abstreet/ezgui/src/drawing.rs

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Rust
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use crate::assets::Assets;
use crate::backend::{GfxCtxInnards, PrerenderInnards};
use crate::{
Canvas, Color, Drawable, FancyColor, GeomBatch, HorizontalAlignment, ScreenDims, ScreenPt,
ScreenRectangle, Text, VerticalAlignment,
};
use geom::{Bounds, Circle, Distance, Line, Polygon, Pt2D};
use std::cell::Cell;
// Lower is more on top
const MAPSPACE_Z: f32 = 1.0;
const SCREENSPACE_Z: f32 = 0.5;
const TOOLTIP_Z: f32 = 0.0;
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pub struct Uniforms {
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// (cam_x, cam_y, cam_zoom)
pub transform: [f32; 3],
// (window_width, window_height, Z values)
pub window: [f32; 3],
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}
impl Uniforms {
pub fn new(canvas: &Canvas) -> Uniforms {
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Uniforms {
transform: [
canvas.cam_x as f32,
canvas.cam_y as f32,
canvas.cam_zoom as f32,
],
window: [
canvas.window_width as f32,
canvas.window_height as f32,
MAPSPACE_Z,
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],
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}
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}
}
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pub struct GfxCtx<'a> {
pub(crate) inner: GfxCtxInnards<'a>,
uniforms: Uniforms,
screencap_mode: bool,
pub(crate) naming_hint: Option<String>,
// TODO Don't be pub. Delegate everything.
pub canvas: &'a Canvas,
pub prerender: &'a Prerender,
pub num_draw_calls: usize,
pub num_forks: usize,
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}
impl<'a> GfxCtx<'a> {
pub(crate) fn new(
prerender: &'a Prerender,
canvas: &'a Canvas,
screencap_mode: bool,
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) -> GfxCtx<'a> {
let uniforms = Uniforms::new(canvas);
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GfxCtx {
inner: prerender.inner.draw_new_frame(),
uniforms,
canvas,
prerender,
num_draw_calls: 0,
num_forks: 0,
screencap_mode,
naming_hint: None,
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}
}
// Up to the caller to call unfork()!
// TODO Canvas doesn't understand this change, so things like text drawing that use
// map_to_screen will just be confusing.
pub fn fork(
&mut self,
top_left_map: Pt2D,
top_left_screen: ScreenPt,
zoom: f64,
z: Option<f32>,
) {
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// map_to_screen of top_left_map should be top_left_screen
let cam_x = (top_left_map.x() * zoom) - top_left_screen.x;
let cam_y = (top_left_map.y() * zoom) - top_left_screen.y;
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self.uniforms.transform = [cam_x as f32, cam_y as f32, zoom as f32];
self.uniforms.window = [
self.canvas.window_width as f32,
self.canvas.window_height as f32,
z.unwrap_or(SCREENSPACE_Z),
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];
self.num_forks += 1;
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}
pub fn fork_screenspace(&mut self) {
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self.uniforms.transform = [0.0, 0.0, 1.0];
self.uniforms.window = [
self.canvas.window_width as f32,
self.canvas.window_height as f32,
SCREENSPACE_Z,
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];
self.num_forks += 1;
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}
pub fn unfork(&mut self) {
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self.uniforms = Uniforms::new(&self.canvas);
self.num_forks += 1;
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}
pub fn clear(&mut self, color: Color) {
self.inner.clear(color);
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}
pub fn draw_line(&mut self, color: Color, thickness: Distance, line: &Line) {
self.draw_polygon(color, &line.make_polygons(thickness));
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}
pub fn draw_rounded_line(&mut self, color: Color, thickness: Distance, line: &Line) {
self.draw_polygons(
color,
&vec![
line.make_polygons(thickness),
Circle::new(line.pt1(), thickness / 2.0).to_polygon(),
Circle::new(line.pt2(), thickness / 2.0).to_polygon(),
],
);
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}
pub fn draw_arrow(&mut self, color: Color, thickness: Distance, line: &Line) {
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self.draw_polygon(color, &line.to_polyline().make_arrow(thickness).unwrap());
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}
pub fn draw_circle(&mut self, color: Color, circle: &Circle) {
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self.draw_polygon(color, &circle.to_polygon());
}
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pub fn draw_polygon(&mut self, color: Color, poly: &Polygon) {
let obj = self
.prerender
.upload_temporary(vec![(FancyColor::Plain(color), poly)]);
self.redraw(&obj);
}
pub fn draw_polygons(&mut self, color: Color, polygons: &Vec<Polygon>) {
let obj = self.prerender.upload_temporary(
polygons
.iter()
.map(|p| (FancyColor::Plain(color), p))
.collect(),
);
self.redraw(&obj);
}
pub fn redraw(&mut self, obj: &Drawable) {
self.inner
.redraw(obj, &self.uniforms, &self.prerender.inner);
self.num_draw_calls += 1;
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// println!("{:?}", backtrace::Backtrace::new());
}
pub fn redraw_at(&mut self, top_left: ScreenPt, obj: &Drawable) {
self.fork(Pt2D::new(0.0, 0.0), top_left, 1.0, None);
self.redraw(obj);
self.unfork();
}
// TODO Stateful API :(
pub fn enable_clipping(&mut self, rect: ScreenRectangle) {
self.inner.enable_clipping(rect, self.canvas);
}
pub fn disable_clipping(&mut self) {
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self.inner.disable_clipping(self.canvas);
}
// Canvas stuff.
// The text box covers up what's beneath and eats the cursor (for get_cursor_in_map_space).
// TODO Super close to deleting this.
pub(crate) fn draw_blocking_text(
&mut self,
txt: Text,
(horiz, vert): (HorizontalAlignment, VerticalAlignment),
) {
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let batch = txt.render_g(self);
let dims = batch.get_dims();
let top_left = self
.canvas
.align_window(&self.prerender.assets, dims, horiz, vert);
self.canvas
.mark_covered_area(ScreenRectangle::top_left(top_left, dims));
let draw = self.upload(batch);
self.redraw_at(top_left, &draw);
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}
// TODO Rename these draw_nonblocking_text_*
// TODO Super close to deleting this.
pub fn draw_text_at(&mut self, txt: Text, map_pt: Pt2D) {
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let batch = txt.render_g(self);
let dims = batch.get_dims();
let pt = self.canvas.map_to_screen(map_pt);
let draw = self.upload(batch);
self.redraw_at(
ScreenPt::new(pt.x - (dims.width / 2.0), pt.y - (dims.height / 2.0)),
&draw,
);
}
pub fn draw_mouse_tooltip(&mut self, txt: Text) {
// Add some padding
let pad = 5.0;
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let txt_batch = txt.render_g(self);
let raw_dims = txt_batch.get_dims();
let dims = ScreenDims::new(raw_dims.width + 2.0 * pad, raw_dims.height + 2.0 * pad);
// TODO Maybe also consider the cursor as a valid center
let pt = dims.top_left_for_corner(
ScreenPt::new(self.canvas.cursor_x, self.canvas.cursor_y + 20.0),
&self.canvas,
);
let mut batch = GeomBatch::new();
// TODO Outline?
batch.push(
Color::BLACK,
Polygon::rectangle(dims.width, dims.height).translate(pt.x, pt.y),
);
batch.add_translated(txt_batch, pt.x + pad, pt.y + pad);
// fork_screenspace, but with an even more prominent Z
self.uniforms.transform = [0.0, 0.0, 1.0];
self.uniforms.window = [
self.canvas.window_width as f32,
self.canvas.window_height as f32,
TOOLTIP_Z,
];
self.num_forks += 1;
// Temporarily disable clipping if needed.
let clip = self.inner.take_clip();
batch.draw(self);
self.unfork();
self.inner.restore_clip(clip);
}
pub fn get_screen_bounds(&self) -> Bounds {
self.canvas.get_screen_bounds()
}
pub fn screen_to_map(&self, pt: ScreenPt) -> Pt2D {
self.canvas.screen_to_map(pt)
}
pub fn get_cursor_in_map_space(&self) -> Option<Pt2D> {
self.canvas.get_cursor_in_map_space()
}
pub fn get_num_uploads(&self) -> usize {
self.prerender.num_uploads.get()
}
pub fn is_screencap(&self) -> bool {
self.screencap_mode
}
pub fn set_screencap_naming_hint(&mut self, hint: String) {
assert!(self.screencap_mode);
assert!(self.naming_hint.is_none());
self.naming_hint = Some(hint);
}
pub fn upload(&mut self, batch: GeomBatch) -> Drawable {
self.prerender.upload(batch)
}
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// Delegation to assets
pub fn default_line_height(&self) -> f64 {
*self.prerender.assets.default_line_height.borrow()
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}
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}
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// TODO Don't expose this directly
// TODO Rename or something maybe. This actually owns all the permanent state of everything.
pub struct Prerender {
pub(crate) inner: PrerenderInnards,
pub(crate) assets: Assets,
pub(crate) num_uploads: Cell<usize>,
}
impl Prerender {
pub fn upload(&self, batch: GeomBatch) -> Drawable {
let borrows = batch.list.iter().map(|(c, p)| (c.clone(), p)).collect();
self.actually_upload(true, borrows)
}
pub fn get_total_bytes_uploaded(&self) -> usize {
self.inner.total_bytes_uploaded.get()
}
pub(crate) fn upload_temporary(&self, list: Vec<(FancyColor, &Polygon)>) -> Drawable {
self.actually_upload(false, list)
}
fn actually_upload(&self, permanent: bool, list: Vec<(FancyColor, &Polygon)>) -> Drawable {
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// println!("{:?}", backtrace::Backtrace::new());
self.num_uploads.set(self.num_uploads.get() + 1);
self.inner.actually_upload(permanent, list)
}
pub fn request_redraw(&self) {
self.inner.request_redraw()
}
}