so we get more useful FPS
and frame time values.
Previously, a libc-like out-of-line error information was used in the
loader and its plugins. Now, all functions that may fail to do their job
return some sort of Result. The universally-used error type ist the new
LoaderError, which can contain information about the general error
category (such as file format, I/O, unimplemented features), an error
description, and location information, such as file index or sample
index.
Additionally, the loader plugins try to do as little work as possible in
their constructors. Right after being constructed, a user should call
initialize() and check the errors returned from there. (This is done
transparently by Loader itself.) If a constructor caused an error, the
call to initialize should check and return it immediately.
This opportunity was used to rework a lot of the internal error
propagation in both loader classes, especially FlacLoader. Therefore, a
couple of other refactorings may have sneaked in as well.
The adoption of LibAudio users is minimal. Piano's adoption is not
important, as the code will receive major refactoring in the near future
anyways. SoundPlayer's adoption is also less important, as changes to
refactor it are in the works as well. aplay's adoption is the best and
may serve as an example for other users. It also includes new buffering
behavior.
Buffer also gets some attention, making it OOM-safe and thereby also
propagating its errors to the user.
In order to propagate errors that occur during UI setup, we have to move
all that logic out of widget/window subclass constructors. This is a
first attempt at doing that, for GUI::SettingsWindow.
The settings for Terminal are extracted into their own application,
TerminalSettings, which is reachable over the normal Settings menu as
well as the same place in the Terminal menu. The font settings are moved
into these settings as well, which are now split up into the "Terminal"
and "View" tabs. The font settings themselves receive an option to
override the selected font with the system default on the user side.
The live update behavior of all of the terminal settings is retained.
The layout of the new TerminalSettings is based around the other
Settings applications, but pixel-perfectness is missing in some places.
It's a bit fiddly and I'd like to have some better GUI::Label auto-size
behavior, but oh well :^)
There was a bug report on discord where someone mentioned that
launching the keyboard settings always crashed. When looking
at the backtrace it became clear we were calling down the
`AppFile::executable()` path on uninitialized memory.
We can fix this by using the "official" API for obtaining data
from the GUI ModelIndex, instead of casting random memory to
the object type we expect it to be. :^)
Validated this fixes the issue for me locally.
Keep a RefPtr to offset_text_box in EditGuideDialog instead of using
a local pointer. Previously the lambda in ok_button.on_click() would
outlive the local variable causing a crash.
DirectoryIterator, and so `Desktop::AppFile::for_each()`, doesn't
guarantee anything about the order, so we manually sort afterwards.
Which means using a manual version of NonnullRefPtrVector, since that
doesn't support `quick_sort()`.
Having files in Base's user `.config` folder means that every time the
Serenity image is built, all user settings in that file are thrown away.
So, let's not do that! :^)
Modified the default value for the homepage url to match what was in
Browser.ini, so there is no visible change.
Browser has a bunch of settings, but most are non-trivial to add here.
So far, these are implemented:
- Homepage URL
- Whether to close download windows when they complete
The others will be added in subsequent commits.
LibDSP can greatly benefit from this nice FFT implementation, so let's
move it into the fitting library :^)
Note that this now requires linking SoundPlayer against LibDSP. That's
not an issue (LibDSP is rather small currently anyways), as we can
probably make great use of it in the future anyways.
This patch makes use of all the new fallible APIs in LibGUI together
with TRY() to catch and propagate errors. The main error getting caught
is allocation failures while trying to construct the Help UI.
It's quite interesting to see how the code changes as more and more
fallible calls get branded as such by wrapping them in TRY().
There's a lot of repetitive "TRY(try_foo())" going on right now. Once
this becomes the dominant programming pattern, we can drop the "try_"
prefix everywhere. :^)
With this change, System::foo() becomes Core::System::foo().
Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
This fixes#10940.
Previously, all presses of the Delete key without a modifier in Browser
were uselessly consumed by the "Delete" action in the bookmark context
menu.
Almost all synthesizer code in Piano is removed in favor of the LibDSP
reimplementation.
This causes some issues that mainly have to do with the way Piano
currently handles talking to LibDSP. Additionally, the sampler is gone
for now and will be reintroduced with future work.
This makes the default image fit perfectly into the default viewport,
which means the first fit_image_to_view call will end up with a scale of
exactly 1. This scale level has no visual artifacts, which is the more
intuitive 'default' behavior.
Fixes#10975.
This simplifies a bunch of error handling and makes the main function
quite a bit shorter.
It will become shorter yet, as we get better at propagating errors. :^)
Previously, when the --unlink flag was passed to CrashReporter, it
unlinked the coredump file immediately after reading it.
This change makes it so the coredump file is deleted when CrashReporter
exits.
Right now, this is a bit of a hack. We can't set a keymap to only apply
to the test area, so we set the system keymap instead, while also
keeping track of the "real" current keymap. Whenever the settings are
applied, we update what that "real" keymap is, and when we exit, we
revert to that keymap.
Basically, it behaves as you would expect, apart from it also affecting
other applications you are typing in while the KeyboardSettings window
is open with a different keymap selected.