abstreet/ezgui/src/canvas.rs

272 lines
8.5 KiB
Rust
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use crate::{Color, ScreenDims, ScreenPt, ScreenRectangle, Text, UserInput};
use abstutil::Timer;
use geom::{Bounds, Polygon, Pt2D};
use glium::texture::Texture2dArray;
use serde_derive::{Deserialize, Serialize};
use std::cell::RefCell;
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use std::collections::HashMap;
pub struct Canvas {
// All of these f64's are in screen-space, so do NOT use Pt2D.
// Public for saving/loading... should probably do better
pub cam_x: f64,
pub cam_y: f64,
pub cam_zoom: f64,
// TODO We probably shouldn't even track screen-space cursor when we don't have the cursor.
pub(crate) cursor_x: f64,
pub(crate) cursor_y: f64,
pub(crate) window_has_cursor: bool,
// Only for drags starting on the map. Only used to pan the map.
pub(crate) drag_canvas_from: Option<ScreenPt>,
pub(crate) actually_dragging: bool,
pub(crate) drag_just_ended: bool,
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pub window_width: f64,
pub window_height: f64,
pub(crate) hidpi_factor: f64,
// TODO Bit weird and hacky to mutate inside of draw() calls.
pub(crate) covered_areas: RefCell<Vec<ScreenRectangle>>,
pub(crate) covered_polygons: RefCell<Vec<Polygon>>,
// Kind of just ezgui state awkwardly stuck here...
pub(crate) lctrl_held: bool,
// This should be mutually exclusive among all buttons and things in map-space.
pub(crate) button_tooltip: Option<Text>,
// TODO Definitely a weird place to stash this!
pub(crate) texture_arrays: Vec<Texture2dArray>,
pub(crate) texture_lookups: HashMap<String, Color>,
}
impl Canvas {
pub(crate) fn new(initial_width: f64, initial_height: f64, hidpi_factor: f64) -> Canvas {
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Canvas {
cam_x: 0.0,
cam_y: 0.0,
cam_zoom: 1.0,
cursor_x: 0.0,
cursor_y: 0.0,
window_has_cursor: true,
drag_canvas_from: None,
actually_dragging: false,
drag_just_ended: false,
window_width: initial_width,
window_height: initial_height,
hidpi_factor,
covered_areas: RefCell::new(Vec::new()),
covered_polygons: RefCell::new(Vec::new()),
lctrl_held: false,
button_tooltip: None,
texture_arrays: Vec::new(),
texture_lookups: HashMap::new(),
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}
}
pub(crate) fn handle_event(&mut self, input: &mut UserInput) {
// Can't start dragging or zooming on top of covered area
if self.get_cursor_in_map_space().is_some() {
if input.left_mouse_button_pressed() {
self.drag_canvas_from = Some(self.get_cursor_in_screen_space());
}
if let Some(scroll) = input.get_mouse_scroll() {
let old_zoom = self.cam_zoom;
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// By popular request, some limits ;)
// TODO But based on map size
self.cam_zoom = 1.1_f64
.powf(old_zoom.log(1.1) + scroll)
.max(0.05)
.min(150.0);
// Make screen_to_map of cursor_{x,y} still point to the same thing after zooming.
self.cam_x =
((self.cam_zoom / old_zoom) * (self.cursor_x + self.cam_x)) - self.cursor_x;
self.cam_y =
((self.cam_zoom / old_zoom) * (self.cursor_y + self.cam_y)) - self.cursor_y;
}
}
// If we start the drag on the map and move the mouse off the map, keep dragging.
if let Some(click) = self.drag_canvas_from {
let pt = self.get_cursor_in_screen_space();
self.cam_x += click.x - pt.x;
self.cam_y += click.y - pt.y;
self.drag_canvas_from = Some(pt);
if !self.actually_dragging && click != pt {
self.actually_dragging = true;
}
if input.left_mouse_button_released() {
self.drag_canvas_from = None;
if self.actually_dragging {
self.drag_just_ended = true;
} else {
}
self.actually_dragging = false;
}
} else if self.drag_just_ended {
self.drag_just_ended = false;
}
}
pub(crate) fn start_drawing(&self) {
self.covered_areas.borrow_mut().clear();
self.covered_polygons.borrow_mut().clear();
}
pub fn mark_covered_area(&self, rect: ScreenRectangle) {
self.covered_areas.borrow_mut().push(rect);
}
pub fn get_cursor_in_screen_space(&self) -> ScreenPt {
ScreenPt::new(self.cursor_x, self.cursor_y)
}
pub fn get_cursor_in_map_space(&self) -> Option<Pt2D> {
if self.window_has_cursor {
let pt = self.get_cursor_in_screen_space();
for rect in self.covered_areas.borrow().iter() {
if rect.contains(pt) {
return None;
}
}
for c in self.covered_polygons.borrow().iter() {
if c.contains_pt(pt.to_pt()) {
return None;
}
}
Some(self.screen_to_map(pt))
} else {
None
}
}
pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D {
Pt2D::new(
(pt.x + self.cam_x) / self.cam_zoom,
(pt.y + self.cam_y) / self.cam_zoom,
)
}
pub fn center_to_screen_pt(&self) -> ScreenPt {
ScreenPt::new(self.window_width / 2.0, self.window_height / 2.0)
}
pub fn center_to_map_pt(&self) -> Pt2D {
self.screen_to_map(self.center_to_screen_pt())
}
pub fn center_on_map_pt(&mut self, pt: Pt2D) {
self.cam_x = (pt.x() * self.cam_zoom) - (self.window_width / 2.0);
self.cam_y = (pt.y() * self.cam_zoom) - (self.window_height / 2.0);
}
pub(crate) fn map_to_screen(&self, pt: Pt2D) -> ScreenPt {
ScreenPt::new(
(pt.x() * self.cam_zoom) - self.cam_x,
(pt.y() * self.cam_zoom) - self.cam_y,
)
}
pub fn get_screen_bounds(&self) -> Bounds {
let mut b = Bounds::new();
b.update(self.screen_to_map(ScreenPt::new(0.0, 0.0)));
b.update(self.screen_to_map(ScreenPt::new(self.window_width, self.window_height)));
b
}
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pub fn texture(&self, filename: &str) -> Color {
if let Some(c) = self.texture_lookups.get(filename) {
return *c;
}
panic!("Don't know texture {}", filename);
}
pub fn texture_rect(&self, filename: &str) -> (Color, Polygon) {
let color = self.texture(filename);
let dims = color.texture_dims();
(color, Polygon::rectangle(dims.width, dims.height))
}
pub fn save_camera_state(&self, map_name: &str) {
let state = CameraState {
cam_x: self.cam_x,
cam_y: self.cam_y,
cam_zoom: self.cam_zoom,
};
abstutil::write_json(abstutil::path_camera_state(map_name), &state);
}
// True if this succeeds
pub fn load_camera_state(&mut self, map_name: &str) -> bool {
match abstutil::maybe_read_json::<CameraState>(
abstutil::path_camera_state(map_name),
&mut Timer::throwaway(),
) {
Ok(ref loaded) => {
self.cam_x = loaded.cam_x;
self.cam_y = loaded.cam_y;
self.cam_zoom = loaded.cam_zoom;
true
}
_ => false,
}
}
pub fn align_window(
&self,
dims: ScreenDims,
horiz: HorizontalAlignment,
vert: VerticalAlignment,
) -> ScreenPt {
let x1 = match horiz {
HorizontalAlignment::Left => 0.0,
HorizontalAlignment::Center => (self.window_width - dims.width) / 2.0,
HorizontalAlignment::Right => self.window_width - dims.width,
HorizontalAlignment::FillScreen => 0.0,
};
let y1 = match vert {
VerticalAlignment::Top => 0.0,
VerticalAlignment::Center => (self.window_height - dims.height) / 2.0,
VerticalAlignment::Bottom => self.window_height - dims.height,
// TODO Hack
VerticalAlignment::BottomAboveOSD => self.window_height - dims.height - 40.0,
};
ScreenPt::new(x1, y1)
}
}
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#[derive(Clone, Copy)]
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pub enum HorizontalAlignment {
Left,
Center,
Right,
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FillScreen,
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}
#[derive(Clone, Copy)]
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pub enum VerticalAlignment {
Top,
Center,
Bottom,
BottomAboveOSD,
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}
#[derive(Serialize, Deserialize, Debug)]
pub struct CameraState {
cam_x: f64,
cam_y: f64,
cam_zoom: f64,
}