vscodium/prepare_assets.sh

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#!/usr/bin/env bash
# shellcheck disable=SC1091
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set -e
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APP_NAME_LC="$( echo "${APP_NAME}" | awk '{print tolower($0)}' )"
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mkdir -p assets
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if [[ "${OS_NAME}" == "osx" ]]; then
if [[ -n "${CERTIFICATE_OSX_P12_DATA}" ]]; then
if [[ "${CI_BUILD}" == "no" ]]; then
RUNNER_TEMP="${TMPDIR}"
fi
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CERTIFICATE_P12="${APP_NAME}.p12"
KEYCHAIN="${RUNNER_TEMP}/buildagent.keychain"
AGENT_TEMPDIRECTORY="${RUNNER_TEMP}"
# shellcheck disable=SC2006
KEYCHAINS=`security list-keychains | xargs`
rm -f "${KEYCHAIN}"
echo "${CERTIFICATE_OSX_P12_DATA}" | base64 --decode > "${CERTIFICATE_P12}"
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echo "+ create temporary keychain"
security create-keychain -p pwd "${KEYCHAIN}"
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security set-keychain-settings -lut 21600 "${KEYCHAIN}"
security unlock-keychain -p pwd "${KEYCHAIN}"
# shellcheck disable=SC2086
security list-keychains -s $KEYCHAINS "${KEYCHAIN}"
# security show-keychain-info "${KEYCHAIN}"
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echo "+ import certificate to keychain"
security import "${CERTIFICATE_P12}" -k "${KEYCHAIN}" -P "${CERTIFICATE_OSX_P12_PASSWORD}" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k pwd "${KEYCHAIN}" > /dev/null
# security find-identity "${KEYCHAIN}"
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CODESIGN_IDENTITY="$( security find-identity -v -p codesigning "${KEYCHAIN}" | grep -oEi "([0-9A-F]{40})" | head -n 1 )"
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echo "+ signing"
export CODESIGN_IDENTITY AGENT_TEMPDIRECTORY
DEBUG="electron-osx-sign*" node vscode/build/darwin/sign.js "$( pwd )"
# codesign --display --entitlements :- ""
echo "+ notarize"
cd "VSCode-darwin-${VSCODE_ARCH}"
ZIP_FILE="./${APP_NAME}-darwin-${VSCODE_ARCH}-${RELEASE_VERSION}.zip"
zip -r -X -y "${ZIP_FILE}" ./*.app
xcrun notarytool store-credentials "${APP_NAME}" --apple-id "${CERTIFICATE_OSX_ID}" --team-id "${CERTIFICATE_OSX_TEAM_ID}" --password "${CERTIFICATE_OSX_APP_PASSWORD}" --keychain "${KEYCHAIN}"
# xcrun notarytool history --keychain-profile "${APP_NAME}" --keychain "${KEYCHAIN}"
xcrun notarytool submit "${ZIP_FILE}" --keychain-profile "${APP_NAME}" --wait --keychain "${KEYCHAIN}"
echo "+ attach staple"
xcrun stapler staple ./*.app
# spctl --assess -vv --type install ./*.app
rm "${ZIP_FILE}"
cd ..
fi
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if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
echo "Building and moving ZIP"
cd "VSCode-darwin-${VSCODE_ARCH}"
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zip -r -X -y "../assets/${APP_NAME}-darwin-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" ./*.app
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cd ..
fi
if [[ "${SHOULD_BUILD_DMG}" != "no" ]]; then
echo "Building and moving DMG"
pushd "VSCode-darwin-${VSCODE_ARCH}"
npx create-dmg ./*.app .
mv ./*.dmg "../assets/${APP_NAME}.${VSCODE_ARCH}.${RELEASE_VERSION}.dmg"
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popd
fi
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if [[ "${SHOULD_BUILD_SRC}" == "yes" ]]; then
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git archive --format tar.gz --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.tar.gz" HEAD
git archive --format zip --output="./assets/${APP_NAME}-${RELEASE_VERSION}-src.zip" HEAD
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fi
if [[ -n "${CERTIFICATE_OSX_P12_DATA}" ]]; then
echo "+ clean"
security delete-keychain "${KEYCHAIN}"
# shellcheck disable=SC2086
security list-keychains -s $KEYCHAINS
fi
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VSCODE_PLATFORM="darwin"
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elif [[ "${OS_NAME}" == "windows" ]]; then
cd vscode || { echo "'vscode' dir not found"; exit 1; }
yarn gulp "vscode-win32-${VSCODE_ARCH}-inno-updater"
if [[ "${SHOULD_BUILD_ZIP}" != "no" ]]; then
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7z.exe a -tzip "../assets/${APP_NAME}-win32-${VSCODE_ARCH}-${RELEASE_VERSION}.zip" -x!CodeSignSummary*.md -x!tools "../VSCode-win32-${VSCODE_ARCH}/*" -r
fi
if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
yarn gulp "vscode-win32-${VSCODE_ARCH}-system-setup"
fi
if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
yarn gulp "vscode-win32-${VSCODE_ARCH}-user-setup"
fi
if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
. ../build/windows/msi/build.sh
fi
if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
. ../build/windows/msi/build-updates-disabled.sh
fi
fi
cd ..
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if [[ "${SHOULD_BUILD_EXE_SYS}" != "no" ]]; then
echo "Moving System EXE"
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mv "vscode\\.build\\win32-${VSCODE_ARCH}\\system-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}Setup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
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fi
if [[ "${SHOULD_BUILD_EXE_USR}" != "no" ]]; then
echo "Moving User EXE"
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mv "vscode\\.build\\win32-${VSCODE_ARCH}\\user-setup\\VSCodeSetup.exe" "assets\\${APP_NAME}UserSetup-${VSCODE_ARCH}-${RELEASE_VERSION}.exe"
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fi
if [[ "${VSCODE_ARCH}" == "ia32" || "${VSCODE_ARCH}" == "x64" ]]; then
if [[ "${SHOULD_BUILD_MSI}" != "no" ]]; then
echo "Moving MSI"
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mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-${RELEASE_VERSION}.msi" assets/
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fi
if [[ "${SHOULD_BUILD_MSI_NOUP}" != "no" ]]; then
echo "Moving MSI with disabled updates"
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mv "build\\windows\\msi\\releasedir\\${APP_NAME}-${VSCODE_ARCH}-updates-disabled-${RELEASE_VERSION}.msi" assets/
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fi
fi
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VSCODE_PLATFORM="win32"
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else
cd vscode || { echo "'vscode' dir not found"; exit 1; }
if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" && "${VSCODE_ARCH}" != "x64" ]]; then
SHOULD_BUILD_APPIMAGE="no"
fi
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if [[ "${SHOULD_BUILD_DEB}" != "no" || "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
yarn gulp "vscode-linux-${VSCODE_ARCH}-build-deb"
fi
if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
yarn gulp "vscode-linux-${VSCODE_ARCH}-build-rpm"
fi
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if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
. ../build/linux/appimage/build.sh
fi
cd ..
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if [[ "${CI_BUILD}" == "no" ]]; then
. ./stores/snapcraft/build.sh
if [[ "${SKIP_ASSETS}" == "no" ]]; then
mv stores/snapcraft/build/*.snap assets/
fi
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fi
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if [[ "${SHOULD_BUILD_TAR}" != "no" ]]; then
echo "Building and moving TAR"
cd "VSCode-linux-${VSCODE_ARCH}"
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tar czf "../assets/${APP_NAME}-linux-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
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cd ..
fi
if [[ "${SHOULD_BUILD_DEB}" != "no" ]]; then
echo "Moving DEB"
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mv vscode/.build/linux/deb/*/deb/*.deb assets/
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fi
if [[ "${SHOULD_BUILD_RPM}" != "no" ]]; then
echo "Moving RPM"
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mv vscode/.build/linux/rpm/*/*.rpm assets/
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fi
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if [[ "${SHOULD_BUILD_APPIMAGE}" != "no" ]]; then
echo "Moving AppImage"
mv build/linux/appimage/out/*.AppImage* assets/
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find assets -name '*.AppImage*' -exec bash -c 'mv $0 ${0/_-_/-}' {} \;
fi
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VSCODE_PLATFORM="linux"
fi
if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
echo "Building and moving REH"
cd "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}"
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tar czf "../assets/${APP_NAME_LC}-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
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cd ..
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fi
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if [[ "${SHOULD_BUILD_REH_WEB}" != "no" ]]; then
echo "Building and moving REH-web"
cd "vscode-reh-web-${VSCODE_PLATFORM}-${VSCODE_ARCH}"
tar czf "../assets/${APP_NAME_LC}-reh-web-${VSCODE_PLATFORM}-${VSCODE_ARCH}-${RELEASE_VERSION}.tar.gz" .
cd ..
fi
if [[ "${OS_NAME}" != "windows" ]]; then
./prepare_checksums.sh
fi