2018-06-04 03:47:46 +03:00
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// Copyright 2018 Google LLC, licensed under http://www.apache.org/licenses/LICENSE-2.0
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2018-03-13 18:04:21 +03:00
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// TODO this should just be a way to handle interactions between plugins
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2018-06-22 21:01:44 +03:00
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use abstutil;
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2018-06-21 20:03:51 +03:00
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use colors::{ColorScheme, Colors};
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2018-05-11 02:12:16 +03:00
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use control::ControlMap;
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2018-06-22 21:01:44 +03:00
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use control::{ModifiedStopSign, ModifiedTrafficSignal};
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2018-06-23 00:42:11 +03:00
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use ezgui::GfxCtx;
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2018-03-13 18:04:21 +03:00
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use ezgui::ToggleableLayer;
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2018-06-23 00:42:11 +03:00
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use ezgui::canvas::Canvas;
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2018-05-11 02:12:16 +03:00
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use ezgui::input::UserInput;
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2018-03-13 18:04:21 +03:00
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use graphics::types::Color;
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2018-06-23 19:01:53 +03:00
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use gui;
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2018-06-25 19:11:25 +03:00
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use map_model;
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2018-06-22 21:01:44 +03:00
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use map_model::IntersectionID;
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2018-04-11 03:38:26 +03:00
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use piston::input::{Key, MouseCursorEvent};
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2018-03-13 18:04:21 +03:00
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use piston::window::Size;
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use plugins::classification::OsmClassifier;
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2018-06-21 04:30:38 +03:00
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use plugins::color_picker::ColorPicker;
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2018-03-13 18:04:21 +03:00
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use plugins::floodfill::Floodfiller;
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2018-07-06 01:37:35 +03:00
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use plugins::geom_validation::Validator;
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2018-03-13 18:04:21 +03:00
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use plugins::search::SearchState;
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2018-06-29 21:53:55 +03:00
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use plugins::selection::{Hider, SelectionState, ID};
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2018-04-11 03:38:26 +03:00
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use plugins::sim_controls::SimController;
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2018-03-13 18:04:21 +03:00
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use plugins::steep::SteepnessVisualizer;
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use plugins::stop_sign_editor::StopSignEditor;
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use plugins::traffic_signal_editor::TrafficSignalEditor;
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use plugins::turn_colors::TurnColors;
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2018-06-26 18:44:58 +03:00
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use plugins::warp::WarpState;
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2018-03-13 18:04:21 +03:00
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use render;
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2018-04-11 03:38:26 +03:00
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use sim::CarID;
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2018-06-22 21:01:44 +03:00
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use std::collections::HashMap;
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2018-03-13 18:04:21 +03:00
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use std::process;
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// TODO ideally these would be tuned kind of dynamically based on rendering speed
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const MIN_ZOOM_FOR_ROADS: f64 = 0.15;
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const MIN_ZOOM_FOR_PARCELS: f64 = 1.0;
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const MIN_ZOOM_FOR_MOUSEOVER: f64 = 1.0;
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const MIN_ZOOM_FOR_ROAD_MARKERS: f64 = 5.0;
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pub struct UI {
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map: map_model::Map,
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draw_map: render::DrawMap,
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control_map: ControlMap,
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show_roads: ToggleableLayer,
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show_buildings: ToggleableLayer,
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show_intersections: ToggleableLayer,
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show_parcels: ToggleableLayer,
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show_icons: ToggleableLayer,
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debug_mode: ToggleableLayer,
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2018-07-06 21:23:53 +03:00
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// This is a particularly special plugin, since it's always kind of active and other things
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// read/write it.
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2018-03-13 18:04:21 +03:00
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current_selection_state: SelectionState,
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2018-07-06 21:23:53 +03:00
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2018-06-29 21:53:55 +03:00
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hider: Hider,
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2018-03-13 18:04:21 +03:00
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current_search_state: SearchState,
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2018-06-26 18:44:58 +03:00
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warp: WarpState,
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2018-07-06 23:34:24 +03:00
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floodfiller: Floodfiller,
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2018-03-13 18:04:21 +03:00
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steepness_viz: SteepnessVisualizer,
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osm_classifier: OsmClassifier,
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turn_colors: TurnColors,
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2018-07-06 23:45:05 +03:00
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traffic_signal_editor: TrafficSignalEditor,
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2018-07-06 23:49:03 +03:00
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stop_sign_editor: StopSignEditor,
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2018-04-11 03:38:26 +03:00
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sim_ctrl: SimController,
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2018-06-21 04:30:38 +03:00
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color_picker: ColorPicker,
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2018-07-06 23:56:00 +03:00
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geom_validator: Validator,
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2018-03-13 18:04:21 +03:00
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canvas: Canvas,
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2018-06-21 20:03:51 +03:00
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// TODO maybe never pass this to other places? Always resolve colors here?
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cs: ColorScheme,
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2018-03-13 18:04:21 +03:00
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}
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impl UI {
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2018-07-06 20:02:01 +03:00
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pub fn new(abst_path: &str, window_size: Size, rng_seed: Option<u8>) -> UI {
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2018-04-11 03:38:26 +03:00
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println!("Opening {}", abst_path);
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2018-06-26 02:26:43 +03:00
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let map = map_model::Map::new(abst_path).expect("Couldn't load map");
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2018-06-25 20:31:41 +03:00
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let (draw_map, center_pt) = render::DrawMap::new(&map);
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2018-06-25 18:50:42 +03:00
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let control_map = ControlMap::new(&map);
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2018-03-13 18:04:21 +03:00
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let steepness_viz = SteepnessVisualizer::new(&map);
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let turn_colors = TurnColors::new(&control_map);
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2018-06-25 18:50:42 +03:00
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let sim_ctrl = SimController::new(&map, rng_seed);
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2018-03-13 18:04:21 +03:00
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let mut ui = UI {
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map,
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draw_map,
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control_map,
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steepness_viz,
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turn_colors,
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2018-04-11 03:38:26 +03:00
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sim_ctrl,
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2018-03-13 18:04:21 +03:00
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show_roads: ToggleableLayer::new("roads", Key::D3, "3", Some(MIN_ZOOM_FOR_ROADS)),
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show_buildings: ToggleableLayer::new("buildings", Key::D1, "1", Some(0.0)),
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show_intersections: ToggleableLayer::new(
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"intersections",
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Key::D2,
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"2",
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Some(MIN_ZOOM_FOR_ROADS),
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),
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show_parcels: ToggleableLayer::new("parcels", Key::D4, "4", Some(MIN_ZOOM_FOR_PARCELS)),
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show_icons: ToggleableLayer::new(
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2018-04-11 03:38:26 +03:00
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"turn icons",
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2018-03-13 18:04:21 +03:00
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Key::D7,
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"7",
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Some(MIN_ZOOM_FOR_ROAD_MARKERS),
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),
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2018-04-11 03:38:26 +03:00
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debug_mode: ToggleableLayer::new("debug mode", Key::G, "G", None),
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2018-03-13 18:04:21 +03:00
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current_selection_state: SelectionState::Empty,
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2018-06-29 21:53:55 +03:00
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hider: Hider::new(),
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2018-03-13 18:04:21 +03:00
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current_search_state: SearchState::Empty,
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2018-06-26 18:44:58 +03:00
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warp: WarpState::Empty,
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2018-07-06 23:34:24 +03:00
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floodfiller: Floodfiller::new(),
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2018-06-22 20:26:36 +03:00
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osm_classifier: OsmClassifier::new(),
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2018-07-06 23:45:05 +03:00
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traffic_signal_editor: TrafficSignalEditor::new(),
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2018-07-06 23:49:03 +03:00
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stop_sign_editor: StopSignEditor::new(),
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2018-06-21 04:30:38 +03:00
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color_picker: ColorPicker::new(),
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2018-07-06 23:56:00 +03:00
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geom_validator: Validator::new(),
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2018-03-13 18:04:21 +03:00
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2018-07-06 20:02:01 +03:00
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canvas: Canvas::new(window_size),
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2018-06-21 20:42:30 +03:00
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cs: ColorScheme::load("color_scheme").unwrap(),
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2018-03-13 18:04:21 +03:00
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};
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2018-06-22 21:01:44 +03:00
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match abstutil::read_json::<EditorState>("editor_state") {
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2018-03-13 18:04:21 +03:00
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Ok(state) => {
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println!("Loaded previous editor_state");
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ui.canvas.cam_x = state.cam_x;
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ui.canvas.cam_y = state.cam_y;
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ui.canvas.cam_zoom = state.cam_zoom;
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2018-04-11 03:38:26 +03:00
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ui.control_map
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.load_savestate(&state.traffic_signals, &state.stop_signs);
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2018-03-13 18:04:21 +03:00
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}
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Err(_) => {
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println!("Couldn't load editor_state, just centering initial view");
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2018-07-06 20:02:01 +03:00
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ui.canvas.center_on_map_pt(center_pt.x(), center_pt.y());
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2018-03-13 18:04:21 +03:00
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}
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}
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let new_zoom = ui.canvas.cam_zoom;
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2018-06-22 20:50:38 +03:00
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ui.zoom_for_toggleable_layers(-1.0, new_zoom);
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2018-03-13 18:04:21 +03:00
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ui
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}
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2018-06-23 19:01:53 +03:00
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// TODO or make a custom event for zoom change
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fn zoom_for_toggleable_layers(&mut self, old_zoom: f64, new_zoom: f64) {
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self.show_roads.handle_zoom(old_zoom, new_zoom);
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self.show_buildings.handle_zoom(old_zoom, new_zoom);
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self.show_intersections.handle_zoom(old_zoom, new_zoom);
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self.show_parcels.handle_zoom(old_zoom, new_zoom);
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self.show_icons.handle_zoom(old_zoom, new_zoom);
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self.debug_mode.handle_zoom(old_zoom, new_zoom);
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}
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2018-07-06 20:02:01 +03:00
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fn mouseover_something(&self) -> Option<ID> {
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2018-06-23 19:01:53 +03:00
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let (x, y) = self.canvas.get_cursor_in_map_space();
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2018-07-06 20:02:01 +03:00
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let screen_bbox = self.canvas.get_screen_bbox();
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2018-06-23 19:01:53 +03:00
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let roads_onscreen = if self.show_roads.is_enabled() {
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2018-06-29 21:53:55 +03:00
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self.draw_map.get_roads_onscreen(screen_bbox, &self.hider)
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2018-06-23 19:01:53 +03:00
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} else {
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Vec::new()
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};
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for r in &roads_onscreen {
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2018-06-25 18:50:42 +03:00
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for c in &self.sim_ctrl.sim.get_draw_cars_on_road(r.id, &self.map) {
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2018-06-23 19:01:53 +03:00
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if c.contains_pt(x, y) {
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return Some(ID::Car(c.id));
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}
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}
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}
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if self.show_icons.is_enabled() {
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for t in &self.draw_map.get_turn_icons_onscreen(screen_bbox) {
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if t.contains_pt(x, y) {
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return Some(ID::Turn(t.id));
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}
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}
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}
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if self.show_intersections.is_enabled() {
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2018-06-29 21:53:55 +03:00
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for i in &self.draw_map
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.get_intersections_onscreen(screen_bbox, &self.hider)
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{
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2018-06-23 19:01:53 +03:00
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for t in &self.map.get_i(i.id).turns {
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2018-06-25 18:50:42 +03:00
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for c in &self.sim_ctrl.sim.get_draw_cars_on_turn(*t, &self.map) {
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2018-06-23 19:01:53 +03:00
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if c.contains_pt(x, y) {
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return Some(ID::Car(c.id));
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}
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}
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}
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if i.contains_pt(x, y) {
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return Some(ID::Intersection(i.id));
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}
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}
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}
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if self.show_roads.is_enabled() {
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for r in &roads_onscreen {
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2018-06-25 18:50:42 +03:00
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for c in &self.sim_ctrl.sim.get_draw_cars_on_road(r.id, &self.map) {
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2018-06-23 19:01:53 +03:00
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if c.contains_pt(x, y) {
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return Some(ID::Car(c.id));
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}
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}
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if r.road_contains_pt(x, y) {
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return Some(ID::Road(r.id));
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}
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}
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}
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if self.show_buildings.is_enabled() {
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2018-06-29 21:53:55 +03:00
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for b in &self.draw_map
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.get_buildings_onscreen(screen_bbox, &self.hider)
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{
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2018-06-23 19:01:53 +03:00
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if b.contains_pt(x, y) {
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return Some(ID::Building(b.id));
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}
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}
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}
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None
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}
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fn color_road(&self, id: map_model::RoadID) -> Color {
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let r = self.map.get_r(id);
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2018-06-29 20:55:55 +03:00
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let mut default = match r.lane_type {
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2018-06-23 19:01:53 +03:00
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map_model::LaneType::Driving => self.cs.get(Colors::Road),
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map_model::LaneType::Parking => self.cs.get(Colors::Parking),
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map_model::LaneType::Sidewalk => self.cs.get(Colors::Sidewalk),
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};
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2018-06-29 20:55:55 +03:00
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if r.probably_broken {
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default = self.cs.get(Colors::Broken);
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}
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2018-06-23 19:01:53 +03:00
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// TODO This evaluates all the color methods, which may be expensive. But the option
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// chaining is harder to read. :(
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vec![
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self.current_selection_state.color_r(r, &self.cs),
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self.current_search_state.color_r(r, &self.cs),
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2018-07-06 23:34:24 +03:00
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self.floodfiller.color_r(r, &self.cs),
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2018-06-23 19:01:53 +03:00
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self.steepness_viz.color_r(&self.map, r),
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self.osm_classifier.color_r(r, &self.cs),
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].iter()
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.filter_map(|c| *c)
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.next()
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.unwrap_or(default)
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}
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fn color_intersection(&self, id: map_model::IntersectionID) -> Color {
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let i = self.map.get_i(id);
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2018-07-04 23:27:04 +03:00
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let changed = if let Some(s) = self.control_map.traffic_signals.get(&i.id) {
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s.changed()
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2018-06-23 19:01:53 +03:00
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} else if let Some(s) = self.control_map.stop_signs.get(&i.id) {
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2018-07-04 23:27:04 +03:00
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s.changed()
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} else {
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false
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};
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let default_color = if changed {
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self.cs.get(Colors::ChangedIntersection)
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2018-06-23 19:01:53 +03:00
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} else {
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2018-07-04 23:27:04 +03:00
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self.cs.get(Colors::UnchangedIntersection)
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2018-06-23 19:01:53 +03:00
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};
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self.current_selection_state
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.color_i(i, &self.cs)
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.unwrap_or(default_color)
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}
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fn color_turn_icon(&self, id: map_model::TurnID) -> Color {
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let t = self.map.get_t(id);
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// TODO traffic signal selection logic maybe moves here
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self.current_selection_state
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.color_t(t, &self.cs)
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.unwrap_or_else(|| {
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self.stop_sign_editor
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2018-07-06 23:49:03 +03:00
|
|
|
.color_t(t, &self.control_map, &self.cs)
|
2018-06-23 19:01:53 +03:00
|
|
|
.unwrap_or_else(|| {
|
|
|
|
self.traffic_signal_editor
|
2018-07-06 23:45:05 +03:00
|
|
|
.color_t(t, &self.map, &self.control_map, &self.cs)
|
2018-06-23 19:01:53 +03:00
|
|
|
.unwrap_or_else(|| {
|
|
|
|
self.turn_colors
|
|
|
|
.color_t(t)
|
|
|
|
.unwrap_or(self.cs.get(Colors::TurnIconInactive))
|
|
|
|
})
|
|
|
|
})
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
fn color_building(&self, id: map_model::BuildingID) -> Color {
|
|
|
|
let b = self.map.get_b(id);
|
|
|
|
vec![
|
|
|
|
self.current_selection_state.color_b(b, &self.cs),
|
|
|
|
self.current_search_state.color_b(b, &self.cs),
|
|
|
|
self.osm_classifier.color_b(b, &self.cs),
|
|
|
|
].iter()
|
|
|
|
.filter_map(|c| *c)
|
|
|
|
.next()
|
|
|
|
.unwrap_or(self.cs.get(Colors::Building))
|
|
|
|
}
|
|
|
|
|
|
|
|
// Returns (boundary, fill) color
|
|
|
|
fn color_parcel(&self, id: map_model::ParcelID) -> (Color, Color) {
|
|
|
|
let _p = self.map.get_p(id);
|
|
|
|
(
|
|
|
|
self.cs.get(Colors::ParcelBoundary),
|
|
|
|
self.cs.get(Colors::ParcelInterior),
|
|
|
|
)
|
|
|
|
}
|
|
|
|
|
|
|
|
fn color_car(&self, id: CarID) -> Color {
|
|
|
|
if let Some(c) = self.current_selection_state.color_c(id, &self.cs) {
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
if self.sim_ctrl.sim.is_moving(id) {
|
|
|
|
self.cs.get(Colors::MovingCar)
|
|
|
|
} else {
|
|
|
|
self.cs.get(Colors::StuckCar)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl gui::GUI for UI {
|
2018-07-07 00:15:19 +03:00
|
|
|
fn event(&mut self, input: &mut UserInput) -> gui::EventLoopMode {
|
2018-07-06 21:23:53 +03:00
|
|
|
// First update the camera and handle zoom
|
|
|
|
let old_zoom = self.canvas.cam_zoom;
|
|
|
|
self.canvas.handle_event(input.use_event_directly());
|
|
|
|
let new_zoom = self.canvas.cam_zoom;
|
|
|
|
self.zoom_for_toggleable_layers(old_zoom, new_zoom);
|
|
|
|
|
|
|
|
// Always handle mouseover
|
|
|
|
if old_zoom >= MIN_ZOOM_FOR_MOUSEOVER && new_zoom < MIN_ZOOM_FOR_MOUSEOVER {
|
|
|
|
self.current_selection_state = SelectionState::Empty;
|
|
|
|
}
|
|
|
|
if !self.canvas.is_dragging() && input.use_event_directly().mouse_cursor_args().is_some()
|
|
|
|
&& new_zoom >= MIN_ZOOM_FOR_MOUSEOVER
|
|
|
|
{
|
|
|
|
let item = self.mouseover_something();
|
|
|
|
self.current_selection_state = self.current_selection_state.handle_mouseover(item);
|
|
|
|
}
|
2018-03-13 18:04:21 +03:00
|
|
|
|
2018-07-07 00:48:38 +03:00
|
|
|
// Run each plugin, short-circuiting if the plugin claimed it was active.
|
|
|
|
macro_rules! stop_if_done {
|
|
|
|
($plugin:expr) => {
|
|
|
|
if $plugin {
|
|
|
|
return gui::EventLoopMode::InputOnly;
|
2018-07-07 00:30:34 +03:00
|
|
|
}
|
2018-07-07 00:48:38 +03:00
|
|
|
};
|
|
|
|
}
|
2018-07-06 21:23:53 +03:00
|
|
|
|
2018-07-07 00:48:38 +03:00
|
|
|
stop_if_done!(self.traffic_signal_editor.event(
|
|
|
|
input,
|
|
|
|
&self.map,
|
|
|
|
&mut self.control_map,
|
|
|
|
&self.current_selection_state,
|
|
|
|
));
|
|
|
|
stop_if_done!(self.stop_sign_editor.event(
|
|
|
|
input,
|
|
|
|
&self.map,
|
|
|
|
&mut self.control_map,
|
|
|
|
&self.current_selection_state,
|
|
|
|
));
|
|
|
|
stop_if_done!(
|
|
|
|
self.color_picker
|
|
|
|
.handle_event(input, &mut self.canvas, &mut self.cs)
|
|
|
|
);
|
|
|
|
stop_if_done!(self.current_search_state.event(input));
|
|
|
|
stop_if_done!(self.warp.event(
|
|
|
|
input,
|
|
|
|
&self.map,
|
|
|
|
&mut self.canvas,
|
|
|
|
&mut self.current_selection_state,
|
|
|
|
));
|
|
|
|
|
|
|
|
if self.show_roads.handle_event(input) {
|
|
|
|
if let SelectionState::SelectedRoad(_, _) = self.current_selection_state {
|
|
|
|
self.current_selection_state = SelectionState::Empty;
|
|
|
|
}
|
|
|
|
if let SelectionState::TooltipRoad(_) = self.current_selection_state {
|
|
|
|
self.current_selection_state = SelectionState::Empty;
|
|
|
|
}
|
|
|
|
return gui::EventLoopMode::InputOnly;
|
|
|
|
}
|
|
|
|
if self.show_buildings.handle_event(input) {
|
|
|
|
if let SelectionState::SelectedBuilding(_) = self.current_selection_state {
|
|
|
|
self.current_selection_state = SelectionState::Empty;
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
2018-07-07 00:48:38 +03:00
|
|
|
return gui::EventLoopMode::InputOnly;
|
|
|
|
}
|
|
|
|
if self.show_intersections.handle_event(input) {
|
|
|
|
if let SelectionState::SelectedIntersection(_) = self.current_selection_state {
|
|
|
|
self.current_selection_state = SelectionState::Empty;
|
|
|
|
}
|
|
|
|
return gui::EventLoopMode::InputOnly;
|
|
|
|
}
|
|
|
|
|
|
|
|
stop_if_done!(self.show_parcels.handle_event(input));
|
|
|
|
stop_if_done!(self.show_icons.handle_event(input));
|
|
|
|
stop_if_done!(self.debug_mode.handle_event(input));
|
|
|
|
stop_if_done!(self.steepness_viz.handle_event(input));
|
|
|
|
stop_if_done!(self.osm_classifier.handle_event(input));
|
|
|
|
stop_if_done!(self.hider.event(input, &mut self.current_selection_state));
|
|
|
|
stop_if_done!(self.floodfiller.event(&self.map, input));
|
|
|
|
stop_if_done!(
|
|
|
|
self.geom_validator
|
|
|
|
.event(input, &mut self.canvas, &self.map)
|
|
|
|
);
|
|
|
|
|
|
|
|
if input.unimportant_key_pressed(Key::I, "Validate map geometry") {
|
|
|
|
self.geom_validator = Validator::start(&self.draw_map);
|
|
|
|
return gui::EventLoopMode::InputOnly;
|
|
|
|
}
|
2018-07-09 21:34:06 +03:00
|
|
|
if self.sim_ctrl.sim.total_cars() == 0 {
|
|
|
|
if input.unimportant_key_pressed(Key::S, "Seed the map with 50% parked cars") {
|
|
|
|
self.sim_ctrl.sim.seed_parked_cars(0.5);
|
|
|
|
return gui::EventLoopMode::InputOnly;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if input.unimportant_key_pressed(Key::S, "Make 1000 parked cars start driving") {
|
|
|
|
self.sim_ctrl.sim.start_many_parked_cars(&self.map, 1000);
|
|
|
|
return gui::EventLoopMode::InputOnly;
|
|
|
|
}
|
2018-07-06 21:23:53 +03:00
|
|
|
}
|
|
|
|
|
2018-03-13 18:04:21 +03:00
|
|
|
match self.current_selection_state {
|
2018-07-06 21:23:53 +03:00
|
|
|
SelectionState::SelectedCar(id) => {
|
|
|
|
// TODO not sure if we should debug like this (pushing the bit down to all the
|
|
|
|
// layers representing an entity) or by using some scary global mutable singleton
|
|
|
|
if input.unimportant_key_pressed(Key::D, "press D to debug") {
|
|
|
|
self.sim_ctrl.sim.toggle_debug(id);
|
2018-07-07 00:15:19 +03:00
|
|
|
return gui::EventLoopMode::InputOnly;
|
2018-07-06 21:23:53 +03:00
|
|
|
}
|
|
|
|
}
|
2018-03-13 18:04:21 +03:00
|
|
|
SelectionState::SelectedRoad(id, _) => {
|
2018-07-06 21:23:53 +03:00
|
|
|
if input.key_pressed(Key::F, "Press F to start floodfilling from this road") {
|
2018-07-06 23:34:24 +03:00
|
|
|
self.floodfiller = Floodfiller::start(id);
|
2018-07-07 00:15:19 +03:00
|
|
|
return gui::EventLoopMode::InputOnly;
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
|
2018-06-19 22:24:22 +03:00
|
|
|
if self.map.get_r(id).lane_type == map_model::LaneType::Driving {
|
2018-07-09 21:34:06 +03:00
|
|
|
if input.key_pressed(Key::A, "Press A to start a parked car on this road") {
|
|
|
|
self.sim_ctrl.sim.start_parked_car(&self.map, id);
|
2018-07-07 00:15:19 +03:00
|
|
|
return gui::EventLoopMode::InputOnly;
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-04-11 03:38:26 +03:00
|
|
|
SelectionState::SelectedIntersection(id) => {
|
2018-07-06 21:23:53 +03:00
|
|
|
if self.control_map.traffic_signals.contains_key(&id) {
|
2018-06-26 01:49:38 +03:00
|
|
|
if input.key_pressed(
|
|
|
|
Key::E,
|
|
|
|
&format!("Press E to edit traffic signal for {:?}", id),
|
|
|
|
) {
|
2018-07-06 23:45:05 +03:00
|
|
|
self.traffic_signal_editor = TrafficSignalEditor::start(id);
|
2018-07-07 00:15:19 +03:00
|
|
|
return gui::EventLoopMode::InputOnly;
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
2018-07-06 21:23:53 +03:00
|
|
|
if self.control_map.stop_signs.contains_key(&id) {
|
2018-06-26 01:49:38 +03:00
|
|
|
if input.key_pressed(Key::E, &format!("Press E to edit stop sign for {:?}", id))
|
|
|
|
{
|
2018-07-06 23:49:03 +03:00
|
|
|
self.stop_sign_editor = StopSignEditor::start(id);
|
2018-07-07 00:15:19 +03:00
|
|
|
return gui::EventLoopMode::InputOnly;
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
|
2018-07-06 21:23:53 +03:00
|
|
|
// Do this one lastish, since it conflicts with lots of other stuff
|
2018-07-07 00:48:38 +03:00
|
|
|
stop_if_done!(self.current_selection_state.event(input, &self.map));
|
2018-07-06 01:37:35 +03:00
|
|
|
|
2018-03-13 18:04:21 +03:00
|
|
|
if input.unimportant_key_pressed(Key::Escape, "Press escape to quit") {
|
2018-06-22 21:01:44 +03:00
|
|
|
let state = EditorState {
|
2018-03-13 18:04:21 +03:00
|
|
|
cam_x: self.canvas.cam_x,
|
|
|
|
cam_y: self.canvas.cam_y,
|
|
|
|
cam_zoom: self.canvas.cam_zoom,
|
|
|
|
traffic_signals: self.control_map.get_traffic_signals_savestate(),
|
|
|
|
stop_signs: self.control_map.get_stop_signs_savestate(),
|
|
|
|
};
|
|
|
|
// TODO maybe make state line up with the map, so loading from a new map doesn't break
|
2018-06-22 21:01:44 +03:00
|
|
|
abstutil::write_json("editor_state", &state).expect("Saving editor_state failed");
|
|
|
|
abstutil::write_json("color_scheme", &self.cs).expect("Saving color_scheme failed");
|
2018-06-21 19:13:03 +03:00
|
|
|
println!("Saved editor_state and color_scheme");
|
2018-03-13 18:04:21 +03:00
|
|
|
process::exit(0);
|
|
|
|
}
|
|
|
|
|
2018-07-06 21:23:53 +03:00
|
|
|
// Sim controller plugin is kind of always active? If nothing else ran, let it use keys.
|
|
|
|
if self.sim_ctrl.event(input, &self.map, &self.control_map) {
|
2018-07-07 00:15:19 +03:00
|
|
|
gui::EventLoopMode::Animation
|
2018-07-06 21:23:53 +03:00
|
|
|
} else {
|
2018-07-07 00:15:19 +03:00
|
|
|
gui::EventLoopMode::InputOnly
|
2018-07-06 21:23:53 +03:00
|
|
|
}
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
|
2018-07-06 20:02:01 +03:00
|
|
|
// TODO Weird to mut self just to set window_size on the canvas
|
|
|
|
fn draw(&mut self, g: &mut GfxCtx, input: UserInput, window_size: Size) {
|
2018-07-06 20:33:03 +03:00
|
|
|
g.clear(self.cs.get(Colors::Background));
|
|
|
|
self.canvas.start_drawing(g, window_size);
|
2018-03-13 18:04:21 +03:00
|
|
|
|
2018-07-06 20:02:01 +03:00
|
|
|
let screen_bbox = self.canvas.get_screen_bbox();
|
2018-03-13 18:04:21 +03:00
|
|
|
|
2018-06-26 21:19:58 +03:00
|
|
|
if self.show_parcels.is_enabled() {
|
|
|
|
for p in &self.draw_map.get_parcels_onscreen(screen_bbox) {
|
|
|
|
p.draw(g, self.color_parcel(p.id));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-04-11 03:38:26 +03:00
|
|
|
let roads_onscreen = if self.show_roads.is_enabled() {
|
2018-06-29 21:53:55 +03:00
|
|
|
self.draw_map.get_roads_onscreen(screen_bbox, &self.hider)
|
2018-04-11 03:38:26 +03:00
|
|
|
} else {
|
|
|
|
Vec::new()
|
|
|
|
};
|
|
|
|
for r in &roads_onscreen {
|
|
|
|
r.draw(g, self.color_road(r.id));
|
|
|
|
if self.canvas.cam_zoom >= MIN_ZOOM_FOR_ROAD_MARKERS {
|
2018-06-21 20:03:51 +03:00
|
|
|
r.draw_detail(g, &self.cs);
|
2018-04-11 03:38:26 +03:00
|
|
|
}
|
|
|
|
if self.debug_mode.is_enabled() {
|
2018-06-25 18:50:42 +03:00
|
|
|
r.draw_debug(g, &self.cs, self.map.get_r(r.id));
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.show_intersections.is_enabled() {
|
2018-06-29 21:53:55 +03:00
|
|
|
for i in &self.draw_map
|
|
|
|
.get_intersections_onscreen(screen_bbox, &self.hider)
|
|
|
|
{
|
2018-06-29 19:30:31 +03:00
|
|
|
i.draw(g, self.color_intersection(i.id), &self.cs);
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.show_icons.is_enabled() {
|
|
|
|
for t in &self.draw_map.get_turn_icons_onscreen(screen_bbox) {
|
2018-06-21 20:03:51 +03:00
|
|
|
t.draw_icon(g, self.color_turn_icon(t.id), &self.cs);
|
2018-06-25 18:50:42 +03:00
|
|
|
for c in &self.sim_ctrl.sim.get_draw_cars_on_turn(t.id, &self.map) {
|
2018-04-11 03:38:26 +03:00
|
|
|
c.draw(g, self.color_car(c.id));
|
|
|
|
}
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
2018-04-11 03:38:26 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
for r in &roads_onscreen {
|
2018-06-25 18:50:42 +03:00
|
|
|
for c in &self.sim_ctrl.sim.get_draw_cars_on_road(r.id, &self.map) {
|
2018-04-11 03:38:26 +03:00
|
|
|
c.draw(g, self.color_car(c.id));
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.show_buildings.is_enabled() {
|
2018-06-29 21:53:55 +03:00
|
|
|
for b in &self.draw_map
|
|
|
|
.get_buildings_onscreen(screen_bbox, &self.hider)
|
|
|
|
{
|
2018-06-26 20:44:14 +03:00
|
|
|
b.draw(
|
|
|
|
g,
|
|
|
|
self.color_building(b.id),
|
|
|
|
self.cs.get(Colors::BuildingPath),
|
|
|
|
);
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.current_selection_state.draw(
|
|
|
|
&self.map,
|
|
|
|
&self.canvas,
|
|
|
|
&self.draw_map,
|
|
|
|
&self.control_map,
|
2018-04-11 03:38:26 +03:00
|
|
|
&self.sim_ctrl.sim,
|
2018-06-21 20:03:51 +03:00
|
|
|
&self.cs,
|
2018-03-13 18:04:21 +03:00
|
|
|
g,
|
|
|
|
);
|
|
|
|
|
2018-06-21 22:54:07 +03:00
|
|
|
self.color_picker.draw(&self.canvas, g);
|
2018-06-21 04:30:38 +03:00
|
|
|
|
2018-05-17 05:01:06 +03:00
|
|
|
let mut osd_lines = self.sim_ctrl.get_osd_lines();
|
|
|
|
let action_lines = input.get_possible_actions();
|
|
|
|
if !action_lines.is_empty() {
|
|
|
|
osd_lines.push(String::from(""));
|
|
|
|
osd_lines.extend(action_lines);
|
|
|
|
}
|
2018-05-17 03:09:38 +03:00
|
|
|
let search_lines = self.current_search_state.get_osd_lines();
|
|
|
|
if !search_lines.is_empty() {
|
|
|
|
osd_lines.push(String::from(""));
|
|
|
|
osd_lines.extend(search_lines);
|
|
|
|
}
|
2018-06-26 18:44:58 +03:00
|
|
|
let warp_lines = self.warp.get_osd_lines();
|
|
|
|
if !warp_lines.is_empty() {
|
|
|
|
osd_lines.push(String::from(""));
|
|
|
|
osd_lines.extend(warp_lines);
|
|
|
|
}
|
2018-05-17 03:09:38 +03:00
|
|
|
self.canvas.draw_osd_notification(g, &osd_lines);
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
|
|
|
}
|
2018-06-22 21:01:44 +03:00
|
|
|
|
|
|
|
#[derive(Serialize, Deserialize, Debug)]
|
|
|
|
pub struct EditorState {
|
|
|
|
pub cam_x: f64,
|
|
|
|
pub cam_y: f64,
|
|
|
|
pub cam_zoom: f64,
|
|
|
|
|
|
|
|
pub traffic_signals: HashMap<IntersectionID, ModifiedTrafficSignal>,
|
|
|
|
pub stop_signs: HashMap<IntersectionID, ModifiedStopSign>,
|
|
|
|
}
|