abstreet/editor/src/debug/mod.rs

370 lines
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Rust
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mod chokepoints;
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mod color_picker;
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mod connected_roads;
mod neighborhood_summary;
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mod objects;
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mod polygons;
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use crate::game::{GameState, Mode};
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use crate::objects::ID;
use crate::ui::{ShowLayers, ShowObject, UI};
use abstutil::Timer;
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use ezgui::{
Color, EventCtx, EventLoopMode, GfxCtx, InputResult, Key, ScrollingMenu, Text, TextBox, Wizard,
};
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use map_model::RoadID;
use std::collections::{HashMap, HashSet};
pub struct DebugMode {
state: State,
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chokepoints: Option<chokepoints::ChokepointsFinder>,
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show_original_roads: HashSet<RoadID>,
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connected_roads: connected_roads::ShowConnectedRoads,
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objects: objects::ObjectDebugger,
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hidden: HashSet<ID>,
layers: ShowLayers,
search_results: Option<(String, HashSet<ID>)>,
neighborhood_summary: neighborhood_summary::NeighborhoodSummary,
}
enum State {
Exploring,
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Polygons(polygons::PolygonDebugger),
SearchOSM(TextBox),
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Colors(color_picker::ColorPicker),
}
impl DebugMode {
pub fn new(ctx: &mut EventCtx, ui: &UI) -> DebugMode {
DebugMode {
state: State::Exploring,
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chokepoints: None,
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show_original_roads: HashSet::new(),
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connected_roads: connected_roads::ShowConnectedRoads::new(),
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objects: objects::ObjectDebugger::new(),
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hidden: HashSet::new(),
layers: ShowLayers::new(),
search_results: None,
neighborhood_summary: neighborhood_summary::NeighborhoodSummary::new(
&ui.state.primary.map,
&ui.state.primary.draw_map,
ctx.prerender,
&mut Timer::new("set up DebugMode"),
),
}
}
pub fn event(state: &mut GameState, ctx: &mut EventCtx) -> EventLoopMode {
match state.mode {
Mode::Debug(ref mut mode) => {
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match mode.state {
State::Exploring => {
ctx.canvas.handle_event(ctx.input);
state.ui.state.primary.current_selection = state.ui.handle_mouseover(
ctx,
None,
&state.ui.state.primary.sim,
mode,
true,
);
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let mut txt = Text::new();
txt.add_styled_line(
"Debug Mode".to_string(),
None,
Some(Color::BLUE),
None,
);
if mode.chokepoints.is_some() {
txt.add_line("Showing chokepoints".to_string());
}
if !mode.show_original_roads.is_empty() {
txt.add_line(format!(
"Showing {} original roads",
mode.show_original_roads.len()
));
}
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if !mode.hidden.is_empty() {
txt.add_line(format!("Hiding {} things", mode.hidden.len()));
}
if let Some((ref search, ref results)) = mode.search_results {
txt.add_line(format!(
"Search for {} has {} results",
search,
results.len()
));
}
if mode.neighborhood_summary.active {
txt.add_line("Showing neighborhood summaries".to_string());
}
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ctx.input
.set_mode_with_new_prompt("Debug Mode", txt, ctx.canvas);
if ctx.input.modal_action("quit") {
state.mode = Mode::SplashScreen(Wizard::new(), None);
return EventLoopMode::InputOnly;
}
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if ctx.input.modal_action("show/hide chokepoints") {
if mode.chokepoints.is_some() {
mode.chokepoints = None;
} else {
// TODO Nothing will actually exist. ;)
mode.chokepoints = Some(chokepoints::ChokepointsFinder::new(
&state.ui.state.primary.sim,
));
}
}
if !mode.show_original_roads.is_empty() {
if ctx.input.modal_action("clear original roads shown") {
mode.show_original_roads.clear();
}
}
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if !mode.hidden.is_empty() {
if ctx.input.modal_action("unhide everything") {
mode.hidden.clear();
// TODO recalculate current_selection
}
}
match state.ui.state.primary.current_selection {
Some(ID::Lane(_))
| Some(ID::Intersection(_))
| Some(ID::ExtraShape(_)) => {
let id = state.ui.state.primary.current_selection.unwrap();
if ctx
.input
.contextual_action(Key::H, &format!("hide {:?}", id))
{
println!("Hiding {:?}", id);
//*ctx.recalculate_current_selection = true;
state.ui.state.primary.current_selection = None;
mode.hidden.insert(id);
}
}
_ => {}
}
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if let Some(ID::Lane(l)) = state.ui.state.primary.current_selection {
let id = state.ui.state.primary.map.get_l(l).parent;
if ctx.input.contextual_action(
Key::V,
&format!("show original geometry of {:?}", id),
) {
mode.show_original_roads.insert(id);
}
}
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mode.connected_roads.event(ctx, &state.ui);
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mode.objects.event(ctx, &state.ui);
mode.neighborhood_summary.event(ctx, &state.ui);
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if let Some(debugger) = polygons::PolygonDebugger::new(ctx, &state.ui) {
mode.state = State::Polygons(debugger);
}
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// TODO recalc current selection...
if ctx.input.modal_action("show/hide buildings") {
mode.layers.show_buildings = !mode.layers.show_buildings;
} else if ctx.input.modal_action("show/hide intersections") {
mode.layers.show_intersections = !mode.layers.show_intersections;
} else if ctx.input.modal_action("show/hide lanes") {
mode.layers.show_lanes = !mode.layers.show_lanes;
} else if ctx.input.modal_action("show/hide areas") {
mode.layers.show_areas = !mode.layers.show_areas;
} else if ctx.input.modal_action("show/hide extra shapes") {
mode.layers.show_extra_shapes = !mode.layers.show_extra_shapes;
} else if ctx.input.modal_action("show/hide geometry debug mode") {
mode.layers.geom_debug_mode = !mode.layers.geom_debug_mode;
}
if ctx.input.modal_action("screenshot everything") {
let bounds = state.ui.state.primary.map.get_bounds();
assert!(bounds.min_x == 0.0 && bounds.min_y == 0.0);
return EventLoopMode::ScreenCaptureEverything {
dir: format!(
"../data/screenshots/pending_{}",
state.ui.state.primary.map.get_name()
),
zoom: 3.0,
max_x: bounds.max_x,
max_y: bounds.max_y,
};
}
if mode.search_results.is_some() {
if ctx.input.modal_action("clear OSM search results") {
mode.search_results = None;
}
} else if ctx.input.modal_action("search OSM metadata") {
mode.state = State::SearchOSM(TextBox::new("Search for what?", None));
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} else if ctx.input.modal_action("configure colors") {
mode.state = State::Colors(color_picker::ColorPicker::Choosing(
ScrollingMenu::new(
"Pick a color to change",
state.ui.state.cs.color_names(),
),
));
}
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EventLoopMode::InputOnly
}
State::Polygons(ref mut debugger) => {
if debugger.event(ctx) {
mode.state = State::Exploring;
}
EventLoopMode::InputOnly
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}
State::SearchOSM(ref mut tb) => {
match tb.event(&mut ctx.input) {
InputResult::Canceled => {
mode.state = State::Exploring;
}
InputResult::Done(filter, _) => {
mode.state = State::Exploring;
let mut ids = HashSet::new();
let map = &state.ui.state.primary.map;
for r in map.all_roads() {
if r.osm_tags
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
{
for l in r.all_lanes() {
ids.insert(ID::Lane(l));
}
}
}
for b in map.all_buildings() {
if b.osm_tags
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
{
ids.insert(ID::Building(b.id));
}
}
mode.search_results = Some((filter, ids));
}
InputResult::StillActive => {}
}
EventLoopMode::InputOnly
}
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State::Colors(ref mut picker) => {
if picker.event(ctx, &mut state.ui) {
mode.state = State::Exploring;
}
EventLoopMode::InputOnly
}
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}
}
_ => unreachable!(),
}
}
pub fn draw(state: &GameState, g: &mut GfxCtx) {
match state.mode {
Mode::Debug(ref mode) => match mode.state {
State::Exploring => {
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let mut color_overrides = HashMap::new();
if let Some(ref chokepoints) = mode.chokepoints {
let color = state.ui.state.cs.get_def("chokepoint", Color::RED);
for l in &chokepoints.lanes {
color_overrides.insert(ID::Lane(*l), color);
}
for i in &chokepoints.intersections {
color_overrides.insert(ID::Intersection(*i), color);
}
}
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for l in &mode.connected_roads.lanes {
color_overrides.insert(
ID::Lane(*l),
state
.ui
.state
.cs
.get("something associated with something else"),
);
}
if let Some((_, ref results)) = mode.search_results {
for id in results {
color_overrides.insert(
*id,
state.ui.state.cs.get_def("search result", Color::RED),
);
}
}
state
.ui
.new_draw(g, None, color_overrides, &state.ui.state.primary.sim, mode);
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for id in &mode.show_original_roads {
let r = state.ui.state.primary.map.get_r(*id);
if let Some(pair) = r.get_center_for_side(true) {
let (pl, width) = pair.unwrap();
g.draw_polygon(
state
.ui
.state
.cs
.get_def("original road forwards", Color::RED.alpha(0.5)),
&pl.make_polygons(width),
);
}
if let Some(pair) = r.get_center_for_side(false) {
let (pl, width) = pair.unwrap();
g.draw_polygon(
state
.ui
.state
.cs
.get_def("original road backwards", Color::BLUE.alpha(0.5)),
&pl.make_polygons(width),
);
}
}
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mode.objects.draw(g, &state.ui);
mode.neighborhood_summary.draw(g);
}
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State::Polygons(ref debugger) => {
state
.ui
.new_draw(g, None, HashMap::new(), &state.ui.state.primary.sim, mode);
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debugger.draw(g, &state.ui);
}
State::SearchOSM(ref tb) => {
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state
.ui
.new_draw(g, None, HashMap::new(), &state.ui.state.primary.sim, mode);
tb.draw(g);
}
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State::Colors(ref picker) => {
state
.ui
.new_draw(g, None, HashMap::new(), &state.ui.state.primary.sim, mode);
picker.draw(g);
}
},
_ => unreachable!(),
}
}
}
impl ShowObject for DebugMode {
fn show(&self, obj: ID) -> bool {
if self.hidden.contains(&obj) {
return false;
}
match obj {
ID::Road(_) | ID::Lane(_) => self.layers.show_lanes,
ID::Building(_) => self.layers.show_buildings,
ID::Intersection(_) => self.layers.show_intersections,
ID::ExtraShape(_) => self.layers.show_extra_shapes,
ID::Area(_) => self.layers.show_areas,
_ => true,
}
}
fn layers(&self) -> &ShowLayers {
&self.layers
}
}