While the PL011-based UART0 is currently reserved for the kernel
console, UART1 is free to be exposed to the userspace as `/dev/ttyS0`.
This will be used as the stdout of `run-tests-and-shutdown.sh` when
testing the AArch64 kernel.
The Raspberry Pi hardware doesn't support a proper software-initiated
shutdown, so this instead uses the watchdog to reboot to a special
partition which the firmware interprets as an immediate halt on
shutdown. When running under Qemu, this causes the emulator to exit.
We now have everything in the AArch64 kernel to be able to use the full
`__panic` implementation, so we can share the code with x86-64.
I have kept `__assertion_failed` separate for now, as the x86-64 version
directly executes inline assembly, thus `Kernel/Arch/aarch64/Panic.cpp`
could not be removed.
This change makes grid items be responsible for their borders instead
of grid tracks which can not have borders itself.
There are changes in layout tests but those are improvements :)
This should keep the `read_some` function a bit flatter and shorter, and
make it easier to match the match type decoding process with the
specification.
Newer versions of QEMU prevent the user from running a GL-rendered
display while a SPICE display is active due to incompatibilities.
Since there is no way to disable QEMUs (apparently implicit) SPICE
display, make sure that we only enable SPICE support if the user
requested running with SPICE specifically. In this case, QEMU picks the
default SPICE client instead of rendering a display using whatever our
default on that platform would be.
1. Propagate calc() values from StyleProperties to ComputedValues.
2. Actually resolve calc() values when determining the used flex basis.
This makes the "support" section on https://shopify.com/ show up
correctly as a 2x2 grid (instead of 1x4). :^)
Extend reserve_irqs, allocate_irq, enable_interrupt and
disable_interrupt API to add MSI support in PCI device.
The current changes only implement single MSI message support.
TODOs have been added to support Multiple MSI Message (MME) support in
the future.
Add a struct named MSIInfo that stores all the relevant MSI
information as a part of PCI DeviceIdentifier struct.
Populate the MSI struct during the PCI device init.
Previously, we were doing mapToGlobal() via the Tab widget, but the
widget position was actually relative to the WebContentView. This
meant context menus appeared slightly vertically offset from where
you clicked.
The `view_frame_action` variable only exists for the duration of
`initialize_menubar()`, so calling it in `m_preview_window->on_close`
would crash. This fixes that by storing the action pointer inside
MainWidget. (And storing the `view_window_action` too because it felt
weird storing one and not the other.)
While inline content between floating elements was broken correctly,
text justification was still using the original amount of available
space (without accounting for floats) when justifying fragments.
This code now works in terms of *intrusion* by left and right side
floats into a given box whose insides we're trying to layout.
Previously, it worked in terms of space occupied by floats in the root
box of the BFC they participated in. That created a bunch of edge cases
since the code asking about the information wasn't operating in root
coordinate space, but in the coordinate space of some arbitrarily nested
block descendant of the root.
This finally allows horizontal margins in the containing block chain to
affect floats and nested content correctly, and it also allows us to
remove a bogus workaround in InlineFormattingContext.
This seems mostly harmless and matches what CSS expects from us at the
moment. Eventually our CSS font selection will become more sophisticated
and stop relying on Gfx::FontDatabase for things like this, but for now
it's a simple stopgap that lets websites do "font-family: arial" :^)
Font Editor and Theme Editor already open the dialog in system folders
(/res/fonts and /res/themes). To be fair, they do have a special folder
just for their files, but I think this is good enough if you want to
start hacking an app :^)
Additionaly, this also adds a filter to show only .gml files by default.
We already install C++ source files to allow debugging applications
in HackStudio.
Installing GML files can make editing application widgets a bit faster
and easier, as you no longer need to copy files to the system. :^)