2018-06-22 21:01:44 +03:00
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use abstutil;
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2018-10-18 02:57:15 +03:00
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//use cpuprofiler;
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2018-12-17 01:08:14 +03:00
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use crate::objects::{Ctx, RenderingHints, ID};
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2019-02-02 09:41:32 +03:00
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use crate::render::{new_draw_vehicle, DrawPedestrian, RenderOptions, Renderable};
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use crate::state::{ShowObjects, UIState};
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2018-12-17 05:03:46 +03:00
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use ezgui::{
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2019-02-02 09:41:32 +03:00
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Canvas, Color, EventCtx, EventLoopMode, Folder, GfxCtx, Key, ModalMenu, Prerender, Text,
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TopMenu, BOTTOM_LEFT, GUI,
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2018-12-17 05:03:46 +03:00
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};
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2019-02-01 03:36:45 +03:00
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use geom::{Bounds, Circle, Distance};
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2018-08-10 23:28:34 +03:00
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use kml;
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2019-02-02 09:41:32 +03:00
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use map_model::{BuildingID, LaneID, Traversable};
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2018-12-06 22:05:11 +03:00
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use serde_derive::{Deserialize, Serialize};
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2018-12-25 05:58:01 +03:00
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use sim::GetDrawAgents;
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2018-12-20 22:02:34 +03:00
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use std::collections::HashSet;
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2018-03-13 18:04:21 +03:00
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use std::process;
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2018-12-14 01:26:12 +03:00
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pub struct UI<S: UIState> {
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state: S,
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2018-09-13 08:43:58 +03:00
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}
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2018-03-13 18:04:21 +03:00
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2018-12-14 01:26:12 +03:00
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impl<S: UIState> GUI<RenderingHints> for UI<S> {
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2019-02-01 03:43:09 +03:00
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fn top_menu(&self, canvas: &Canvas) -> Option<TopMenu> {
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2018-12-25 06:31:04 +03:00
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let mut folders = Vec::new();
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folders.push(Folder::new(
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"File",
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2018-12-27 04:16:43 +03:00
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vec![
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(Key::Comma, "show log console"),
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(Key::L, "show legend"),
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(Key::Escape, "quit"),
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],
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2018-12-25 06:31:04 +03:00
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));
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if self.state.get_state().enable_debug_controls {
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folders.push(Folder::new(
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"Debug",
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vec![
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(Key::C, "find chokepoints"),
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(Key::I, "validate map geometry"),
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(Key::Num1, "show/hide buildings"),
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(Key::Num2, "show/hide intersections"),
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(Key::Num3, "show/hide lanes"),
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(Key::Num4, "show/hide parcels"),
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2019-01-09 23:53:10 +03:00
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(Key::Num5, "show/hide areas"),
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2018-12-25 06:31:04 +03:00
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(Key::Num6, "show OSM colors"),
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(Key::Num7, "show/hide extra shapes"),
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(Key::Num9, "show/hide all turn icons"),
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(Key::G, "show/hide geometry debug mode"),
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],
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));
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}
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folders.extend(vec![
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Folder::new(
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"Edit",
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vec![
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(Key::B, "manage A/B tests"),
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(Key::Num8, "configure colors"),
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(Key::N, "manage neighborhoods"),
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(Key::Q, "manage map edits"),
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(Key::E, "edit roads"),
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(Key::W, "manage scenarios"),
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],
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),
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Folder::new(
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"Simulation",
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vec![
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(Key::LeftBracket, "slow down sim"),
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(Key::RightBracket, "speed up sim"),
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(Key::O, "save sim state"),
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(Key::Y, "load previous sim state"),
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(Key::U, "load next sim state"),
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(Key::Space, "run/pause sim"),
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(Key::M, "run one step of sim"),
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(Key::Dot, "show/hide sim info sidepanel"),
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(Key::T, "start time traveling"),
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(Key::D, "diff all A/B trips"),
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(Key::S, "seed the sim with agents"),
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(Key::LeftAlt, "swap the primary/secondary sim"),
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],
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),
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Folder::new(
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"View",
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vec![
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(Key::Z, "show neighborhood summaries"),
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(Key::Slash, "search for something"),
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(Key::A, "show lanes with active traffic"),
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(Key::J, "warp to an object"),
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],
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),
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]);
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2019-02-01 03:43:09 +03:00
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Some(TopMenu::new(folders, canvas))
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2018-12-17 05:03:46 +03:00
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}
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2018-12-17 23:33:44 +03:00
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fn modal_menus() -> Vec<ModalMenu> {
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vec![
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ModalMenu::new(
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"Traffic Signal Editor",
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vec![
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(Key::Enter, "quit"),
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(Key::D, "change cycle duration"),
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(Key::P, "choose a preset signal"),
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(Key::K, "move current cycle up"),
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(Key::J, "move current cycle down"),
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2018-12-18 07:37:10 +03:00
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(Key::UpArrow, "select previous cycle"),
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(Key::DownArrow, "select next cycle"),
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2018-12-17 23:33:44 +03:00
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(Key::Backspace, "delete current cycle"),
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(Key::N, "add a new empty cycle"),
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(Key::M, "add a new pedestrian scramble cycle"),
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],
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),
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ModalMenu::new(
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"Scenario Editor",
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2018-12-18 03:10:09 +03:00
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vec![(Key::S, "save"), (Key::E, "edit"), (Key::I, "instantiate")],
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2018-12-17 23:33:44 +03:00
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),
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ModalMenu::new("Road Editor", vec![(Key::Enter, "quit")]),
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ModalMenu::new(
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"Color Picker",
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2018-12-18 03:10:09 +03:00
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vec![(Key::Backspace, "revert"), (Key::Enter, "finalize")],
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2018-12-17 23:33:44 +03:00
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),
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ModalMenu::new(
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"Stop Sign Editor",
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vec![(Key::Enter, "quit"), (Key::R, "reset to default")],
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),
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ModalMenu::new("A/B Test Editor", vec![(Key::R, "run A/B test")]),
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ModalMenu::new(
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"Neighborhood Editor",
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vec![
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2018-12-18 03:48:55 +03:00
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(Key::Enter, "save"),
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(Key::Escape, "quit"),
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2018-12-17 23:33:44 +03:00
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(Key::X, "export as an Osmosis polygon filter"),
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(Key::P, "add a new point"),
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],
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),
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ModalMenu::new(
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"Time Traveler",
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vec![
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(Key::Enter, "quit"),
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(Key::Comma, "rewind"),
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(Key::Dot, "forwards"),
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],
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),
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ModalMenu::new(
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"Geometry Debugger",
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vec![(Key::Enter, "quit"), (Key::N, "see next problem")],
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),
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ModalMenu::new("OSM Classifier", vec![(Key::Num6, "quit")]),
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ModalMenu::new(
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"Floodfiller",
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vec![
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2018-12-18 03:10:09 +03:00
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(Key::Enter, "quit"),
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2018-12-17 23:33:44 +03:00
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(Key::Space, "step forwards"),
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(Key::Tab, "finish floodfilling"),
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],
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),
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ModalMenu::new("Chokepoints Debugger", vec![(Key::Enter, "quit")]),
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ModalMenu::new("A/B Trip Explorer", vec![(Key::Enter, "quit")]),
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ModalMenu::new("A/B All Trips Explorer", vec![(Key::Enter, "quit")]),
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ModalMenu::new("Agent Follower", vec![(Key::F, "quit")]),
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ModalMenu::new("Search", vec![(Key::Enter, "quit")]),
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ModalMenu::new("Neighborhood Summaries", vec![(Key::Z, "quit")]),
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ModalMenu::new(
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"Agent Route Debugger",
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2018-12-18 03:10:09 +03:00
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vec![(Key::R, "quit"), (Key::L, "show route for all agents")],
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2018-12-17 23:33:44 +03:00
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),
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ModalMenu::new("Active Traffic Visualizer", vec![(Key::A, "quit")]),
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2018-12-24 19:13:59 +03:00
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ModalMenu::new("Object Hider", vec![(Key::K, "unhide everything")]),
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2018-12-27 04:16:43 +03:00
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// TODO F1?
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ModalMenu::new("Legend", vec![(Key::L, "quit")]),
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2019-01-13 02:19:25 +03:00
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ModalMenu::new(
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"Polygon Debugger",
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vec![
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(Key::Enter, "quit"),
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2019-01-15 22:49:34 +03:00
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(Key::Dot, "next item"),
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(Key::Comma, "prev item"),
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2019-01-13 02:19:25 +03:00
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],
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),
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2019-01-21 01:27:25 +03:00
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ModalMenu::new("Agent Spawner", vec![(Key::Enter, "quit")]),
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2018-12-17 23:33:44 +03:00
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]
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}
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2019-02-01 03:43:09 +03:00
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fn event(&mut self, mut ctx: EventCtx) -> (EventLoopMode, RenderingHints) {
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2018-12-13 01:01:36 +03:00
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let mut hints = RenderingHints {
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mode: EventLoopMode::InputOnly,
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osd: Text::new(),
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2018-12-20 22:02:34 +03:00
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suppress_traffic_signal_details: None,
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2018-12-13 01:01:36 +03:00
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hide_turn_icons: HashSet::new(),
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};
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// First update the camera and handle zoom
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2019-02-01 03:43:09 +03:00
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let old_zoom = ctx.canvas.cam_zoom;
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ctx.canvas.handle_event(ctx.input);
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let new_zoom = ctx.canvas.cam_zoom;
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2018-12-25 05:58:01 +03:00
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self.state
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.mut_state()
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.layers
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.handle_zoom(old_zoom, new_zoom);
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2018-12-13 01:01:36 +03:00
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// Always handle mouseover
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2019-02-01 03:43:09 +03:00
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if !ctx.canvas.is_dragging() && ctx.input.get_moved_mouse().is_some() {
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self.state.mut_state().primary.current_selection = self.mouseover_something(&ctx);
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2018-12-13 01:01:36 +03:00
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}
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2019-02-01 03:43:09 +03:00
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if ctx.input.window_lost_cursor() {
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2018-12-25 05:58:01 +03:00
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self.state.mut_state().primary.current_selection = None;
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2018-12-23 03:58:36 +03:00
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}
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2018-12-13 01:01:36 +03:00
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2018-12-13 22:19:10 +03:00
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let mut recalculate_current_selection = false;
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2019-02-01 10:22:36 +03:00
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self.state
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.event(&mut ctx, &mut hints, &mut recalculate_current_selection);
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2019-02-01 03:36:45 +03:00
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if recalculate_current_selection {
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2019-02-01 03:43:09 +03:00
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self.state.mut_state().primary.current_selection = self.mouseover_something(&ctx);
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2018-10-22 05:23:47 +03:00
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}
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2018-12-13 01:01:36 +03:00
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// Can do this at any time.
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2019-02-01 03:43:09 +03:00
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if ctx.input.action_chosen("quit") {
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self.before_quit(ctx.canvas);
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2018-12-13 01:01:36 +03:00
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process::exit(0);
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}
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2019-02-01 03:43:09 +03:00
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ctx.input.populate_osd(&mut hints.osd);
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2018-12-13 01:01:36 +03:00
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2019-01-14 05:04:03 +03:00
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// TODO a plugin should do this, even though it's such a tiny thing
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2019-02-01 03:43:09 +03:00
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if ctx
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.input
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.unimportant_key_pressed(Key::F1, "take screenshot")
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{
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2019-01-14 05:04:03 +03:00
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let bounds = self.state.get_state().primary.map.get_bounds();
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2019-01-15 01:36:46 +03:00
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assert!(bounds.min_x == 0.0 && bounds.min_y == 0.0);
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2019-01-14 05:04:03 +03:00
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hints.mode = EventLoopMode::ScreenCaptureEverything {
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2019-01-14 22:29:06 +03:00
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zoom: 3.0,
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2019-01-14 05:04:03 +03:00
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max_x: bounds.max_x,
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max_y: bounds.max_y,
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};
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2019-01-14 01:47:11 +03:00
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}
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2018-12-13 01:01:36 +03:00
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(hints.mode, hints)
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2018-09-13 08:43:58 +03:00
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}
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2018-09-13 03:39:53 +03:00
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2019-01-14 22:16:55 +03:00
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fn draw(&self, _: &mut GfxCtx, _: &RenderingHints) {}
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2019-01-14 05:04:03 +03:00
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2019-01-15 21:33:20 +03:00
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fn new_draw(&self, g: &mut GfxCtx, hints: &RenderingHints, screencap: bool) -> Option<String> {
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2019-02-02 09:41:32 +03:00
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let state = self.state.get_state();
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2019-02-01 10:22:36 +03:00
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g.clear(
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2019-02-02 09:41:32 +03:00
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state
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2019-02-01 10:22:36 +03:00
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.cs
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.get_def("map background", Color::rgb(242, 239, 233)),
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);
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2018-10-22 05:23:47 +03:00
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2019-02-02 09:41:32 +03:00
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let (mut borrows, agents_on) =
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self.get_renderables_back_to_front(g.get_screen_bounds(), &g.prerender());
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let cache = state.primary.draw_map.agents.borrow();
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for on in agents_on {
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for obj in cache.get(on) {
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borrows.push(obj);
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}
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}
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// This is a stable sort.
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borrows.sort_by_key(|r| r.get_zorder());
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2018-12-13 04:08:15 +03:00
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let ctx = Ctx {
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2019-02-02 09:41:32 +03:00
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cs: &state.cs,
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map: &state.primary.map,
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draw_map: &state.primary.draw_map,
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sim: &state.primary.sim,
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2018-12-08 00:27:13 +03:00
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hints: &hints,
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};
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2019-01-15 21:33:20 +03:00
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let mut sample_intersection: Option<String> = None;
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2019-02-02 09:41:32 +03:00
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for obj in borrows {
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2019-02-01 03:43:09 +03:00
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let opts = RenderOptions {
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2019-02-02 09:41:32 +03:00
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color: state.color_obj(obj.get_id(), &ctx),
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debug_mode: state.layers.debug_mode.is_enabled(),
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is_selected: state.primary.current_selection == Some(obj.get_id()),
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2019-02-01 03:43:09 +03:00
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// TODO If a ToggleableLayer is currently off, this won't affect it!
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show_all_detail: screencap,
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};
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obj.draw(g, opts, &ctx);
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2019-02-01 03:36:45 +03:00
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2019-02-01 03:43:09 +03:00
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if screencap && sample_intersection.is_none() {
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if let ID::Intersection(id) = obj.get_id() {
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sample_intersection = Some(format!("_i{}", id.0));
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2019-01-15 21:33:20 +03:00
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}
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2019-02-01 03:43:09 +03:00
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}
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2019-02-02 09:41:32 +03:00
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}
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2019-01-14 22:16:55 +03:00
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if !screencap {
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self.state.draw(g, &ctx);
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// Not happy about cloning, but probably will make the OSD a first-class ezgui concept
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// soon, so meh
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2019-01-25 03:19:02 +03:00
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let mut osd = hints.osd.clone();
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// TODO Only in some kind of debug mode
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|
osd.add_line(format!(
|
|
|
|
"{} things uploaded, {} things drawn",
|
|
|
|
g.num_new_uploads, g.num_draw_calls,
|
|
|
|
));
|
2019-02-01 03:43:09 +03:00
|
|
|
g.draw_blocking_text(osd, BOTTOM_LEFT);
|
2019-01-14 22:16:55 +03:00
|
|
|
}
|
2019-01-15 21:33:20 +03:00
|
|
|
|
|
|
|
sample_intersection
|
2018-10-22 05:23:47 +03:00
|
|
|
}
|
2018-12-13 01:01:36 +03:00
|
|
|
|
2019-02-01 03:43:09 +03:00
|
|
|
fn dump_before_abort(&self, canvas: &Canvas) {
|
2018-12-25 05:58:01 +03:00
|
|
|
error!("********************************************************************************");
|
|
|
|
error!("UI broke! Primary sim:");
|
|
|
|
self.state.get_state().primary.sim.dump_before_abort();
|
|
|
|
if let Some((s, _)) = &self.state.get_state().secondary {
|
|
|
|
error!("Secondary sim:");
|
|
|
|
s.sim.dump_before_abort();
|
|
|
|
}
|
|
|
|
|
2019-02-01 03:43:09 +03:00
|
|
|
self.save_editor_state(canvas);
|
2018-12-13 01:01:36 +03:00
|
|
|
}
|
2018-12-17 22:32:52 +03:00
|
|
|
|
2019-02-01 03:43:09 +03:00
|
|
|
fn before_quit(&self, canvas: &Canvas) {
|
|
|
|
self.save_editor_state(canvas);
|
2019-02-01 10:22:36 +03:00
|
|
|
self.state.get_state().cs.save();
|
2018-12-17 22:32:52 +03:00
|
|
|
info!("Saved color_scheme");
|
|
|
|
//cpuprofiler::PROFILER.lock().unwrap().stop().unwrap();
|
|
|
|
}
|
2018-10-22 05:23:47 +03:00
|
|
|
}
|
|
|
|
|
2018-12-14 01:26:12 +03:00
|
|
|
impl<S: UIState> UI<S> {
|
2019-02-01 10:22:36 +03:00
|
|
|
pub fn new(state: S, canvas: &mut Canvas) -> UI<S> {
|
2018-12-25 06:14:45 +03:00
|
|
|
match abstutil::read_json::<EditorState>("../editor_state") {
|
2019-02-01 03:43:09 +03:00
|
|
|
Ok(ref loaded) if state.get_state().primary.map.get_name() == &loaded.map_name => {
|
2018-10-22 05:23:47 +03:00
|
|
|
info!("Loaded previous editor_state");
|
2019-02-01 03:43:09 +03:00
|
|
|
canvas.cam_x = loaded.cam_x;
|
|
|
|
canvas.cam_y = loaded.cam_y;
|
|
|
|
canvas.cam_zoom = loaded.cam_zoom;
|
2018-10-22 05:23:47 +03:00
|
|
|
}
|
|
|
|
_ => {
|
2018-11-26 22:37:19 +03:00
|
|
|
warn!("Couldn't load editor_state or it's for a different map, so just focusing on an arbitrary building");
|
2018-12-05 22:45:07 +03:00
|
|
|
let focus_pt = ID::Building(BuildingID(0))
|
2018-12-13 22:35:29 +03:00
|
|
|
.canonical_point(
|
2019-02-01 03:43:09 +03:00
|
|
|
&state.get_state().primary.map,
|
|
|
|
&state.get_state().primary.sim,
|
|
|
|
&state.get_state().primary.draw_map,
|
2018-12-13 22:35:29 +03:00
|
|
|
)
|
2018-12-05 22:45:07 +03:00
|
|
|
.or_else(|| {
|
|
|
|
ID::Lane(LaneID(0)).canonical_point(
|
2019-02-01 03:43:09 +03:00
|
|
|
&state.get_state().primary.map,
|
|
|
|
&state.get_state().primary.sim,
|
|
|
|
&state.get_state().primary.draw_map,
|
2018-12-05 22:45:07 +03:00
|
|
|
)
|
2018-12-06 21:05:42 +03:00
|
|
|
})
|
|
|
|
.expect("Can't get canonical_point of BuildingID(0) or Road(0)");
|
2019-02-01 03:43:09 +03:00
|
|
|
canvas.center_on_map_pt(focus_pt);
|
2018-10-22 05:23:47 +03:00
|
|
|
}
|
2018-10-08 22:55:42 +03:00
|
|
|
}
|
2018-10-22 05:22:16 +03:00
|
|
|
|
2019-02-01 10:22:36 +03:00
|
|
|
UI { state }
|
2018-10-22 05:23:47 +03:00
|
|
|
}
|
2018-10-21 22:18:25 +03:00
|
|
|
|
2019-02-01 03:43:09 +03:00
|
|
|
fn mouseover_something(&self, ctx: &EventCtx) -> Option<ID> {
|
|
|
|
let pt = ctx.canvas.get_cursor_in_map_space()?;
|
2019-01-22 01:04:07 +03:00
|
|
|
|
2019-02-02 09:41:32 +03:00
|
|
|
let (mut borrows, agents_on) = self.get_renderables_back_to_front(
|
2019-02-01 03:36:45 +03:00
|
|
|
Circle::new(pt, Distance::meters(3.0)).get_bounds(),
|
2019-02-02 09:41:32 +03:00
|
|
|
ctx.prerender,
|
2019-02-01 03:36:45 +03:00
|
|
|
);
|
2019-02-02 09:41:32 +03:00
|
|
|
let cache = self.state.get_state().primary.draw_map.agents.borrow();
|
|
|
|
for on in agents_on {
|
|
|
|
for obj in cache.get(on) {
|
|
|
|
borrows.push(obj);
|
2018-12-25 05:58:01 +03:00
|
|
|
}
|
2019-02-02 09:41:32 +03:00
|
|
|
}
|
|
|
|
// This is a stable sort.
|
|
|
|
borrows.sort_by_key(|r| r.get_zorder());
|
|
|
|
borrows.reverse();
|
|
|
|
|
|
|
|
for obj in borrows {
|
|
|
|
// Don't mouseover parcels.
|
|
|
|
// TODO Might get fancier rules in the future, so we can't mouseover irrelevant things
|
|
|
|
// in intersection editor mode, for example.
|
|
|
|
match obj.get_id() {
|
|
|
|
ID::Parcel(_) => {}
|
|
|
|
_ => {
|
|
|
|
if obj.contains_pt(pt) {
|
|
|
|
return Some(obj.get_id());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
None
|
2018-12-25 05:58:01 +03:00
|
|
|
}
|
|
|
|
|
2019-02-01 03:43:09 +03:00
|
|
|
fn save_editor_state(&self, canvas: &Canvas) {
|
2018-11-02 00:00:14 +03:00
|
|
|
let state = EditorState {
|
2018-12-25 05:58:01 +03:00
|
|
|
map_name: self.state.get_state().primary.map.get_name().clone(),
|
2019-02-01 03:43:09 +03:00
|
|
|
cam_x: canvas.cam_x,
|
|
|
|
cam_y: canvas.cam_y,
|
|
|
|
cam_zoom: canvas.cam_zoom,
|
2018-11-02 00:00:14 +03:00
|
|
|
};
|
|
|
|
// TODO maybe make state line up with the map, so loading from a new map doesn't break
|
2018-12-25 06:14:45 +03:00
|
|
|
abstutil::write_json("../editor_state", &state).expect("Saving editor_state failed");
|
2018-11-02 00:00:14 +03:00
|
|
|
info!("Saved editor_state");
|
|
|
|
}
|
2019-02-02 09:41:32 +03:00
|
|
|
|
|
|
|
// TODO I guess this technically could go in DrawMap, but we have to pass lots of stuff again.
|
|
|
|
fn get_renderables_back_to_front(
|
|
|
|
&self,
|
|
|
|
bounds: Bounds,
|
|
|
|
prerender: &Prerender,
|
|
|
|
) -> (Vec<Box<&Renderable>>, Vec<Traversable>) {
|
|
|
|
let state = self.state.get_state();
|
|
|
|
let map = &state.primary.map;
|
|
|
|
let draw_map = &state.primary.draw_map;
|
|
|
|
|
|
|
|
let mut areas: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut parcels: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut lanes: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut intersections: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut buildings: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut extra_shapes: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut bus_stops: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut turn_icons: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
let mut agents_on: Vec<Traversable> = Vec::new();
|
|
|
|
|
|
|
|
for id in draw_map.get_matching_objects(bounds) {
|
|
|
|
if !state.show(id) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
match id {
|
|
|
|
ID::Area(id) => areas.push(Box::new(draw_map.get_a(id))),
|
|
|
|
ID::Parcel(id) => parcels.push(Box::new(draw_map.get_p(id))),
|
|
|
|
ID::Lane(id) => {
|
|
|
|
lanes.push(Box::new(draw_map.get_l(id)));
|
|
|
|
if !state.show_icons_for(map.get_l(id).dst_i) {
|
|
|
|
agents_on.push(Traversable::Lane(id));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ID::Intersection(id) => {
|
|
|
|
intersections.push(Box::new(draw_map.get_i(id)));
|
|
|
|
for t in &map.get_i(id).turns {
|
|
|
|
if state.show_icons_for(id) {
|
|
|
|
turn_icons.push(Box::new(draw_map.get_t(*t)));
|
|
|
|
} else {
|
|
|
|
agents_on.push(Traversable::Turn(*t));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// TODO front paths will get drawn over buildings, depending on quadtree order.
|
|
|
|
// probably just need to make them go around other buildings instead of having
|
|
|
|
// two passes through buildings.
|
|
|
|
ID::Building(id) => buildings.push(Box::new(draw_map.get_b(id))),
|
|
|
|
ID::ExtraShape(id) => extra_shapes.push(Box::new(draw_map.get_es(id))),
|
|
|
|
ID::BusStop(id) => bus_stops.push(Box::new(draw_map.get_bs(id))),
|
|
|
|
|
|
|
|
ID::Turn(_) | ID::Car(_) | ID::Pedestrian(_) | ID::Trip(_) => {
|
|
|
|
panic!("{:?} shouldn't be in the quadtree", id)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// From background to foreground Z-order
|
|
|
|
let mut borrows: Vec<Box<&Renderable>> = Vec::new();
|
|
|
|
borrows.extend(areas);
|
|
|
|
borrows.extend(parcels);
|
|
|
|
borrows.extend(lanes);
|
|
|
|
borrows.extend(intersections);
|
|
|
|
borrows.extend(buildings);
|
|
|
|
borrows.extend(extra_shapes);
|
|
|
|
borrows.extend(bus_stops);
|
|
|
|
borrows.extend(turn_icons);
|
|
|
|
|
|
|
|
// Make sure agents are cached, but we can't actually return the references to them here,
|
|
|
|
// since the RefCell borrow can't outlive this function.
|
|
|
|
{
|
|
|
|
let sim: &GetDrawAgents = {
|
|
|
|
let tt = &state.primary_plugins.time_travel;
|
|
|
|
if tt.is_active() {
|
|
|
|
tt
|
|
|
|
} else {
|
|
|
|
&state.primary.sim
|
|
|
|
}
|
|
|
|
};
|
|
|
|
let tick = sim.tick();
|
|
|
|
let mut agents = draw_map.agents.borrow_mut();
|
|
|
|
|
|
|
|
for on in &agents_on {
|
|
|
|
if !agents.has(tick, *on) {
|
|
|
|
let mut list: Vec<Box<Renderable>> = Vec::new();
|
|
|
|
for c in sim.get_draw_cars(*on, map).into_iter() {
|
|
|
|
list.push(new_draw_vehicle(c, map, prerender, &state.cs));
|
|
|
|
}
|
|
|
|
for p in sim.get_draw_peds(*on, map).into_iter() {
|
|
|
|
list.push(Box::new(DrawPedestrian::new_new(
|
|
|
|
p, map, prerender, &state.cs,
|
|
|
|
)));
|
|
|
|
}
|
|
|
|
agents.put(tick, *on, list);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
(borrows, agents_on)
|
|
|
|
}
|
2018-03-13 18:04:21 +03:00
|
|
|
}
|
2018-06-22 21:01:44 +03:00
|
|
|
|
|
|
|
#[derive(Serialize, Deserialize, Debug)]
|
|
|
|
pub struct EditorState {
|
2018-09-09 23:21:53 +03:00
|
|
|
pub map_name: String,
|
2018-06-22 21:01:44 +03:00
|
|
|
pub cam_x: f64,
|
|
|
|
pub cam_y: f64,
|
|
|
|
pub cam_zoom: f64,
|
|
|
|
}
|