This takes the previous alternation optimisation and applies it to all
the alternation blocks instead of just the few instructions at the
start.
By generating a trie of instructions, all logically equivalent
instructions will be consolidated into a single node, allowing the
engine to avoid checking the same thing multiple times.
For instance, given the pattern /abc|ac|ab/, this optimisation would
generate the following tree:
- a
| - b
| | - c
| | | - <accept>
| | - <accept>
| - c
| | - <accept>
which will attempt to match 'a' or 'b' only once, and would also limit
the number of backtrackings performed in case alternatives fails to
match.
This optimisation is currently gated behind a simple cost model that
estimates the number of instructions generated, which is pessimistic for
small patterns, though the change in performance in such patterns is not
particularly large.
This switches to using a simple string equality check if the regex
pattern is strictly a string literal.
Technically this optimisation can also be made on bounded literal
patterns like /[abc]def/ or /abc|def/ as well, but those are
significantly more complex to implement due to our bytecode-only
approach.
Similar to floor and ceil, we were forcing the values to be doubles here
Also adds a big FIXME about my findings trying to add a general
implementation for these
Both GCC and Clang inline this function to use bit-wise logic and/or
appropriate instructions even on -O0 and allow their use in a constexpr
context, see
https://godbolt.org/z/de1393vha
Rather than set a hacky scale factor on our QIconEngine, just set the
icon size for the toolbar icons. This avoids the icons being
unnecessarily scaled in other places (i.e. the context menu).
In order to follow spec text to achieve this, we need to change the
underlying representation of a host in AK::URL to deserialized format.
Before this, we were parsing the host and then immediately serializing
it again.
Making that change resulted in a whole bunch of fallout.
After this change, callers can access the serialized data through
this concept-host-serializer. The functional end result of this
change is that IPv6 hosts are now correctly serialized to be
surrounded with '[' and ']'.
This implementation will allow us to fix serialization of IPv6
addresses not being surrounded by '[' and ']'.
Nothing is calling this function yet - this will come in the next
(larger) commit where the underlying host representation inside of
AK::URL is changed from DeprecatedString to URL::Host.
This doesn't seem trivial enough to be defining in the header like this,
and should not be a performance critical function anyhow.
Also add spec comments while we are at it, and a FIXME since we do not
seem to exactly align.
And use them where applicable. This will allow us to store the host in
the deserialized format as the spec specifies.
Ideally these typdefs would instead be the existing AK interfaces, but
in the meantime, we can just use this.
This reduces the number of tasks to schedule, and the complexity of the
build system integrations for the BindingsGenerator. As a bonus, we move
the "only write if changed" feature into the generator to reduce the
build system load on generated files for this generator.
Previously, we always rounded border-widths up when converting them to
device pixels. However, the spec asks us to follow a specific algorithm
to "snap" these values, so that the computed value is snapped.
The difference from before, is that widths of between 0 and 1 device
pixels are rounded up to 1, and and values larger than 1 are rounded
down.
The `clip_shrink` optimization in `paint_background()` now also
correctly uses DevicePixels, instead of reducing a DevicePixel rect by
a CSSPixels amount.
These methods are slightly more convenient than storing the Bytes
separately. However, it it feels unsanitary to reach in and access this
data directly. Both of the users of these already have the
[Readonly]Bytes available in their constructors, and can easily avoid
using these methods, so let's remove them entirely.
Now that we no longer use QFont from LibWeb, we can also stop using
QGuiApplication in the WebContent process entirely.
This removes a whole bunch of unnecessary work from the event loop,
and also allows nice things like running headless-browser while
*actually* headless. :^)
If a math function resolves to `<length>` or `<percentage>`, then it
will by definition also resolve to `<length-percentage>`. (Same for any
other basic types.) Since we were checking `<length-percentage>` first
and then bailing if no given properties could accept that, math
functions would always fail to match a property that just accepts a non
`-percentage` type.
Rather than render the icons to a 16x16 bitmap, keep them as vector
graphics and render them on request. This keeps the icons crisp on high
DPI displays.
The first test crashes in AST, and fails in bytecode, so the best thing
which we can do here without complicated test setup logic is to just
skip this test for now. Interestinglny, this crashing test is very
similar to the existing thenable test case, and only differs in the way
that the thenable is given to the async function.
The next two tests are effectively the same as the above two mentioned
tests, with the only different being that the thenable calls the fulfill
function. For the test case that crashes in AST mode, doing that appears
to fix the test case for AST mode (but both still fail in bytecode).
Now that we are able to read extra channels, it's time to include them
in the final bitmap. They are usually at a smaller resolution than the
final bitmap and the first step to render them is upscaling. Luckily,
this is not necessary for rendering the `alpha_nonpremultiplied` case of
the conformance test suite, so, as usual, I implemented this rendering
function as a check + no-op.
Then, we simply test if an alpha channel is present and emit the
corresponding data when creating the bitmap.
Finally, it means that we are now capable of rendering images with a
full size alpha channel, like `alpha_nonpremultiplied`. In other words,
we now successfully decode one of the image of the official test suite!
As a quick and dirty implementation, we used to assume that the final
image was always composed of three channels of the same size. However,
JPEG XL has support for more than three channels and extra channels can
have a smaller size. With this patch, we now create the image with the
correct number of channel and with their respective sizes.
Multiple patches may be concatenated in the same patch file, such as git
commits which are changing multiple files at the same time. To handle
this, parse each patch in order in the patch file, and apply each patch
sequentially.
To determine whether we are at the end of a patch (and not just parsing
another hunk) the parser will look for a leading '@@ ' after every hunk.
If that is found, there is another hunk. Otherwise, we must be at the
end of this patch.
Previously patch would always expect the file that it was patching to
exist (even it were empty). If we know that the patch is creating a file
from nothing (i.e has a start line of '0'), then we treat a file that
doesn't exist as if it has no content lines.
Thanks to previous patches, everything used in `read_frame_header`
supports extra channels. The last element to achieve the read of headers
of frame with extra channels is to add support in the function itself
and the `FrameHeader` struct, which that patch does.
This implementation is not feature complete yet as it only supports
channels with a type different of `ExtraChannelType::kAlpha`.
This patch also introduces the `read_enum` function.