abstreet/game/src/debug/mod.rs

419 lines
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Rust
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mod floodfill;
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mod objects;
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mod polygons;
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mod routes;
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use crate::common::{tool_panel, CommonState};
use crate::game::{msg, DrawBaselayer, State, Transition, WizardState};
use crate::helpers::ID;
use crate::managed::{WrappedComposite, WrappedOutcome};
use crate::ui::{ShowLayers, ShowObject, UI};
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use ezgui::{
hotkey, Color, Drawable, EventCtx, EventLoopMode, GeomBatch, GfxCtx, Key, Line, ModalMenu,
Text, Wizard,
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};
use geom::Duration;
use map_model::IntersectionID;
use sim::Sim;
use std::collections::HashSet;
pub struct DebugMode {
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menu: ModalMenu,
common: CommonState,
tool_panel: WrappedComposite,
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objects: objects::ObjectDebugger,
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hidden: HashSet<ID>,
layers: ShowLayers,
search_results: Option<SearchResults>,
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all_routes: routes::AllRoutesViewer,
highlighted_agents: Option<(IntersectionID, Drawable)>,
}
impl DebugMode {
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pub fn new(ctx: &mut EventCtx) -> DebugMode {
DebugMode {
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menu: ModalMenu::new(
"Debug Mode",
vec![
(hotkey(Key::Num1), "hide buildings"),
(hotkey(Key::Num2), "hide intersections"),
(hotkey(Key::Num3), "hide lanes"),
(hotkey(Key::Num4), "hide areas"),
(hotkey(Key::Num5), "hide extra shapes"),
(hotkey(Key::Num6), "show labels"),
(hotkey(Key::R), "show route for all agents"),
(None, "screenshot everything"),
(hotkey(Key::Slash), "search OSM metadata"),
(hotkey(Key::O), "save sim state"),
(hotkey(Key::Y), "load previous sim state"),
(hotkey(Key::U), "load next sim state"),
(None, "pick a savestate to load"),
],
ctx,
),
common: CommonState::new(),
tool_panel: tool_panel(ctx),
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objects: objects::ObjectDebugger::new(),
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hidden: HashSet::new(),
layers: ShowLayers::new(),
search_results: None,
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all_routes: routes::AllRoutesViewer::Inactive,
highlighted_agents: None,
}
}
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}
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impl State for DebugMode {
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fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition {
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if ctx.redo_mouseover() {
ui.primary.current_selection =
ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false);
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}
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{
let mut txt = Text::new();
if !self.hidden.is_empty() {
txt.add(Line(format!("Hiding {} things", self.hidden.len())));
}
if let Some(ref results) = self.search_results {
txt.add(Line(format!(
"Search for {} has {} results",
results.query, results.num_matches
)));
}
if let routes::AllRoutesViewer::Active(_, ref traces) = self.all_routes {
txt.add(Line(format!("Showing {} routes", traces.len())));
}
self.menu.set_info(ctx, txt);
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}
self.menu.event(ctx);
ctx.canvas_movement();
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if self.menu.action("save sim state") {
ctx.loading_screen("savestate", |_, timer| {
timer.start("save sim state");
ui.primary.sim.save();
timer.stop("save sim state");
});
}
if self.menu.action("load previous sim state") {
if let Some(t) = ctx.loading_screen("load previous savestate", |ctx, mut timer| {
let prev_state = ui
.primary
.sim
.find_previous_savestate(ui.primary.sim.time());
match prev_state
.clone()
.and_then(|path| Sim::load_savestate(path, &ui.primary.map, &mut timer).ok())
{
Some(new_sim) => {
ui.primary.sim = new_sim;
ui.recalculate_current_selection(ctx);
None
}
None => Some(Transition::Push(msg(
"Error",
vec![format!("Couldn't load previous savestate {:?}", prev_state)],
))),
}
}) {
return t;
}
}
if self.menu.action("load next sim state") {
if let Some(t) = ctx.loading_screen("load next savestate", |ctx, mut timer| {
let next_state = ui.primary.sim.find_next_savestate(ui.primary.sim.time());
match next_state
.clone()
.and_then(|path| Sim::load_savestate(path, &ui.primary.map, &mut timer).ok())
{
Some(new_sim) => {
ui.primary.sim = new_sim;
ui.recalculate_current_selection(ctx);
None
}
None => Some(Transition::Push(msg(
"Error",
vec![format!("Couldn't load next savestate {:?}", next_state)],
))),
}
}) {
return t;
}
}
if self.menu.action("pick a savestate to load") {
return Transition::Push(WizardState::new(Box::new(load_savestate)));
}
self.all_routes.event(ui, &mut self.menu, ctx);
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match ui.primary.current_selection {
Some(ID::Lane(_)) | Some(ID::Intersection(_)) | Some(ID::ExtraShape(_)) => {
let id = ui.primary.current_selection.clone().unwrap();
if ui.per_obj.action(ctx, Key::H, format!("hide {:?}", id)) {
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println!("Hiding {:?}", id);
ui.primary.current_selection = None;
if self.hidden.is_empty() {
self.menu
.push_action(ctx, hotkey(Key::H), "unhide everything");
}
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self.hidden.insert(id);
}
}
None => {
if !self.hidden.is_empty() && self.menu.consume_action(ctx, "unhide everything") {
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self.hidden.clear();
ui.primary.current_selection =
ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false);
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}
}
_ => {}
}
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if let Some(ID::Car(id)) = ui.primary.current_selection {
if ui
.per_obj
.action(ctx, Key::Backspace, "forcibly kill this car")
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{
ui.primary.sim.kill_stuck_car(id, &ui.primary.map);
ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1));
ui.primary.current_selection = None;
} else if ui.per_obj.action(ctx, Key::G, "find front of blockage") {
return Transition::Push(msg(
"Blockage results",
vec![format!(
"{} is ultimately blocked by {}",
id,
ui.primary.sim.find_blockage_front(id, &ui.primary.map)
)],
));
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}
}
if let Some(ID::Intersection(id)) = ui.primary.current_selection {
if self
.highlighted_agents
.as_ref()
.map(|(i, _)| id != *i)
.unwrap_or(true)
{
let mut batch = GeomBatch::new();
for a in ui.primary.sim.get_accepted_agents(id) {
batch.push(
ui.cs.get("something associated with something else"),
ui.primary
.draw_map
.get_obj(
ID::from_agent(a),
ui,
&mut ui.primary.draw_map.agents.borrow_mut(),
ctx.prerender,
)
.unwrap()
.get_outline(&ui.primary.map),
);
}
self.highlighted_agents = Some((id, ctx.upload(batch)));
}
} else {
self.highlighted_agents = None;
}
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self.objects.event(ctx, ui);
if let Some(debugger) = polygons::PolygonDebugger::new(ctx, ui) {
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return Transition::Push(Box::new(debugger));
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}
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{
let mut changed = false;
for (label, value) in vec![
("buildings", &mut self.layers.show_buildings),
("intersections", &mut self.layers.show_intersections),
("lanes", &mut self.layers.show_lanes),
("areas", &mut self.layers.show_areas),
("extra shapes", &mut self.layers.show_extra_shapes),
("labels", &mut self.layers.show_labels),
] {
let show = format!("show {}", label);
let hide = format!("hide {}", label);
if *value && self.menu.swap_action(ctx, &hide, &show) {
*value = false;
changed = true;
} else if !*value && self.menu.swap_action(ctx, &show, &hide) {
*value = true;
changed = true;
}
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}
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if changed {
ui.primary.current_selection =
ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false);
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}
}
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if self.menu.action("screenshot everything") {
let bounds = ui.primary.map.get_bounds();
assert!(bounds.min_x == 0.0 && bounds.min_y == 0.0);
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return Transition::KeepWithMode(EventLoopMode::ScreenCaptureEverything {
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dir: abstutil::path_pending_screenshots(ui.primary.map.get_name()),
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zoom: 3.0,
max_x: bounds.max_x,
max_y: bounds.max_y,
});
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}
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if self.search_results.is_some() {
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if self
.menu
.swap_action(ctx, "clear OSM search results", "search OSM metadata")
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{
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self.search_results = None;
}
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} else if self
.menu
.swap_action(ctx, "search OSM metadata", "clear OSM search results")
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{
// TODO If the wizard aborts (pressing escape), this crashes.
return Transition::Push(WizardState::new(Box::new(search_osm)));
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}
if let Some(floodfiller) = floodfill::Floodfiller::new(ctx, ui) {
return Transition::Push(floodfiller);
}
if let Some(t) = self.common.event(ctx, ui, None) {
return t;
}
match self.tool_panel.event(ctx, ui) {
Some(WrappedOutcome::Transition(t)) => t,
Some(WrappedOutcome::Clicked(x)) => match x.as_ref() {
"back" => Transition::Pop,
_ => unreachable!(),
},
None => Transition::Keep,
}
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}
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fn draw_baselayer(&self) -> DrawBaselayer {
DrawBaselayer::Custom
}
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fn draw(&self, g: &mut GfxCtx, ui: &UI) {
let mut opts = self.common.draw_options(ui);
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opts.label_buildings = self.layers.show_labels;
opts.label_roads = self.layers.show_labels;
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ui.draw(g, opts, &ui.primary.sim, self);
if let Some(ref results) = self.search_results {
g.redraw(&results.draw);
}
if let Some((_, ref draw)) = self.highlighted_agents {
g.redraw(draw);
}
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self.objects.draw(g, ui);
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self.all_routes.draw(g, ui);
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if !g.is_screencap() {
self.menu.draw(g);
self.common.draw(g, ui);
self.tool_panel.draw(g);
}
}
}
impl ShowObject for DebugMode {
fn show(&self, obj: &ID) -> bool {
if self.hidden.contains(obj) {
return false;
}
match obj {
ID::Road(_) | ID::Lane(_) => self.layers.show_lanes,
ID::Building(_) => self.layers.show_buildings,
ID::Intersection(_) => self.layers.show_intersections,
ID::ExtraShape(_) => self.layers.show_extra_shapes,
ID::Area(_) => self.layers.show_areas,
_ => true,
}
}
fn layers(&self) -> &ShowLayers {
&self.layers
}
}
fn search_osm(wiz: &mut Wizard, ctx: &mut EventCtx, ui: &mut UI) -> Option<Transition> {
let filter = wiz.wrap(ctx).input_string("Search for what?")?;
let mut num_matches = 0;
let mut batch = GeomBatch::new();
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// TODO Case insensitive
let map = &ui.primary.map;
let color = ui.cs.get_def("search result", Color::RED);
for r in map.all_roads() {
if r.osm_tags
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
{
num_matches += 1;
batch.push(color, r.get_thick_polygon(map).unwrap());
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}
}
for b in map.all_buildings() {
if b.osm_tags
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
|| b.amenities
.iter()
.any(|(n, a)| n.contains(&filter) || a.contains(&filter))
{
num_matches += 1;
batch.push(color, b.polygon.clone());
}
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}
for a in map.all_areas() {
if a.osm_tags
.iter()
.any(|(k, v)| format!("{} = {}", k, v).contains(&filter))
{
num_matches += 1;
batch.push(color, a.polygon.clone());
}
}
let results = SearchResults {
query: filter,
num_matches,
draw: batch.upload(ctx),
};
Some(Transition::PopWithData(Box::new(|state, _, _| {
state.downcast_mut::<DebugMode>().unwrap().search_results = Some(results);
})))
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}
struct SearchResults {
query: String,
num_matches: usize,
draw: Drawable,
}
fn load_savestate(wiz: &mut Wizard, ctx: &mut EventCtx, ui: &mut UI) -> Option<Transition> {
let ss = wiz.wrap(ctx).choose_string("Load which savestate?", || {
abstutil::list_all_objects(ui.primary.sim.save_dir())
})?;
// TODO Oh no, we have to do path construction here :(
let ss_path = format!("{}/{}.bin", ui.primary.sim.save_dir(), ss);
ctx.loading_screen("load savestate", |ctx, mut timer| {
ui.primary.sim = Sim::load_savestate(ss_path, &ui.primary.map, &mut timer)
.expect("Can't load savestate");
ui.recalculate_current_selection(ctx);
});
Some(Transition::Pop)
}