abstreet/ezgui/src/runner.rs

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Rust
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use crate::input::ContextMenu;
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use crate::menu::Menu;
use crate::{Canvas, Event, GfxCtx, UserInput};
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use glutin_window::GlutinWindow;
use opengl_graphics::{GlGraphics, OpenGL};
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use piston::event_loop::{EventLoop, EventSettings, Events};
use piston::window::{Window, WindowSettings};
use std::panic;
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pub trait GUI<T> {
fn event(&mut self, input: &mut UserInput) -> (EventLoopMode, T);
fn get_mut_canvas(&mut self) -> &mut Canvas;
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fn draw(&self, g: &mut GfxCtx, data: &T);
// Will be called if event or draw panics.
fn dump_before_abort(&self) {}
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}
#[derive(Clone, Copy, PartialEq)]
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pub enum EventLoopMode {
Animation,
InputOnly,
}
pub fn run<T, G: GUI<T>>(mut gui: G, window_title: &str, initial_width: u32, initial_height: u32) {
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let opengl = OpenGL::V3_2;
let settings = WindowSettings::new(window_title, [initial_width, initial_height])
.opengl(opengl)
.exit_on_esc(false)
// TODO it'd be cool to dynamically tweak antialiasing settings as we zoom in
.samples(2)
.srgb(false);
let mut window: GlutinWindow = settings.build().expect("Could not create window");
let mut events = Events::new(EventSettings::new().lazy(true));
let mut gl = GlGraphics::new(opengl);
let mut last_event_mode = EventLoopMode::InputOnly;
let mut context_menu: Option<ContextMenu> = None;
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let mut last_data: Option<T> = None;
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while let Some(ev) = events.next(&mut window) {
use piston::input::RenderEvent;
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if let Some(args) = ev.render_args() {
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// If the very first event is render, then just wait.
if let Some(ref data) = last_data {
gl.draw(args.viewport(), |c, g| {
let mut g = GfxCtx::new(g, c);
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gui.get_mut_canvas()
.start_drawing(&mut g, window.draw_size());
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if let Err(err) =
panic::catch_unwind(panic::AssertUnwindSafe(|| gui.draw(&mut g, data)))
{
gui.dump_before_abort();
panic::resume_unwind(err);
}
// Always draw the context-menu last.
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if let Some(ref menu) = context_menu {
menu.menu
.as_ref()
.unwrap()
.draw(&mut g, gui.get_mut_canvas());
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}
});
}
} else {
// Skip some events.
use piston::input::{
AfterRenderEvent, CursorEvent, FocusEvent, MouseRelativeEvent, ResizeEvent,
TextEvent,
};
if ev.resize_args().is_some()
|| ev.focus_args().is_some()
|| ev.cursor_args().is_some()
|| ev.mouse_relative_args().is_some()
|| ev.after_render_args().is_some()
|| ev.text_args().is_some()
{
continue;
}
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// It's impossible / very unlikey we'll grab the cursor in map space before the very first
// start_drawing call.
let mut input = UserInput::new(
Event::from_piston_event(ev),
context_menu,
gui.get_mut_canvas(),
);
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let (new_event_mode, data) =
match panic::catch_unwind(panic::AssertUnwindSafe(|| gui.event(&mut input))) {
Ok(pair) => pair,
Err(err) => {
gui.dump_before_abort();
panic::resume_unwind(err);
}
};
last_data = Some(data);
context_menu = input.context_menu;
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if let Some(ref mut menu) = context_menu {
if menu.menu.is_none() {
if menu.actions.is_empty() {
context_menu = None;
} else {
menu.menu = Some(Menu::new(
None,
menu.actions
.iter()
.map(|(hotkey, action)| (*hotkey, action.clone(), *hotkey))
.collect(),
menu.origin,
gui.get_mut_canvas(),
));
}
}
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}
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// Don't constantly reset the events struct -- only when laziness changes.
if new_event_mode != last_event_mode {
events.set_lazy(new_event_mode == EventLoopMode::InputOnly);
last_event_mode = new_event_mode;
}
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}
}
}